Formerly |
|
---|---|
Company type | Private |
Nasdaq: RNWK | |
Industry | Software |
Founded | 1994 |
Founders |
|
Headquarters | Home Plate Center, , United States |
Key people | Rob Glaser (Chairman and CEO) [1] |
Products |
|
Revenue | US$156.2 Million (2014) [2] |
US$7.18 Million (2014) [2] | |
Number of employees | 1,060 (2012) [3] |
Divisions | GameHouse |
ASN | |
Website | realnetworks |
RealNetworks LLC is an American technology company and provider of Internet streaming media delivery software and services based in Seattle, Washington. The company also provides subscription-based online entertainment services and mobile entertainment and messaging services.
RealNetworks (then known as Progressive Networks) was founded in 1994 by Rob Glaser, an ex-Microsoft executive, and a management team including Phil Barrett, Andy Sharpless, and Stephen Buerkle. The original goal of the company was to provide a distribution channel for politically progressive content. It evolved into a technology venture to leverage the Internet as an alternative distribution medium for audio broadcasts. Progressive Networks became RealNetworks in September 1997, in advance of the company's initial public offering (IPO) in October 1997 when shares of the company started trading on Nasdaq as "RNWK". [4]
RealNetworks were pioneers in the streaming media markets and broadcast one of the earlier audio events over the Internet, a baseball game between the New York Yankees and Seattle Mariners on September 5, 1995. They announced streaming video technology in 1997. According to some accounts, by 2000 more than 85% of streaming content on the Internet was in the Real format. [5]
Despite this success, problems arose because RealNetworks's primary business model depended upon the sale of streaming media server software, and Microsoft and Apple were giving those products away. As servers from Microsoft and Apple became more capable, Real's server sales inevitably eroded. [6]
In RealNetworks, Inc. v. Streambox, Inc. in January 2000, RealNetworks filed an injunction against Streambox, Inc. regarding that company's product designed to convert Real Audio (.rm) formatted files to other formats. [7] On December 4, 2001, the company was to launch the first coordinated effort to sell and deliver music from major record labels over the Internet, part of a broader initiative by the company to develop subscription Internet services aimed at Web users with fast Internet connections. [8] In 2002, a strategic alliance was formed between RealNetworks and Sony Corporation to expand collaboration. [9] In October 2005, Microsoft agreed to pay RealNetworks $460 million to settle an antitrust lawsuit. [10]
In August 2003, RealNetworks acquired Listen.com's Rhapsody music service, and renamed it RealRhapsody. It offered streaming music downloads for a monthly fee. In January 2004, RealNetworks announced the RealPlayer Music Store, featuring digital rights management (DRM) restricted music in the AAC file format. After some initial tries to push their own DRM scheme (named Helix DRM) onto all device manufacturers with the Creative Zen Xtra and the Sansa e200r as the only existing compliant devices, they sparked controversy by introducing a technology called Harmony that allowed their music to play on iPods as well as Microsoft Windows Media Audio DRM-equipped devices using a "wrapper" that would convert Helix DRM into the two other target DRM schemes. [11]
Real Networks acquired Dutch game company Zylom for $21 million in February 2006. [12] It became part of GameHouse.
On April 6, 2010, Rhapsody was spun off from RealNetworks. In July 2013, RealNetworks acquired Slingo for $15.6 million. [13] The company introduced a mobile phone app called Listen in April 2014 that plays custom ringtones to those calling the user's phone. [14]
On December 21, 2022, RealNetworks was taken private by founder and CEO Rob Glaser. [15] [16] [17]
RealNetworks has its headquarters in Seattle, Washington, in the Home Plate Center building in SoDo across from T-Mobile Park, sharing the building with local television station KING-TV and Logic 20/20 Consulting. [18] [19]
Notable RealNetworks employees have included Alex Alben; the first Chief Privacy Officer of Washington State; Tony Fadell, the inventor of the iPod; musician Daniel House; and Philip Rosedale, the founder of Linden Lab.
