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DeHackEd is an editor created by Greg Lewis for the executable of the original Doom that allows the operation of the executable to be changed. Version 3.1, the last update of the program, was released on February 26, 1997. Hit points, sounds, frame sequences, text strings, and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable. At the time DeHackEd was released, Doom was a closed-source program, and thus to allow new features to be made available, the only choice was to patch the executable (as opposed to being able to change the source, which can now be done since id Software has made public a release of the sources).
The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made. Even though many advanced effects can be achieved with DeHackEd, it does not offer the complete flexibility that a custom source port can provide. Monster AI and armor classes are fixed for example.
Older DeHackEd patches use a binary format of data to be applied to an executable file using the DeHackEd patching utility. Later versions of DeHackEd save their patches in a human-readable plain text format that can be edited with any text editor.
Boom included the ability to load DeHackEd patches and effect changes to the game upon startup without any modification to the executable file. Other source ports added similar functionality, and command-line loadable DeHackEd support is now common with most modern source ports. Boom also provided the BEX (Boom EXtended) extensions for DeHackEd support. BEX allows greater flexibility in string editing, application of codepointers to any frame, and extra codepointers.
Emacs Lisp is a dialect of the Lisp programming language used as a scripting language by Emacs. It is used for implementing most of the editing functionality built into Emacs, the remainder being written in C, as is the Lisp interpreter. Emacs Lisp is also termed Elisp, although there are also older, unrelated Lisp dialects with that name.
Software cracking is an act of removing copy protection from a software. Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software generally involves circumventing licensing and usage restrictions on commercial software by illegal methods. These methods can include modifying code directly through disassembling and bit editing, sharing stolen product keys, or developing software to generate activation keys. Examples of cracks are: applying a patch or by creating reverse-engineered serial number generators known as keygens, thus bypassing software registration and payments or converting a trial/demo version of the software into fully-functioning software without paying for it. Software cracking contributes to the rise of online piracy where pirated software is distributed to end-users through filesharing sites like BitTorrent, One click hosting (OCH), or via Usenet downloads, or by downloading bundles of the original software with cracks or keygens.
In computing, the utility diff is a data comparison tool that computes and displays the differences between the contents of files. Unlike edit distance notions used for other purposes, diff is line-oriented rather than character-oriented, but it is like Levenshtein distance in that it tries to determine the smallest set of deletions and insertions to create one file from the other. The utility displays the changes in one of several standard formats, such that both humans or computers can parse the changes, and use them for patching.
Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. It was later included in the Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code.
Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
The computer tool patch is a Unix program that updates text files according to instructions contained in a separate file, called a patch file. The patch file is a text file that consists of a list of differences and is produced by running the related diff program with the original and updated file as arguments. Updating files with patch is often referred to as applying the patch or simply patching the files.
In the jargon of computer programming, a source upgrade is a modification of a computer program's source code, which adds new features and options to it, improves performance and stability, or fixes bugs and errors from the previous version. There are two popular types of source upgrades, which are listed here:
Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data. WAD stands for Where's All the Data? Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing new levels or graphics—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooter games. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be freely downloaded over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer.
ROM hacking is the process of modifying a ROM image or ROM file of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an old game of importance, as a creative outlet, or to make new, unofficial games using the old game's engine. ROM hacks either re-design a game for new, fun gameplay while keeping most if not all of the items the same, as well as unlocking/reimplementing features that existed in the game's code but are not utilized in-game.
A hex editor is a computer program that allows for manipulation of the fundamental binary data that constitutes a computer file. The name 'hex' comes from 'hexadecimal', a standard numerical format for representing binary data. A typical computer file occupies multiple areas on the storage medium, whose contents are combined to form the file. Hex editors that are designed to parse and edit sector data from the physical segments of floppy or hard disks are sometimes called sector editors or disk editors.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
LiVES (LiVES Editing System) is a free and open-source video editing software and VJ tool, released under the GNU General Public License version 3 or later. There are binary versions available for most popular Linux distributions (including Debian, Ubuntu, Fedora, Suse, Gentoo, Slackware, Arch Linux, Mandriva and Mageia). There are also ports for BSD, and it will run under Solaris and IRIX. It has been compiled under OS X Leopard, but not thoroughly tested on that platform. In early 2019, a version for Microsoft Windows was announced, with a release slated for in the second half of 2019.
Lazarus is a cross-platform, integrated development environment (IDE) for rapid application development (RAD) using the Free Pascal compiler. Its goal is to provide an easy-to-use development environment for developing with the Object Pascal language, which is as close as possible to Delphi. It is free and open-source software with different parts released under different software licenses.
HD Loader is a program for the PlayStation 2 video game console which allows users to play games installed on the optional hard drive peripheral via PlayStation 2 Network Adaptor. The games can be copied to the hard drive from within the program, or by using a computer with image dumping software that outputs to a specific custom format.
PlayStation Portable homebrew refers to the process of using exploits and hacks to execute unsigned code on the PlayStation Portable (PSP).
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself, or created by third-party software or hardware. They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge.
GNU Emacs is a free software text editor. It was created by GNU Project founder Richard Stallman, based on the Emacs editor developed for Unix operating systems. GNU Emacs has been a central component of the GNU project and a flagship project of the free software movement. Its tag line is "the extensible self-documenting text editor."
Emacs, originally named EMACS, is a family of text editors that are characterized by their extensibility. The manual for the most widely used variant, GNU Emacs, describes it as "the extensible, customizable, self-documenting, real-time display editor". Development of the first Emacs began in the mid-1970s, and work on GNU Emacs, directly descended from the original, is ongoing; its latest version is 29.3, released March 2024.
The following outline is provided as an overview of and topical guide to the Perl programming language: