Owner | Microsoft |
---|---|
Introduced | November 8, 2006 |
Discontinued | August 25, 2013 |
Related brands | Microsoft Studios |
Markets | Worldwide |
Registered as a trademark in | Worldwide |
Website | www |
Games for Windows was a brand owned by Microsoft and introduced in 2006 to coincide with the release of the Windows Vista operating system. The brand itself represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program was open to both first-party and third-party publishers. [1]
Games for Windows was promoted through convention kiosks and through other forums as early as 2005. [2] The promotional push culminated in a deal with Ziff Davis Media to rename the Computer Gaming World magazine to Games for Windows: The Official Magazine . The first GFW issue was published for November 2006. [3] In 2008, Ziff Davis announced that the magazine would cease to be published, though online content would still be updated and maintained. [4] [5]
In 2013, Microsoft announced that Xbox PC Marketplace would cease operations, which would result in the discontinuation of the Games for Windows brand. In spite of this announcement, the company stated that content previously purchased could still be accessed via the Games for Windows – Live client software. [6] Its successor is the Xbox app.
Games certified by Microsoft feature a prominent "Games for Windows" logo border across the top of their packaging, in a manner similar to games developed for the Xbox 360. [1] Software must meet certain requirements mandated by Microsoft in order to display the brand on its packaging. These requirements include: [1] [7] [8] [9]
Microsoft claimed that it had increased its sales of Games for Windows-branded games in stores that had been giving the games greater focus, and stated that it planned to increase marketing efforts for the brand. [10]
Certain games certified under the Games for Windows brand, including Shadowrun, and UNO featured cross-platform compatibility, allowing gamers to play against each other across Xbox 360 consoles and traditional Windows Vista or Windows 7 PCs. [11] [12]
Starting with Halo 2 on May 31, 2007, certain Games for Windows titles have access to Microsoft's Live network for online play and other features, including voice chat, instant messaging and friends lists, accessed from an in-game menu called the "Guide". Users can log in with their Xbox Live gamertags to gain achievements and play games and chat across platforms with games that support cross-platform compatibility. Some features, including cross-platform multiplayer gaming and multiplayer achievements, initially required a subscription to the Xbox Live Gold. [13] However, on July 22, 2008, Microsoft announced that all Games for Windows functionality would be free for existing and future members, and that early adopters of the technology would receive refunds for previously incurred charges. In addition, Microsoft launched a Games for Windows Live Marketplace, similar to the Xbox Live Marketplace, which allowed users to download or purchase content, such as game demos, add-ons, and gamer pics, with Microsoft Points; the publisher of a title would determine if an item required to be purchased. [13] At the same time, Microsoft announced its intentions to make the Games for Windows - Live client software interface more friendly and to reduce the technical requirements for developers. [14] [15]
The Games Explorer, included with all versions of Windows Vista and Windows 7, is a special folder that showcases the games installed on a user's computer and their related information, essentially making it a games gallery. When a compatible game is installed, the operating system adds a shortcut of the game to the Games Explorer, and can optionally download additional information, such as game packaging and content rating information (e.g., ESRB, PEGI, ACB, CERO) through the developer's own game definition file or from information provided by the Internet, although this feature was discontinued since 2016. [16] Windows Experience Index information is also displayed within the interface. [17] The feature was removed entirely in Windows 10 April 2018 Update.
Games Explorer supports custom commands for games [17] and also includes shortcuts to configure various operating system components which may be pertinent to gamers, such as audio devices, display devices, firewall settings, and game controllers. [1] In Windows Vista, Games Explorer allows developers to expose game metadata and thumbnails to the interface and Windows Search through a shell handler. [18] The Games Explorer is fully compatible with the parental controls feature included in Windows Vista and Windows 7. Parental controls allows parents to include or preclude certain games from being played based on their content, rating, and/or title, and can also block games from being played altogether.
