Douglas Lowenstein is the founder and former president of the Entertainment Software Association (ESA). He resigned on February 12, 2007 [1] to head up the newly formed Private Equity Council. [2]
Lowenstein graduated from Washington University in St. Louis in 1973, and started his career as a reporter for the Buffalo Courier-Express from 1973 to 1974. He was awarded the Buffalo Newspaper Guild's Rookie of the Year award in 1974.[ citation needed ] He moved to Washington, DC, in 1974 to take a position as a reporter for the Capitol Hill News Service. In 1976, he joined the Cox Newspapers Washington Bureau. After six years at Cox, Lowenstein joined the Senate staff of U.S. Sen. Howard Metzenbaum, Democrat of Ohio. He served the last two years of his five-year stint on the Hill as Metzenbaum's legislative director.
Lowenstein became the first president of the ESA, then called the Interactive Digital Software Association (IDSA), in June 1994. [3] Creator and owner of the E3 Tradeshow, the Entertainment Software Rating Board (ESRB), and the Academy of Interactive Arts and Sciences, the ESA is the only association exclusively dedicated to serving the business and public affairs needs of companies that publish video and computer games, for video game consoles, personal computers, and the Internet. As president, Lowenstein was responsible for the association's operations and for sector-wide initiatives that affect the nation's fastest-growing entertainment industry.
Lowenstein worked cooperatively with parallel industry trade associations including the Video Software Dealers Association (VSDA) and Interactive Entertainment Merchants Association (IEMA) to defeat hundreds of anti-games legislation across the United States. He was the industry's go-to person in Washington, D.C., on all legislative matters ranging from piracy to censorship and was frequently called upon as the trade's spokesperson, representing the software publisher's perspective.
Lowenstein was a very public figure in his service of the games business ― along with Patricia Vance, ESRB head and Hal Halpin, IEMA boss ― and as such had both his supporters and detractors in the industry and media. Critics were vocal about his passivity with regard to anti-games advocates, most notably Jack Thompson, who repeatedly attacked Lowenstein personally and professionally, even going so far as to liken him to "Hitler". [4] Lowenstein did, however, deliver a very pointed speech in his final days in the job which drew the ire of many in the interactive entertainment business.
Prior to joining the staff of the ESA, Lowenstein was an executive vice president in the Washington, D.C., and New York strategic communications firm Robinson Lake Sawyer Miller, Inc. From 1986 to 1991, Lowenstein was a principal in National Strategies, Inc., a Washington, D.C., public policy consulting firm. [5] In 1982, he began a five year-stint in the office of U.S. Sen. Howard Metzenbaum (D- Ohio), including two as Legislative Director. From 1976 to 1982, Lowenstein was a Washington, D.C., correspondent in the Cox Newspapers Washington bureau. Lowenstein is also the author of "Lowenstein:Acts of Courage and Belief" about his late uncle, political and civil rights activist and former Congressman Allard Lowenstein.
In 2010, the publication CEO Update named Lowenstein as one of its “Top Association CEOs” of the year. [6]
E3 was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final iteration held virtually in 2021. The event hosted developers, publishers, hardware manufacturers, and other industry professionals who used the occasion to introduce and advertise upcoming games, hardware, and merchandise to the press. During its existence, E3 was the world's largest and most prestigious annual gaming expo.
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Association, in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of Mortal Kombat and Night Trap for home consoles and Doom for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary rating system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity.
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards.
2003 saw many sequels and prequels in video games, such as Tony Hawk's Underground, Madden NFL 2004, NBA Live 2004, ESPN NBA Basketball, Final Fantasy X-2, Mario Kart: Double Dash, Mario & Luigi: Superstar Saga, Prince of Persia: The Sands of Time, Sonic Heroes, Star Wars: Knights of the Old Republic, Uru: Ages Beyond Myst, and WWE SmackDown! Here Comes the Pain. New intellectual properties included Beyond Good & Evil, Boktai: The Sun is in Your Hand, Call of Duty, Disgaea, Drakengard, Manhunt, PlanetSide, TrackMania, True Crime: Streets of LA, and Viewtiful Joe.
