Chris Taylor | |
---|---|
Born | |
Occupation | Video game developer |
Known for | Co-founder of Gas Powered Games |
Notable work | Total Annihilation Dungeon Siege Supreme Commander |
Spouse | Kimberly Taylor |
Chris Taylor is a Canadian video game designer best known for Total Annihilation and the Dungeon Siege and Supreme Commander series and co-founding the now-defunct studio Gas Powered Games. In 2002, GameSpy named him the "30th most influential person in gaming." [1] In 2019, he revealed he has been working on Kanoogi, a cloud-based gaming platform, and developing his next game, Intergalactic Space Empire. [2]
Chris Taylor was born in British Columbia and started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was Hardball II released in 1989. Taylor moved to Seattle, Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy video game Total Annihilation and its first expansion, Total Annihilation: The Core Contingency . [3] He left Cavedog in March 1998 [4] and later founded Gas Powered Games two months later in May where he designed the action role-playing game Dungeon Siege . [5] Its sequel, Dungeon Siege II , was released in 2005.
In the August 2005 edition of PC Gamer , it was announced that Gas Powered Games was developing Supreme Commander , Taylor's first real-time strategy game since 1997. It is described as the spiritual successor to Total Annihilation, but was not able to be named as such because Atari (formerly Infogrames) owns the rights to the Total Annihilation name. Although Atari has shown no interest in reviving the Total Annihilation franchise, the company nonetheless held on to it until July 2013. [6] He helped create the game's standalone expansion Supreme Commander: Forged Alliance .
On January 14, 2013, Taylor funded a new project through Kickstarter, called Wildman. [7] On February 11, 2013, Taylor shut down the kickstarter for Wildman prematurely. Four days before the campaign's end the pledged amount was only $504,120 of the required $1.1 million. [8]
Shortly thereafter in 2013, Gas Powered Games was acquired by Wargaming, [9] where Taylor was reported to be working on an unannounced project. Taylor left Wargaming in November 2016 with a forward looking statement to be part of indie gaming. [10] On April 24, 2019, Taylor announced the formation of a new cloud-based gaming platform, Kanoogi, and a new real-time strategy game, Intergalactic Space Empire. [2]
Supreme Commander, released in 2007, has been dubbed "best RTS of E3 2006," [11] the GameCritics Best Strategy Game Award [12] and achieving high ratings from major game websites and magazines.
Year | Title | Role | Developer |
---|---|---|---|
1989 | HardBall II | Designer, programmer | Distinctive Software |
The Duel: Test Drive II | |||
1991 | 4D Sports Boxing | ||
1995 | Triple Play Baseball '96 | Extended Play | |
1997 | Total Annihilation | Director | Cavedog Entertainment |
1998 | Total Annihilation: The Core Contingency | ||
2002 | Dungeon Siege | Gas Powered Games | |
2003 | Dungeon Siege: Legends of Arana | Executive producer | |
2005 | Dungeon Siege II | Creative director | |
2006 | Dungeon Siege: Throne of Agony | SuperVillain Studios | |
Dungeon Siege II: Broken World | Gas Powered Games | ||
2007 | Supreme Commander | Lead designer | |
Supreme Commander: Forged Alliance | Creative director | ||
2008 | Space Siege | ||
2009 | Demigod | ||
2010 | Supreme Commander 2 | Lead designer | |
2011 | Dungeon Siege III | Adviser | Obsidian Entertainment |
Age of Empires Online | Creative director | Robot Entertainment Gas Powered Games | |
TBA | Intergalactic Space Empire | — | — |
Cancelled | Chris Taylor's Kings and Castles | — | Gas Powered Games |
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.
Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released in September 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs were released, The Core Contingency on April 29, 1998 and Battle Tactics on July 20. After the closure of the Cavedog Entertainment in 1999, the intellectual property fell to Infogrames.
Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of Total Annihilation—which won several accolades, such as multiple Game of the Year honors—considered one of the "greatest games of all time" in 2004 by GameSpot.
Total Annihilation: Kingdoms, or shortened to Kingdoms, is a real-time strategy game developed and released by Cavedog Entertainment on June 25, 1999. It was the last major title from Cavedog. An expansion pack, The Iron Plague, was released in 2000.
Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.
Herzog Zwei is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing Dune II. It was released first in Japan in 1989 and worldwide in 1990. It is the sequel to Herzog, which was available on the Japanese MSX and PC-8801 personal computers.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they became the Seattle studio of Wargaming. Wargaming Seattle was closed down in July 2018.
Jeremy Soule is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series.
Dune II: The Building of a Dynasty is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune (1992).
Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
Humongous Entertainment, Inc. was an American video game developer based in Bothell, Washington. Founded in 1992, the company is best known for developing multiple edutainment franchises, most prominently Putt-Putt, Freddi Fish, Pajama Sam and Spy Fox, which, combined, sold over 15 million copies and earned more than 400 awards of excellence.
Total Annihilation: Battle Tactics is the second expansion pack for the real-time strategy video game Total Annihilation, released on June 30, 1998 in the United States. Its features include 100 new missions as either the Arm or the Core, four new units and new keyboard shortcuts. Six new multiplayer maps are included, and, for the first time in the Total Annihilation series, some single-player missions are set on acid and crystal worlds.
Space Siege is an action role-playing game developed by Chris Taylor and Gas Powered Games, published by Sega. The title is a play on the Dungeon Siege series, which is also produced by Gas Powered Games.
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.
Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix as the sequel to Supreme Commander. A Windows-only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010.
Chris Taylor's Kings and Castles was a real-time strategy (RTS) video game that was in development by Gas Powered Games. Development of the game was announced on 15 February 2010 via press release, then put on hold indefinitely in 2013, and ultimately was cancelled when the company was closed in 2018.
Supreme Commander is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation, and also the Spring remake. First announced in the August 2005 edition of PC Gamer magazine, the game was released in Europe on February 16, 2007, and in North America on February 20.
Mike Marr is the Director of Product Development for Novel, Inc. a videogame and enterprise simulation developer in the Seattle area. As Director of Product Development, he is responsible for management of the design team, company direction, culture, and creation of new intellectual properties.
Planetary Annihilation is a real-time strategy PC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander. The game was released in 2014, and the stand-alone expansion Planetary Annihilation: Titans was released in 2015.