This article needs additional citations for verification .(September 2014) |
MechCommander 2 | |
---|---|
Developer(s) | FASA Interactive |
Publisher(s) | Microsoft |
Producer(s) | Mitch Gitelman |
Designer(s) | Michael Lee |
Programmer(s) | Frank Savage |
Artist(s) | Leigh Kellogg |
Composer(s) | Duane Decker |
Series | BattleTech |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single player, Multiplayer |
MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander .
In 2006, Microsoft released a portion of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source license in order to demonstrate its XNA Build system. [2] The source release documentation warns developers that not all code necessary to produce a complete build has been included:
Source files are not provided for all of the output files from the MechCommander 2 build. For these output files, the built file itself exists in the source folder and is simply copied from there to the FinalBuild folder. Be careful not to delete .fst or .pak files that exist in the source directory at the time of installation because you will not be able to rebuild these.
The game is under mod by several projects and hosted on a GitHub repository. [3] [4] [5] As of 2017 there is a project fork on github with the goal to port the source code to Linux. [6]
The single-player game takes place on Carver V, a planet previously held by House Liao, but recently mostly captured by the Federated Commonwealth, who killed the local Liao ruler Mandarin Cho in combat. At the beginning of the story, the Federated Commonwealth, an alliance of House Steiner and House Davion, is breaking apart due to Archon Katrina Steiner's controversial seizure of power. All the Houses on Carver V are avoiding any military action that could endanger the peace, so when a suspiciously well-equipped bandit force threatens Steiner territory, House Steiner employs a mercenary team led by the player, who takes the role of their commander.
In Campaign 1, the player is under the command of Colonel David Renard of House Steiner, and starts with relatively simple missions to destroy minor bandit forces. However, a chase of a bandit convoy results in a firefight with Liao units. It is then revealed that the bandit leader is an ex-Liao officer. Renard authorizes full-scale attacks on Liao forces despite protests from Steiner Ambassador Yee. The final mission of the campaign ends with the destruction of the bandit HQ and the death of their leader. Over the course of the campaign, Colonel Renard becomes increasingly unstable, ending the campaign with the words: "Do this and get out. I've got plans for Carver V and you don't want to be part of them".
In Campaign 2, the player's mercenary team enters into a new contract with House Liao. The player is under the command of Mandrissa Anita Cho (widow of Mandarin Cho), who wants the planet for her son, Captain Jason Cho. The player is tasked with various covert operations, including the destruction of the interstellar communications relay on Carver V's moon and strikes against House Davion and House Steiner designed to implicate each other. Between Mandrissa Cho's machinations, Renard's instability, and the lack of off-world communications, Steiner and Davion forces on Carver V go to war. House Liao then makes a grab for power, but due to Jason Cho's incompetence as a commander, Liao forces are badly beaten and are forced to negotiate a truce with House Steiner. Colonel Renard agrees to share Carver V with House Liao in return for their help eliminating the Davions and the player's mercenaries. The player is forced to flee before the advancing Steiner and Liao forces, and are saved by resistance forces led by Baxter, a local partisan leader who wants his planet to become independent.
In Campaign 3, it is revealed that Baxter and Davion commander Major Kelly (Patricia Kara) have allied, as Davion supports an independent Carver V. In exchange for the opportunity for revenge and Clan technology, the player fights for the rebels, destroying the Liao palace, killing the crazed Colonel Renard, and destroying Steiner High Command on Carver V.
The Campaign ends with Archon Katrina Steiner mourning Colonel Renard's death, Baxter becoming President of Carver V, which is renamed Liberty, and the mercenary team returning to the Periphery - raising their price on MercNet: "Peace has been restored on Carver V by an unlikely source - a mercenary commander".
MechCommander 2 features 29 mechs each with their own strengths and weaknesses. Generally, the lighter Mechs scout while the heavier mechs fight. Depending on which side the mercenary Mechcommander works for, different mechs would be available for purchase and salvage after combat missions. The mechs from each House also display different characteristics; heavy firepower for House Steiner mechs, agility and advanced sensors for House Liao mechs, and superior-quality 'imported' Clan mechs for House Davion.
Aggregator | Score |
---|---|
Metacritic | 80/100 [7] |
Publication | Score |
---|---|
Computer Games Magazine | [8] |
Computer Gaming World | [9] |
Edge | 4/10 [10] |
Eurogamer | 7/10 [11] |
Game Informer | 8.75/10 [12] |
GamePro | [13] |
GameRevolution | B+ [14] |
GameSpot | 7.7/10 [15] |
GameSpy | 84% [16] |
GameZone | 9.3/10 [17] |
IGN | 8.2/10 [18] |
Next Generation | [19] |
PC Gamer (US) | 80% [20] |
X-Play | [21] |
The game received "favorable" reviews according to the review aggregation website Metacritic. [7] John Lee of NextGen called it "An eminently playable, thoroughly engrossing game that's very close to its roots." [19]
BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for video games, Microsoft Gaming; Catalyst Game Studios licenses the franchise from Topps.
MechWarrior is a series of video games set in the fictional universe of BattleTech.
MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. Developed by Day 1 Studios and FASA Studio and published by Microsoft, MechAssault was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original BattleTech game built from the ground up to support console play. "MechAssault" was released in November 2002. A sequel, MechAssault 2: Lone Wolf, was released on December 28, 2004. Both games are set in the BattleTech fictional universe.
MechCommander is a real-time tactics video game based on FASA's BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by MicroProse in 1998. An expansion pack, Desperate Measures, was released in 1999.
Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by LucasArts. It was released in November 2001. An expansion pack, Clone Campaigns, was released on May 14, 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.
MechWarrior: Dark Age was a tabletop wargame by WizKids set in the BattleTech universe that uses the Clix system. The game's miniatures are pre-painted models of infantry squads, vehicles, and giant walking war machines known as BattleMechs or more simply "'mechs".
Chromehounds is a 2006 mech simulator video game developed by FromSoftware and published by Sega for the Xbox 360. The game is set in an alternate universe where mecha known as HOUNDs battle for control of Neroimus, a fictional region near the Black Sea. Chromehounds features a system for personalized customization of the player's mecha and an online campaign mode where players wage war in a persistent world over Xbox Live. The game's online servers were shut down in January 2010.
Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.
MechWarrior 4: Vengeance is a vehicle simulation game, developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. It is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002. Two smaller expansions, Inner Sphere Mech Pak and Clan Mech Pak, were also released in 2002.
MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and FASA Studio and published by Microsoft Game Studios exclusively for the Xbox console, and set in the BattleTech universe. Development of MechAssault 2 was announced shortly following the release of MechAssault, with the developers focusing on the expansion of online and networking features to capitalise upon the success of the original game as a pilot title for the Xbox Live online service, and creating a more open-ended gameplay style in which players are able to exit their mech and occupy multiple vehicles.
MechAssault: Phantom War is an action video game that is part of the MechWarrior series and part of the BattleTech universe created by FASA. Players assume the role of a BattleMech pilot in a 3D environment with a third person view of the combat via the top screen of the DS, while the touch screen displays the inside of the cockpit and acts as the game's controls.
MechWarrior 3 is a vehicle simulation game, part of the MechWarrior series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.
Mechwarrior 4: Mercenaries is a vehicle simulation video game for Microsoft Windows, released in 2002. It is a standalone expansion of MechWarrior 4: Vengeance, based on the BattleTech/MechWarrior game universe. The game was developed by Cyberlore in tandem with FASA Studio. This studio would also be responsible for MechWarrior 4's previous expansion, Black Knight - as well as both the InnerSphere and Clan Mech Packs.
BattleTech is an animated television series based on the BattleTech fictional universe, produced for syndication by Saban Entertainment in 1994. Written by Robert N. Skir and Marty Isenberg, the series ran for 13 episodes and focused on the character of Adam Steiner, a military officer in the distant future who struggles to liberate his home planet from an attacking faction.
Piranha Games Inc. is a Canadian video game developer based in Burnaby, British Columbia. The company was founded by Russ Bullock, President and Executive Producer, and Bryan Ekman, VP and Creative Director. Piranha Games is one of the oldest game developers in the Greater Vancouver area and was housed in the International Village Mall in the Chinatown area until their relocation to their current Burnaby headquarters. On 25 November 2020, Piranha Games entered into an agreement to be acquired by Enad Global 7.
Mech Platoon, known in Japan as Kikaika Gunta - Mech Platoon is a real-time strategy video game developed and published by Kemco. It was the first real-time strategy game released on the Game Boy Advance platform, and was released in 2001.
Armored Core: Verdict Day is a mech action game developed by FromSoftware and was published worldwide in September 2013 by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 15th installment in the Armored Core series and a direct sequel to Armored Core V.
BattleTech is a Mech turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive. It was released on macOS and Windows on April 24, 2018, with a Linux release on November 27, 2018. The developers set aside US$1 million to create the game, and turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode.
MechWarrior: Tactical Command is a real-time strategy game based on the BattleTech universe developed for iOS. It was developed by Singaporean studio Personae Studios and first released on September 27, 2012. The mobile game supports all iOS 5.0 and above devices including the iPhone, iPod Touch, and iPad.
MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games released on December 10, 2019, on Microsoft Windows. It is the first single player MechWarrior game since 2002. It was initially available as an Epic Games Store exclusive title, which, like other games with Epic Games Store exclusivity deals, was met with criticism. On May 7, 2020, it was made available through Xbox Game Pass for PC. On May 27, 2021, it was made available on additional platforms including Xbox Series X/S, Xbox One, Steam and GOG, in addition to the DLC pack Heroes of the Inner Sphere, Call to Arms, and Rise of Rasalhague. It features ray tracing powered by Nvidia RTX as well as DLSS. Piranha Games will be releasing a stand-alone sequel called MechWarrior 5: Clans on October 3rd, 2024.
This is the Shared Source release for MechCommander 2. This release contains all of the source code and source assets required to build MechCommander 2. This release can be used with the Microsoft XNA Build March 2006 Community Technology Preview (CTP).