Designers | Christian T. Petersen |
---|---|
Illustrators | Scott Schomburg Brian Schomburg Tyler Walpole |
Publishers | Fantasy Flight Games |
Publication | 1997 2000 2004 2017 |
Genres | Strategy |
Languages | English |
Players | 3–8* |
Playing time | 5–14 hours |
Chance | Low (D10 dice and cards) |
Website | www |
* 7–8 players available with the Prophecy of Kings expansion. |
Twilight Imperium is a strategy board game produced by Fantasy Flight Games and Asmodee in the genre of science fiction and space opera. It was designed by Christian T. Petersen and was first released in 1997. It is now in its fourth edition (2017), which has large changes over previous editions. It is known for the length of its games (often greater than six hours) and its in-depth strategy (including military, politics, technology and trade). [1] [2] As of 2024, its compelling gameplay and enduring popularity have been hailed by Nerdist and Polygon as one of the "greatest board games ever made." [3] [4]
Since its release, the Twilight Imperium franchise has also expanded into six novels published by Aconyte Books, tabletop role-playing games such as Embers of the Imperium produced by Edge Studios in the Genesys RPG system, and spinoff games including Twilight Inscription and Rex: Final Days of the Empire. [5] [6]
The game's premise is a large-scale space opera. It is set in the unstable power vacuum left after the centuries-long decline and collapse of the previously dominant Lazax race. [7] The old galactic central capital, Mecatol Rex, located in the center of the map, is maintained by custodians who maintain the imperial libraries and oversee the meetings of the galactic council. [8] Players assume the roles of rising empires on the fringes of the galaxy, vying for military and political control, until one finally becomes sufficiently dominant to take over as a new galactic emperor. [7]
The first edition of Twilight Imperium was conceived by Christian T. Petersen while working as an importer of European comics. Drawing from a background of working at a Danish game importer, Petersen designed, published, and assembled the first edition of the game single-handedly. [9] The final version of the first edition debuted at the Origins Game Fair in 1997. Fantasy Flight set up demos of the game in a high-traffic corridor to garner more attention, and ended up selling out of all of their available copies in under two days. [9]
The second edition of Twilight Imperium was published in 2000. [9] It was the first edition of the game to feature art by Scott Schomburg and Brian Schomburg. It also introduced plastic spaceship pieces, replacing cardboard tokens that were used in the first edition. [9]
The third edition of Twilight Imperium, published in 2004, was designed at roughly the same time that Petersen was also working on A Game of Thrones, and his desire was to emphasize similar narrative development in this new edition's gameplay. [9] He also looked to the mechanics of Eurogames like Puerto Rico for inspiration of how to represent complex mechanisms simply. [9] The game box proved to be so large that wholesale distributors had to purchase custom-sized shipping cartons in order to make them fit. [9]
Development of Twilight Imperium Fourth Edition began in 2015. The original plan for the game was to seek funding on the crowdsourcing website Kickstarter, releasing a product with an MSRP of approximately US$250. Ideas pitched for this version included featuring only the six original races but each with unique ship designs, as well as presenting Mecatol Rex as centrepiece figure instead of a tile. [9] However, this plan was scrapped in the summer of 2016 as the features were proving too costly to create within their budget. The revised version included all previous species introduced into Twilight Imperium, and was released at Gen Con in August 2017. [10] Fourth edition was initially intended as a stand-alone game without any variant rules and expansions, but the expansion Prophecy of Kings was introduced in November 2020. [9]
The game consists of cardboard map tiles, cards, plastic units, cardboard counters, and player sheets. The map is built from hexagonal tiles, each showing up to three planets, empty space, or a red-bordered system containing an obstacle (with additional types added in the expansions). The centre tile is always Mecatol Rex, with the remainder of the galaxy built out in concentric rings. [11] [12]
Plastic playing pieces represent various starship classes and ground forces. Players are limited to the number of playing pieces provided with the game, except for fighters and ground forces. Counters are included for record-keeping, including command tokens, control markers, trade goods, and extra fighter and ground force counters. Cards are used to track planet ownership, trade agreements, technologies, public objectives, secret objectives, special actions, and policy voting agendas. [12]
Three to six (eight, with 'Prophecy of Kings') players can play, with games typically taking more than six hours to complete (approx. 1.5 hours per player), although players new to the game can take longer. The game works on a 'victory points' system such that players earn points by completing a combination of public and secret objectives.
