Killing Floor 3 | |
---|---|
![]() | |
Developer(s) | Tripwire Interactive |
Publisher(s) | Tripwire Interactive |
Director(s) | Bryan Wynia |
Designer(s) | Bill Munk |
Series | Killing Floor |
Engine | Unreal Engine 5 [1] |
Platform(s) | |
Release | March 25, 2025 |
Genre(s) | Survival horror |
Mode(s) | Single-player, multiplayer |
Killing Floor 3 is an upcoming survival horror video game developed and published by Tripwire Interactive. A successor to Killing Floor 2 (2016), the game is set to be released for Microsoft Windows, PlayStation 5, and Xbox Series X and Series S in March 2025.
Killing Floor 3 is a first-person survival horror. [2] In the game, which supports both solo play and four-player cooperative multiplayer, players must defeat waves of zombie-like bioengineered creatures known as "Zeds". [3] The number of enemies appearing in each match is adjusted to the size of the player's team. [4] The game features a hub space known as the Stronghold where players can choose their playable character and mission location before a match commences. [5] The game features six different specialists, with each having their own unique weapons and special attacks. For instance, the Ninja specialist wields a pair of swords, and uses a grappling hook that can pull them towards an enemy. [6] As players accumulate Zed kills, they can also trigger "Zed Time", which briefly slows down time and highlights all nearby enemies. In between rounds, players can stock up on ammo and other resources, as well as using the Multi-tool to activate devices such as sentry guns or ziplines. As players complete matches, they will be able to customize their weapon with new mods, and unlock new skills for their specialists. [7] During each match, players can also complete optional narrative assignments which expand the story and the world of Killing Floor. [8]
Tripwire Interactive led the game's development. Creative director Bryan Wynia described Killing Floor 3 as the "direct sequel" to the first game, with the team aiming to recapture its "darker, grittier tone". Despite its sci-fi setting, the game was designed to be grounded, and that the game will not feature any outlandish weapons or gadgets. [9] Player movement was overhauled, with players now being able to perform feats such as climbing onto ledges, dodging, and sliding. [10] Wynia added that the team reduced the number of Zeds in each match and slow down the pace of combat when compared with previous games, all enemies, including the basic ones, are more dangerous as they are equipped with new skills and movement options. Due to the increased mobility of both the player character and the Zeds, maps were designed to be more vertical in nature. [11] [12] The M.E.A.T. (massive evisceration and trauma) system, introduced in the previous game, returned in Killing Floor 3 to depict dynamic gore and detailed graphic violence. [13] According to Wynia, the body horror genre, such as The Thing , inspired the game's enemy design, while Aliens vs. Predators influenced its overall look and feel. [8]
Tripwire Interactive announced Killing Floor 3 at Gamescom in August 2023. [1] A closed multiplayer beta was released in January 2025. The game is set to be released on March 25, 2025 for Microsoft Windows, PlayStation 5, and Xbox Series X and Series S. [2] At launch, the game will have seven maps, three difficulty modes, and three boss encounters, as well as 30 upgradable levels for each specialist. [8]