Xbox controller

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Xbox controller
Xbox-Duke-Controller.jpg
Xbox "The Duke" Controller (primary controller from 2001 to 2002)
ManufacturerMicrosoft
Type Gamepad
Generation Sixth
Release date
  • NA: November 15, 2001
  • JP: February 22, 2002 (Controller S) [1]
  • PAL: March 14, 2002
Input
  • 2 × clickable analog sticks Xbox Left stick button.svg Xbox Right stick button.svg (8-bit precision)
  • 2× analog triggers
    ( Xbox Left Trigger.svg , Xbox Right Trigger.svg )
  • 6× pressure-sensitive buttons
    ( Xbox button A.svg , Xbox button B.svg , Xbox button X.svg , Xbox button Y.svg , Xbox Left Bumper.svg , Xbox Right Bumper.svg )
  • 2 × other digital buttons
    ( Xbox Back button.svg , Xbox Start button.svg )
  • Digital D-pad
ConnectivityXbox controller port
Successor Xbox 360 controller

The Xbox controller is the primary game controller for Microsoft's Xbox home video game console and was introduced at the Game Developers Conference in 2000. The first-generation Xbox controller (nicknamed "The Duke") was the first controller bundled with Xbox systems for all territories except Japan. A smaller and redesigned variant, called "Controller S", was sold and bundled with the console in Japan. It was later released in other territories and by the end of 2003 had replaced the first-generation controller worldwide. The larger original controller remained available as an optional accessory and was rereleased for the Xbox One after fans requested it back.

Contents

Design

The Xbox controller featured breakaway dongles to avoid damage to the console if the cord was tripped over. Xbox-Controller-Features.jpg
The Xbox controller featured breakaway dongles to avoid damage to the console if the cord was tripped over.

The Xbox controller features dual vibration motors and a layout similar to the contemporary GameCube controller: two analog triggers, two analog sticks (both are also digitally clickable buttons), a digital directional pad, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, LB/White, and RB/Black). [2] Project leads J Allard and Cam Ferrari aimed for a controller with every feature the team liked from preceding ones: slots from the Dreamcast controller, two sticks from the PlayStation's original DualShock and six frontal buttons from the revised Sega Genesis controller. [3]

When the physical design of the controller began, circuit boards for the controller had already been manufactured. Microsoft had asked their supplier, Mitsumi Electric, for a similar folded and stacked circuit board design used in Sony's DualShock 2 controller, but the company refused to manufacture such a design for Microsoft. This led to the controller being bulky and nearly three times the size of Sony's controller. This initial controller design was never launched in Japan, where the console instead launched with a smaller, redesigned version named "Controller S" that did use the more compact circuit board design. [1] [4]

Duke and original Japanese Controller S controllers made in Malaysia featured a dark green cable. When the Controller S was released in the West, early models featured the green cable, however later Controller S models switched to a black cable and were made in China.

The Duke's digital directional pad is visually similar to the digital directional pad on Microsoft's previous game controller, the Microsoft SideWinder. However, the Controller S dropped that design and replaced it with a plus shape on a disc.

Models

The Duke

Seamus Blackley was a video game developer for Xbox and helped design an early prototype controller. The first-generation Xbox controller, originally nicknamed the "Fatty" [5] and later "The Duke", [6] [7] was originally the controller bundled with Xbox systems for all territories except Japan. According to Blackley, the Duke name came from Brett Schnepf, the project manager of hardware for Microsoft during the Xbox's development, whose son was named Duke. [8]

The controller was oversized and was not very well received. While the product was being announced some audience members threw objects at Blackley on stage. [9] The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by Game Informer in 2001, [10] a Guinness World Record for the biggest controller in Guinness World Records Gamer's Edition 2008, and was ranked the second worst video game controller ever by IGN editor Craig Harris. [11]

Over fifteen years later Seamus Blackley contacted Phil Spencer, the head of the Xbox division, and pitched an idea to revive the old controller, following a series of joking posts through social media that showed strong consumer desire for the controller. Spencer gave Blackley the rights to the Duke controller. [12] The original design was modified with some subtle changes to the bumper design, shoulder buttons and overall layout to make it compatible with the Xbox One, as well as an LCD screen that displays the original Xbox boot sequence when turned on. The Duke was released for Xbox One and PC on April 30, 2018, through a partnership with Hyperkin.

