Galak-Z: The Dimensional

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Galak-Z: The Dimensional
GALAK-Z logo cutout alpha.png
Developer(s) 17-Bit
Publisher(s) 17-Bit [lower-alpha 1]
Director(s) Jake Kazdal
Designer(s) Jake Kazdal
Programmer(s) Zach Aikman
Artist(s) Jake Kazdal
Writer(s) Jake Kazdal
Mark Macdonald
Kristina Drzaik
Brian Van Buren
Raj Joshi
Platform(s) PlayStation 4
Microsoft Windows
macOS
Linux
Nintendo Switch
ReleasePlayStation 4
August 4, 2015
Windows, macOS, Linux
October 29, 2015
Deluxe Edition
March 26, 2019
Genre(s) Shooter, roguelike
Mode(s) Single-player

Galak-Z: The Dimensional is a shooter video game developed and published by 17-Bit. It was released in August 2015 for the PlayStation 4 and October 2015 for Microsoft Windows, macOS and Linux. A Nintendo Switch port, subtitled Deluxe Edition, was released in March 2019 by Golem Entertainment. [1] It was announced during Sony's pre-E3 2013 press conference in June 2013. 17-Bit CEO Jake Kazdal describes it as "modern Halo and Far Cry 3 combat in a 2-dimensional shell." [2] Reflecting its inspiration in part by Japanese anime, the game is also known officially by the Japanese title of Uchuu Senshi Galak-Z (宇宙戦士ガラクZ, lit., "Space Soldier Galak-Z").

Contents

Gameplay

Animated gameplay Galak-Z GIF 3.gif
Animated gameplay

Galak-Z is a two-dimensional sci-fi shooter video game with roguelike elements. The game's levels are generated uniquely for each playthrough and are connected as an endless dungeon. The levels include spawners for enemies and traps. [3]

Development

Senior producer Raj Joshi presents on Galak-Z at the 2016 Game Developers Conference. Raj Joshi of Galak-Z at GDC 2016 (25719244552) (cropped).jpg
Senior producer Raj Joshi presents on Galak-Z at the 2016 Game Developers Conference.

Former Sega Japan developer Jake Kazdal started the game's development company, 17-Bit, in 2009 to make games similar to that of the 16-bit era. They had previously released Skulls of the Shogun for Xbox 360 and Windows phones in early 2013. [4]

Galak-Z's gameplay was inspired by what senior producer Raj Joshi called "'new wave' roguelikes", especially Spelunky and Don't Starve . The 17-Bit team sought to emulate Don't Starve's "survival mechanics", which encouraged players to plan ahead during their games. [3] The team also liked the game's progression tech trees, which provides the player more options as the game advances. [3] Spelunky's handheld release and its "pick-up-and-play" variable game length inspired 17-Bit to release Galak-Z on the PlayStation Vita. [3] Galak-Z's art style draws from anime influences, including Ichiro Itano's signature Macross series "Itano Circus" missile fusillade. [5]

Galak-Z was announced during Sony's pre-E3 2013 press conference in June 2013. [4] A playable version of Galak-Z was on display at video game merchandiser Fangamer and video game collective Attract Mode's August 2013 PAX Prime combined event in Seattle. [6] The game was planned for release on PlayStation 4 in Q2/Q3 2014, followed by Microsoft Windows and PlayStation Vita versions, successively - this was before the team decided to allow themselves more time for development, pushing the release window into 2015. [7] All versions would contain the same content. [3]

On July 14, 2015, 17-Bit announced that the PlayStation 4 version would be released on August 4, 2015, with the PC version following a couple months later. The PlayStation Vita version was cancelled. [8]

Release

In April 2016, 17-Bit joined forces with IndieBox, a monthly subscription box service, to create an exclusive, custom-designed, physical release of Galak-Z. This limited, individually-numbered collector’s box included a themed USB drive with DRM-free copy of the game, the official soundtrack on cassette tape, an instruction manual and Steam key, along with several other collectible items. [9] [10]

Reception

At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game has received an average score of 83, based on 26 reviews indicating "Generally favorable reviews". [11] IGN awarded it 8.3 out of ten, saying "While not a full-fledged roguelike, Galak-Z's superb controls and charming personality make it great." [12] PC Gamer awarded it a score of 88%, saying "Challenging but immaculately calibrated controls power an exciting and enormously rewarding sci-fi roguelike." [13]

During the 19th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Galak-Z for the "D.I.C.E. Sprite Award". [14]

Notes

  1. Nintendo Switch port published by Golem Entertainment

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References

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