A hellhound is a mythological hound that embodies a guardian or a servant of hell, the devil, or the underworld. Hellhounds occur in mythologies around the world, with the best-known examples being Cerberus from Greek mythology, Garmr from Norse mythology, the black dogs of English folklore, and the fairy hounds of Celtic mythology. Physical characteristics vary, but they are commonly black, anomalously overgrown, supernaturally strong, and often have red eyes or are accompanied by flames.
In Albanian mythology, a three-headed dog, who never sleeps, guards the gates of the underworld. In some folktales, it appears as the guard of the palace of E Bukura e Dheut in the underworld. [1] [2] [3] [4]
Oude Rode Ogen ("Old Red Eyes"), or the "Beast of Flanders", was a demon reported in Flanders, Belgium, in the 18th century who would take the form of a large black hound with fiery red eyes. In Wallonia, the southern region of Belgium, folktales mentioned the Tchén al tchinne ("Chained Hound" in Walloon), a hellhound with a long chain that was thought to roam in the fields at night. [5]
Numerous sightings of hellhounds persist throughout the Czech lands. [6]
In France, in AD 856, a black hound was said to materialize in a church even though the doors were shut. The church grew dark as it padded up and down the aisle as if looking for someone. The dog then vanished as suddenly as it had appeared. [7] On mainland Normandy, the Rongeur d'Os wanders the streets of Bayeux on winter nights as a phantom dog, gnawing on bones and dragging chains along with it. [8] In Lower Brittany, there are stories of a ghost ship crewed by the souls of criminals with hellhounds set to guard them and inflict on them a thousand tortures. [9]
In Germany, it was believed that the devil would appear as a black hellhound, especially on Walpurgisnacht. [10]
In Greek mythology, Cerberus, often referred to as the hound of Hades, is a multi-headed dog that guards the gates of the Underworld to prevent the dead from leaving. He was the offspring of the monsters Echidna and Typhon and was usually described as having three heads, a serpent for a tail, and snakes protruding from multiple parts of his body. [11]
In Norse mythology, Garmr or Garm (Old Norse for "rag") is a wolf or dog associated with both the Goddess Hel and Ragnarök and described as a blood-stained guardian of Hel's gate. [12]
In Catalan myth, Dip is an evil, black, hairy hound, an emissary of the Devil, who sucks people's blood. Like other figures associated with demons in Catalan myth, he is lame in one leg. [13] Dip is pictured on the escutcheon of Pratdip.
In Galicia, the Urco was a giant black hound that led the Santa Compaña, a version of the Wild Hunt.
In the religious beliefs of the Guanche people of the Canary Islands, the Tibicenas were the canine offspring or attendants of the malevolent volcano deity Guayota.
The myth is common across Great Britain in the form of the "black dogs" of English folklore. The earliest written record of the "hellhound" is in the 11th- and 12th-century Peterborough version of the Anglo-Saxon Chronicle, which speaks of a "wild hunt" through the forest between Peterborough and Stamford. [14]
The gwyllgi (compound noun of either gwyllt "wild" or gwyll "twilight" + ci "dog") is a mythical black dog from Wales that appears as an English mastiff with baleful breath and blazing red eyes. [15]
In Welsh mythology and folklore, Cŵn Annwn ( /ˌkuːnˈænʊn/ ; "hounds of Annwn") were the spectral hounds of Annwn, the otherworld of Welsh myth. They were associated with a form of the Wild Hunt, presided over by Gwynn ap Nudd (rather than Arawn, king of Annwn in the First Branch of the Mabinogi). Christians came to dub these mythical creatures "The Hounds of Hell" or "Dogs of Hell" and theorized Satan owned them. [16] [17] However, the Annwn of medieval Welsh tradition is an otherworldly paradise and not a hell or abode of dead souls.
In Wales, they were associated with migrating geese, supposedly because their honking in the night is reminiscent of barking dogs. They are supposed to hunt on specific nights (the eves of St. John, St. Martin, Saint Michael the Archangel, All Saints, Christmas, New Year, Saint Agnes, Saint David, and Good Friday) or simply in the autumn and winter. Some say Arawn only hunts from Christmas to Twelfth Night.[ citation needed ] The Cŵn Annwn also came to be regarded as the escorts of souls on their journey to the Otherworld. The hounds are sometimes accompanied by a fearsome hag called Mallt-y-Nos, "Matilda of the Night." An alternative name in Welsh folklore is Cŵn Mamau, the "Hounds of the Mothers."
Black hellhounds with fiery eyes are reported throughout Latin America from Mexico to Argentina under a variety of names including the Perro Negro (Spanish for black dog), Nahual (Mexico), Huay Chivo, and Huay Pek (Mexico) – alternatively spelled Uay/Way/Waay Chivo/Pek, Cadejo (Central America), the dog Familiar (Argentina) and the Lobizon (Paraguay and Argentina). They are usually said to be either incarnations of the Devil or a shape-changing sorcerer. [18]
The legend of a hellhound has persisted in Meriden, Connecticut, since the 19th century. The dog is said to haunt the Hanging Hills, a series of rock ridges and gorges that serve as a popular recreation area and can also be known as a protector of the supernatural. The first non-local account came from W. H. C. Pychon in The Connecticut Quarterly, in which it is described as a death omen. It is said, "If you meet the Black Dog once, it shall be for joy; if twice, it shall be for sorrow; and the third time shall bring death." [19]
Additionally, the term is common in American blues music, such as in Robert Johnson's 1937 song, "Hellhound on My Trail."