Each player randomly selects a race to control. Either a pre-designed map can be used, or players can generate a map via a pre-game mechanic whereby each takes turns in placing map tiles to construct a galaxy map with Mecatol Rex at the centre and home systems around the periphery.
Players can choose from several alien factions (up to 25 in the 4th edition) to play as. Anywhere from three to six (or eight, with the 'Prophecy of Kings' expansion) of these factions will appear in a game, depending on the number of players. Each faction has unique abilities, home planets, starter units and technologies. [13] Additionally, each faction has distinct characters and themes, and they each specialize in particular areas of the game, such as trade, combat, technology, or politics. [12]
Faction list below:
Game factions | 1st Edition | 2nd Edition | 3rd Edition | 4th Edition | Complexity |
---|---|---|---|---|---|
The Emirates of Hacan | Low | ||||
The Federation of Sol | Low | ||||
The Xxcha Kingdom | Low | ||||
The Barony of Letnev | Low | ||||
The Universities of Jol-Nar | Low | ||||
Sardakk N'orr | Medium | ||||
The Mentak Coalition | Expansion | Expansion | High | ||
The Yssaril Tribes | Expansion | Expansion | Low | ||
The L1Z1X Mindnet | Expansion | Low | |||
The Naalu Collective | Expansion | Medium | |||
The Clan of Saar | Expansion | Medium | |||
The Embers of Muaat | Expansion | High | |||
The Winnu | Expansion | Medium | |||
The Yin Brotherhood | Expansion | Low | |||
The Arborec | Expansion | High | |||
The Ghosts of Creuss | Expansion | Medium | |||
The Nekro Virus | Expansion | High | |||
The Lazax | Expansion | - | |||
The Mahact Gene-Sorcerers | Expansion | High | |||
The Argent Flight | Expansion | Low | |||
The Empyrean | Expansion | Low | |||
The Naaz-Rokha Alliance | Expansion | Low | |||
The Titans of UL | Expansion | Medium | |||
The Nomad | Expansion | Low | |||
The Vuil'Raith Cabal | Expansion | High | |||
The Council Keleres | Codex | Medium | |||
Total | 10 | 8 | 18 | 25 |
Play consists of up to 10 rounds (though usually less, depending on how quickly players gain victory points) -- each of which contain several turns. In each round, players choose a strategy card, which provides large bonuses to a particular gameplay mechanic and determines the order in which the players take turns during the round.
Players take turns to perform actions (building units, moving units, using strategy cards, using special action cards). Players are limited in the number of actions they can take during a round by their supply of command tokens, which are divided between strategy (used to access the secondary action of other players' strategy cards), fleet supply (limiting the number of ships that can occupy a system), and command pools (used for tactical actions). Players continue taking actions in turn order until each player has passed.
Units are purchased throughout the game using the resources from occupied planets. Combat is fought in rounds with each unit rolling one or more 10-sided dice to attempt to score "hits" on the enemy player, who is allowed a counter-attack with all their units before choosing which units are destroyed.
Politics and discussion play an important role in Twilight Imperium. Agendas are voted on at multiple points throughout the game, with each player's voting power being proportional to the quality and quantity of planets they control. Laws that are successfully passed can greatly modify certain game mechanics and thus change the flow of the game.[ citation needed ]
At the end of each round, players have the opportunity to score victory points for a public goal that has been revealed and/or for a secret objective assigned to each player at the start of the game. The first player to achieve 10 victory points is declared the new Emperor and wins the game. After the 6th round, the game also has a mechanism where the game has a chance of ending on any subsequent round and the highest scoring player at that point declared the winner.
