Narc (video game)

Last updated
Narc
Narc arcade flyer.png
Arcade flyer
Developer(s) Williams Electronics
Rare (NES)
Publisher(s) Williams Electronics
Acclaim (NES)
Director(s) Nathaniel Davies
Designer(s) Eugene Jarvis
Programmer(s) George N. Petro
Todd Allen
Eugene Jarvis
Composer(s) Brian L. Schmidt
Marc LoCascio ("NARC Rap")
David Wise (NES)
Tony Williams (Amiga/ST)
Platform(s) Arcade, Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, NES, Xbox, PlayStation 2
ReleaseArcade
1988
Genre(s) Run and gun
Mode(s)Up to 2 players simultaneously
Arcade system Williams Z-Unit

Narc (stylized as NARC) is a 1988 run and gun arcade game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro, [1] Todd Allen, and Eugene Jarvis, with art by Jack Haeger, John Newcomer, and Lin Young. It was one of the first ultra-violent video games and a frequent target of parental criticism of the video game industry. The object is to arrest and kill drug offenders, confiscate their money and drugs, and defeat "Mr. Big". It was the first game in the newly restarted Williams Electronics coin-op video game division. Shortly before its release, Williams acquired the video and pinball divisions of Bally/Midway.

Contents

Narc was ported to the Commodore 64, Atari ST, Amiga, ZX Spectrum, Amstrad CPC, and NES. In 2005, the franchise was re-launched with a new game for the Xbox and PS2, which was released on March 22, 2005. A GameCube version of said game was planned, but was ultimately scrapped.

Gameplay

Arcade screenshot ARC NARC (The Junkyard).png
Arcade screenshot

The game's main characters are Max Force and Hit Man, who have received a memo from Spencer Williams, Narcotics Opposition chairman in Washington, D.C., dispatching them on Project NARC. Their mission is to apprehend Mr. Big, head of an underground drug trafficking and terrorist organization.

The player controls either Max Force or Hit Man, who shoot or arrest junkies, drug dealers, and organized crime kingpins. Max and Hit are each equipped with an automatic weapon and a missile launcher. When an enemy is dispatched using the latter, they explode in a torrent of scorched and bloody appendages. Some enemies can be arrested after they surrender and then float away with "busted" over them. This is then added to a tally at the end of the level along with drugs and money confiscated from other enemies that they dropped when gunned down (the game awards more points at the end of a round for arresting enemies without killing them).

Technical details

The arcade game uses what is termed a "medium resolution monitor": higher resolution than televisions and normal arcade monitors, but in a smaller physical size.

Narc is the first arcade game to use the Texas Instruments TMS34010,[ citation needed ] a 32-bit processor with graphics-oriented instructions built-in. It was later used in Smash TV , Mortal Kombat , and NBA Jam .

Ports

The August 1990 Nintendo Entertainment System (NES) version of NARC, published by Acclaim Entertainment and developed by Rare was billed as "the first video game with a strong anti-drug message," [2] though Nintendo forced all drug references to be removed from the actual gameplay. The game retained most of its violence and gore.

Most of the computer ports had their music ported by Tony Williams, credited as "Sound Images" and David Wise ported the arcade music to the NES.[ citation needed ] The Game Boy version of Terminator 2: Judgment Day uses some music from NARC.

Reception

All the versions of the game generally received positive reviews, being praised for its intense action and enjoyable gameplay, but criticism for its repetitiveness, including 9/10 from CRASH , 8/10 from Sinclair User and 72% from Your Sinclair . Matt Bielby of Your Sinclair called it "one of the most objectionable Speccy games I've seen in ages", and called it "repetitive" and the plot "utter nonsense." [3] However, due to being one of the first games to feature blood, it has been a target of concerns and criticism from parents.

Legacy

In 1990, Acclaim released NARC as a handheld LCD game.

The main musical theme by Brian L. Schmidt was recorded by the band Pixies and released as a B-side to their "Planet of Sound" single in 1990. [4]

Max Force and villains Dr. Spike Rush, Joe Rockhead and Mr. Big appeared as characters in the cartoon The Power Team and in the film 22 Jump Street .

NARC is included in the Midway Arcade Treasures 2 (2004) collection.

NARC is a song on the soundtrack of Hotline Miami 2: Wrong Number, another ultra-violent video game.

2005 game

A 2005 update was developed by VIS Entertainment and published by Midway for the Xbox, PlayStation 2, and Microsoft Windows. The Windows version, only released in Europe, was developed by Point of View.

The game casts the players as narcotics officer Jack Forzenski (voiced by Michael Madsen) and DEA agent Marcus Hill (voiced by Bill Bellamy), former partners reunited who are instructed to investigate a new drug on the streets called Liquid Soul. After arresting dealers and confiscating their stock, the player can either take the confiscated items to the evidence room, or keep them for future use. This confers benefits such as improved weapons accuracy. Dealing drugs for financial benefit is also possible.

