Designers | Reiner Knizia |
---|---|
Publishers | Kosmos Hasbro Fantasy Flight Games 999 Games |
Players | 2–5 |
Setup time | 5 minutes |
Playing time | 45–75 minutes |
Chance | Medium (Cards, Dice) |
Skills | Cooperation |
Lord of the Rings is a cooperative board game based on the high fantasy novel The Lord of the Rings by J. R. R. Tolkien. Published in 2000 by Kosmos in Germany, Wizards of the Coast in the U.S., and Parker Brothers in the U.K., the game is designed by Reiner Knizia and features artwork by illustrator John Howe. In the game, each player plays a hobbit in the party, and the party will aim to destroy the One Ring. Upon its release, the game received a Spiel des Jahres special award. A slightly revised version was later published by Fantasy Flight Games.
Game play is centered on advancement through a series of scenarios corresponding to the adventures of the books. Players turn tiles and play cards in order to move forward, and collect and spend tokens to avoid advancement toward the Dark Lord Sauron. In dire situations, tokens may be spent to call for the assistance of Gandalf, or the One Ring may be used to speed advancement at the cost of moving closer toward Sauron. On the master board there are three locations: Bag End, Rivendell, and Lothlórien. The game starts at Bag End and each player draws a card identifying the player's Hobbit character, each of which has a special ability. Each player is dealt cards that allow him to complete four different activities: traveling, hiding, friendship or fighting. One hobbit is initially assigned to be the "ring bearer", but a new hobbit may become the ring bearer after each scenario is completed. The journey through the game calls for jumping back and forth between the main board and the other four boards. Players advance through locations such as Rivendell, Lothlórien, Moria, Helm's Deep, Shelob's Lair, and Mordor; all while trying to stay away from the dark lord Sauron. Players are eliminated if they are on the same space as Sauron or are behind him. The game concludes when the fellowship reaches Mount Doom and destroys the Ring, the ring bearer is eliminated, or if the Fellowship reaches Mount Doom yet all players are eliminated before the Ring is destroyed. Players need to cooperate and work together in order to beat this game. Players must display strategy and have a little luck. Knowledge of The Lord of the Rings plot isn’t needed to play the game, yet might help in some situations.
Multiple expansions currently were published. The Friends & Foes (2001) expansion added scenario boards for Bree and Isengard, a deck with 30 foes (such as barrow-wights and wargs [1] ), and enabled players to assume the role of Strider, Saruman, or the Mirkwood spiders. [2]
The Sauron expansion was released in 2002, and the Battlefields was released in 2007. The Sauron expansion enabled one player to take the role of Sauron and play against all others. [3] [4] The Battlefields expansion added six additional battlefields and five more members of the Fellowship. [3] [5]
In 2001, the game was also released as a "Limited Edition" version, limited to 750 copies. The set features a box signed by game designer Knizia and illustrator Howe, as well as an art print limited created and signed by Howe. It also included pewter Hobbit character pieces and a 22-kt. gold One Ring. [6] [7]
In 2020, an "Anniversary Edition" (LTR20) was released for the game's 20th anniversary. [8] [9] This edition includes the "design elements from the previous edition, and comes with a set of newly sculptured miniatures, markers, tokens, and dice". [8]
Teeuwynn Woodruff comments: "Where Reiner Knizia's Lord of the Rings board game delivers brilliantly is in conveying this all-important feeling of fellowship through every aspect of its design. In order to beat the game, players must talk to each other, work together, and one or more Hobbits may have to sacrifice themselves so that the Ring-bearer can get to Mount Doom and destroy his dangerous burden. When your group manages to achieve this lofty goal, it's a victory for all. In this, players get to realize, to some degree, the same sense of community that Frodo, Sam, and rest of the Fellowship feels in Middle Earth as they struggle against an overwhelming force, one far more powerful than any of the individuals opposing it. Their incredible strength comes from their unity, and Reiner Knizia's Lord of the Rings board game reflects that truth beautifully." [10] Following its release, the game also won a Spiel des Jahres special award for best use of literature in a game and in 2004 it won the Games Magazine Games 100 Honor in the Family Strategy category. [11]
Rivendell is a valley in J. R. R. Tolkien's fictional world of Middle-earth, representing both a homely place of sanctuary and a magical Elvish otherworld. It is an important location in The Hobbit and The Lord of the Rings, being the place where the quest to destroy the One Ring began.
