Gex: Enter the Gecko | |
---|---|
![]() North American cover art | |
Developer(s) | Crystal Dynamics [a] |
Publisher(s) |
|
Director(s) | Glen Schofield |
Producer(s) | Jeffrey Zwelling |
Designer(s) | Evan Wells |
Programmer(s) |
|
Artist(s) |
|
Writer(s) |
|
Composer(s) |
|
Series | Gex |
Platform(s) | |
Release | |
Genre(s) | Platform, action-adventure |
Mode(s) | Single-player |
Gex: Enter the Gecko [b] is a 1998 platform game developed by Crystal Dynamics for the PlayStation, Nintendo 64, Microsoft Windows, and Game Boy Color. It was released in 1998 and 1999 in North America, Europe, and Japan. The game is the second installment of the Gex video game series and the first with 3D graphics. Its protagonist, Gex, a TV-binging, wisecracking gecko, seeks to collect three types of remotes to unlock different TVs in the overworld that aid in the fight against his arch-nemesis, Rez.
After creating the original Gex , which released for the 3DO Interactive Multiplayer, PC, Sega Saturn, and PlayStation in 1995, developer Crystal Dynamics sought a sequel in the form of a 3D platform video game in the style of Super Mario 64 . The Gex model was rebuilt with this perspective in mind, and much of the game's humor was inspired by Fox's animated television series The Simpsons , on which scriptwriter Rob Cohen had previously worked as a writer.
Critical reception of Gex: Enter the Gecko was mostly positive. Critics' main concerns centered on the game's camera, graphics, low-polygon enemies, and simplicity. The game was followed by 1999's Gex 3: Deep Cover Gecko , which was released on the PlayStation, Nintendo 64, and Game Boy Color.
The player controls Gex, an anthropomorphic gecko who runs, jumps, and attacks his way through television-themed levels. Gex can perform a tail whip attack, a tail bounce, and a flying karate kick, and he can climb certain walls and ceilings, a quality shared with real-life geckos. Gex's attacks can inflict damage on enemies, activate icons in the hub world that provide helpful hints, and break small TV sets that contain different colored flies, which, when consumed, can add an extra health point, add an extra life, unlock temporary upgrades, add oxygen in the outer space levels, or mark a level checkpoint. [7] Specific stages require the player to collect power-ups to move throughout the level or to stay alive, as is the case with the futuristic stages in which the player must collect cyber energy to activate certain jump pads and bridges. While the majority of enemies can be defeated using Gex's move set, others must be eliminated by manipulating objects or machinery.
TV sets act as level entrances in the hub world, which expands as the player collects remotes. Completing level objectives grants red and silver remotes in normal stages and gold remotes in bonus stages. Red remotes are collected by standing on a green button in front of in-world television sets after meeting level-specific objectives, which can be completed in any order, after which the player is transported to the hub world. Each normal stage has two silver remotes: one is hidden in the level, and another is awarded when the player collects 120 collectibles. Gold remotes are rewarded upon completion of bonus levels, which are unlocked by collecting silver remotes. Collecting all available remotes unlocks a special ending showcasing the game's concept art.
Due to hardware limitations, the Nintendo 64 version, called Gex 64, features limited audio, a different introduction, no main menu, and no cut scenes in comparison with the PlayStation and Windows versions. Three secret levels, one normal level, and two bonus levels were removed. The Nintendo 64 version includes the exclusive "Gecques Cousteau" level centered on the RMS Titanic and played almost entirely underwater.
Following his victory over Rez in the Media Dimension, Gex (voiced by comedian Dana Gould in the North American release, Leslie Phillips in the European release, and Mitsuo Senda in the Japanese release) has retired from the public eye and turned to solitude.
Two years later, Gex has his quiet life turned upside down when one day he is watching television when all of a sudden, it goes blank and Rez's image begins flashing on the screen. Two government agents appear and explain that Rez has returned and they need Gex's help in taking him down again. Gex refuses, saying that he has already saved the world once and that they should try to find someone else. In response, the agents abduct Gex to their headquarters, in which Gex is interrogated. When the agents make a fair negotiation for a huge sum of cash and gadgets, Gex tells them everything. He accepts the mission, to which he leaves the building and is then accosted by a female agent who introduces herself as Agent Xtra and wishes him good luck.