The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in Washington, D.C. Most of the top publishers in the gaming world are members of the ESA.
The Elder Scrolls IV: Oblivion is an open-world action role-playing video game developed by Bethesda Game Studios, and co-published by Bethesda Softworks, 2K Games and Ubisoft. It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion.
The National Institute on Media and the Family (NIMF), founded by psychologist David Walsh in 1996 and closed in 2009 was a nonprofit organization based in Minneapolis, Minnesota. It was a nonsectarian advocacy group which sought to monitor mass media for content that it deemed is harmful to children and families. The group characterized itself as "an international resource center for cutting-edge research and information" and denied playing any role in media censorship.
The relationship between women and video games has received extensive academic and media attention. Since the 1990s, female gamers have commonly been regarded as a minority. However, industry surveys have shown that over time, the gender ratio has become closer to equal. Beginning mainly in the 2010s, women have been found to make up around half of all gamers. The gender ratio differs significantly between game genres, and women are highly underrepresented in genres such as first-person shooters and grand strategy games. Sexism in video gaming, including sexual harassment, as well as underrepresentation of women as characters in games, is an increasing topic of discussion in video game culture.
Michael D. Gallagher is an American businessman and political advisor. He held positions in the George W. Bush White House, including in the United States Department of Commerce. He was the president and CEO of the Entertainment Software Association, the trade association representing the computer and video game industry from 2007 until 2018. He is now the CEO of the Washington Policy Center.
GamePolitics.com was a blog which covered the politics of computer and video games. GamePolitics was launched by freelance journalist Dennis McCauley in March 2005. At the time, McCauley was the video game columnist for The Philadelphia Inquirer, a position he held from 1998 to 2009. Growing somewhat bored of writing video game reviews, McCauley created GamePolitics in order to track the political, legal and cultural impact of video games. The site was often referred to as GP by followers.
The Interactive Entertainment Merchants Association (IEMA) was a United States-based non-profit organization dedicated to serving the business interests of leading retailers that sell Interactive entertainment software. Member companies of the IEMA collectively accounted for approximately seventy-five percent of the $10 billion annual interactive entertainment business in the United States. The association was established in 1997 by Hal Halpin, its president and founder, and counts among its member companies the largest retailers of games including Walmart, Target Corporation, Blockbuster Entertainment and Circuit City. The IEMA also sponsored an important annual trade show in the promotion of the business of the video game industry called the "Executive Summit".
Hal Halpin is an American computer game executive and entrepreneur, and is the president and founder of the Entertainment Consumers Association (ECA).
Games for Good (GfG) is a non-profit charitable organization which raises funds and products from within the entertainment industry and donates them to child-centric partners. Started in 1998 by a group of volunteers, GfG was led by industry veteran Lynne Killey. It raises money and requests that game publishers donate video and computer games to them for re-distribution to children's charities. It hosts dinners, silent auctions and parties.
"A Modest Video Game Proposal" is the title of an open letter sent by activist/former attorney Jack Thompson to members of the press and to Entertainment Software Association president Doug Lowenstein on October 10, 2005. He proposed that, if someone were to "create, manufacture, distribute, and sell a video game in 2006" that allows players to play the scenario he has written, in which the character kills video game developers, he would donate $10,000 to the charity of former Take-Two Interactive chairman Paul Eibeler's choosing. The title of the letter alludes to Jonathan Swift's 18th-century satire essay A Modest Proposal.
The Entertainment Merchants Association (EMA) is the not-for-profit international trade association dedicated to advancing the interests of the $32 billion home entertainment industry.
Don James is an American video game executive, and currently serves as the executive vice president of operations for Nintendo of America.
Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that video games were protected speech under the First Amendment as other forms of media.
Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.
On December 7, 1993, and March 5, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo.
The 13th Annual Interactive Achievement Awards is the 13th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 18, 2010. It was also held as part of the Academy's 2010 D.I.C.E. Summit, and was hosted by stand up comedian Jay Mohr.