MechWarrior (role-playing game)

Last updated
MechWarrior
The BattleTech Role Playing Game
MechWarrior 1st edition 1986.jpg
First edition cover, 1986
Publishers FASA Corporation, Fantasy Productions LLC
Publication1986;
38 years ago
 (1986)
Genres Science fiction

MechWarrior is a set of role-playing game rules published by FASA Corporation in 1986 that were designed to be used with FASA's previously published mecha wargame BattleTech .

Contents

Description

MechWarrior is the role-playing system set in the same fictional universe as the wargame BattleTech . Players assume the roles of MechWarriors (BattleMech pilots) or other individuals in the 31st century.

Character generation is quite long, as the entire life of the character from childhood through school, training and into adult occupations and skills is determined. [1]

Publication history

There have been three editions and many expansions and adventures, the first of which was published in 1986 by FASA Corporation. In addition, numerous novels by such authors as Michael A. Stackpole flesh out the game's fictional world. There is also an animated series.

Editions

  • Reprinted November 2022.
  • "MechWarrior: Destiny is a new, alternative fast-play BattleTech RPG... [it] represents an additional option for BattleTech role-playing rather than a replacement for AToW".

Translations

Finnish

The first edition of MechWarrior was translated into Finnish by Meyer Richards and Jaakko Mäntyjärvi for the Finnish publishing house Pro-Games, a successor of Protocol Productions. The game was published on 1991 under the title Mechwarrior: Battletech roolipeli.

French

The first edition of MechWarrior was translated into French by Michel Serrat for the French publishing house Hexagonal. Serrat's translation was published in 1989 under the title of Technoguerriers, which loosely translates the original English title. [8]

Japanese

Fujimi Shobo published a translation of MechWarrior in 1993. It was supported by the scenario collection Tamar and four replays.

Spanish

In Spain the two first editions of the game were translated into Spanish and published: the first edition in 1990 by the nowadays defunct Diseños Orbitales publishing house [9] and the second edition in 1994 by Ediciones Zinco, [10] also defunct. Both publishing houses were from Barcelona.

Reception

In Issue 78 of Space Gamer/Fantasy Gamer , Scott Tanner commented, "I found this supplement very useful, for not only did it provide a roleplaying side to the game, but the background material was useful in setting up scenarios and the like." [11]

In Issue 58 of the French games magazine Jeux et Stratégie, Pascal Gros noted "From the point of view of 'playability', no problem if you are an old hand at role-playing games and at the same time a fan of these robot-war machines. The rules are detailed, coherent and complete." However Gros didn't think role-playing was really the point of the game, saying, "The very definition of a role-playing game is only skimmed ... in our opinion, it's more of a super wargame with custom tokens than a real role-playing game." Gros gave the game a "likeability" rating of only 1 out 3. [12] In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan noted that "Role-playing seems like an afterthought, as player characters exist mainly to pilot the giant machines." Nonetheless, Swan found the game "features intelligent, streamlined rules for creating characters." Swan gave the game a solid rating of 3 out of 4. [13]

In a 1996 reader poll conducted by the British games magazine Arcane to determine the top 50 role-playing games of all time, MechWarrior was ranked 49th. Editor Paul Pettengale commented: "Over the years since its original release, FASA has developed every aspect of the background and history of the Battle Tech setting. The result is a detailed universe overflowing with potential for adventure." [14]

The German games magazine Envoyer liked the lengthy character generation system, commenting, "By means of a 'life path' system, the characters are gradually taken through their early and late childhood, their apprenticeship period and finally the 'seriousness of life' phase. It's a lengthy, but all the more rewarding method of creating a hero; you are rewarded by the fact that every player character has a complete background story from the beginning ... and thus your own character is 99.9% of their own personality instead of being another 'street samurai' version 1.0 clone." Envoyer also liked the many empty worlds that could be customized with flora and fauna by the gamemaster. There were some problems with the German translation, especially the complete lack of artwork that had been present in the English edition. The review conclude on a positive note, calling the game, "a mature, easy-to-learn role-playing game, with well-planned and elaborate game worlds, and yet almost unlimited possibilities for creating new worlds that adventure-making allows. If you like realistic science fiction and avoid Shadowrun because of its rules, this is your game!" [1]

See also

Related Research Articles

<span class="mw-page-title-main">FASA</span> American publisher of role-playing games, wargames and board games

FASA Corporation was an American publisher of role-playing games, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology.

BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for video games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps.

Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces. Originally published by FASA Corporation, the game is now produced by Catalyst Game Labs under license from WizKids. The term "Classic" is used to differentiate the original game from variants and related games that have derived from it, such as MechWarrior: Dark Age. The game has an extensive range of 1/285 scale miniatures.

<span class="mw-page-title-main">Jordan Weisman</span> American video game designer

Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry.

<i>BattleTech: The Crescent Hawks Inception</i> 1988 video game

BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise. It was one of the first commercial ports of the licence, and featured some of the franchise's worlds, institutions, political figures, and weapons, particularly the three-story tall BattleMechs. It was followed by a sequel, BattleTech: The Crescent Hawk's Revenge, though that game featured significantly different gameplay, falling into the real-time tactics genre rather than adventure/role-playing.

Robert N. Charrette is an American graphic artist, game designer, sculptor and author. Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall of Fame in 2003. His work is known for a clean, realistic style that invokes themes from Feudal Japan and Chanbara films and in particular, historical and fantastic representations of Samurai culture. His early work in game design and miniature sculpting set the tone for depictions of Japanese mythology in American fantasy and science fiction. His 1979 role-playing game Bushido was one of the first role-playing games with a non-Western theme and remained in print for more than three decades. Charrette produced gaming products for Fantasy Games Unlimited, Grenadier Models Inc., Ral Partha Enterprises, FASA and currently operates Parroom Enterprises, LLC, a boutique miniatures game company.

