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Release date | 1989 |
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Architecture | TMS34010, TMS34020 |
Cards | |
Entry-level | TIGA-340 (TMS34010 Graphics System Processors based) |
Mid-range | Number Nine Visual Technology Peeper and GX series, Hercules Graphics Station and Chrome, Texas Instruments TIGA Diamond and TIGA Star |
History | |
Predecessor | VGA |
Successor | VESA, Super VGA |
Texas Instruments Graphics Architecture (TIGA) is a graphics interface standard created by Texas Instruments that defined the software interface to graphics processors. [1] Using this standard, any software written for TIGA should work correctly on a TIGA-compliant graphics interface card. [2]
The TIGA standard is independent of resolution and color depth which provides a certain degree of future proofing. This standard was designed for high-end graphics. However, TIGA was not widely adopted. Instead, VESA and Super VGA became the de facto standard for PC graphics devices after the VGA. Texas Instrument's TMS34010 and TMS34020 Graphics System Processors (GSP) were the original TIGA-compliant graphics processors. [3] [4]
The primary manufacturers of mainstream TIGA cards for the PC clone market included Number Nine Visual Technology and Hercules. Number Nine Visual Technology graphics cards using Texas Instruments' TIGA co-processors were made from about 1986 to 1992, including the Pepper and GX series. [5] [6] [7] Hercules manufactured cards such as the Graphics Station and Chrome lines which were marketed primarily toward users of Microsoft Windows. [8] [9] [10]
Desktop Computing AGA 1024 card was capable of emulating TIGA standards, besides IBM 8514. [11]
In the early 1990s, Texas Instruments France (which had marketing control for TIGA architecture and GSP chipsets in Europe) experimented with manufacturing and selling its own range of consumer oriented video cards based on TIGA and aimed at speeding up the user experience of Windows. These products were named TIGA Diamond (34020 based) and TIGA Star (34010 based), and provided a platform for selling TI DRAM and video palette chips as well as the GSP chips themselves. [12]
Despite the superiority of the technology in comparison to typical Super VGA cards of the era, the relatively high cost and emerging local bus graphics standards meant that IT distributors and PC manufacturers could not see a niche for these products at consumer level.
The (limited) success of the graphics cards paved the way for products based upon various derivatives and clones of IBM's 8514 architecture.[ citation needed ] Part of the effort to make graphics accelerators useful required TI to convince Microsoft that the internal interfaces to its Windows Operating System had to be adaptable instead of hard-coded. Indeed, all versions of Windows prior to Windows 3.0 were "hard-coded" to specific graphics hardware.
IBM 8514 is a graphics card manufactured by IBM and introduced with the IBM PS/2 line of personal computers in 1987. It supports a display resolution of 1024 × 768 pixels with 256 colors at 43.5 Hz (interlaced), or 640 × 480 at 60 Hz (non-interlaced). 8514 usually refers to the display controller hardware. However, IBM sold the companion CRT monitor which carries the same designation, 8514.
Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the IBM PC compatible industry within three years. The term can now refer to the computer display standard, the 15-pin D-subminiature VGA connector, or the 640 × 480 resolution characteristic of the VGA hardware.
A graphics card is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to erroneously refer to the graphics card as a whole.
A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. A blitter can copy large quantities of data from one memory area to another relatively quickly, and in parallel with the CPU, while freeing up the CPU's more complex capabilities for other operations. A typical use for a blitter is the movement of a bitmap, such as windows and icons in a graphical user interface or images and backgrounds in a 2D video game. The name comes from the bit blit operation of the 1973 Xerox Alto, which stands for bit-block transfer. A blit operation is more than a memory copy, because it can involve data that's not byte aligned, handling transparent pixels, and various ways of combining the source and destination data.
The Personal System/2 or PS/2 is IBM's second generation of personal computers. Released in 1987, it officially replaced the IBM PC, XT, AT, and PC Convertible in IBM's lineup. Many of the PS/2's innovations, such as the 16550 UART, 1440 KB 3.5-inch floppy disk format, 72-pin SIMMs, the PS/2 port, and the VGA video standard, went on to become standards in the broader PC market.
