The Lord of the Rings Online: Rise of Isengard

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The Lord of the Rings Online:
Rise of Isengard
The Lord of the Rings Online - Rise of Isengard.jpg
Developer(s) Turbine, Inc.
Publisher(s) Turbine, Inc.
Engine Turbine G3 [1]
Platform(s) Microsoft Windows
Release27 September 2011
Genre(s) MMORPG
Mode(s) Multiplayer

The Lord of the Rings Online: Rise of Isengard is the third expansion pack for the MMORPG The Lord of the Rings Online , released on 27 September 2011 as a web-based download. The expansion was first announced on 19 November 2010 and made available for pre-order 7 June 2011, when Turbine announced a release date. Various pre-order deals were made available including special in-game titles and items. The Rise of Isengard closed-beta launched on 27 July and closed several weeks before live release.

Contents

The expansion increased the game's level cap to 75, added level 75 Legendary Items, a new crafting tier, a 24-man raid, and improved virtue traits. [2] It also coincided with stat caps removal and several major class revisions; in particular the minstrel and the champion classes. Rise of Isengard brings the game's timeline to the events of The Two Towers. Players accompany the Grey Company as they ride to the aid of Aragorn, traveling through the new areas of Dunland, The Gap of Rohan, and Isengard, seat of Saruman the White. The Epic Story was advanced with Volume 3 Book 4: The Rise of Isengard and introduced the player to iconic characters such as Grimbold, Prince Théodred, Grima Wormtongue and Saruman the White.

New Areas

The Lord of the Rings Online: Rise of Isengard expanded the world of Middle-earth by adding Dunland, the Gap of Rohan and Nan Curunír (Ring of Isengard). Both Dunland and the Gap of Rohan are divided into areas with self-contained storylines each.

Dunland

Gap of Rohan

Storyline

Volume III: Allies of the King

Rise of Isengard continues the storyline that began shortly after Siege of Mirkwood expansion and is described in that article.

Book 4 - Rise of Isengard

Passing into the lands of Dunland, the Rangers investigate the loyalties of the local tribes of Dunlendings. Some are fiercely loyal to Saruman, other openly oppose him and many have not yet been convinced to do either. The Falcon-clan of Tur Morva village offers the Rangers shelter in exchange for their help against Saruman. The Rangers busy themselves with preparations for war while the player is sent to scout the rest of Dunland. Finding a surprise ally in Nona, who insists that she does not need Halbarad's permission to travel over her own land, the player and the Rangers come into first contact with the Rohirrim. Riders led by Grimbold hold the Fords of Isen against inevitable assault, while Théodred, son of King Théoden, leads a smaller scouting party into the lands of the Dunlendings, sworn enemies of Rohan for centuries. Returning to village of Tur Morva, the player finds a betrayal waiting for them: the clan decided that more is to be gained by siding with Saruman than by opposing him. The Grey Company is caught unprepared, many Rangers are killed and the rest captured.

The player and Ranger Lothrandir are sent directly to Isengard as a gift to Saruman. Separated from the Ranger, the player is sent working into the pits, observed by merciless Uruks. Using the dislike of Uruks for each other, the player fakes a total submission and is eventually allowed more freedom, as none believes them able to escape any longer. The player finds other prisoners, among them captured Rohirrim and Dunlendings - sworn enemies once, both find something in common after being made slaves to Saruman. Staging a diversion and freeing many prisoners at once, the player is able to sneak past confusion and escape Isengard.

Théodred offers the Rangers Saeradan and Radanir help in rescuing their captive friends and avenging the betrayal. The player and Rohirrim storm the village of traitors and rescue many prisoners, including Halbarad and the sons of Elrond. Yet they are still outnumbered - the leader of the traitorous clan gloats over Rangers' weaknesses and allows them to leave, telling them to spread the tale of how the Falcon-clan beat them. Of almost 60 named Rangers barely 30 made it out alive: Halbarad takes an oath to avenge the traitors and proclaims himself in eternal debt to Théodred, before planning the next move.

Book 5 - The Prince of Rohan

The secrecy required by Grey Company's errand and their weakened state following capture and imprisonment prevent them from continuing their journey for the time being. Finishing his scouting of Dunlending lands, Prince Théodred returns to the Fords of Isen and Halbarad bids the player to go with him, to repay the debt. Saying farewell to friends, the player arrives at Grimbold's encampment and joins the preparations for the upcoming battle. Théodred shares his plan: the Rohirrim are to journey north to Isengard and smash the vanguard of Saruman's forces, then retreat to the Ford, forcing the Wizard to delay his assault on Rohan and buy themselves valuable time.

