This article needs additional citations for verification .(February 2009) |
Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | February 17, 2005 |
Founder | John Gibson & Alan Wilson |
Headquarters | , U.S. |
Key people | Matthew LoPilato (CEO) [1] Alan Wilson (Vice President) |
Products | |
Number of employees | 120 [1] (2024) |
Parent | Saber Interactive (2022–2024) Embracer Group (2024-present) |
Divisions | Tripwire Presents |
Website | tripwireinteractive |
Tripwire Interactive LLC is an American video game developer and publisher based in Roswell, Georgia.
Tripwire was co-founded by John Gibson and Alan Wilson with support by members of the international team that created Unreal Tournament 2004 mod Red Orchestra: Combined Arms . Red Orchestra won top prize in the Nvidia-sponsored Make Something Unreal competition. [2] Their first retail product, Red Orchestra: Ostfront 41-45 , was released over Valve's Steam service on March 14, 2006.
Tripwire's second game, Killing Floor , was released on May 14, 2009. Like Red Orchestra, this game also began development as a mod for Unreal Tournament 2004, later becoming a standalone retail title. [3] Tripwire released and published their third game on September 13, 2011 titled Red Orchestra 2: Heroes of Stalingrad [4] , which is the sequel to their debut World War II-themed Red Orchestra: Ostfront 41-45 first-person shooter. The title focuses heavily on the Battle of Stalingrad. [5] and uses Unreal Engine 3. On May 30, 2013, the expansion pack Rising Storm was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima.
After 2014, both Rising Storm and Red Orchestra 2 were integrated into a singular release titled Red Orchestra 2: Heroes of Stalingrad with Rising Storm.
Tripwire Interactive announced their fifth game, Killing Floor 2 in May 2014 and released it into early access in early 2015. [6] In 2015, Tripwire announced Rising Storm 2: Vietnam at E3 2015 and proceeded to release it in 2017. [7]
On September 4, 2021, Tripwire CEO and co-founder John Gibson stated on Twitter that he supports the Texas Heartbeat Act. The act bans abortion after an embryo’s heartbeat is detected, except to save the mother's life. [8] [9] In response, Gibson faced criticism from people involved in the video games industry, including Torn Banner Studios, which had used Tripwire for publishing of Chivalry 2, and Shipwright Studios, which had been working with Tripwire for three years but stated their intent to terminate these contracts due to the comments. [10] By September 6, 2021, Gibson announced he was stepping down as CEO of Tripwire, and the company issued its own announcement that "the comments given by John Gibson are of his own opinion, and do not reflect those of Tripwire Interactive as a company". [11] Tripwire announced that co-founder and vice president Alan Wilson would assume Gibson's duties, and the company would immediately address employee concerns related to Gibson's statement and promote open communication to transition to the new leadership. [11]
In August 2022, it was announced that Tripwire was being purchased by Embracer Group, the parent company of THQ Nordic. The company would be made a subsidiary of Saber Interactive. [12] In March 2024, Embracer sold Saber to Beacon Interactive. The deal included several of the studios under Saber, but Tripwire will remain under Embracer. [13]
On 10 April 2024, Matthew LoPilato assumed the role of CEO of Tripwire following the stepping down of previous CEO John Gibson, and the interim CEO Alan Wilson. Matthew LoPilato previously held the role of CFO in Tripwire. Alan Wilson transitioned to a vice presidency role within the company. [1]
Title | Engine | Release date | Platform(s) | Aggregated scores [14] |
---|---|---|---|---|
Red Orchestra: Ostfront 41-45 | Unreal Engine 2.5 | March 14, 2006 | Windows, Linux, OS X | 81 [15] |
Killing Floor | May 14, 2009 | Windows, Linux, OS X | 72 [16] | |
Red Orchestra 2: Heroes of Stalingrad | Unreal Engine 3 | September 13, 2011 | Windows | 76 [17] |
Rising Storm | May 30, 2013 | Windows | 82 [18] | |
Killing Floor 2 | November 18, 2016 | Windows, PlayStation 4, Xbox One | 82.33 [19] | |
Rising Storm 2: Vietnam | May 30, 2017 | Windows | 81 [20] | |
Killing Floor: Incursion | Unreal Engine 4 | November 14, 2017 | Windows (VR), PlayStation 4 (PlayStation VR) | 68 [21] |
Maneater | May 22, 2020 | Windows, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S | 69.67 [22] | |
Killing Floor 3 | Unreal Engine 5 | TBA | Windows, PlayStation 5, Xbox Series X/S | — |
Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.
Unreal Tournament 2003 is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the Unreal franchise, and is a sequel to 1999's Unreal Tournament. Like its predecessor, the game is designed mainly for multiplayer gaming.
Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the updated version of Unreal Tournament 2003.
Unreal II: The Awakening is a first-person shooter video game developed by Legend Entertainment and published by Infogrames under the Atari brand for Microsoft Windows, the game was later ported to Microsoft's Xbox console by Tantalus. It is the sequel to the 1998 video game Unreal and part of the franchise of the same name. Cliff Bleszinski was an executive producer for the title.
