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In video games, a raid is a type of mission in Massively multiplayer online role-playing games (MMORPGs) where a much larger number than usual of people specifically gather in an attempt to defeat either: (a) another number of people at player-vs-player (PVP), (b) a series of computer-controlled enemies (non-player characters; NPCs) in a player-vs-environment (PVE) battlefield, or (c) a very powerful boss (superboss). This type of objective usually occurs within an instance dungeon, a separate server instance from the other players in the game. A raid may be highly planned and coordinated or arise nearly spontaneously through word of mouth communications in- and out-of game.
In military real-time strategy (RTS) games like StarCraft , "raids" usually refer to the military tactic.
The term itself stems from the military definition of 'a sudden attack and/or seizure of some objective'. [1]
Raiding originated in the class of text MUDs known as DikuMUD, which in turn heavily influenced the 1999 MMORPG EverQuest, which brought the raiding concept into modern 3D MMORPGs. [2] As of 2019, the largest and most popular game to feature raiding is Blizzard's 2004 MMORPG World of Warcraft. [3]
The combat encounters comprising a raid usually require players to coordinate with one another while performing specific roles as members of a team. The roles of Tank, Healer, and Damage Dealer are known as the "Holy Trinity" of MMORPG group composition. [4] Other common roles include Buffing, Crowd control, and Pulling (selectively choosing targets with which to initiate combat). [5] A raid leader is often needed to direct the group efficiently, due to the complexities of keeping many players working well together.
Raids are often very rewarding in terms of virtual treasure and items that are unique or that grant exceptional stats and abilities, thus giving players an incentive to participate. Often however, there is not enough treasure to reward individually every player who participates. Players have invented various systems, such as Dragon kill points to distribute loot fairly.
Raiding is often done by associations of players called guilds or clans who maintain a consistent schedule and roster. There are two types of raiding guilds: casual guilds, defined as spending two to three days per week on average; and hardcore guilds, defined as spending four to seven days per week on average. [6]
An attempted raid in the game Final Fantasy XI against the Pandemonium Warden lasted 18 hours and reportedly resulted in players "passing out and getting physically ill." . [7]
Game raids are commonly organized by internet celebrities with the intent to protest against the company's behavior, their actions or simply for fun. They normally consist of players creating their characters with pre-discussed appearances, and stacking up the game servers until they have their demands met, or they tire themselves out. A popular raider is Quackity, who streams his raids on Twitch. [8]
A multi-user dungeon, also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, and non-player characters, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an avatar.
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character that will undergo some form of character development by way of recording statistics. Also, they are usually immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings, and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.
Twinking is a type of behavior in role-playing games that is disapproved of by other players. A player who engages in such behavior is known as a twink. The precise definition of twinking varies depending on the variety of role-playing game:
DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain (MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU —the department of computer science at the University of Copenhagen in Copenhagen, Denmark.
A massively multiplayer online game is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.
Scott Jennings, also known as Lum the Mad, is an American commentator on MMORPG games. He is best known for creating a website, The Rantings of Lum The Mad, a pioneer blog, which existed from 1998 to 2001, when Jennings was hired by MMO developer Mythic Entertainment, where he remained until 2006.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.
In role-playing games, an alternate character, often referred to in slang as alt, alt char, or less commonly multi, is a character in addition to one's "primary" or "main" player character. Players are generally not secretive about their alternate characters, unless having multiple characters is against the rules of the game, or in a role-playing environment where alternate characters might be judged by the actions of the primary character. In games where multiple characters are disallowed, enforcement of this restriction can be difficult, especially without specialized tools.
Grinding is a term within video game culture that describes time spent in the game in which a player repeats a general task in order to gain rewards like in-game currency, in-game experience, player stats or other reward types. The method was first seen in dnd, and though there are many adaptations of it, it has since become an entire category of gameplay.
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game.
Island of Kesmai was an early commercial online game in the multi-user dungeon (MUD) genre, innovative in its use of roguelike pseudo-graphics. It is considered a major forerunner of modern massively multiplayer online role-playing games (MMORPGs).
A guild hosting or clan hosting service is a specialized type of web hosting service designed to support online gaming communities, generally referred to as guilds or clans. They vary from game server hosting in that the focus of such companies is to provide applications and communication tools outside the gaming environments themselves.
The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.
Dragon kill points or DKP are a semi-formal score-keeping system used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players. Faced with this scarcity, some system of fairly distributing the items must be established. Used originally in the massively multiplayer online role-playing game EverQuest, dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would "drop". At the time, most of the bosses faced by the players were dragons, hence the name.
World of Warcraft: Warlords of Draenor is the fifth expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Mists of Pandaria. It was announced on November 8, 2013 at BlizzCon 2013. The expansion was released on November 13, 2014.
Echo of Soul is a massively multiplayer online role-playing game developed by Korean game developer Nvius and published in North America and Europe by Aeria Games.
Revelation Online is a free-to-play massively multiplayer online role-playing game (MMORPG) developed by NetEase, under the title Revelation in China and Revelation Online in the rest of the world. It is published by My.com in Europe and North America, and received an open release worldwide on March 6, 2017. The game features classic MMORPG gameplay and is set in a world inspired by the books of the Chinese fantasy author Jiang Nan. Revelation Online receives regular update content updates, with the latest, Heaven and Earth, due for release in 2019. Finished on March 12, 2024. Its in-flight combat system and its numerous customization options effectively in gameplay are missed, having no equivalent, only pseudo alter egos like Aion: The Tower of Eternity. There were 3 months of prevention and free content before closure, surpassing the necessary duration to completely finish the game. This leaves little possibility for its re-release or for the tolerance of private servers.
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