IndyCar Racing II | |
---|---|
Developer(s) | Papyrus Design Group |
Publisher(s) | Papyrus Design Group Sierra On-Line (re-release) |
Producer(s) | Todd Farrington |
Designer(s) | Adam Levesque Brian C. Mahony Matt Sentell Randy Cassidy David Kaemmer John Wheeler |
Programmer(s) | Rick Genter David L. Miller |
Artist(s) | Brian C. Mahony |
Platform(s) | DOS, Mac OS, Windows |
Release | 1995 (DOS, Mac) June 27, 1996 (Windows) [1] |
Genre(s) | Sim racing |
Mode(s) | Single player |
IndyCar Racing II is a racing game developed by Papyrus Design Group. It is the sequel to IndyCar Racing, and was released in 1995 for the DOS, Mac OS and Windows. A little over a year later, the game was re-released, with a few minor upgrades, under the title CART Racing. The name change came about as a result of the CART series losing licensing rights to the name IndyCar, after the Indianapolis Motor Speedway and IRL lockout in 1996.
The game still used many contemporary drivers, chassis (Lola, Reynard, Penske) and engines (Ford-Cosworth, Mercedes-Benz, Honda). 15 circuits were included in this game with Miami (road course) and Indianapolis missing.
This game is based on the 1989 game Indianapolis 500 and on Papyrus' 1993 IndyCar Racing . Little is known about the development of the game, but a demo for the game was released in 1995, and several patches for the DOS and Windows 95 were created after the game's release to improve it. This game could be run in SVGA (640x480) and had some other changes in comparison with IndyCar Racing, such as allowing outside cameras by pressing the F10 key. This was very useful on flat courses like the Cleveland airport track. [2]
IndyCar Racing II received generally good ratings, such as 7.8 out of 10 by GameSpot, and 4 out of 5 by Computer Games Magazine . Some reviewers commented on the extreme detail and customization of the racecar, and the ability to change any part. GameRevolution remarked: "There are thirteen different customizable characteristics to the car... You could spend an entire week inside the garage just fiddling with the many ways to improve your car's performance". [4] Finally some reviewers commented on the realism of the game, such as GameSpot, who noted: "Even on the easiest of settings, driving an IndyCar is comparable to riding a wild bull". [5]
Computer Games Strategy Plus named IndyCar Racing II the best computer racing simulation of 1995. [6] Likewise, Macworld presented the game with its 1996 "Best Sports Game" award; the magazine's Steven Levy of the magazine wrote that "this champion of race games has just about everything". [7] It was a runner-up for Computer Gaming World's 1995 "Simulation of the Year" award, which ultimately went to EF2000 . The editors wrote that IndyCar Racing II "takes the already excellent IndyCar design and adds much-improved driver AI". [8]
IndyCar II, alongside Papyrus's other games under the CART name, achieved combined sales above 800,000 units by January 1998. [9] However, Gord Goble of GameSpot reported that the game itself pulled "less than fantastic sales figures", with 180,000 copies sold by 2004. [10]
Grand Prix Legends is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra On-Line under the Sierra Sports banner. It simulates the 1967 Grand Prix season.
Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends. Papyrus was acquired by Sierra On-Line in late 1995 and Omar Khudari left Papyrus soon after that. Dave Kaemmer left Papyrus in late 2002, just before the release of NASCAR Racing 2003 Season (NR2003).
NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus Design Group for Windows and Mac OS X. The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009. The game included all of the 2003 NASCAR season tracks and many of the drivers, including Dave Blaney, who was absent in NASCAR Thunder 2004.
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Grand Prix 2, released in North America as "Grand Prix II", is a racing simulator released by MicroProse in 1996. It is a sequel to Formula One Grand Prix. It was made under an official FIA license that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors.
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Indy 500 is a 1995 arcade racing game developed by Sega AM1. Based on the IndyCar Series, the game possesses a license from the Indianapolis Motor Speedway, home of the Indianapolis 500, and includes the speedway as one of its courses. Indy 500 was AM1's second game developed using 3D computer graphics and their first to utilize color textures. While planned as a Model 3 arcade system board release, delays in the hardware's completion led to use of the Model 2 instead. A Sega Saturn port was planned, but later canceled. Reception to Indy 500 was mixed, with some critical comparison to other games such as Sega AM2's Daytona USA and Namco's Ace Driver and Rave Racer.
NASCAR Racing 2 is a video game developed by Papyrus Design Group and published by Sierra On-Line for Microsoft Windows and MS-DOS in late 1996. The game had an expansion, called NASCAR Grand National Series, released in late-1997.
IndyCar Racing is a racing video game by Papyrus Design Group released in 1993. Papyrus, consisting of David Kaemmer and Omar Khudari, previously developed Indianapolis 500: The Simulation, released in 1989.
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