Manufacturer | Microsoft |
---|---|
Type | Gamepad |
Generation | Sixth |
Release date | |
Input |
|
Connectivity | Xbox controller port |
Successor | Xbox 360 controller |
The Xbox controller is the primary game controller for Microsoft's Xbox home video game console and was introduced at the Game Developers Conference in 2000. The first-generation Xbox controller (nicknamed "The Duke") was the first controller bundled with Xbox systems for all territories except Japan. A smaller and redesigned variant, called "Controller S", was sold and bundled with the console in Japan. It was later released in other territories and by the end of 2003 had replaced the first-generation controller worldwide. The larger original controller remained available as an optional accessory and was rereleased for the Xbox One after fans requested it back.
The Xbox controller features dual vibration motors and a layout similar to the contemporary GameCube controller: two analog triggers, two analog sticks (both are also digitally clickable buttons), a digital directional pad, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, LB/White, and RB/Black). [2] Project leads J Allard and Cam Ferrari aimed for a controller with every feature the team liked from preceding ones: slots from the Dreamcast controller, two sticks from the PlayStation's original DualShock and six frontal buttons from the revised Sega Genesis controller. [3]
When the physical design of the controller began, circuit boards for the controller had already been manufactured. Microsoft had asked their supplier, Mitsumi Electric, for a similar folded and stacked circuit board design used in Sony's DualShock 2 controller, but the company refused to manufacture such a design for Microsoft. This led to the controller being bulky and nearly three times the size of Sony's controller. This initial controller design was never launched in Japan, where the console instead launched with a smaller, redesigned version named "Controller S" that did use the more compact circuit board design. [1] [4]
Duke and original Japanese Controller S controllers made in Malaysia featured a dark green cable. When the Controller S was released in the West, early models featured the green cable, however later Controller S models switched to a black cable and were made in China.
The Duke's digital directional pad is visually similar to the digital directional pad on Microsoft's previous game controller, the Microsoft SideWinder. However, the Controller S dropped that design and replaced it with a plus shape on a disc.
Seamus Blackley was a video game developer for Xbox and helped design an early prototype controller. The first-generation Xbox controller, originally nicknamed the "Fatty" [5] and later "The Duke", [6] [7] was originally the controller bundled with Xbox systems for all territories except Japan. According to Blackley, the Duke name came from Brett Schnepf, the project manager of hardware for Microsoft during the Xbox's development, whose son was named Duke. [8]
The controller was oversized and was not very well received. While the product was being announced some audience members threw objects at Blackley on stage. [9] The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by Game Informer in 2001, [10] a Guinness World Record for the biggest controller in Guinness World Records Gamer's Edition 2008, and was ranked the second worst video game controller ever by IGN editor Craig Harris. [11]
Over fifteen years later Seamus Blackley contacted Phil Spencer, the head of the Xbox division, and pitched an idea to revive the old controller, following a series of joking posts through social media that showed strong consumer desire for the controller. Spencer gave Blackley the rights to the Duke controller. [12] The original design was modified with some subtle changes to the bumper design, shoulder buttons and overall layout to make it compatible with the Xbox One, as well as an LCD screen that displays the original Xbox boot sequence when turned on. The Duke was released for Xbox One and PC on April 30, 2018, through a partnership with Hyperkin.
The "Controller S" (codenamed "Akebono" [13] ) is smaller and lighter, designed for users with smaller hands. [14] [15] After the original controller had received much criticism, the "Controller S" was released in other territories and in 2002 replaced the first-generation controller in the US Xbox's retail package, [16] and Europe in 2003, [17] with the larger original controller remaining available as an accessory.
An 8 MB removable solid state memory card can be plugged into the controller in a manner similar to that of the Dreamcast's Visual Memory Unit or the Nintendo 64's Controller Pak. Game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game whenever the memory card is inserted. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed; each console has a unique signing key, and some games (e.g. Ninja Gaiden and Dead or Alive Xtreme Beach Volleyball ) will not load saved games signed by a different Xbox, limiting the utility of the memory card. Some game saves can be tagged as uncopyable (like Burnout 3: Takedown ) or simply padded to over 8 MB ( Star Wars: Knights of the Old Republic ). The signing mechanism has been reverse-engineered by the Xbox hacking community, who have developed tools to modify savegames to work in a different console, though the signing key of the recipient Xbox (the "HDkey") and the ramped-up title key of the game (the "authkey") must be known.
It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.
An analog stick, also known as control stick, joystick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement, analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games.
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box : one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to compact discs. The companies that manufacture video game consoles also make these accessories for replacement purposes as well as improving the overall experience. There is an entire industry of companies that create accessories for consoles as well, called third-party companies. The prices are often lower than those made by the maker of the console (first-party). This is usually achieved by avoiding licensing or using cheaper materials. For the mobile systems like the PlayStation Portable and Game Boy iterations, there are many accessories to make them more usable in mobile environments, such as mobile chargers, lighting to improve visibility, and cases to both protect and help organize the collection of system peripherals to. Newer accessories include many home-made things like mod chips to bypass manufacturing protection or homemade software.
The Nintendo 64 controller is the standard game controller for the Nintendo 64 home video game console. It was first manufactured and released by Nintendo on June 23, 1996, in Japan; in September 29, 1996, in North America; and March 1, 1997, in Europe. It is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, a "Control Stick", and a D-pad.
The Classic Controller is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.
The Xbox 360 controller is the primary game controller for Microsoft's Xbox 360 home video game console that was introduced at E3 2005. The Xbox 360 controller comes in both wired and wireless versions. The Xbox controller is not compatible with the Xbox 360. The wired and wireless versions are also compatible with Microsoft PC operating systems, such as Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10, and Windows 11.
The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002.
Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.
GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.
The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2, Sega's Dreamcast and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.
Various accessories for the PlayStation 2 video game console have been produced by Sony, as well as third parties. These include controllers, audio and video input devices such as microphones and video cameras, and cables for better sound and picture quality.
Rhythm game accessories are often required to play rhythm games available for various consoles, such as the PlayStation 2, PlayStation 3, Wii, and Xbox 360. These include dance pads, guitar controllers, drum controllers, microphones and turntable controllers. With the exception of microphones, these controllers can generally be used to control any game, but have limited inputs, making them impractical for most games.
Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Nintendo Switch.
The Xbox Wireless Controller is the primary game controller for the Xbox One and Xbox Series X/S home video game consoles, also the official controller for use in Windows-based PCs, and compatible with other operating systems such as macOS, Linux, iOS, and Android. The controller maintains the overall layout found in the Xbox 360 controller, but with various tweaks to its design, such as a revised shape, redesigned analog sticks, shoulder buttons, and triggers, along with new rumble motors within the triggers to allow for directional haptic feedback.
The Xbox Adaptive Controller (XAC) is a video game controller designed by Microsoft for Windows PCs and the Xbox One and Xbox Series X/S video game consoles. The controller was designed for people with disabilities to help make user input for video games more accessible.
the original "Fatty" Xbox controller didn't have a specific public name
Anyone who purchased the original Xbox during its launch window quickly came to know its behemoth of a controller, now nicknamed "The Duke".
Hi, I'm Amy Stevenson, the official Microsoft archivist. Need a CD-ROM of 500 Nations? An ActiMates doll? An old Duke controller from the original Xbox? I've got 'em all, right here in these boxes. Explore the Microsoft Archives here.
{{cite web}}
: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)