A community-made implementation of the game was created in Tabletop Simulator. [14] [15] [16] It stems from a fan-version of the third edition game called "Shattered Ascension" that was built in Tabletop Simulator in 2011 using the same components but a variant ruleset and gained a significant online community. [15] After the publication of game's fourth edition in 2017, a similar Tabletop Simulator implementation was created in 2018 [17] and is now used for online tournaments. [16] There is also the website Twilight Wars that lets you play Twilight imperium 4 online with strangers, as well as a Discord bot called AsyncTI4. [18]
Fantasy Flight Games released an expansion called Shattered Empire in December 2006. It includes two new sets of playing pieces and additional system tiles, expanding maximum player number to eight. It also introduced several rules-fixes to address common criticisms of the base game. [1]
Fantasy Flight Games released a second expansion called Shards of the Throne in May 2011, with additions including new factions, technologies, scenarios and units.
The base game and its expansions come with several optional rules and the counters necessary to play them out. The simplest variant is the long game, where the winner must score 14 victory points, rather than 10. However, most variants are intended to allow players to customise the game-play in favour of their preferred mechanics. [12] For example, there are alternative variants of all the strategy cards, which can drastically alter how players organise their turns. Some rule variants introduce new units, whilst others can introduce completely new mechanics, such as race-specific leaders and diplomats, or random encounters for the first player to land on each neutral planet. [1]
Fantasy Flight Games released an expansion for 4th Edition Twilight Imperium in November 2020. The expansion contains seven new factions, some of which are based in the lore of Twilight Imperium's previous editions. It also brings in many of the systems and units that were first contained in 3rd edition. A new layer of technologies has been introduced giving more flexibility on how players choose their technology paths. The expansion also includes the Omega updates that were published in April 2020. It does not include any variant rules and is intended to be fully incorporated into the base game.
The Codex is the official web based publication, published by Fantasy Flight Games that highlights rule updates and showcases new content for Twilight Imperium Fourth Edition and eventually the Prophecy of Kings expansion. The predominant figure behind the codex is Dane Beltrami, the head developer of Twilight Imperium Fourth Edition.
The third edition significantly changed many of the game mechanics. While some of the core elements remained the same, the game as a whole was completely revamped. Here are some of the more significant differences:
Warhammer 40,000 is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the tenth and current edition was released in June 2023.
Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.
WarCry is an out-of-print collectible card game set in the world of Warhammer Fantasy and published by Sabertooth Games. The base game cards were released in 2003, with newer expansions introduced in the months since. A video game adaptation, titled Warhammer: Battle for Atluma, was created for the PSP in 2006.
Call of Cthulhu: The Card Game is an out-of-print card game produced and marketed by Fantasy Flight Games from 2004 to 2015. It is based on Chaosium's Call of Cthulhu role-playing game, the writings of H. P. Lovecraft, and other Cthulhu Mythos fiction.
A Game of Thrones is a strategy board game created by Christian T. Petersen and published by Fantasy Flight Games in 2003. The game is based on the A Song of Ice and Fire series of high fantasy novels by George R. R. Martin. It was followed in 2004 by the expansion A Clash of Kings, and in 2006 by the expansion A Storm of Swords.
Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. After many years out of print, the game was reissued by Gale Force Nine in 2019 in advance of the 2021 Dune film adaptation.
Dark Millennium is an out-of-print collectible card game. It's the successor to the Horus Heresy and set in the fictional Warhammer 40,000 universe. The base card set was launched in October 2005 by Sabertooth Games.