The domain real.com attracted at least 67 million visitors annually by 2008, according to a Compete.com study. [20]
Launched by RealNetworks on July 17, 2018, SAFR – Secure Accurate Facial Recognition, is a machine learning facial recognition platform. [21] The SAFR platform was updated in 2020 with COVID-19 response features, including the ability to detect whether a person is wearing a mask and identify people wearing masks with 98.85 percent accuracy. [22] On April 27, 2021, SAFR received a grant from the US Air Force to develop its AI-powered analytics for rescue missions, perimeter protection and domestic search operations. [23]
In 2017, RealNetworks launched Kontxt, a product that offers management of text messaging in mobile networks. It identifies the content of the message and sorts it into categories to determine which ones are more important, and prioritize message delivery. [24] In March 2021, RealNetworks unveiled KONTXT for Voice to identify and stop scam robocalls. [25]
RealNetworks on September 24, 2013, launched RealPlayer Cloud, a service that adds the ability to share videos recorded on smartphones and tablets. RealPlayer Cloud ties into the existing RealPlayer; however, it also has a Web app and apps for Android, iOS and Roku. The service has 2GB of free cloud storage and more storage for a monthly fee. [26] It was renamed to RealTimes on May 19, 2015, with a new focus on creating and sharing "Stories"—video collages of users' personal photos and videos, set to background music. [27]
RealNetworks entered the computer game market in October 2001 with RealArcade, a PC game distribution application that allows users to play casual video games for free for 60 minutes, then decide if they want to purchase them. [28] [29] Many of the games were developed by GameHouse, which RealNetworks acquired for $35.6 million in 2004. [30] In 2010, RealNetworks re-branded its games division under the name Gamehouse. [31] It began focusing on social games, such as Facebook applets, [32] and in 2013 acquired casual casino games company, Slingo, for $15.6 million. [33]
On September 30, 2008, RealNetworks launched a new product called RealDVD. The software allows any user to save a copy of a DVD movie they own. The company was later found to have violated the Digital Millennium Copyright Act and RealNetworks' contract with the DVD Copy Control Association, as the software also allowed anyone to save a movie they do not legally own. (See RealNetworks, Inc. v. DVD Copy Control Ass'n, Inc. ). [34] The product's distribution was barred by a court injunction. [35] [36]
Real Alternative is a discontinued software bundle that allows users to play RealMedia files without installing RealPlayer. [37] The last version, 2.02, was released on February 19, 2010. It included Media Player Classic. [38] [39]
Beginning in 2010, RealNetworks sued Hilbrand Edskes, a 26-year-old Dutch webmaster, for having inserted hyperlinks to Real Alternative on his site www.codecpack.nl. RealNetworks alleges that Real Alternative is a reverse engineered package. [40]
In November 2011, RealNetworks' case against Edskes was dismissed and RealNetworks was ordered to pay him €48,000 in damages. [41] [42] Details of the case and judgement have been published. [43] RealNetworks appealed the case in 2013, this time alleging that Edskes was after all involved in uploading Real Alternatives. Edskes countered that while his automated script did upload Real Alternatives, the web server was deliberately configured to keep the file unavailable to public. He audited the uploads and deleted Real Alternatives before he was raided in February 17, 2010. Therefore, he was never committed unauthorized distribution. [44] [45]
Helix is a suite of streaming media software and services intended for digital TV set-top boxes, mobile devices, as well as QuickTime, Flash and other programs. [46] [47] [48] It includes the Helix open-source code and the Helix Universal Server, which hosts, distributes and manages digital rights for multimedia content. [48] Helix competes with the Windows Media 9 Series from Microsoft, but has a greater emphasis on open-source. [47] [48] Helix was announced in July 2002. [47] Support for mobile devices was added in November 2005. [49] It was discontinued in October 2014. [50]
In 2000, one of the initial products, the download manager RealDownload, was already used for pushing small software, such as games, to subscribers' computers. On top of the subscription for RealDownload and using its RealVideo streaming technology, a service called GoldPass, including unlimited access for video snippets from ABC and movie previews, was offered to registered users for a monthly $10 fee. [51] More content was added through deals with CBS for the reality show Big Brother and NBA basketball. [52]
RealDownloader is a freemium download manager by RealNetworks that downloads embedded Internet videos in multiple formats including MOV and FLV from sites such as YouTube, CollegeHumor, Facebook, Funny or Die and Dailymotion. This software utility lets users share downloaded videos on social networks and transfer them to their mobile devices.
RealAudio, also spelled Real Audio, is a proprietary audio format developed by RealNetworks and first released in April 1995. It uses a variety of audio codecs, ranging from low-bitrate formats that can be used over dialup modems, to high-fidelity formats for music. It can be used as a streaming audio format, that is played at the same time as it is downloaded.
Helix DNA was a project to produce computer software that can play audio and video media in various formats and aid in creating such media. It was intended as a largely free and open-source digital media framework compatible with numerous operating systems and processors and it was started by RealNetworks, which contributed much of the code. The Helix Community was an open collaborative effort to develop and extend the Helix DNA platform. The Helix Project has been discontinued.
Windows Media Video (WMV) is a series of video codecs and their corresponding video coding formats developed by Microsoft. It is part of the Windows Media framework. WMV consists of three distinct codecs: The original video compression technology known as WMV, was originally designed for Internet streaming applications, as a competitor to RealVideo. The other compression technologies, WMV Screen and WMV Image, cater for specialized content. After standardization by the Society of Motion Picture and Television Engineers (SMPTE), WMV version 9 was adapted for physical-delivery formats such as HD DVD and Blu-ray Disc and became known as VC-1. Microsoft also developed a digital container format called Advanced Systems Format to store video encoded by Windows Media Video.
