Type | Private |
---|---|
Industry | Video games |
Founded | 2010 |
Founder | Steve Piggott |
Headquarters | , Canada |
Key people | Steve Piggott (president) |
Products | |
Website | tornbanner |
Torn Banner Studios Inc. is a Canadian video game developer based in Toronto.
Torn Banner Studios was founded in 2010 by Steve Piggott of Team Chivalry, the development team of Age of Chivalry , a 2007 mod for Half-Life 2 . [1] The studio's first game was Chivalry: Medieval Warfare; after a successful kickstarter campaign raising $85,934 [2] [3] [4] it was released independently in October 2012. [5] The game received the 2012 "Indie of the Year" award from Indie DB. [6] Sega released Torn Banner's NeverMine in July 2016 as part of the Help: The Game collection, with proceeds going to the War Child charity. [7] [8]
Year | Title | Platform(s) | Publisher(s) |
---|---|---|---|
2012 | Chivalry: Medieval Warfare | Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Torn Banner Studios, Activision |
2016 | NeverMine | Microsoft Windows | Sega |
2017 | Mirage: Arcane Warfare [9] | Microsoft Windows | Torn Banner Studios |
2021 | Chivalry 2 [10] | Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S | Tripwire Interactive |
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of Psychonauts 2.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge, along with various games for Flash and iOS such as Fantastic Contraption in its first decade of development. In 2012, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. The sequel to Interplay's Wasteland, inXile acquired the rights to the franchise after previous owners Konami allowed its ownership to lapse. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera, a spiritual successor to Interplay's Planescape: Torment. inXile has since finished developing Wasteland 3.
Outerlight Limited was a British video game developer based in Edinburgh. The company was incorporated by Christopher "Chris" Peck, Ailsa Jeannette Bates and Edward "Ed" Wilson, at the United Kingdom's Companies House, on 10 March 2003. Their first game was The Ship, a mod for Half-Life, released for free in 2004. The game was reworked as a standalone title, under the name The Ship: Murder Party, and released commercially, independently via Steam, in July 2006. Peck described the time of The Ship's development as "a costly and soul destroying two years chasing publishing deals and failing". Retail versions of the game were distributed by Merscom and Mindscape in North America and Europe, respectively.
Age of Chivalry is a multiplayer-focused total conversion modification for Valve's Half-Life 2 using the Source engine. Founded by Rickard Drakborn, Jeff Simmons and Scott Chipman, and developed by a group of independent developers called Team Chivalry, the mod features a medieval theme and aims to provide enjoyable close-combat battles.
Fable is a series of action role-playing video games for Xbox, Microsoft Windows, macOS, Xbox 360 and Xbox One platforms. The series was developed by Lionhead Studios until the studio was closed in 2016, and is published by Xbox Game Studios.
Chivalry: Medieval Warfare is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. The game is set in a fictional world loosely based on the Middle Ages and offers similar gameplay combat to the Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014. A standalone expansion pack called Chivalry: Deadliest Warrior was announced on August 23, 2013, as a tie-in for the television series Deadliest Warrior. It was released on November 14, 2013.
The Banner Saga is a tactical role-playing video game developed by Stoic Studio and published by Versus Evil. It was released for personal computers and mobile phones in 2014, for PlayStation 4 and Xbox One in 2016 and for Nintendo Switch in 2018.
Stoic is a video game development company located in Austin, Texas. Founded by three ex-BioWare staff in December 2011, Stoic is most known for developing the tactical role-playing video game The Banner Saga (2014) and its sequels, The Banner Saga 2 (2016) and The Banner Saga 3 (2018).
Black Forest Games GmbH is a German video game developer based in Offenburg. The company was founded in July 2012 by a team of 40 staff members, including chief executive officer Andreas Speer, previously employed by Spellbound Entertainment, which filed for insolvency earlier that year. As of August 2017, it is a subsidiary of THQ Nordic. As of June 2019, the company employs 66 people.
The Banner Saga: Factions is a free-to-play multiplayer fantasy tactical role-playing video game, developed by Stoic Studio as a spinoff of The Banner Saga and published by Versus Evil. It was released for personal computers in 2013.
Early access, also known as early funding, alpha access, alpha founding, or paid alpha, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, and may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.
Tabletop Simulator is an independent video game that allows players to play and create tabletop games in a multiplayer physics sandbox. Developed by Berserk Games as their first title after a successful crowdfunding campaign in February 2014, the game was released in June of the following year.
Dyscourse is a survival adventure video game developed and published by Owlchemy Labs. It was released on March 25, 2015 for Windows, OS X, and Linux. The game has he player take on the role of Rita, a barista stuck on a desert island after a plane crash. Along with five others, Rita has to lead the group to survive. The game was funded by a Kickstarter campaign, raising over $40,000 from 1,816 backers. Inspirations for the video game The Oregon Trail, tabletop role-playing game Werewolf: The Apocalypse, and television series Lost.
Serellan is an American video game developer founded in 2011 by Christian Allen. The company has released one video game currently, Takedown: Red Sabre for Microsoft Windows and Xbox Live Arcade. Their second title, EPSILON, is currently on Steam Early Access.
Mordhau is a multiplayer medieval hack and slash fighting game developed by the independent Slovenian studio Triternion, with a prominent aspect of skill-based competitive play and customization. It features a combat system emphasizing hand-to-hand combat, loosely based on historical techniques such as feints, redirection, and alternative use of weapons. Other features include ranged weapons, siege engines and mounted combat. The game was released on April 29, 2019 on Steam.
Chivalry 2 is a 2021 multiplayer hack and slash action video game developed by Torn Banner Studios and published by Tripwire Interactive. The sequel to Chivalry: Medieval Warfare (2012), the game was released on June 8, 2021 for Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S.
Defiant Development Pty Ltd was an Australian independent video game developer based in Brisbane. It was formed in May 2010 by Morgan Jaffit and Dan Treble, veterans of Pandemic Studios, in the aftermath of the closures of several larger video game studios in the country. Defiant primarily developed mobile games until 2013, when it moved to larger projects with Hand of Fate. The game was released in 2015 following a successful Kickstarter campaign and a Steam Early Access phase, and it was followed by a sequel, Hand of Fate 2, in 2017. Defiant avoided "crunch" and Jaffit was outspoken about his opposition to the practice, as well as his support for a trade union. In July 2019, the studio was wound down due to what Jaffit called a "risky" business model and failure to adapt to changing market conditions. The studio ceased game development, thereby cancelling The World in My Attic, and planned to further support its existing games.