Hal Halpin

Last updated
Hal Halpin
BornSeptember 1, 1969
NationalityAmerican
Occupation Consumer Advocate Consultant
Known forFounder of the video game industry's trade association IEMA, and consumer association ECA.

Hal Halpin (born September 1, 1969) is an American computer game executive and entrepreneur, and is the president and founder of the Entertainment Consumers Association (ECA). [1]

Contents

Background

Halpin is perhaps best known as the founder of the US video game industry's retail trade association, Interactive Entertainment Merchants Association (IEMA) which merged with Video Software Dealers Association (VSDA) to form Entertainment Merchants Association (EMA) in 2006. He is currently the president of the Crest Group, a consulting company serving the video game industry. Crest Group is the association management company that previously managed IEMA and now manages the Entertainment Consumers Association (ECA). He is also a Contributing/Guest Editor for 1UP.com, BitMob, Electronic Gaming Monthly (EGM), Game Informer Magazine, GameDaily, GameTheory, IGN, iMedia Connection, IndustryGamers, and The Escapist. [2]

Career

The Entertainment Consumers Association was launched in response to the need for consumer rights advocacy [3] following a string of anti-games and anti-gamer legislation which would have criminalized the sale of certain video games if not for the efforts of trade groups in opposition. [4] The industry itself was well represented by the International Game Developers Association (IGDA), the Entertainment Software Association (ESA), and the Entertainment Merchants Association (EMA), but those that purchase and play games went completely unrepresented until the launch of the ECA. Notable ECA publications include GamePolitics, GameCulture and ECA Today.

While running the IEMA, Halpin was involved in a number of historically important changes including the Hot Coffee [5] scandal, retailers carding for mature-rated games, and the standardization of PC games packaging and related platform identification marks. [6] During that time he also became a favourite target of noted anti-games activist and attorney, Jack Thompson. [7] The two opponents were scheduled to debate publicly at the 2007 Penny Arcade Expo, but the debate was cancelled and replaced in the schedule with keynote speaker, Wil Wheaton. [8]

Prior to Crest, ECA, and IEMA, Halpin was the founder and president of Cyberactive Media Group, a business-to-business publishing company. There he was publisher of Interactive Entertainment Magazine(formerly known as GameWeek Magazine and Video Game Advisor), which was the leading trade publication serving the sector. He also previously founded and was the publisher of GameDaily, the category's primary daily news outlet.[ citation needed ]

Although he claims credit for coining the phrase "interactive entertainment," this claim is certainly untrue.[ citation needed ] Halpin previously founded and was the publisher of GameDaily, the category's primary daily news outlet and career site and job board, GameJobs.com, which remains a staple HR tool serving the trade. Halpin also re-published David Sheff's Game Over , a book on the history of the video game industry considered by many to be the "Bible" of the video game business and re-launched the industry's first charitable organization, Games for Good.[ citation needed ]

Representation

While acting as president of the IEMA, Halpin was frequently called upon to represent the sector in mass-media outlets, speaking at conventions and trade shows, and in representing the medium to federal and state government representatives. [9] His role became more public as president of the ECA while advocating consumer rights issues such as Net Neutrality and Universal Broadband, Fair Use and DMCA, ACTA negotiations transparency and Taxation on video games and other digital products. On March 25, 2009, speaking at the FTC workshop on Digital Rights, he recommended in testimony that the presence of embedded Digital Rights Management (DRM) technology be disclosed to customers prior to the sale/license of the software and that End User License Agreements (EULA) – also known as software license agreements  – be standardized for packaged goods software. [10] Halpin and ECA also represented the position of game consumers via an amicus brief and online petition regarding the U.S. Supreme Court case, Schwarzenegger v. EMA, known as the violent video games case.[ citation needed ]

Media appearances

Halpin's brother, Spencer, created a feature-length documentary about video game violence, Spencer Halpin's Moral Kombat, in which Halpin is interviewed. He also appeared in Playing Columbine, a documentary about the controversial videogame, Super Columbine Massacre RPG!.[ citation needed ] Halpin is a vocal consumer advocate, providing reaction quotes and interviews for news media on topically-important issues and making himself available for national news journalists. [11] [12] [13] [14]

Related Research Articles

<span class="mw-page-title-main">End-user license agreement</span> Software License Agreements

An end-user license agreement or EULA is a legal contract between a software supplier and a customer or end-user.

<span class="mw-page-title-main">Video game industry</span> Economic sector involved with the development, marketing and sales of video games

The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.

<span class="mw-page-title-main">Entertainment Software Association</span> United States trade association of the video game industry

The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in Washington, D.C. Most of the top publishers in the gaming world are members of the ESA.

