I Was a Teenage Exocolonist

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I Was a Teenage Exocolonist
I Was a Teenage Exocolonist cover art.png
Developer(s) Northway Games
Publisher(s) Finji
Designer(s) Sarah Northway
Colin Northway
Artist(s) Meilee Chao
Engine Unity [1]
Platform(s)
ReleaseAugust 25, 2022
Genre(s) Visual novel, role-playing, simulation, strategy
Mode(s) Single-player

I Was a Teenage Exocolonist is a 2022 role-playing video game developed by Northway Games and published by Finji. The player starts the game as a ten year old, going through events that affect the colony until the game ends when they turn twenty. The game released on Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4 and PlayStation 5 in August 2022.

Contents

Gameplay

When the player starts Exocolonist, they can customize their character, picking traits that affect the rest of the game, like name, gender, and physical presentation, alongside choosing a childhood friend. The game takes place over ten years, from the beginning of age ten to the beginning of age twenty, with players having to choose an activity to do during each week of the planet's seasons. There are five seasons: Quiet, Pollen, Dry, Wet, and Glow. The first four seasons each have three weeks, while Glow season is only one week. The activities include learning about the military, studying in the engineering hub, or exploring the planet outside of the main colony settlement. Players engage in a card mini-game that determines stat increases during each of these activities. The player acquires cards through events, each of which is a "memory" with a unique skill bonus associated with it. These stat increases open up new options or make it easier to win the card game.

Outside of that, players can make decisions that determine if characters live or die depending on the activity they chose. The player can build friendships with other colonists by giving them gifts or doing activities with them, which opens up the possibility for romance. The player also has a score that measures where they fall on a spectrum of "loyalty" or "rebellion" depending on the choices the player makes. At the end of the character's twentieth year, the game comes to a close, and the player will have the ability to "start a new life." While replaying the game, the player can make new choices using knowledge gained from prior playthroughs. [2]

There are 29 possible "endings" to the game; which one the player gets will be determined on the choices they made for character interactions and weekly activities.

Plot

After events on Earth led it to be difficult to inhabit, a group of colonists built a ship and set course to a wormhole to take them to Vertumna IV. The player starts on the spaceship Stratospheric, which soon after reaches the wormhole. The player grows dizzy and falls into a coma.

When they awake, the ship has been disassembled into a colony with different departments for the player to learn and gain skills from during each distinct day.

Midway through the game, the colony is nearly destroyed by the alien life endemic to Vertumna, and a new militaristic group from Earth arrives to take control on the spaceship Heliopause. Towards the end of the game, the player has the option of ousting the military governor via coup and stopping the takeover of Vertumna by other colonizers, or letting them remain.

Development

The game started development in 2017. A developer noted that an important part of the early years was making sure "the characters feel natural, and giving you gameplay hooks to hold on to while interacting with them". The game's focus around giving the player impactful decisions to make was enabled by "thousands of conditional statements" to ensure that it could adapt. Exocolonist's story consists of eight hundred events that can be triggered on and off depending if the player has met certain requirements. The early game deaths were presented without much foreshadowing and drama to capture how a ten-year old experiences loss. [3] The game's dialogue system was built in a custom scripting system known as Exoscript. [4] The game uses a mix of 3D objects and 2D billboards that face the camera to give depth to scenes. [5]

Reception

I Was a Teenage Exocolonist received "generally favorable reviews" on Switch and PS5, and "universal acclaim" on PC according to review aggregator Metacritic. [6] [7] [8]

Destructoid liked the memories system, saying it worked both as a gameplay mechanic, "but also mimics how our memories work in real life quite beautifully". [9] Nintendo Life enjoyed the art style, but criticized how the story lacked consequences, "Apparent jeopardy is usually overcome straightforwardly, and when our choices did seem to have gone badly wrong, the consequences just evaporated". [10] Polygon praised the game's approach to gender, liking how "your character’s gender expression can be changed at any point in the game, and it doesn’t affect who you can romance". [11]

Accolades

YearAwardCategoryResultRef
2022 Golden Joystick Awards Best StorytellingNominated [12]
The Game Awards 2022 Games for ImpactNominated [13]
2023 26th Annual D.I.C.E. Awards Outstanding Achievement in Story Nominated [14]
23rd Game Developers Choice Awards Best NarrativeNominated [15]
Social Impact AwardNominated
Independent Games Festival Excellence in NarrativeNominated [16]
Excellence in Visual ArtsHonorable mention
British Academy Games Awards Game Beyond Entertainment Nominated [17]
GLAAD Media Awards Outstanding Video Game Nominated [18]
Canadian Screen Awards Best Video GameWon [19]
Games For Change AwardsBest GameplayWon [20]

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References

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