Controller S

Xbox Controller S Xbox-s-controller.jpg
Xbox Controller S

The "Controller S" (codenamed "Akebono" [13] ) is smaller and lighter, designed for users with smaller hands. [14] [15] After the original controller had received much criticism, the "Controller S" was released in other territories and in 2002 replaced the first-generation controller in the US Xbox's retail package, [16] and Europe in 2003, [17] with the larger original controller remaining available as an accessory.

Memory unit

An 8 MB removable solid state memory card can be plugged into the controller in a manner similar to that of the Dreamcast's Visual Memory Unit or the Nintendo 64's Controller Pak. Game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game whenever the memory card is inserted. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed; each console has a unique signing key, and some games (e.g. Ninja Gaiden and Dead or Alive Xtreme Beach Volleyball ) will not load saved games signed by a different Xbox, limiting the utility of the memory card. Some game saves can be tagged as uncopyable (like Burnout 3: Takedown ) or simply padded to over 8 MB ( Star Wars: Knights of the Old Republic ). The signing mechanism has been reverse-engineered by the Xbox hacking community, who have developed tools to modify savegames to work in a different console, though the signing key of the recipient Xbox (the "HDkey") and the ramped-up title key of the game (the "authkey") must be known.

It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.

See also

Related Research Articles

<span class="mw-page-title-main">Video game console</span> Computer system for running video games

A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.

<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">Gamepad</span> Type of video game controller

A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.

<span class="mw-page-title-main">Analog stick</span> Input device for a video game controller

An analog stick, also known as control stick, joystick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement, analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games.

A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box : one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to compact discs. The companies that manufacture video game consoles also make these accessories for replacement purposes as well as improving the overall experience. There is an entire industry of companies that create accessories for consoles as well, called third-party companies. The prices are often lower than those made by the maker of the console (first-party). This is usually achieved by avoiding licensing or using cheaper materials. For the mobile systems like the PlayStation Portable and Game Boy iterations, there are many accessories to make them more usable in mobile environments, such as mobile chargers, lighting to improve visibility, and cases to both protect and help organize the collection of system peripherals to. Newer accessories include many home-made things like mod chips to bypass manufacturing protection or homemade software.

<span class="mw-page-title-main">Nintendo 64 controller</span> Primary game controller for the Nintendo 64

The Nintendo 64 controller is the standard game controller for the Nintendo 64 home video game console. It was first manufactured and released by Nintendo on June 23, 1996, in Japan; in September 29, 1996, in North America; and March 1, 1997, in Europe. It is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, a "Control Stick", and a D-pad.

<span class="mw-page-title-main">Classic Controller</span> Game controller for the Wii by Nintendo

The Classic Controller is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.

<span class="mw-page-title-main">Xbox 360 controller</span> Primary game controller for the Xbox 360

The Xbox 360 controller is the primary game controller for Microsoft's Xbox 360 home video game console that was introduced at E3 2005. The Xbox 360 controller comes in both wired and wireless versions. The Xbox controller is not compatible with the Xbox 360. The wired and wireless versions are also compatible with Microsoft PC operating systems, such as Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10, and Windows 11.

<span class="mw-page-title-main">GameCube controller</span> Primary game controller for the Nintendo GameCube

The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002.

Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.

GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.

<span class="mw-page-title-main">Xbox (console)</span> Video game console by Microsoft

The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2, Sega's Dreamcast and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.

Various accessories for the PlayStation 2 video game console have been produced by Sony, as well as third parties. These include controllers, audio and video input devices such as microphones and video cameras, and cables for better sound and picture quality.

Rhythm game accessories are often required to play rhythm games available for various consoles, such as the PlayStation 2, PlayStation 3, Wii, and Xbox 360. These include dance pads, guitar controllers, drum controllers, microphones and turntable controllers. With the exception of microphones, these controllers can generally be used to control any game, but have limited inputs, making them impractical for most games.

