| Necrodome | |
|---|---|
| | |
| Developer | Raven Software |
| Publishers | |
| Directors | Steve Raffel Michael Raymond-Judy |
| Designer | Christopher Foster |
| Programmer | Patrick J. Lipo |
| Composer | Kevin Schilder |
| Platform | Windows |
| Release | |
| Genres | First-person shooter, Vehicular combat |
| Modes | Single-player, multiplayer |
Necrodome is a 1996 first-person vehicular combat game developed by Raven Software and published by Strategic Simulations. Necrodome was remastered and re-released by SNEG in 2023.
The objective of Necrodome is to navigate a series of 3D levels in an armoured car named a Raider, capture a flag, and return it to the player's starting point to complete the level. [2] Returning the flag completes the arena, and unlocks additional levels that players can complete in a non-linear progression. [3] To navigate arenas, players must exit the vehicle to operate switches which can open up new parts of the level. [4] [3] Levels are designed as flat, open areas, with terrain effects such as slippery ice or lava and toxic waste that damages the vehicle. [4] Controls support the use of the computer keyboard, mouse or joystick. [5]
Combat is supported through three modes: in the 'Raider mode', players operate their vehicle and can steer and fire its weapons; a 'turret mode' also allows players to climb into their vehicle's turret to use crosshairs to target lasers at enemies. If the player ejects from their vehicle, or their vehicle is destroyed, 'runner mode' allows players to continue on foot with a shotgun. If players' vehicles are destroyed, they a new one spawns at the starting point. [2] [3] Players can fire several weapons from their Raider, with guns that auto-aim and lock on to nearby targets, including lasers, explosives and nukes that can be restocked by collecting ammo dispersed throughout the level. [6] [7]
Necrodome supports networked multiplayer play, [2] and could be played over DirectPlay or the online gaming service Total Entertainment Network. [8] [4] Multiplayer modes include co-operative play for two players, where a vehicle is shared with one player driving and the other operating the turret, and two-on-two competitive play for four players. [4] [9]
Set in a near post-apocalyptic future in North America, Necrodome is set in Arenas where vehicular combat provides televised and violent entertainment to the public of the New World. Each society across the world has their own Arena within their own city-like states. Players are a driver operating an armoured car named a Raider, and set out to complete The Circuit, a layered stack of Arenas of increasing difficulty leading to the final challenge, named the Necrodome. No one driver has ever survived the entire Circuit, and only one has made it to the Necrodome.
Developer Raven Software created Necrodome on a 3D engine first developed as a planned sequel to the game CyClones ; [10] its 'Vampire Engine' would later be used in titles such as Take No Prisoners and MageSlayer . [11] Smacker was used for the cinematics. [12] A prototype for the PlayStation was previewed in 1995 and advertised for release in 1997, [13] [14] and a 3DO port was also considered. [15] Publisher Mindscape also announced the game as part of its lineup at E3 in 1996. [16] [17] A shareware game demo version of Necrodome was also published on the Raven Software website. [18] In 2023, the game was remastered by SNEG for GOG.com, alongside other SSSI and Mindscape titles including Take No Prisoners and CyClones . [19]
| Publication | Score |
|---|---|
| CNET Gamecenter | 3/5 [3] |
| Computer Games Strategy Plus | 4/5 [7] |
| Computer Gaming World | 2.5/5 [5] |
| GameSpot | 5.4 [2] |
| Joystick | 60% [9] |
| PC Gamer (UK) | 56% [6] |
| PC Gamer (US) | 84% [4] |
| PC Games (DE) | 59% [20] |
| PC PowerPlay | 70% [21] |
| PC Zone | 30% [22] |
Necrodome received mixed reviews upon release. [23] Critics shared mixed views on the merit of the game's hybrid shooter and vehicular combat; some reviewers found it innovative, [9] [3] whilst others felt it was repetitive and cumbersome. [4] [5] Both PC Gamer and Computer Gaming World considered the switching of combat modes was repetitive and interrupted the game's action, and that there was little for players to do on foot. [4] [5] Steve Faragher of PC Gamer UK faulted the game physics and vehicle handling, stating that it was difficult to navigate and distracted from gameplay. [6]
Multiplayer play was praised, with many reviewers considering this mode was more appealing than single-player mode. [9] [3] [5] Martin Cirulis of CNET GameCenter felt these play modes were highly enjoyable that best demonstrated the "fun and potential" of a multiposition vehicle. [3] Some lamented the omission of a direct network option. [7]
The game's level design also received a mixed reception, with some considering the environments had variety, [3] [6] [7] and others viewing they did not. [9] Jason D'Aprile of Computer Games Strategy Plus praised them as "smartly designed" to take advantage of driver and runner modes. [7] Computer Gaming World described the flat levels as "removing chance for ambush and surprise", [5] and Bates wrote the game's open spaces were not large enough and featured too many dead ends and obstacles to maintain a sensation of speed. [4] The graphics of Necrodome also received differing assessments. D'Aprile considered the visuals were good, but the nature of the scenery "wasn't exactly picturesque". [7] PC Zone considering them "ugly and blocky", [22] and Computer Gaming World stating most featured a "dreary look of gloom". [5]
Game World Navigator retrospectively assessed the game as "ahead of its time in many ways, pre-empting the hybrid foot and vehicular combat later seen in Battlezone in 1998, but "the game's overall concept left much to be desired". [24]