A March 21, 2005, press release announced the game's shipment to retailers and emphasized that NARC was designed for an "older audience". [5] The game was given an M rating.

Footnotes

  1. "NARC". The International Arcade Museum. Retrieved 6 Oct 2013.
  2. "NES Instruction Manuals: NARC". World-of-nintendo.com. 1997-01-17. Retrieved 2012-09-20.
  3. "NARC". Ysrnry.co.uk. Archived from the original on 2012-03-26. Retrieved 2012-09-20.
  4. "Theme from Narc". Archived from the original on 2015-05-20. Retrieved 2019-01-07.
  5. "Midway Ships NARC for the Xbox". Archived from the original on 2008-11-20.

Related Research Articles

<i>BurgerTime</i> 1982 video game

BurgerTime, originally released as Hamburger in Japan, is a 1982 arcade video game from Data East released initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients in a maze of platforms and ladders while avoiding anthropomorphic hot dogs, fried eggs, and pickles which are in pursuit.

<i>Double Dragon</i> Video game series

Double Dragon is a beat 'em up video game series originally developed and published by Technōs Japan. It began with the release of the arcade game Double Dragon in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.

<i>Double Dragon II: The Revenge</i> 1988 video game

Double Dragon II: The Revenge is a side-scrolling beat 'em up produced by Technōs Japan originally released as a coin-operated arcade game in 1988. It is the first sequel to Double Dragon, released during the previous year. The sequel involves Billy and Jimmy Lee in a mission to avenge Billy's girlfriend Marian after she is shot to death by the Black Warriors leader Willy, who is retaliating against the Lee brothers after his defeat at the end of the previous game. Double Dragon II was initially developed as an upgrade kit for the original Double Dragon, but evolved into a stand-alone game due to an increase in memory size, resulting in the developers reusing assets for both games.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a horizontally scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.

<i>Gauntlet II</i> 1986 arcade video game

Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.

<i>Galaga</i> 1981 arcade game

Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.

<i>Bad Dudes Vs. DragonNinja</i> 1988 video game

Bad Dudes Vs. DragonNinja, also known simply as either Bad Dudes or DragonNinja, is a side-scrolling cooperative beat 'em up game developed and released by Data East for arcades in 1988. It was also ported to many computer and game console home systems.

<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

<i>Paperboy</i> (video game) 1985 video game

Paperboy is an arcade action game developed and published by Atari Games, and released in 1985. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun along a street on his bicycle. The arcade version of the game featured bike handlebars as the controller.

<i>Cruisn USA</i> 1994 video game

Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Eugene Jarvis' company TV Games Inc., and manufactured by Midway Games. It is the first game in the Cruis'n series and features races set in locations across the continental United States.

<i>Operation Wolf</i> Arcade video game

Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.

<i>Smash TV</i> 1990 video game

Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a twin-stick shooter in the same vein as 1982's Robotron: 2084, which was also co-created by Jarvis. The Super Nintendo Entertainment System, Genesis, Master System, and Game Gear versions are titled Super Smash TV.

<i>Rushn Attack</i> 1985 video game

Rush'n Attack, also known as Green Beret in Japan and Europe, is a run-and-gun and hack-and-slash video game developed and released by Konami for arcades in 1985, and later converted to the Nintendo Entertainment System and home computers. Its North American title is a play on the phrase "Russian attack" due to its Cold War setting. It was ported to home systems and became a critical and commercial success for arcades and home computers.

<i>Midway Arcade Treasures</i> 2003 video game

Midway Arcade Treasures is a video-game compilation of 24 arcade games, emulated from the original PCBs. The overall release was developed by Digital Eclipse and issued by Midway for the PlayStation 2, Xbox, GameCube, and Microsoft Windows.

<i>Super Off Road</i> 1989 racing video game

Ivan "Ironman" Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo Entertainment System was later released by Leland's Tradewest subsidiary, followed by versions for most major home formats including the Master System, Genesis, Super NES, Amiga, and MS-DOS. A port for the Atari Jaguar was announced but never released. Some of the ports removed Ivan Stewart's name from the title due to licensing issues and are known simply as Super Off Road.

<i>Total Carnage</i> 1992 video game

Total Carnage is a multidirectional shooter arcade video game originally developed and published by Midway in North America in January 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force.

<i>Double Dragon</i> (video game) 1987 arcade game

Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.

<i>Gun.Smoke</i> 1985 video game

Gun.Smoke is a vertically scrolling run and gun video game and designed by Yoshiki Okamoto and released in arcades in 1985. Gun.Smoke centers on a character named Billie Bob, a bounty hunter going after the criminals of the Wild West.

<i>Xybots</i> 1987 video game

Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.

<i>Super Contra</i> 1988 video game

Super Contra, known as Super Contra: The Alien Strikes Back in Japan, is a run and gun video game by Konami, originally released as a coin-operated arcade video game in January 1988. It is the sequel to the original Contra and part of the Contra series. The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon.

References