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Industry | Video games |
---|---|
Founded | 1988 |
Founder | Julian Gollop Nick Gollop |
Defunct | 2001 |
Successor | Codo Technologies |
Headquarters | , England (UK) |
Mythos Games was a British video game developer company founded by Julian Gollop and Nick Gollop in 1988 as Target Games. It is best known for its 1994 strategy game UFO: Enemy Unknown (released in North America as X-Com: UFO Defense), which went on to become the first instalment in the later XCOM series. [1] [2] [3] Following the closing of Mythos Games in 2001, the brothers founded Codo Technologies. [4] [5]
Year | Title | Publisher |
---|---|---|
1988 | Rebelstar II | Silverbird Software |
Laser Squad | Blade Software MicroLeague (MS-DOS) | |
1990 | Lords of Chaos | Blade Software |
1994 | UFO: Enemy Unknown | MicroProse |
1997 | X-COM: Apocalypse | |
1998 | Magic & Mayhem | |
Cancelled | The Dreamland Chronicles: Freedom Ridge | — |
XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game UFO: Enemy Unknown created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.
System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.
X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to UFO: Enemy Unknown and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.
UFO: Enemy Unknown, also known as X-COM: UFO Defense in North America, is a 1994 science fiction strategy video game developed by Mythos Games and MicroProse. It was published by MicroProse for DOS and Amiga computers, the Amiga CD32 console, and the PlayStation. Originally planned by Julian Gollop as a sequel to Mythos Games' 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. The player takes the role of commander of X-COM – an international paramilitary and scientific organisation secretly defending Earth from an alien invasion. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organisation's finances and personnel, and monitors and responds to UFO activity.
Tactical role-playing game, also known as strategy role-playing game or simulation RPG, is a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.
Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.
Julian Gollop is a British video game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the X-COM franchise."
Rebelstar: Tactical Command is a turn-based tactics video game developed by Codo Technologies and published by Namco and Atari Europe for the Game Boy Advance in 2005. It is the fourth game in the Rebelstar series. The game was created by Julian Gollop, who previously designed UFO: Enemy Unknown, Laser Squad and the original Rebelstar games.
UFO: Alien Invasion is a strategy video game in which the player fights aliens that are trying to take control of the Earth. The game is heavily influenced by the X-COM series, especially UFO: Enemy Unknown.
UFO: Extraterrestrials is a turn-based strategy game for Windows aimed to be a spiritual sequel to UFO: Enemy Unknown. Developed by Chaos Concept, the game incorporates a twist of the aliens defeating the humans on Earth. The game takes place on a human-colonized planet named Esperanza, where the alien threat has just arrived. An updated version of the game, UFO: Extraterrestrials Platinum, was released in 2023.
The Dreamland Chronicles: Freedom Ridge is an unreleased video game for Microsoft Windows and PlayStation 2 by Mythos Games. Developed by the team which produced UFO: Enemy Unknown, including lead designer Julian Gollop, the game was planned to be "a remake of the first X-COM with 3D graphics," as the first of four games planned in the new series. Cancelled in 2001, the unfinished game was later bought and partially turned into UFO: Aftermath by Altar Interactive, which was in turn itself followed by two sequels. Some elements of the game are also present in Gollop's own Phoenix Point.
Xenonauts is a turn-based science fiction video game developed and published as the maiden title of London-based independent game studio Goldhawk Interactive. Inspired by the 1994 game UFO: Enemy Unknown, gameplay involves the player taking the role of the commander of a clandestine organization known as the Xenonauts, and attempting to defeat an alien invasion of Earth in the alternative history year 1979. The game was released on June 17, 2014 for Microsoft Windows. Ports to Mac OS X and Linux were initially based on the Wine compatibility layer, until native ports became available in September 2015. A sequel, Xenonauts 2, was released through early access in 2023.
XCOM: Enemy Unknown is a 2012 turn-based tactics video game that was developed by Firaxis Games and published by 2K. It presents a "reimagined" version of the 1994 strategy game UFO: Enemy Unknown. XCOM: Enemy Unknown is set during an alien invasion of Earth in an alternative version of 2015; the player controls an elite, multinational, paramilitary organization called XCOM and commands troops in a series of turn-based tactical missions. Between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity.
Phoenix Point is a strategy video game featuring a turn-based tactics system that is developed by Bulgaria-based independent developer Snapshot Games. It was released on December 3, 2019, for macOS and Microsoft Windows, for Stadia on January 26, 2021, and Xbox One and PlayStation 4 on October 1, 2021. Phoenix Point is intended to be a spiritual successor to the X-COM series that had been originally created by Snapshot Games head Julian Gollop during the 1990s.
Snapshot Games is a Bulgarian video game developer headquartered in Sofia. Snapshot Games was founded in 2013 by Julian Gollop and David Kaye. Gollop is recognized for creating the X-COM video game franchise in the 1990s with X-COM: UFO Defense and X-COM: Apocalypse. Gollop also is the CEO of Snapshot Games. In addition to Gollop, the company includes about eight developers who are industry veterans with years of previous experience working for Ubisoft Sofia, Crytek Black Sea, and other Bulgaria studios.