StarCraft: The Board Game, published by Fantasy Flight Games, is a game inspired by the 1998 computer game StarCraft. Players take control of the three distinctive races featured in the video games, the Terrans, the Protoss, or the Zerg, to engage in battle across multiple worlds in order to achieve victory. Each of the three races features a fairly different playing style. A prototype of the game was shown at BlizzCon 2007, with pre-release copies sold at Gen Con 2007 and Penny Arcade Expo 2007. It was publicly released in October 2007.
Diskwars is a collectible fantasy tabletop miniature wargame designed primarily by Tom Jolly and Christian T. Petersen and first published in 1999 by Fantasy Flight Games.
Shattered Empire is the first expansion to the board game Twilight Imperium, both of which were designed and published by gaming company Fantasy Flight Games. It was released in December 2006.
Warrior Knights is a board game for 2–6 players originally published by Games Workshop in 1985, and later published by Fantasy Flight Games in 2006. Each player takes the role of a Baron vying to claim the throne of an unnamed kingdom. Gameplay revolves around raising an army, obtaining enough money to maintain that army, and gaining influence through a variety of means.
Mag Blast is a spaceship-themed strategy card game, produced by gaming company Fantasy Flight Games. The first edition was set in the universe of "Twilight Imperium", a board game made by the same company. The game is playable for 2-8 players, and is described as "a game of screaming space battles". The first edition was printed in 1998. A second edition was produced as well continuing the use of Twilight Imperium artwork. A Third Edition printed in 2006 moved away from the use of Twilight Imperium as the theme and instead uses artwork from comic artist John Kovalic. This change in artwork was highly criticised by old fans of the game.
Armageddon Empires is a 4x turn-based strategy video game for Microsoft Windows and Mac OS X. It was released internationally for Microsoft Windows on July 16, 2007, and for Mac OS X on October 9, 2007. The title is the first game released by independent game developer Cryptic Comet.
Race for the Galaxy (RftG), or simply Race, is a card game designed by Thomas Lehmann. It was released in 2007 by Rio Grande Games. Its theme is to build galactic civilizations via game cards that represent worlds or technical and social developments. It accommodates two to four players by default although expansions allow for up to six players, as well as solo play. The game uses iconography in place of language in some places, with complex powers also having a text description. While appreciated by experienced players for being concise, some new players find the icons difficult to learn and to decipher.
Shards of the Throne is the second expansion to the board game Twilight Imperium, both of which were designed and published by gaming company Fantasy Flight Games. It was released in May 2011.
Android: Netrunner is an Expandable card game (ECG) produced by Null Signal Games, previously by Fantasy Flight Games. It is a two-player game set in the dystopian future of the Android universe. Each game is played as a battle between a megacorporation and a hacker ("runner") in a duel to take control of data. It is based on Richard Garfield's Netrunner collectible card game, produced by Wizards of the Coast in 1996.
A deck-building game is a card game or board game where construction of a deck of cards is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built during the game, instead of before the game.
The Lord of the Rings: The Card Game is a card game produced by Fantasy Flight Games since 2011. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in Middle-earth, a fantasy world featured in literary works by J. R. R. Tolkien, including The Hobbit and The Lord of the Rings.
Arkham Horror: The Card Game is a cooperative living card game produced by Fantasy Flight Games since 2016. It is set in the universe of Chaosium's Call of Cthulhu role-playing game which is itself based on the Cthulhu Mythos of H. P. Lovecraft and other cosmic horror writers. The title refers to Lovecraft's fictional town of Arkham, Massachusetts which is mentioned in many Mythos stories.
Star Wars: Rebellion is an asymmetrical strategy board game designed by Corey Konieczka and published by Fantasy Flight Games in 2016. The game's setting is inspired by the original Star Wars trilogy. Players control either the Galactic Empire or the Rebel Alliance. Each player pursues a different path to victory, with the Galactic Empire playing seeking to find the Rebel Alliance player's base and destroy it, while the Rebel Alliance player attempts to avoid detection by the Galactic Empire and sabotage their efforts. The game received highly positive reviews and won numerous awards.