Arwen Undómiel is a fictional character in J. R. R. Tolkien's Middle-earth legendarium. She appears in the novel The Lord of the Rings. Arwen is one of the half-elven who lived during the Third Age; her father was Elrond half-elven, lord of the Elvish sanctuary of Rivendell, while her mother was the Elf Celebrian, daughter of the Elf-queen Galadriel, ruler of Lothlórien. She marries the Man Aragorn, who becomes King of Arnor and Gondor.
The Rings of Power are magical artefacts in J. R. R. Tolkien's legendarium, most prominently in his high fantasy novel The Lord of the Rings. The One Ring first appeared as a plot device, a magic ring in Tolkien's children's fantasy novel, The Hobbit; Tolkien later gave it a backstory and much greater power. He added nineteen other Great Rings, also conferring powers such as invisibility, that it could control, including the Three Rings of the Elves, Seven Rings for the Dwarves, and Nine for Men. He stated that there were in addition many lesser rings with minor powers. A key story element in The Lord of the Rings is the addictive power of the One Ring, made secretly by the Dark Lord Sauron; the Nine Rings enslave their bearers as the Nazgûl (Ringwraiths), Sauron's most deadly servants.
Glorfindel is a fictional character in J. R. R. Tolkien's Middle-earth legendarium. He is a member of the Noldor, one of the three groups of High Elves. The character and his name, which means "blond" or "golden-haired", were among the first created for what would become part of his Middle-earth legendarium in 1916–17, beginning with the initial draft of The Fall of Gondolin. His name indicates his hair as a mark of his distinction, as the Noldor were generally dark-haired. A character of the same name appears in the first book of The Lord of the Rings, The Fellowship of the Ring, which takes place in Middle-earth's Third Age. Within the story, he is depicted as a powerful Elf-lord who could withstand the Nazgûl, wraith-like servants of Sauron, and holds his own against some of them single-handedly. Glorfindel and a version of the story of the Fall of Gondolin appear in The Silmarillion, posthumously published in 1977.
Gil-galad is a fictional character in J. R. R. Tolkien's Middle-earth legendarium, the last high king of the Noldor, one of the main divisions of Elves. He is mentioned in The Lord of the Rings, where the hobbit Sam Gamgee recites a fragment of a poem about him, and The Silmarillion. In the Last Alliance of Elves and Men, Gil-galad and Elendil laid siege to the Dark Lord Sauron's fortress of Barad-dûr, and fought him hand-to-hand for the One Ring. Both Gil-galad and Elendil were killed, while Elendil's son Isildur defeated Sauron but took the Ring for himself. Gil-galad briefly appears at the opening of Peter Jackson's The Lord of the Rings film trilogy, and in several video games based on Middle-earth and as a secondary character in the TV series The Rings of Power.
The Lord of the Rings: The Fellowship of the Ring is a 2001 epic high fantasy adventure film directed by Peter Jackson from a screenplay by Fran Walsh, Philippa Boyens, and Jackson, based on 1954's The Fellowship of the Ring, the first volume of the novel The Lord of the Rings by J. R. R. Tolkien. The film is the first instalment in The Lord of the Rings trilogy. It features an ensemble cast including Elijah Wood, Ian McKellen, Liv Tyler, Viggo Mortensen, Sean Astin, Cate Blanchett, John Rhys-Davies, Billy Boyd, Dominic Monaghan, Orlando Bloom, Christopher Lee, Hugo Weaving, Sean Bean, Ian Holm, and Andy Serkis.
John Howe is a Canadian book illustrator and concept designer, best-known for his artwork of J. R. R. Tolkien's Middle-earth. One year after graduating from high school, he studied in a college in Strasbourg, France, then at the École des arts décoratifs in the same town.
The following outline is provided as an overview of and topical guide to the real-world history and notable fictional elements of J. R. R. Tolkien's fantasy universe. It covers materials created by Tolkien; the works on his unpublished manuscripts, by his son Christopher Tolkien; and films, games and other media created by other people.
The works of J. R. R. Tolkien have served as the inspiration to painters, musicians, film-makers and writers, to such an extent that he is sometimes seen as the "father" of the entire genre of high fantasy.
Do not laugh! But once upon a time I had a mind to make a body of more or less connected legend, ranging from the large and cosmogonic to the level of romantic fairy-story... The cycles should be linked to a majestic whole, and yet leave scope for other minds and hands, wielding paint and music and drama. Absurd.
The Lord of the Rings: The Fellowship of the Ring is a 2002 action-adventure video game developed by WXP for the Xbox. Two additional versions were developed by Pocket Studios for Game Boy Advance and by Surreal Software for PlayStation 2 and Windows. The game was published by Vivendi Universal Games under their Black Label Games publishing label. In North America, it was released for Xbox and Game Boy Advance in September, and for PlayStation 2 and Windows in October. In Europe, it was released for Xbox, Windows and Game Boy Advance in November, and for PlayStation 2 in December.