After navigating numerous television channels in the Media Dimension, Gex finally confronts Rez, and the two battle once again until Gex drops a huge television set on Rez severely weakening him. In desperation, Rez tells Gex through a television that he is his father. Gex merely turns the television off. Whether or not he believes Rez is unknown. In the final scene, Gex shares a hotel room with Nikki from the Pandemonium series.
In early 1997, Crystal Dynamics announced that they were working on a 3D sequel to Gex in the style of Super Mario 64 . [8] They originally intended to debut the sequel with the technology available at the time. Lead programmer Adrian Longland recalled: "It actually started as a 2D game and after three months we had a prototype with Gex jumping around and using this hover mechanic. Then E3 came along and suddenly it was, 'Okay, Crash Bandicoot shows you can do 3D graphics on the PlayStation and Mario 64 has this open world... let's put those two together for Gex!" [9]
Rather than a grouping of polygons, Gex was built with a full skeletal system, with more bones than a real gecko, and a 'skin' stretched over-top to eliminate pop and tearing. This allows his mouth to move with the voiced dialogue. [10]
The Simpsons made for a noteworthy inspiration for the comedy set-ups based upon the show's popular style of humor. Rob Cohen, a writer from The Simpsons, worked on the script for Gex: Enter the Gecko, particularly Gex's one-liners. [11] The end result of the idea gave Dana Gould over 700 voice-overs for Gex, while giving the character different costumes in order to suit the mood of the levels. When the game was ported to the Nintendo 64, over 500 voice-overs were cut due to the much lower storage capacity of cartridges as compared to CDs, leaving the Nintendo 64 version with roughly 100 samples. [12] Since the game uses a MIDI soundtrack, no compromises were necessary for porting the music to the Nintendo 64. [12] When Gould was being interviewed for the game, he explained how Gex in the third dimension differed from other platform games at the time, saying, "The character's natural God-given abilities lend themselves extremely well to designing 3D gameplay." [13] Gould reprised the role of Gex in the game for the American market, although the British version featured the voice of Leslie Phillips instead. [14]
It can give a game a certain charm, like the quips in Banjo-Kazooie . With Gex, though, it was hard to see where the humour fell. We had all these lines from Dana Gould, thousands of them, and we had to take out hundreds because we didn't want to offend this famous person or risk getting sued by this company... we scratched out about half! It would have been way funnier if we'd just left them all in.
The designers put heavy emphasis on variety in the levels, to both give each world a different feel and help the player find their way around by creating recognizably unique landmarks. [15]
In mid-1997 Crystal Dynamics signed an agreement for Midway to publish the game for the PlayStation and Nintendo 64. [16]
Gex: Enter the Gecko was released on PlayStation in North America on February 24, 1998, [1] and in Europe on April 3, 1998. A Nintendo 64 version retitled Gex 64 was released in North America on August 26, 1998, [4] and in Europe on February 26, 1999. A Microsoft Windows version was released in North America on September 30, 1998, and in Europe that same year. A port of the game for Game Boy Color was released in North America on December 14, 1998, [5] and in Europe on February 26, 1999. [6]
In Japan, the console version was ported and published by Bandai under the name Spin Tail (スピンテイル, Supin Teiru) on September 10, 1998.