Compatibility typically depends on the age or popularity of a game, with newer games having better compatibility. If a game is incompatible, a user can manually add a game by dragging and dropping it to the Games Explorer. [19]
Tray and Play is a technology developed by Microsoft for Windows Vista that allows users to insert a game disc into an optical disc drive and play the game while it installs itself in the background and streams off the disc with minimal or zero caching—in a manner similar to a game console. The first and only commercial game known to use this technology is the Windows version of Halo 2. [8]
Part of the Games for Windows initiative involved ensuring that Xbox 360 peripherals, such as the Xbox 360 Controller and Wireless Gaming Receiver worked across Windows platforms. [1] [20] [21] Xbox 360 peripherals not only work with certified games, but also with the default games included with Windows Vista, such as Minesweeper. [22] [23]
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.
Microsoft XNA is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games. The XNA toolset was announced on March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006.
The Xbox network, formerly known and commonly referred to as Xbox LIVE, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the original Xbox console on November 15, 2002. An updated version of the service, adding the Xbox Live Marketplace, became available with the Xbox 360 console launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. The service is used on the latest Xbox Series X and Series S and, in addition to a Microsoft account, is the account for Xbox ecosystem; accounts can store games and other content.
Shadowrun is a first-person shooter video game, developed by FASA Studio for Xbox 360 and Windows Vista. The game features a buying system which is inspired by the game Counter-Strike. The game is also inspired by the role-playing game of the same name.
Xbox Games Store was a digital distribution platform previously used by Microsoft's Xbox 360 video game console and formerly by the Xbox One. The service allowed users to download or purchase video games, add-ons for existing games, game demos along with other miscellaneous content such as gamer pictures and Dashboard themes.
Viva Piñata is a 2006 life simulation game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game revolves around the player tending to a neglected garden in Piñata Island, in which different variations of piñatas based on animals must be bred whilst fending off disruptive interlopers. The project was headed by Gregg Mayles and the team behind the Banjo-Kazooie series, based on an idea from Rare co-founder Tim Stamper. Microsoft wanted the game to become a key franchise for the platform, and developed a tie-in television show to accompany the series.
Games for Windows – Live or GFWL is a deprecated online gaming service used by Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Users, each with a unique Gamertag, are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms, and more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players.
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). As a seventh-generation console, it primarily competed with Sony's PlayStation 3 and Nintendo's Wii.
Zune is a discontinued software program that was developed by Microsoft for Windows that functions as a full media player, library, media streaming server, mobile device management, and interface for the discontinued Zune Marketplace. The software is used to sync with all devices with Zune functionality including the Zune 4, 8, 16, 30, 80, 120, Zune HD, Windows Phone 7, and Microsoft Kin. Zune devices work exclusively with the Zune software, which applies many design principles of Microsoft's Metro design language.
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
The Microsoft Store is a digital distribution platform operated by Microsoft. It was created as an app store for Windows 8 as the primary means of distributing Universal Windows Platform apps. With Windows 10 1803, Microsoft merged its other distribution platforms into Microsoft Store, making it a unified distribution point for apps, console games, and digital videos. Digital music was included until the end of 2017, and E-books were included until 2019.
Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services.
The Xbox app is an app for Windows 8, Windows 10, Windows 11, Android, iOS and Tizen. It acts as a companion app for Xbox video game consoles, providing access to Xbox network community features, remote control, as well as second screen functionality with selected games, applications, and content.
Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch.
The Xbox system software is the operating system developed exclusively for Microsoft's Xbox home video game consoles. Across the four generations of Xbox consoles, the software has been based on a version of Microsoft Windows and incorporating DirectX features optimized for the home consoles. The user interface, the Xbox Dashboard, provides access to games, media players, and applications, and integrates with the Xbox network for online functionality.
EA Play is a subscription-based video game service from Electronic Arts for the Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5 and Microsoft Windows platforms, offering access to selected games published by Electronic Arts along with additional incentives.
Game Pass is a subscription service as part of Xbox and offered by Microsoft Gaming. Launched on June 1, 2017, the service allows users to download and play video games for Xbox video game consoles or Microsoft Windows PCs from a rotating library, with the games remaining accessible as long as the user has an active subscription. Game Pass subscribers also receive discounts on purchases of games from the service's library and their respective downloadable content (DLC).