War of the Ring is a strategy board game based on The Lord of the Rings by J.R.R. Tolkien. The game was made by Roberto Di Meglio, Marco Maggi and Francesco Nepitello, first produced by Nexus Editrice (Italy), and is currently published by Ares Games.
Mirkwood is any of several great dark forests in novels by Sir Walter Scott and William Morris in the 19th century, and by J. R. R. Tolkien in the 20th century. The critic Tom Shippey explains that the name evoked the excitement of the wildness of Europe's ancient North.
Aragorn is a fictional character and a protagonist in J. R. R. Tolkien's The Lord of the Rings. Aragorn is a Ranger of the North, first introduced with the name Strider and later revealed to be the heir of Isildur, an ancient King of Arnor and Gondor. Aragorn is a confidant of the wizard Gandalf and plays a part in the quest to destroy the One Ring and defeat the Dark Lord Sauron. As a young man, Aragorn falls in love with the immortal elf Arwen, as told in "The Tale of Aragorn and Arwen". Arwen's father, Elrond Half-elven, forbids them to marry unless Aragorn becomes King of both Arnor and Gondor.
Legolas is a fictional character in J. R. R. Tolkien's The Lord of the Rings. He is a Sindar Elf of the Woodland Realm and son of its king, Thranduil, becoming one of the nine members of the Fellowship who set out to destroy the One Ring. Though Dwarves and Elves are traditionally rivals, he and the Dwarf Gimli form a close friendship during their travels together.
In the fictional world of J. R. R. Tolkien, Moria, also named Khazad-dûm, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range. Moria is introduced in Tolkien's novel The Hobbit, and is a major scene of action in The Lord of the Rings.
The Lord of the Rings: War in the North is a 2011 action role-playing hack and slash video game developed by Snowblind Studios and published by Warner Bros. Interactive Entertainment for PlayStation 3, Xbox 360, and Microsoft Windows. An OS X port was developed and published by Feral Interactive in 2013. It is the first video game based on both J. R. R. Tolkien's 1954 high fantasy novel The Lord of the Rings and Peter Jackson's film trilogy adaptation released in 2001, 2002 and 2003. This is because, until 2009, Vivendi Universal Games, in partnership with Tolkien Enterprises, held the rights to make games based on Tolkien's literary works, whilst Electronic Arts held the rights to make games based on the New Line Cinema films. In 2009, WB Games acquired the rights for both intellectual properties.
The Lord of the Rings: The Card Game is a non-collectible customizable card game produced by Fantasy Flight Games. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in Middle-earth, a fantasy world featured in literary works by J. R. R. Tolkien, including The Hobbit and The Lord of the Rings. Its digital adaptation, titled The Lord of the Rings: Adventure Card Game, is published by Asmodee Digital for cross-platform play on Microsoft Windows, macOS, PlayStation 4, Xbox One and Nintendo Switch, being the "first ever digital LCG".
Riddle of the Ring is a board game published by Fellowship Games in 1977 based on J.R.R. Tolkien's The Lord of the Rings; it was republished by Iron Crown Enterprises (ICE) in 1982.
The architecture in Middle-earth, J. R. R. Tolkien's fictional world, is as varied as the Hobbit-holes of the Shire, the tree-houses of Lothlórien, the wooden halls of Rohan, and the stone dwellings and fortifications of Minas Tirith, capital of Gondor. Tolkien uses the architecture in each place, including its interior design, to provide clues to each people's character. The Hobbit Bilbo Baggins's cosy home, Bag End, described in his 1937 children's book The Hobbit, establishes the character of Hobbits as averse to travelling outside the Shire. In his fantasy novel The Lord of the Rings, Lothlórien demonstrates the close integration of the Elves with their natural environment. The King of Rohan's hall, Meduseld, indicates the Rohirrim's affinity with Anglo-Saxon culture, while Gondor's tall and beautiful stone architecture was described by Tolkien as "Byzantine". In contrast, the Dark Lord Sauron and the fallen Wizard Saruman's realms are damaged lands around tall dark towers.
The Limited Edition was published in 2001, it was limited to 750 copies, 250 in the US, 250 in the UK and 250 in Europe. The game came in brown box with a picture of the game box on the front, it was signed by both the designer Reiner Knizia and illustrater John Howe. It also came with a pewter Hobbit game piece, a 22ct gold Ring game piece and a Limited Edition art print signed by John Howe. [Images]