The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions, making it a combination of a CPU and what would later be called a GPU.
The chip was heavily used in arcade video games from the late 1980s through the mid 1990s, primarily from Atari Games and Midway Games. It was first used in NARC in 1988 then other games including Hard Drivin' , Smash TV , Mortal Kombat , and NBA Jam . It was also part of computer workstation video accelerator boards in the 1990s. TI later released the TMS34020 with an emphasis on 3D rendering.
The design of the TMS34010 was led by Karl Guttag, who previously worked on the TMS9918 video chip. [1] Development took place at TI facilities in Bedford (UK) and Houston (US). First silicon was working in Houston in December 1985, with shipment of development boards to IBM's workstation facility in Kingston, New York, in January 1986.
Midway Games [a] was a prolific user of the chip in arcade video games beginning with the run and gun Narc in 1988. Subsequent releases include Smash TV (1990), Mortal Kombat (1992), and NBA Jam (1993). The 3D driving simulator Hard Drivin' (1989) from Atari Games contains two of the processors. [2] Atari Games used the chip in other flat-shaded 3D games: S.T.U.N. Runner (1989), Race Drivin' (1990), and Steel Talons (1991).
TI developed the Texas Instruments Graphics Architecture (TIGA) specification for professional-level video accelerator cards for IBM PC compatibles, of which the TMS34010 was central. [3] [4]
A follow-up processor, the TMS34020, can be used with a floating point coprocessor to render three-dimensional graphics. It is used in Midway's 1994 Revolution X , even though the game is not fully 3D. [5]
The TMS34010 is a bit addressable, 32-bit processor, with two register files, each with fifteen registers and sharing a sixteenth stack pointer. [6] The instruction set supports drawing into two-dimensional bitmaps, arbitrary variable-width data, conversion of pixel data to different bit depths, and arithmetic operations on pixels. Positions in bitmaps can be specified either as X, Y coordinates or as addresses. The PIXBLT
instruction handles drawing pixels, including Boolean and other operations for combining pixel data, and most of the microcode for graphics functions is to support it. [7]
The TMS34010 can execute general purpose programs and is supported by an ANSI C compiler. Most of the arcade video games that use the processor were written in native assembly language, not C.
The TMS34010 is used in many coin-operated arcade video games manufactured from 1988–1997. [8] Several games use the TMS34020.
Atari Games
Williams / Midway
MicroProse Games
Other
The TMS chips are compliant with the 1989 Texas Instruments Graphics Architecture (TIGA) standard, and in the early 1990s were used in professional-level video coprocessor boards for MS-DOS, Macintosh, Windows, and SCO Unix. [3] In a 1991 article on graphics adapters, PC Magazine reported that the fastest boards for regenerating AutoCAD test images were based on the TMS34010. [4]
The Aura Scuzzygraph, [12] [13] Radius PowerView, [13] and Radius SuperView [13] external SCSI graphics cards for Mac computers are based on the TMS34010.
One of the graphics options for the 1988 Sun386i workstation, the CG5 video card, uses the TMS34010.[ citation needed ]
The Amiga A2410 graphics card uses the TMS34010 and was included in the Amiga UNIX 2500UX and 3000UX UNIX workstations. [14] It was developed in conjunction with the University of Lowell. When running Amiga UNIX, the card supports the X Window System and gives a high resolution 8-bit display. The card can also be used when running Amiga OS, with support libraries and some Retargetable Graphics implementations.
In 1987, TI demonstrated real-time 3D games with stereo sound effects on a personal computer, using a small TMS34010 adapter card called "The Flippy". [15] The Flippy was designed as the basis of a game development system for consoles and as an IBM PC compatible gaming card in its own right. Texas Instruments engineer Michael Denio wrote The Adventures of Captain Pixel as a demo for the system. [15] In 1988, he released a similar game, The Adventures of Captain Comic , as shareware for MS-DOS.
TI made an unsuccessful effort in 1987 and 1988 to convince games makers such as Nintendo and Sega to write 3D games and create a new console market.[ citation needed ]
The successor to the TMS34010, the TMS34020 [16] (1988), provides several enhancements including an interface for a special graphics floating point coprocessor, the TMS34082 (1989). The primary function of the TMS34082 is to allow the TMS340 architecture to generate high quality three-dimensional graphics. The performance level of 60 million vertices per second was advanced at the time.
The TMS34020 is used in some arcade games, such as Revolution X (1994). [17]
The Rambrandt Amiga extension card from Progressive Peripherals & Software supported up to four TMS34020, for use in virtual reality simulations. [18]
Amiga is a family of personal computers produced by Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS.