Red Orchestra: Ostfront 41–45 is a tactical first-person shooter video game based on its predecessor Red Orchestra: Combined Arms. After winning the Make Something Unreal contest, the team behind the original Red Orchestra started the game studio Tripwire Interactive and developed Red Orchestra: Ostfront 41-45 as their first project.
Red Orchestra may refer to:
Ryan C. Gordon is a computer programmer and former Loki Software employee responsible for icculus.org, which hosts many Loki Software projects as well as others. Gordon's site hosts projects with the code from such commercial games as Duke Nukem 3D, Shadow Warrior, Quake III Arena and other free and open source projects for multiple platforms.
Naruto: Ultimate Ninja, known in Japan as the Naruto: Narutimate Series, is a series of fighting video games, based on the popular manga and anime series Naruto by Masashi Kishimoto. It was developed by CyberConnect2, and published by Bandai and later Bandai Namco Games. The first game was released in 2004 for the PlayStation 2, and was followed by four more titles for the system, as well as five spinoffs for the PlayStation Portable. A follow-up for the PlayStation 3, titled Naruto: Ultimate Ninja Storm, was the first to feature three-dimensional battles, and began the long-running Storm sub-series. While starting out as a series exclusive to the PlayStation family of systems, the series has also been present on Xbox and PC platforms since the release of Naruto Shippuden: Ultimate Ninja Storm 2 for the Xbox 360 and Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst for Windows, respectively. Latest releases were also ported to the Nintendo Switch. The Naruto: Ultimate Ninja series sold over 20 million copies worldwide as of December 2019.
Killing Floor is a cooperative first-person shooter video game developed and published by Tripwire Interactive. It was originally released as an Unreal Tournament 2004 mod in 2005. A full retail release followed on May 14, 2009, for Microsoft Windows, and for OS X on May 5, 2010. A version for Linux was released via Steam in November 2012.
Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY, now known as Rising Storm/Red Orchestra 2 GOTY on Steam, is a tactical multiplayer first-person shooter video game set during World War II, developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45. The title focuses heavily on the Battle of Stalingrad and the Pacific Theater. The game was released in September 2011. The game is currently a Windows exclusive and contains many new features compared to the original, including a new first-person cover system, which can also be combined with blind firing, first person collision detection, Commander role and abilities as well as an entirely new system of statistics tracking and player levelling. Maps are much bigger and had immediate 64-player support.
Darkest Hour: Europe '44-'45 is a free modification developed by Darklight Games, and The Darkest Hour Team for Tripwire Interactive's multiplayer first-person shooter video game Red Orchestra: Ostfront 41-45, It is based on the Western Front during World War II between 1944 and 1945, depicting the conflict between Allied and German forces. Several large-scale operations are covered, including the invasion of Normandy, Battle of the Bulge, Operation Market Garden, and Battle of the Hürtgen Forest.
Rising Storm is a stand-alone expansion pack to Red Orchestra 2: Heroes of Stalingrad developed by Tripwire Interactive in conjunction with the modding community. The title focuses on the Pacific campaign of World War II. Announced in May 2010, the game was scheduled for release in 2013. The beta went live on May 8 that year. A sequel, titled Rising Storm 2: Vietnam was released in 2017.
The Ball is a 2010 first-person action-adventure game developed by Teotl Studios and published by Tripwire Interactive.
Chivalry: Medieval Warfare is a multiplayer-focused hack and slash video game developed by Torn Banner Studios as their first commercial title. It was released on October 16, 2012, for Windows. The game is set in a fictional setting. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014.
Make Something Unreal, also known as $1,000,000 Make Something Unreal Contest and Make Something Unreal Live, was a series of video game development competitions organised by Epic Games which began in 2004, with subsequent competitions in 2008, 2012, and 2013. The contests aimed to reward developers who created mods using the Unreal game engine. Make Something Unreal has not returned since the event in 2013. Epic Games has since launched Epic MegaGrants, a grant based scheme, in 2019.
Killing Floor 2 is a first-person shooter video game developed and published by Tripwire Interactive, with later support from Saber Interactive. It is a sequel to 2009's Killing Floor. An early access version of the game was released for Microsoft Windows in April 2015, and the game was released in November 2016 for Windows and PlayStation 4 and August 2017 for Xbox One. The game utilizes Epic Games' Unreal Engine 3. A sequel, Killing Floor 3, is in development.
Rising Storm 2: Vietnam is a 2017 multiplayer tactical first-person shooter video game developed by Antimatter Games and Tripwire Interactive and co-published by Tripwire Interactive and Iceberg Interactive. It is a direct sequel to 2013's Rising Storm and is set during the Vietnam War. The game was released worldwide for Microsoft Windows through digital distribution platform Steam on May 30, 2017.
Maneater is an action role-playing game developed and published by Tripwire Interactive. The player assumes control of a female bull shark who must evolve and survive in an open world so she can take revenge on a fisherman who disfigured her as a pup and killed her mother.
Chivalry 2 is a 2021 multiplayer hack and slash action video game developed by Torn Banner Studios and published by Tripwire Interactive. The sequel to Chivalry: Medieval Warfare (2012), the game was released on June 8, 2021, for Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S.