In video games, censorship are efforts by an authority to limit access, censor content, or regulate video games or specific video games due to the nature of their content. Some countries will do this to protect younger audiences from inappropriate content using rating systems such as the ESRB rating system. Others will do this to censor any negative outlook on a nation's government.

Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other software.

Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, most physical game releases are shipped in (CD) jewel cases or (DVD) keep cases, with little differences between them.

Douglas Lowenstein is the founder and former president of the Entertainment Software Association (ESA). He resigned on February 12, 2007 to head up the newly formed Private Equity Council.

<span class="mw-page-title-main">Sony BMG copy protection rootkit scandal</span> Sony BMGs implementation of copy protection measures

In 2005 it was revealed that the implementation of copy protection measures on about 22 million CDs distributed by Sony BMG installed one of two pieces of software that provided a form of digital rights management (DRM) by modifying the operating system to interfere with CD copying. Neither program could easily be uninstalled, and they created vulnerabilities that were exploited by unrelated malware. One of the programs would install and "phone home" with reports on the user's private listening habits, even if the user refused its end-user license agreement (EULA), while the other was not mentioned in the EULA at all. Both programs contained code from several pieces of copylefted free software in an apparent infringement of copyright, and configured the operating system to hide the software's existence, leading to both programs being classified as rootkits.

<span class="mw-page-title-main">GamePolitics.com</span> Blogging site

GamePolitics.com was a blog which covered the politics of computer and video games. GamePolitics was launched by freelance journalist Dennis McCauley in March 2005. At the time, McCauley was the video game columnist for The Philadelphia Inquirer, a position he held from 1998 to 2009. Growing somewhat bored of writing video game reviews, McCauley created GamePolitics in order to track the political, legal and cultural impact of video games. The site was often referred to as GP by followers.

The Interactive Entertainment Merchants Association (IEMA) was a United States-based non-profit organization dedicated to serving the business interests of leading retailers that sell Interactive entertainment software. Member companies of the IEMA collectively accounted for approximately seventy-five percent of the $10 billion annual interactive entertainment business in the United States. The association was established in 1997 by Hal Halpin, its president and founder, and counts among its member companies the largest retailers of games including Walmart, Target Corporation, Blockbuster Entertainment and Circuit City. The IEMA also sponsored an important annual trade show in the promotion of the business of the video game industry called the "Executive Summit".

Games for Good (GfG) is a non-profit charitable organization which raises funds and products from within the entertainment industry and donates them to child-centric partners. Started in 1998 by a group of volunteers, GfG was led by industry veteran Lynne Killey. It raises money and requests that game publishers donate video and computer games to them for re-distribution to children's charities. It hosts dinners, silent auctions and parties.

The Entertainment Merchants Association (EMA) is the not-for-profit international trade association dedicated to advancing the interests of the $32 billion home entertainment industry.

<span class="mw-page-title-main">Entertainment Consumers Association</span> Non-profit organization

Entertainment Consumers Association (ECA) is a United States-based non-partisan, non-government, non-profit organization dedicated to the interests of individuals who play computer and video games in the United States and Canada.

<i>Spencer Halpins Moral Kombat</i> 2009 American film

Spencer Halpin's Moral Kombat is a 2009 documentary film, directed by Spencer Halpin, an American independent filmmaker. The title of the film is in part a reference to the Mortal Kombat series of video games. The title was changed from Moral Kombat to Spencer Halpin's Moral Kombat to avoid the risk of a lawsuit.

Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM), such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification and distribution of copyrighted works and of systems that enforce these policies within devices. DRM technologies include licensing agreements and encryption.

GamersGate AB is a Sweden-based online video game store offering electronic strategy guides and games for Windows, macOS, and Linux via direct download. It is a competitor to online video game services such as Steam, GOG.com, and Direct2Drive.

<i>Playing Columbine</i> 2008 American film

Playing Columbine is a 2008 American documentary film produced and edited by American independent filmmaker Danny Ledonne. The film follows the video game Super Columbine Massacre RPG! in which players experience the Columbine High School massacre through the eyes of the murderers, Eric Harris and Dylan Klebold.

Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that video games were protected speech under the First Amendment as other forms of media.

<span class="mw-page-title-main">The Association for UK Interactive Entertainment</span> Non-profit trade association

The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was founded in 1989 as the European Leisure Software Publishers Association (ELSPA), then changed to Entertainment and Leisure Software Publishers Association (ELSPA) in 2002, and to its current name in 2010.

<span class="mw-page-title-main">1993–94 United States Senate hearings on video games</span> US video game industry lawmaking

On December 9, 1993, and March 4, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo.

References