Jinn, although not necessarily evil, but often thought of as malevolent entities, are thought to use black dogs as their mounts. The negative depiction of dogs likely derives from their close association with "eating the dead,' or relishing bones and digging out graves. Likewise, the jinn is often said to roam around graveyards and eat corpses. [20]
The Huodou (Chinese: 祸斗) is a legendary creature originating within the minorities of southern China.
It is described as having the appearance of a large black dog that can emit flames from its mouth. Fire would break out wherever the Huodou went, so the ancients saw it as a sign of fire and often an ominous symbol. It is probably a demonized tribal symbol of southern China.
The Mahākanha Jātaka of the Buddhist Pali Canon includes a story about a black hound named Mahākanha (Pali; lit. "Great black"). Led by the god Śakra in the guise of a forester, Mahākanha scares unrighteous people toward righteousness so that fewer people will be reborn in hell.
His appearance portends the moral degeneration of the human world when monks and nuns do not behave as they should, and humanity has gone astray from ethical livelihood. [21]
In Hinduism, Yama, the lord of death, has two dogs who guard the underworld. Their names are Śārvara and Śyāma. The Nepali festival of Kukur Tihar, which brings dogs into temples to honor and consecrate them, is associated with this myth of Lord Yama and his two dogs. [22]
In Japanese folklore, the Okuri-inu (送り犬) (lit. "escorting dog") is a yōkai that resembles a dog. The okuri-inu closely stalks and follows people walking along mountain paths in the nighttime. If the person falls over by chance, they will be immediately eaten up, but if they pretend to be having a short rest, they will not be attacked.
Hell hound | |
---|---|
First appearance | Greyhawk (1975) |
Based on | Hellhound |
In-universe information | |
Type | Outsider |
Alignment | Lawful Evil |
In the Dungeons & Dragons fantasy roleplaying game, the hell hound is a hyena-like creature that can breathe fire and hunts in packs. It is classified as an outsider from the Nine Hells.
The hellhound was introduced to the game in its first supplement, Greyhawk (1975). [31] The hellhound appeared in the D&D Basic Set (1977), the D&D Expert Set (1981, 1983), and the Dungeons & Dragons Rules Cyclopedia (1991). The hellhound appears in the first edition of Monster Manual . [32] The Monster Manual was reviewed by Don Turnbull in the British magazine White Dwarf #8 (August/September 1978). As part of his review, Turnbull comments on several monsters appearing in the book, noting that the breath weapon of the "much-feared" hellhound has been altered from its previous appearance. [33] The hellhound appeared in the second edition of the Monstrous Compendium Volume Two (1989) and reprinted in the Monstrous Manual (1993). The hellhound appeared in the third edition of Monster Manual (2000), [34] and in the 3.5 revised Monster Manual (2003) with the Nessian warhound. The hellhound appears in the fourth edition Monster Manual for this edition under the Hound entry. [35]
A hellhound resembles a mangy, skinny, somewhat demonic hyena-like creature with red eyes and draconic ears. It has the ability to breathe fire. However, the Fourth Edition depicts them as nearly skeletal canines wreathed in flame. The hellhound enjoys causing pain and suffering, and it hunts accordingly. A favorite pack tactic is to surround prey silently and then cause two hellhounds to close in and make the victim back into another hellhound's fiery breath. They will attack with their claws and teeth if they have to. If the prey manages to escape, the hellhounds will pursue it relentlessly. Hellhounds are also quick and agile. Another type of hellhound is the Nessian warhound. Nessian warhounds are coal-black mastiffs the size of draft horses and are often fitted with shirts of infernal chainmail. Hellhounds cannot speak but understand Infernal.
The hellhound was ranked ninth among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies. The authors described them as the "first serious representative of a class of monsters your players will be fighting against for their whole careers: evil outsiders" and that they are interesting because they "introduce players to monsters with an area-effect attack (their fiery breath)." [36]
The Wild Hunt is a folklore motif occurring across various northern, western and eastern European cultures, appearing in the religions of the Germans, Celts, and Slavs. Wild Hunts typically involve a chase led by a mythological figure escorted by a ghostly or supernatural group of hunters engaged in pursuit. The leader of the hunt is often a named figure associated with Odin in Germanic legends, but may variously be a historical or legendary figure like Theodoric the Great, the Danish king Valdemar Atterdag, the dragon slayer Sigurd, the Welsh psychopomp Gwyn ap Nudd, biblical figures such as Herod, Cain, Gabriel, or the Devil, or an unidentified lost soul either male or female. The hunters are generally the souls of the dead or ghostly dogs, sometimes fairies, valkyries, or elves.
