| Virtual Pool 2 | |
|---|---|
Original PC release box art | |
| Developer | Celeris |
| Publisher | VR Sports |
| Platform | Windows |
| Release | |
| Genre | Sports simulation – pool |
| Modes | Single-player, multiplayer |
Virtual Pool 2 (acronymed to VP2) is a 3D, first-person sports simulation video game developed by Celeris and released by VR Sports on behalf of Interplay Productions in 1997. [2] It is the third release of the Virtual Pool franchise of computer simulations of pool games developed by Celeris. [2] VP2 is the second main series title in the Virtual Pool series, and would later be released alongside Virtual Pool 1 . [3]
Virtual Pool 2 is a simulation of several different modes of pool. Like its predecessor, Virtual Pool , the game is viewed in first-person 3D perspective, in contrast to most earlier pool games, which featured a fixed overhead view. [4] As with all Virtual Pool games, Interplay offered a full refund for buyers of the game who did not see an improvement in their pool abilities within 45 days of purchase and returned the CD-ROM to the company. [5] [6]
In addition to the three pool game modes offered in Virtual Pool (nine ball, straight pool and eight ball), Virtual Pool 2 includes different modes of eight-ball pool (APA rules, English pub or American bar variations), as well as other variants, such as three-ball, 10-ball, one-pocket and bank pool. [2] The game uses a higher frame rate and resolution of 16-bit graphics over the original. [2] The game was released for Microsoft Windows 95, but was later patched to work on Windows 98. [7] [8]
Following on from Virtual Pool, Virtual Pool 2 expands the amount of AI opponents to over 100. [6] Whilst also expanding the number of game modes on offer, the game also includes the ability to play, and create tournaments, all for online, single player, or multiplayer use. [6]
Ronnie O'Sullivan and Steve Davis return from Virtual Snooker on the box art. [9] Lou Butera makes a return in game to teach the player trick shots, whilst Mike Sigel is seen in game, showing off pool shots via in-game cutscenes. [2] [6]
The game was produced by Celeris, a former developer of surveillance and tracking software for the military. [10]
| Aggregator | Score |
|---|---|
| GameRankings | 73% [11] |
| Publication | Score |
|---|---|
| CNET Gamecenter | 8/10 [12] |
| Computer Games Strategy Plus | |
| Computer Gaming World | |
| GameSpot | 7.8/10 [6] |
| GameStar | 78% [15] |
| Hyper | 84% [16] |
| Next Generation | |
| PC Gamer (US) | 90% [18] |
Virtual Pool 2 received generally similar reviews to that of Virtual Pool , but generally more positive than that of Virtual Snooker . GameSpot said that the game had "taken many strides in improving upon its earlier Virtual Pool", and that VR Sports had "worked magic". However, they also stated that Virtual Pool 2 "requires some getting used to." [6] GamePro said, "With a great soundtrack, dazzling visuals, and intuitive control, no self-respecting shark should be without Virtual Pool 2." [19] [a] Next Generation called it "a simulation of rare quality [that] deserves all the success it can get." [17]
Virtual Pool 2 was a finalist for the Academy of Interactive Arts & Sciences' inaugural "PC Sports Game of the Year" award, [20] and was also nominated for the "Best Sports Game" award at the CNET Gamecenter Awards for 1997; [21] both awards were ultimately given to FIFA: Road to World Cup 98 . [22] [23]
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