The Atari Transputer Workstation is a workstation class computer released by Atari Corporation in the late 1980s, based on the INMOS Transputer. It was introduced in 1987 as the Abaq, but the name was changed before sales began. Sales were almost non-existent, and the product was canceled after only a few hundred units were made.
A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. A blitter can copy large quantities of data from one memory area to another relatively quickly, and in parallel with the CPU, while freeing up the CPU's more complex capabilities for other operations. A typical use for a blitter is the movement of a bitmap, such as windows and icons in a graphical user interface or images and backgrounds in a 2D video game. The name comes from the bit blit operation of the 1973 Xerox Alto, which stands for bit-block transfer. A blit operation is more than a memory copy, because it can involve data that's not byte aligned, handling transparent pixels, and various ways of combining the source and destination data.
Amiga Unix is a discontinued full port of AT&T Unix System V Release 4 operating system developed by Commodore-Amiga, Inc. in 1990 for the Amiga computer family as an alternative to AmigaOS, which shipped by default.
A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.
The X68000 is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general.
The following article is a broad timeline of arcade video games.
Midway Arcade Treasures 2 is the second collection of classic arcade games published by Midway for the PlayStation 2, Xbox, and GameCube. This compilation includes 20 games that were not in the 2003 release of Midway Arcade Treasures. Unlike the previous game, it was rated M for Mature instead of T for Teen by the ESRB.
Narc is a 1988 run and gun arcade video game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro, Todd Allen, and Eugene Jarvis, with art by Jack Haeger, John Newcomer, and Lin Young. It was one of the first ultra-violent video games and a frequent target of parental criticism of the video game industry. The object is to arrest and kill drug offenders, confiscate their money and drugs, and defeat "Mr. Big". It was the first game in the newly restarted Williams Electronics coin-op video game division. Shortly before its release, Williams acquired the video and pinball divisions of Bally/Midway.
The Adventures of Captain Comic is a platform game written by Michael Denio for MS-DOS compatible operating systems and released as shareware in 1988. It was one of the first side-scrolling games for IBM PC compatibles reminiscent of games for the Nintendo Entertainment System, and it presaged a trend of shareware platform games in the early 1990s. A version for the NES was later published by Color Dreams as an unlicensed title.
Mace: The Dark Age is a fighting video game released by Atari Games for arcade machines in 1997 and later ported by Midway Games to the Nintendo 64. Like many fighting games of the time, its style is marked by extreme violence, with characters graphically slaying defeated opponents. Utilizing 3dfx Voodoo chips for the hardware, the game received attention for its cutting-edge graphics and turned Atari a profit in the arcades. Critical response to the gameplay was much less enthusiastic.
Total Carnage is a multidirectional shooter arcade video game originally developed and published by Midway in North America in January 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force.
A video display controller (VDC), also called a display engine or display interface, is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing or game system. Some VDCs also generate an audio signal, but that is not their main function. VDCs were used in the home computers of the 1980s and also in some early video picture systems.
The R3000 is a 32-bit RISC microprocessor chipset developed by MIPS Computer Systems that implemented the MIPS I instruction set architecture (ISA). Introduced in June 1988, it was the second MIPS implementation, succeeding the R2000 as the flagship MIPS microprocessor. It operated at 20, 25 and 33.33 MHz.
Midway Arcade Treasures Deluxe Edition is an arcade compilation released exclusively for Microsoft Windows on February 15, 2006 in North America, and on March 17 in PAL regions. It is a compilation of Midway Arcade Treasures 2 and Midway Arcade Treasures 3, which had both been previously released on consoles only. Unlike the previous two volumes, it includes the original Mortal Kombat. In the two months after its release, two official patches were released for the collection, one to fix missing music for half of the games that was accidentally left out of the shipped version, and a second one to correct a button function oversight that prevented Random Select and Smoke battle easter eggs in Mortal Kombat II. A few pieces of additional artwork for Wizard of Wor and Primal Rage were made available as supplements on the Midway website. Like the previous release, the Deluxe Edition's Primal Rage content suffered from emulation issues.
S.T.U.N. Runner is 3D racing/shooter game released in arcades by Atari Games in 1989. The player pilots a futuristic vehicle which can exceed 900 mph, through various tunnels and courses with changing environments, hazards and enemies. S.T.U.N. Runner uses polygonal graphics for the vehicles and track, and is based on an evolution of Atari's Hard Drivin' hardware. The custom cabinet was designed to resemble the craft that the player pilots in-game.
The Midway T Unit is an arcade system board designed by Midway and successor to the Midway Y Unit.
Hard Drivin' is a sim racing arcade video game developed by Atari Games in 1989. Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
Race Drivin' is a sim racing arcade video game released by Atari Games in August 1990. Players test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car. Like Hard Drivin', it includes a force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals. Approximately 1200 arcade cabinets were produced for roughly US$9,000 each.