In Welsh mythology and folklore, Cŵn Annwn, singular Ci Annwn, were the spectral hounds of Annwn, the otherworld of Welsh myth. They were associated with a form of the Wild Hunt, presided over by either Arawn, king of Annwn in Pwyll Pendefig Dyfed, the First Branch of the Mabinogi and alluded to in Math fab Mathonwy the Fourth Branch of the Mabinogi, or by Gwyn ap Nudd as the underworld king and king of the fair(y) folk is named in later medieval lore.
Qiqirn is a large, bald dog spirit in Inuit mythology, from around the area of Baffin Island. It has hair only on its feet, mouth and the tips of its ears and tail. Its presence will send men and dogs into convulsions, sometimes fatal. However, it is frightened of humans and will run away if an angakkuq sees it. A similar term, also from Inuit mythology, is keelut, a malevolent earth spirit which also appears as a hairless dog.
The púca, pucapwca, pooka, phouka, puck is a creature of Celtic, English, and Channel Islands folklore. Considered to be bringers both of good and bad fortune, they could help or hinder rural and marine communities. Púcaí can have dark or white fur or hair. The creatures were said to be shape-changers that could take the appearance of horses, goats, cats, dogs, and hares. They may also take a human form, which includes various animal features, such as ears or a tail.
In English folklore, Black Shuck, Old Shuck, Old Shock or simply Shuck is the name given to a ghostly black dog which is said to roam the coastline and countryside of East Anglia, one of many such black dogs recorded in folklore across the British Isles. Accounts of Black Shuck form part of the folklore of Norfolk, Suffolk, the Cambridgeshire Fens and Essex, and descriptions of the creature's appearance and nature vary considerably; it is sometimes recorded as an omen of death, but, in other instances, is described as companionable.
A devil, also referred to as a baatezu, is a group of fictional creatures in the Dungeons & Dragons (D&D) roleplaying game typically presented as formidable opponents for advanced players. Devils are characterized by their Lawful Evil alignment and are depicted as originating from the Nine Hells of Baator. They follow a strict and hierarchical structure, progressing through various forms as they rise in rank. At the top of this hierarchy are the Archdevils, also known as the Lords of the Nine, who govern different regions within Baator. Devils are often portrayed as seeing the various worlds in the D&D universe as tools to be exploited for their objectives, such as participating in the Blood War—a centuries-long conflict against demons.
In Northern English folklore, the Barghest or Barguest is a mythical monstrous black dog with large teeth and claws, though in other cases the name can refer to a ghost or household elf, especially in Northumberland and Durham, such as the Cauld Lad of Hylton.
The church grim is a guardian spirit in English and Nordic folklore that oversees the welfare of a particular Christian church, and protects the churchyard from those who would profane and commit sacrilege against it. It often appears as a black dog but is known to take the form of other animals. In modern times, when black dogs are kept as pets in churches and their attached parsonages, these are called church Grims since they reside on and guard ecclesiastical property.
The gwyllgi is a mythical dog from Wales that appears as a frightful apparition of a mastiff or Black Wolf with baleful breath and blazing red eyes. It is the Welsh incarnation of the black dog figure of English folklore.
Inugami, like kitsunetsuki, is a spiritual possession by the spirit of a dog, widely known about in western Japan. They seemed firmly rooted until recent years in eastern Ōita Prefecture, Shimane Prefecture, and a part of Kōchi Prefecture in northern Shikoku, and it is also theorized that Shikoku, where no foxes (kitsune) could be found, is the main base of the inugami. Furthermore, traces of belief in inugami exists in the Yamaguchi Prefecture, all of Kyushu, even going past the Satsunan Islands all the way to the Okinawa Prefecture. In the Miyazaki Prefecture, the Kuma District, Kumamoto Prefecture, and Yakushima, the local dialect pronounces it "ingami" and in Tanegashima, they are called "irigami." It can also be written in kanji as 狗神.
The black dog is a supernatural, spectral, or demonic hellhound originating from English folklore that has also been seen throughout Europe and the Americas. It is usually unnaturally large with glowing red or yellow eyes, is often connected with the Devil, and is sometimes an omen of death. It is sometimes associated with electrical storms, and also with crossroads, barrows, places of execution and ancient pathways.
Dogs have played a role in the religion, myths, tales, and legends of many cultures. They hold diverse and multifaceted roles in various religious traditions around the globe. These interpretations often revolve around the faithful and loyal nature of dogs, paralleling human devotion to higher powers.
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game, is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called Monsters & Treasure and now called the Monster Manual. As an essential part of Dungeons & Dragons, many of its monsters have become iconic and recognizable even outside D&D, becoming influential in video games, fiction, and popular culture.
*Ḱérberos is the reconstructed name of the canine creature guarding the entrance to the Otherworld in Proto-Indo-European mythology. In a recurrent motif, the Otherworld contains a gate, generally guarded by a dog who could also serve as a guide and ensured that the ones who entered could not get out.