Walt Disney World Quest: Magical Racing Tour

Last updated
Walt Disney World Quest:
Magical Racing Tour
Walt Disney World Quest - Magical Racing Tour Coverart.png
North American PlayStation cover art
Developer(s) Crystal Dynamics
Silent Software Inc.(GBC, DC)
LTI Gray Matter (Microsoft Windows)
Publisher(s) Eidos Interactive
Director(s) Glen Schofield
Producer(s) Steve Papoutsis
Designer(s) Christoper A. Tremmel
Programmer(s) Adrian Longland
Jeffrey McArthur
Composer(s) Jim Hedges
Platform(s) Dreamcast, Game Boy Color, Windows, PlayStation
ReleasePlayStation
  • NA: March 23, 2000
  • EU: June 23, 2000
Dreamcast
  • NA: July 19, 2000
  • EU: September 1, 2000
Game Boy Color
  • NA: December 7, 2000
  • EU: December 15, 2000
Windows
  • NA: January 24, 2001
Genre(s) Racing
Mode(s) Single-player, multiplayer

Walt Disney World Quest: Magical Racing Tour, sometimes mislabeled as Disney MT Racing [1] or Walt Disney World: Magical Racing Quest, [2] is a 2000 go-kart racing video game based on attractions at the Walt Disney World Resort. Players compete in races on tracks inspired by attractions such as the Haunted Mansion, Pirates of the Caribbean, Space Mountain and Big Thunder Mountain Railroad to acquire missing parts for the park's fireworks machine, which was accidentally destroyed by Chip 'n' Dale while they were gathering acorns. The game was developed by Crystal Dynamics and published by Eidos Interactive. The Game Boy Color version was developed by Silent Software.

Contents

Gameplay

The game consists of normal kart racing gameplay, racing in three-lap races around tracks inspired by Big Thunder Mountain Railroad, Blizzard Beach, Dinosaur, Rock 'n' Roller Coaster, the Haunted Mansion, the Jungle Cruise, Tomorrowland Speedway, Space Mountain, and Pirates of the Caribbean to win parts for the fireworks machine in the game's story mode. Completing the story will also unlock a track inspired by Splash Mountain. However, on tracks inspired by Test Track, Typhoon Lagoon, and Hollywood Studios, players must collect thirty coins around the driving areas of these tracks within four minutes in order to complete their events.

The game features 13 playable racers, consisting of Chip, Dale (both of whom appear in their Rescue Rangers outfits), Jiminy Cricket, and 10 original characters created for the game.

Music

The soundtrack features authentic Disney music from the attractions, with the exception of Space Mountain, which features music from the Disneyland version, Rock 'n' Roller Coaster, which does not feature Aerosmith as the actual attraction does, and Dinosaur and Blizzard Beach, which each use tracks from Gex: Enter the Gecko and Gex 3: Deep Cover Gecko , both of which Hedges previously composed (while using an adapted rendition of a track from the latter game). The menu screen features an instrumental version of “It’s a Small World”.

Reception

The Dreamcast version received "mixed" reviews according to the review aggregation website Metacritic. [6]

Reviewers of IGN and Eurogamer praised the presentation of the PlayStation (IGN) and Dreamcast versions (Eurogamer), and how the developers were able to recreate popular attractions in-game, and the "Disney-esque" charm it has. Both also berated the difficulty (with the CPU racers being so hard to beat), some of the graphics, and the fact that the developers only used a small sound sample from each attraction and looped it, which got annoying quickly. [23] [13]

A reviewer of GameSpot called the Dreamcast version a good entry to the kart racing genre, while also bringing attention to its many similarities to Mario Kart . The amount of detail put into the tracks and the sound were also praised, but the reviewer was disappointed by the game's short play length. [18] Greg Orlando of NextGen said of the same console version: "Video game behemoth Eidos has fallen prey to the notion that wacky characters plus karts plus odd power-ups automatically equals good racing fun. It doesn't". [27] Nintendo Power gave the Game Boy Color version a mixed review, nearly three months before its U.S. release date. [28]

See also

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