FairPlay is a family of digital rights management (DRM) technologies developed by Apple Inc. for protecting videos, books and apps and historically for music.
Skype is a proprietary telecommunications application operated by Skype Technologies, a division of Microsoft, best known for IP-based videotelephony, videoconferencing and voice calls. It also has instant messaging, file transfer, debit-based calls to landline and mobile telephones, and other features. It is available on various desktop, mobile, and video game console platforms.
RealPlayer, formerly RealAudio Player, RealOne Player and RealPlayer G2, is a cross-platform media player app, developed by RealNetworks. The media player is compatible with numerous container file formats of the multimedia realm, including MP3, MP4, QuickTime File Format, Windows Media format, and the proprietary RealAudio and RealVideo formats. RealPlayer is also available for other operating systems; Linux, Unix, Palm OS, Windows Mobile, and Symbian versions have been released.
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.
Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other software.
Defective by Design (DBD) is a grassroots anti-digital rights management (DRM) initiative by the Free Software Foundation (FSF) and CivicActions. Launched in 2006, DBD believes that DRM makes technology deliberately defective, negatively affects digital freedoms, and is "a threat to innovation in media, the privacy of readers, and freedom for computer users." The initiative regularly campaigns against the use of DRM by the media industry and software industry to increase awareness of the anti-DRM movement and pressure industries into no longer using DRM. They are known for their use of hazmat suits in their demonstrations.
Zune is a discontinued software program that was developed by Microsoft for Windows that functions as a full media player, library, media streaming server, mobile device management, and interface for the discontinued Zune Marketplace. The software is used to sync with all devices with Zune functionality including the Zune 4, 8, 16, 30, 80, 120, Zune HD, Windows Phone 7, and Microsoft Kin. Zune devices work exclusively with the Zune software, which applies many design principles of Microsoft's Metro design language.
Monsoon Multimedia was a company that manufactured, developed and sold video streaming and place-shifting devices that allowed consumers to view and control live television on PCs connected to a local (home) network or remotely from a broadband-connected PC or mobile phone. It was one of 5 major transformations initiated by Prabhat Jain, a Silicon Valley entrepreneur with 5 undergraduate and post graduate engineering degrees from Cal Berkeley and Univ of Vienna, Austria. On the even of Cisco acquiring Monsoon in 2017, EchoStar, the new parent of Sling sued Monsoon for patent infringement, having obtained confidential information about the date of the acquisition by Cisco from a Monsoon employee under murky circumstances. Monsoon settled the lawsuit by agreeing not to sell its products in the USA simply because it did not have the legal funds to fight mighty Echostar's legal maneuvers. EchoStar thus successfully removed its only competitor from the market place. This meant Monsoon's death knell.
Boxee was a cross-platform freeware HTPC software application with a 10-foot user interface and social networking features designed for the living-room TV. It enabled its users to view, rate and recommend content to their friends through many social network services and interactive media related features.
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM), such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification and distribution of copyrighted works and of systems that enforce these policies within devices. DRM technologies include licensing agreements and encryption.
Liquid Audio Inc was a US software company based in Redwood City, California.
The Helix Universal Media Server was a product developed by RealNetworks and originates from the first streaming media server originally developed by Progressive Networks in 1994. It supported a variety of streaming media delivery transports including MPEG-DASH RTMP (flash), RTSP (standard), HTTP Live Streaming (HLS), Microsoft Silverlight and HTTP Progressive Download enabling mobile phone OS and PC OS media client delivery.
Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run locally on a user's video game console, personal computer, or mobile device.
Wowza Streaming Engine is a unified streaming media server software developed by Wowza. The server is used for streaming of live and on-demand video, audio, and rich Internet applications over IP networks to desktop, laptop, and tablet computers, mobile devices, IPTV set-top boxes, internet-connected TV sets, game consoles, and other network-connected devices. The server is a Java application deployable on most operating systems.
Keynote Systems was a U.S. based company that specialized in developing and marketing software as a service technology to measure, test, and improve from the end user perspective, the performance of websites, online content, applications, and services across browsers, networks, and mobile devices. Keynote provided independent testing, measurement and monitoring of mobile content, applications, and services on real devices across multiple mobile operator networks.
An online video platform (OVP) enables users to upload, convert, store, and play back video content on the Internet, often via a private server structured, large-scale system that may generate revenue. Users will generally upload video content via the hosting service's website, mobile or desktop application, or other interfaces (API), and typically provides embed codes or links that allow others to view the video content.
RealNetworks, Inc. v. Streambox, Inc., 2000 WL 127311, was a copyright law case of the United States District Court for the Western District of Washington, over the anti-circumvention provisions of the Digital Millennium Copyright Act and whether those provisions are violated by a service that enables Internet users to circumvent the copyright protection controls used by a streaming platform.