<span class="mw-page-title-main">Xbox</span> Video gaming brand owned by Microsoft

Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.

<span class="mw-page-title-main">Xbox One</span> Video game console developed by Microsoft

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Nintendo Switch.

<span class="mw-page-title-main">Xbox Wireless Controller</span> Primary game controller for the Xbox platform

The Xbox Wireless Controller is the primary game controller for the Xbox One and Xbox Series X/S home video game consoles, also the official controller for use in Windows-based PCs, and compatible with other operating systems such as macOS, Linux, iOS, and Android. The controller maintains the overall layout found in the Xbox 360 controller, but with various tweaks to its design, such as a revised shape, redesigned analog sticks, shoulder buttons, and triggers, along with new rumble motors within the triggers to allow for directional haptic feedback.

<span class="mw-page-title-main">Xbox Adaptive Controller</span> Video game controller designed by Microsoft for people with disabilities

The Xbox Adaptive Controller (XAC) is a video game controller designed by Microsoft for Windows PCs and the Xbox One and Xbox Series X/S video game consoles. The controller was designed for people with disabilities to help make user input for video games more accessible.

References

  1. 1 2 Seppala, Timothy (March 23, 2018). "The story of the Duke, the Xbox pad that existed because it had to". Engadget. Archived from the original on May 4, 2018. Retrieved November 7, 2019.
  2. "Inside Xbox Controller". Archived from the original on July 25, 2011. Retrieved August 21, 2012.
  3. Wesley Yin-Poole (November 17, 2013) [14 December 2012]. "Why Xbox failed in Japan". Eurogamer . Gamer Network . Retrieved May 9, 2021.
  4. "Why Xbox Failed In Japan". YouTube. CNBC. October 8, 2019. Retrieved November 7, 2019.
  5. "Xbox 360 Wireless Controller Tour". IGN. May 13, 2005. Retrieved July 2, 2011. the original "Fatty" Xbox controller didn't have a specific public name
  6. "Xbox's original beast of a controller making a comeback?". CNET. June 15, 2005. Retrieved October 16, 2011. Anyone who purchased the original Xbox during its launch window quickly came to know its behemoth of a controller, now nicknamed "The Duke".
  7. "Microsoft - Timeline Photos". Microsoft. May 13, 2014. Retrieved May 14, 2014. Hi, I'm Amy Stevenson, the official Microsoft archivist. Need a CD-ROM of 500 Nations? An ActiMates doll? An old Duke controller from the original Xbox? I've got 'em all, right here in these boxes. Explore the Microsoft Archives here.
  8. DeMaria, R. (2018). Game of X v.1: Xbox. CRC Press. p. 212. ISBN   978-0-429-78983-0 . Retrieved November 26, 2018.
  9. Owen S. Good. "The Dukes return to Xbox redeems the original designer". Polygon. Vox Media. Retrieved April 29, 2018.
  10. Games of 2001. Game Informer (January 2002, pg. 48).
  11. "Top 10 Tuesday: Worst Game Controllers". IGN. February 21, 2006. Retrieved December 30, 2018.
  12. Joseph Knoop, May 18, 2018. "How A Twitter Joke Brought The Xbox 'Duke' Controller Back To Life – IGN Unfiltered". IGN . Retrieved May 18, 2018.{{cite web}}: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)
  13. Ninja Beach Party. Official Xbox Magazine (October 2002, issue 11, pg. 44).
  14. Christopher Buecheler (June 24, 2008). "GameSpy.com - Hardware: Xbox Controller S". Archived from the original on June 24, 2008. Retrieved November 11, 2010.
  15. "Xbox Retrospective: All-Time Top Xbox News". Gamer 2.0. Archived from the original on May 3, 2010. Retrieved November 11, 2010.
  16. Sam Parker (October 14, 2002). "New Xbox bundle with Sega games". GameSpot. Archived from the original on April 13, 2014. Retrieved February 6, 2014.
  17. Sam Parker (April 23, 2003). "Controller S becomes Euro Xbox standard". GameSpot. Archived from the original on April 13, 2014. Retrieved February 6, 2014.

Further reading