On July 12, 2023, Limited Run Games announced Gex Trilogy, a compilation release of all three games emulated through Limited Run's Carbon Engine. [17] The compilation was announced to be released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S. [17]
Aggregator | Score | |||
---|---|---|---|---|
GBC | N64 | PC | PS | |
GameRankings | 57% [18] | 61% [19] | N/A | 82% [20] |
Publication | Score | |||
---|---|---|---|---|
GBC | N64 | PC | PS | |
CNET Gamecenter | N/A | 4/10 [21] | N/A | 9/10 [22] |
Computer Gaming World | N/A | N/A | ![]() ![]() ![]() ![]() ![]() | N/A |
Electronic Gaming Monthly | N/A | 5.5/10 [24] [c] | N/A | 8.375/10 [25] [d] |
Famitsu | N/A | N/A | N/A | 23/40 [26] |
Game Informer | 8/10 [27] | 7.75/10 [28] | N/A | 9.25/10 [29] |
GameFan | N/A | N/A | N/A | 88% [30] [e] |
GameRevolution | N/A | B [31] | N/A | A− [32] |
GameSpot | N/A | 4.7/10 [33] | N/A | 6/10 [34] |
IGN | 5/10 [35] | 5.7/10 [36] | N/A | 8/10 [37] |
N64 Magazine | N/A | 59% [38] | N/A | N/A |
Next Generation | N/A | N/A | N/A | ![]() ![]() ![]() ![]() ![]() |
Nintendo Power | 6.4/10 [40] | 7.5/10 [41] | N/A | N/A |
Official U.S. PlayStation Magazine | N/A | N/A | N/A | ![]() ![]() ![]() ![]() ![]() |
PC Zone | N/A | N/A | 82% [43] | N/A |
Game World Navigator | N/A | N/A | 6.6/10 [44] | N/A |
Strana Igr | N/A | N/A | N/A | 7/10 [45] |
The PlayStation version received favorable reviews, while the Nintendo 64 and Game Boy Color versions received mixed reviews, according to the review aggregation website GameRankings. [18] [19] [20]
Critics almost unanimously described the levels as extremely well-designed, varied, and expansive. [25] [37] [39] [46] Dan Hsu of Electronic Gaming Monthly (EGM) said that ninety percent of what made Gex: Enter the Gecko fun was the level design with its wealth of imagination and diverse, humorous settings. [25] IGN said the variety of objectives in each level was what set the game above most platformers. [37] The graphics were also uniformly praised, [25] [34] [37] [46] with Jeff Gerstmann of GameSpot describing the overall look and frame rate as "about as close to Mario 64 as you'll ever get on a PlayStation" [34] and Hsu's co-reviewer John Ricciardi commenting that "Gex's gorgeous graphics really exemplify just how far the PS has come since its release. Loads of beautiful textures, seamless animation, great lighting effects – the game is just a joy to look at." [25] Famitsu gave it a score of 23 out of 40. [26]
Response to the virtual camera was more mixed. IGN and GamePro both hailed it as a major step forward for 3D gaming cameras, [37] [46] while EGM reviewers remarked that, while the virtual camera was a valiant effort and could be made to work, it still was annoying at times. [25] Next Generation , while similarly noting that the problems with camera angles in 3D gaming had yet to be solved by any game and that the developers had at least made an effort at a fix, felt that these ongoing problems in Gex: Enter the Gecko by themselves made it impossible to wholeheartedly recommend the game. [39]
While the majority of reviewers praised the game's humor and personality, [25] [37] [39] [46] Gerstmann found the jokes so lame that they dragged the entire game down to a mediocre level. He added that "You can turn the commentary down or off, but considering that the game's entire selling point is based around these pathetic one-liners, you kind of feel obligated to leave them on." [34] IGN had a much more positive overall assessment: "In the end, Gex is a surprising amount of fun, and gamers will like it because of its off-beat humor, large levels and great replay value." [37]
GamePro called the PlayStation version "A must-own for platform fans" and gave it a 4.5 out of 5 for control and a perfect 5 in every other category (graphics, sound, and fun factor). [46] The magazine later said of the Nintendo 64 version, "Clean 3D worlds and humorous sounds complete the experience, though you should be wary of a few hiccups with the game's controls. All told, if you enjoyed Mario 64 and Banjo-Kazooie , Gex is worth considering as your next purchase." [47] [f]