A RAMDAC is a combination of three fast digital-to-analog converters (DACs) with a small static random-access memory (SRAM) used in computer graphics display controllers or video cards to store the color palette and to generate the analog signals to drive a color monitor. The logical color number from the display memory is fed into the address inputs of the SRAM to select a palette entry to appear on the data output of the SRAM. This entry is composed of three separate values corresponding to the three components of the desired physical color. Each component value is fed to a separate DAC, whose analog output goes to the monitor, and ultimately to one of its three electron guns.
A graphics processing unit (GPU) is a specialized electronic circuit initially designed to accelerate computer graphics and image processing. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.
Super VGA (SVGA) is a broad term that covers a wide range of computer display standards that extended IBM's VGA specification.
Chips and Technologies, Inc. (C&T), was an early fabless semiconductor company founded in Milpitas, California, in December 1984 by Gordon A. Campbell and Dado Banatao.
The Video Graphics Array (VGA) connector is a standard connector used for computer video output. Originating with the 1987 IBM PS/2 and its VGA graphics system, the 15-pin connector went on to become ubiquitous on PCs, as well as many monitors, projectors and HD television sets.
Number Nine Visual Technology Corporation was a manufacturer of video graphics chips and cards from 1982 to 1999. Number Nine developed the first 128-bit graphics processor, as well as the first 256-color (8-bit) and 16.8 million color (24-bit) cards.
Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake). Rendition's major competitor at the time was 3Dfx. Their proprietary rendering APIs were Speedy3D and RRedline.
A video display controller (VDC), also called a display engine or display interface, is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing or game system. Some VDCs also generate an audio signal, but that is not their main function. VDCs were used in the home computers of the 1980s and also in some early video picture systems.
The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions, making it a combination of a CPU and what would later be called a GPU. It found use in arcade video games from the late 1980s through the mid 1990s, including Mortal Kombat and NBA Jam, and computer workstation video accelerator boards. TI later released the TMS34020 with an emphasis on 3D rendering.
The ATI Mach line was a series of 2D graphics accelerators for personal computers developed by ATI Technologies. It became an extension to the ATI Wonder series of cards. The first chip in the series was the ATI Mach8. It was essentially a clone of the IBM 8514/A with a few notable extensions such as Crystal fonts. Being one of the first graphics accelerator chips on the market, the Mach8 did not have an integrated VGA core. In order to use the first Mach8 coprocessor cards, a separate VGA card was required. This increased the cost of ownership as one had to purchase two rather than one expansion card for graphics. A temporary solution was presented with the ATI Graphics Ultra/Vantage cards, which combined an ATI 8514 Ultra and VGA Wonder+ into a single card. The Mach32 chip was the follow-up to the Mach8, which finally featured an integrated VGA core, true colour support and a 64-bit datapath to internal memory.
A multiple-sync (multisync) monitor, also known as a multiscan or multimode monitor, is a raster-scan analog video monitor that can properly synchronise with multiple horizontal and vertical scan rates. In contrast, fixed frequency monitors can only synchronise with a specific set of scan rates. They are generally used for computer displays, but sometimes for television, and the terminology is mostly applied to CRT displays although the concept applies to other technologies.
The eXtended Graphics Array is a graphics card manufactured by IBM and introduced for the IBM PS/2 line of personal computers in 1990 as a successor to the 8514/A. It supports, among other modes, a display resolution of 1024 × 768 pixels with 256 colors at 43.5 Hz (interlaced), or 640 × 480 at 60 Hz (non-interlaced) with up to 65,536 colors. The XGA-2 added an 800 × 600 65,536 color mode and 1024 × 768 60 Hz non-interlaced.
The ATI Wonder is a series of video cards for the IBM Personal Computer and compatibles, introduced by ATI Technologies in the mid to late 1980s. These cards were unique at the time as they offered the end user a considerable amount of value by combining support for multiple graphics standards into a single card. The VGA Wonder series added additional value with the inclusion of a bus mouse port, which normally required the installation of a dedicated Microsoft Mouse adapter.
Actix Systems, Inc., was an American graphics adapter manufacturer active from 1990 to 1998 and based in the San Francisco Bay Area. The company was founded by Stephen W. Cheng and initially specialized in a subset of graphics adapters known as GUI accelerators, becoming a major player in the field. Toward the mid-1990s the company began manufacturing more general-purpose adapters under their GraphicsEngine brand.