BattleSpace is a science fiction wargame published by FASA Corporation in 1993. Set in the BattleTech universe, it simulates naval warfare in space.

<i>AeroTech</i> 1996 wargame

AeroTech is a tabletop wargame published by FASA and set in the BattleTech universe. It simulates combat between aerospace fighters, troop-carrying DropShips, and interstellar JumpShips and WarShips. The name "AeroTech" defines space/air elements of BattleTech universe. There have been five revisions of these rules.

<i>MechWarrior 2: Mercenaries</i> 1996 video game

MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.

MechWarrior: Dark Age is the title of an ongoing series of novels set in the BattleTech Universe. The series was created by WizKids and has a companion game MechWarrior: Dark Age. The Dark Age series of books is intended as a re-launch of the BattleTech book franchise, to create an easy starting point for new readers.

<i>MechWarrior Online</i> 2013 video game

MechWarrior Online is a free-to-play vehicle simulation video game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger BattleTech universe.

<span class="mw-page-title-main">Jim Holloway (artist)</span> American fantasy/science fiction artist

James Holloway was an American artist of fantasy and science fiction illustrations whose work appeared in role-playing games, on the cover of Dragon, and on the covers of board wargames.

<i>BattleTech Trading Card Game</i>

The BattleTech Trading Card Game is an out-of-print collectible card game (CCG) set in the BattleTech universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996.

Adam Jury is a Canadian game designer and graphic designer working in the hobby games industry. He is the co-founder of Posthuman Studios.

Randall N. Bills is an American game designer who has worked primarily on role-playing games.

<i>Living Legends</i> (MechWarrior) Role-playing game supplement

Living Legends is an adventure published by FASA in 1995 for the science fiction mecha role-playing game MechWarrior.

<i>BattleTech: 25 Years of Art & Fiction</i> Nonfiction book

BattleTech: 25 Years of Art & Fiction is a non-fiction book published by Catalyst Game Labs in 2009 about the science fiction wargame BattleTech. It includes artwork, a description of the development of the game, an historical timeline of in-game history, and twenty pieces of fiction by authors such as Michael A. Stackpole, Robert Charrette and Victor Milán.

<i>The Fall of Terra</i> Tabletop roleplaying game supplement

The Fall of Terra is a compilation of adventures that was published by FASA in 1996 for the mecha role-playing game BattleTech.

Tales of the Black Widow Company is a game supplement for BattleTech published by FASA in 1985.

References

  1. 1 2 "Battletech: Mechkrieger 3rd Edition". Envoyer (in German). No. 62. December 2001.
  2. MEYER Richard K., HUNT Walter H., JAMIESON Evan, STEIN Kevin, BABCOCK III L. Ross, WEISMAN Jordan K., LARKIN Patrick, KEITH JR William H., BOYLE David and FRAZEE D. Brad, MechWarrior: The BattleTech Role Playing Game, FASA Corporation, first edition: 1986, 144 p. il. soft cover, ISBN   0-931787-58-0
  3. NYSTUL Michael, SMITH Lester W., IPPOLITO Donna and LEWIS Sam, MechWarrior: The BattleTech Role Playing Game, FASA Corporation, second edition: 1991, 164 p. il. soft cover, ISBN   1-55560-129-4
  4. PIRON-GELMAN Diane, HARTFORD Chris, NYSTUL Bryan, HUSSEY Chris, TROSSEN Christoffer, GRENDELL Dan, BEAS II Herbert A., COLEMAN Loren L., STACKPOLE Michael A. y BILLS Randall N., MechWarrior: Third Edition, FASA Corporation, third edition: 1999, 224 p. il. soft cover, ISBN   1-55560-386-6
  5. PIRON-GELMAN Diane, HARTFORD Chris, NYSTUL Bryan, HUSSEY Chris, TROSSEN Christoffer, GRENDELL Dan, BEAS II Herbert A., COLEMAN Loren L., STACKPOLE Michael A. y BILLS Randall N., Classic BattleTech RPG, Fantasy Productions LLC, third edition (second printing): November 2006, ISBN   1-932564-35-7
  6. BEAS II Herbert A., ROBERTS Neil, SCHERWINSKI Klaus, CURTNER Liam, LEWIS Chris, NICHOLS Will, A Time of War, Catalyst Game Labs: November 2010, ISBN   978-1-934857-65-6
  7. Lee, Philip A. et al., MechWarrior: Destiny, Catalyst Game Labs: June 2020, ISBN   978-1947335158
  8. Technoguerriers as described on Le Grog, a French website specialized on role-playing games
  9. NYSTUL Michael, SMITH Lester W., IPPOLITO Donna and LEWIS Sam, MechWarrior, el juego de rol del universo de BattleTech, Diseños Orbitales, Barcelona, first Spanish edition: 1990, il. soft cov., ISBN   84-87423-55-8
  10. NYSTUL Michael, SMITH Lester W., IPPOLITO Donna and LEWIS Sam, MechWarrior, el juego de rol del universo de BattleTech, Ediciones Zinco, Barcelona, second Spanish edition: 1994, 185 p. il. soft cov., ISBN   84-468-0235-X
  11. Tanner, Scott (April–May 1987). "Infotech on Battletech". Space Gamer/Fantasy Gamer . No. 78. p. 16.
  12. Gros, Pascal (May 1989). "Les Technoguerriers". Jeux et Stratégie (in French). No. 58. p. 22.
  13. Swan, Rick (1990). The Complete Guide to Role-Playing Games . New York: St. Martin's Press. p. 131.
  14. Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996". Arcane. No. 14. Future Publishing. pp. 25–35.