Game.EXE said that it lacked attention to detail and care. [48] A Game World Navigator reviewer praised the graphics, noting that the backgrounds are detailed, but noticed that the monsters have few polygons. The reviewer complained about the bad behavior of the camera, but eventually concluded that the game is worth playing. [44] Dmitriy Estrin, reviewer of a Strana Igr magazine, commented on the graphics, saying that the "developers skillfully managed the resources available to them", but he also noticed that the game had "too much simplicity in all aspects of the gameplay". [45]
AllGame gave the PlayStation version four-and-a-half stars out of five, saying, "In conclusion, Gex: Enter the Gecko is a surprising amount of fun. From its vast and complex level design with humor-ridden gameplay, there is something for everyone. Anyone looking for the next Super Mario 64 or an incredibly good PlayStation platformer need look no further -- it is money well spent." [49] Edge gave the same console version seven out of ten, saying, "While Gex 3D is possibly the best free-roaming 3D platformer for the PlayStation, the game's design is ultimately bereft of real inspiration." [50]
Upon the PC version's initial release, USA Today gave the game 4 stars out of 5.[ citation needed ]
The PlayStation version was a finalist for the AIAS' inaugural Interactive Achievement Awards (now known as the D.I.C.E. Awards) for "Console Game of the Year" and "Console Action Game of the Year", [51] both of which went to GoldenEye 007 . [52]
Gex is a platformer video game series, developed by Crystal Dynamics, that details the adventures of an anthropomorphic gecko named Gex. He has served as the mascot of Crystal Dynamics, appearing on their company logo for several years up until the year 2000. In the North American version, Gex is voiced by the comedian Dana Gould; the United Kingdom version features Gould as well as Leslie Phillips and Danny John-Jules as the voice of Gex. Gex was voiced by Mitsuo Senda in the Japanese release of the second game.
Ready 2 Rumble Boxing is a boxing video game developed by Midway Studios San Diego, and published by Midway in September 1999 for the Dreamcast. Ports for Nintendo 64 and PlayStation were developed by Point of View and released in November 1999 alongside a separate version for Game Boy Color by Crawfish Interactive. The success of the Dreamcast version led to it becoming one of the few Sega All Stars titles.
Vigilante 8 is a 1998 vehicular combat game developed by Luxoflux and published by Activision for PlayStation, Nintendo 64, and Game Boy Color. Although officially it has no connection to Activision's Interstate '76 series, it features several of its themes including auto-vigilantes, the 1970s time frame, and specific fictional vehicle companies. Its home console versions received favorable reviews, and it was followed up by Vigilante 8: 2nd Offense in 1999. A remake was released as Vigilante 8 Arcade in 2008.
Bio F.R.E.A.K.S. is a 3D fighting video game released by Midway in 1998. It was originally planned for arcades. Prototypes of the game were tested at arcades, but the final arcade release was canceled and the game was later released for the PlayStation, Nintendo 64 and Microsoft Windows.
Fighting Force is a 1997 3D beat 'em up developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.
Nightmare Creatures is a 1997 survival horror video game developed by Kalisto Entertainment for PlayStation, Windows, and Nintendo 64. A sequel, Nightmare Creatures II, was released three years later. A mobile phone version of Nightmare Creatures was developed and published by Gameloft in 2003. A second sequel, Nightmare Creatures III: Angel of Darkness, was cancelled in 2004.
NBA Live 99 is the fifth installment of the NBA Live video games series. The cover features Antoine Walker of the Boston Celtics. The game was developed by EA Sports and released on November 4, 1998, for the Nintendo 64, and then on November 10, 1998, for the Windows and PlayStation. Don Poier is the play-by-play announcer. It was the first NBA Live game released for Nintendo 64. NBA Live 99 was followed by NBA Live 2000.
S.C.A.R.S. is a 1998 sci-fi themed futuristic racing video game developed by Vivid Image and published by Ubi Soft for PlayStation, Nintendo 64, and Microsoft Windows.
WCW Mayhem is a professional wrestling video game published by Electronic Arts (EA), based on the American promotion World Championship Wrestling (WCW). The first WCW game produced by EA, it was released for Nintendo 64 and PlayStation in 1999 and for the Game Boy Color the following year.
WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation (WWF).
NASCAR '99 is a racing simulator video game developed by Stormfront Studios and published by EA Sports. It was released for Nintendo 64 on September 10, 1998, and for the PlayStation on September 22. NASCAR '99 was the second game in the EA Sports NASCAR series of video games.
Nagano Winter Olympics '98, known in Japan as Hyper Olympics in Nagano, is a multi-event sports game from Konami. It is based on the 1998 Winter Olympics and features 10 Olympic events including skating, skiing, luge, bobsleigh, slalom, curling, halfpipe and snowboarding. The game is part of the Track & Field/Hyper Sports series and would be the last licensed Olympic video game released on a Nintendo home console until Mario & Sonic at the Olympic Games about nine years later.
World Cup 98 is a football video game released in 1998 to coincide with that year's FIFA World Cup football tournament, developed by EA Canada and published by Electronic Arts under their EA Sports label. It is the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997. Unlike the previous World Cup games, which were in 2D and showed a bird's-eye view, World Cup 98 used a 3D engine, utilising DirectX for the PC version.
Forsaken is a 1998 first-person shooter video game. It was developed by Probe Entertainment for Microsoft Windows and PlayStation and Iguana UK for the Nintendo 64 and published by Acclaim Entertainment. A remastered version was released in 2018 for Microsoft Windows, macOS, Linux and Xbox One.
Toy Story 2: Buzz Lightyear to the Rescue is a 1999 platform game developed by Traveller's Tales and published by Activision and Disney Interactive. Based on Disney/Pixar's 1999 computer animated film Toy Story 2, it was released for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh in late 1999, while a Dreamcast version followed in 2000. The computer versions were released under the title Disney/Pixar's Action Game, Toy Story 2. A different version, a side-scrolling platform game titled Toy Story 2, was also released for the Game Boy Color in 1999.
Gex 3: Deep Cover Gecko is a 1999 platform game and the third and final installment of the Gex video game series, released for the PlayStation, Nintendo 64, and Game Boy Color. Its protagonist, Gex, is a wisecracking, pop culture enthusiast voiced by Danny John-Jules in the UK and European releases and comedian Dana Gould, reprising his role from former Gex games, for the American release. The gameplay is set in Gex's secret hideout, Mission Control a overworld, which is overseen by Gex's butler, Alfred the Turtle. Playboy model Marliece Andrada plays Gex's kidnapped companion, Agent Xtra, the only live-action character, who is featured in brief full-motion video sequences on the PlayStation version. The plot follows Gex's return to the Media Dimension to rescue Agent Xtra from Rez, Gex's arch-nemesis from the previous games.
Gex is a 1995 platform game developed by Crystal Dynamics. It was originally released for the 3DO; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.
Army Men: Sarge's Heroes is a third-person shooter video game and the fourth entry in The 3DO Company's Army Men series (1998–2003), which are based on the green plastic figures of the same name. Its Nintendo 64 and PlayStation versions were developed and published by The 3DO Company. The port for the Dreamcast was developed by Saffire and published by Midway, while another for Microsoft Windows was published by GT Interactive. Excluding the 1999 North American release for the Nintendo 64 version, the game was released in 2000.
Toy Story Racer is a 2001 kart racing game developed by Traveller's Tales and Tiertex Design Studios and published by Activision. It was based on the Toy Story franchise, primarily the first film. The game was released in March 2001 for the Game Boy Color and PlayStation systems. The PlayStation version received "generally favorable reviews" according to Metacritic. In 2010, the PlayStation version was re-released on the PlayStation Store as a PS one Classic.
Army Men: Air Attack is a third-person shooter video game developed and published by The 3DO Company for PlayStation, Nintendo 64, Game Boy Color and Microsoft Windows. The game focuses on aerial combat and features the same protagonist, Cpt. William Blade. It is one of the first Army Men games to be powered by a 3D engine where terrain and units are rendered in real-time.
Game Boy - Gex 3D - Out Today - Currys Price £24.99