At dawn, the Prince leaves a small company to guard the Ford and leads his Éored into battle, with Grimbold and the player at his side. They encounter the vanguard of the Uruks and quickly cut through their lines, but then reinforcements come out of Isengard and outflank the cavalry, nearly surrounding them. Théodred orders a retreat, covered by Grimbold and the player. Unknown to the Rohirrim, Saruman has already sent his main force to the Ford of Isen by the eastern bank of the river while the riders attacked from the west. The defenders of the Ford are caught between two forces and are surrounded on a small island amidst the river by the time Théodred returns. Grimbold and the player cut through the enemies, but as they reach Théodred, he is struck by a mighty Uruk. Reinforcements from Riddermark led by Elfhelm from Helm's Deep finally arrive and charge the attackers. The Uruks retreat to Isengard, while Elfhelm and Grimbold tend to the gravely wounded Prince, who orders to bury him at the Ford - to guard it until such time as Éomer comes. At nightfall, the Prince of the Riddermark passes away.

Book 6 - Mists of Anduin

Regrouping at Grimbold's encampment at night, the Rohirrim and the player take a rest after a long day of battle. The player experiences a strange lucid dream, seeing many friends and enemies, both living and already dead. An apparition of Lady Galadriel bids the player to come and visit her urgently, adding a request to "bring the ghost" at the end. "The Ghost" refers to the Dunlending girl Nona, who had dubbed herself "Wadu's Ghost" in memory of her late brother and began waging her own vendetta over the Dunlendings who sold themselves over to Saruman. The players tracks Nona in the Gap of Rohan and convinces her to undertake a journey to Lothlorien. While the Galadhrim border sentries are even more distrusting of an outsider from Dunland than usual, the two are granted an audience. Galadriel shocks the player by saying that the dream had nothing to do with her, when Gandalf the White enters the conversation, having barely missed the Fellowship as they departed down the Great River days earlier. The Wizard insists that the dream must have had meaning and bids the player to explore the shores of Anduin downstream. After passing through the Rohirrim border settlement of Stangard, the player and Nona arrive at the Brown Lands, where they find a new threat: a corpse of a fell beast, slain by an arrow fired by Legolas (as described in The Fellowship of the Ring), with its rider missing. On their way back to the Rohirrim town, the player and Nona are attacked by first a band of Easterlings and later the Nazgûl himself. Using the fire, the two manage to hold their ground, but Nona is wounded - and whether by an Easterling blade or a Morgul one is unclear. The Rohirrim are in no hurry to offer help to one of their old enemies, save for one man named Horn. With all haste Horn and the player take Nona back to Lady Galadriel, who heals the wound, leaving Nona out of danger. Later, Galadriel reveals to the player that she foresaw Nona's demise in her Mirror and that she was saved only by the player's actions.

Free Updates

Like Shadows of Angmar, Mines of Moria and the Siege of Mirkwood, Turbine has continued to release regular game updates.

Update 5: Armies of Isengard

Update 5 was released on 12 December 2011. Some of the highlights include (complete release notes):

Update 6: Shores Of The Great River

Update 6 was released on 12 March 2012. Some of the highlights include (complete release notes):

Update 7: Shades Of The Past

Update 7 was released on 14 May 2012. Highlights include (initial notes):

Critical reception

Lori May of MMORPG.com gave the expansion 8.3/10, praising the gameplay and overall aesthetics, but noting that the lack of polish and innovation bring the overall experience down. [3] This was echoed by Mike Repella of Gaming Trend, who enjoyed the expansion, but described the experience as more of the same, with no significant gameplay innovations. [4]

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References

  1. "Lord of the Rings Online: Unofficial FAQ". LOTRO Source. Archived from the original on 27 December 2008. Retrieved 24 August 2007.
  2. Purchese, Robert (7 June 2011). "LOTRO Rise of Isengard expansion date". Eurogamer. Retrieved 22 February 2021.
  3. May, Lori (7 November 2011). "Rise of Isengard & F2P Goodness". MMORPG.com. Retrieved 22 February 2021.
  4. Repella, Mike (16 October 2011). "Rise of Isengard Review". Gaming Trend. Retrieved 22 February 2021.