UFO: Aftershock | |
---|---|
![]() | |
Developer(s) | Altar Interactive |
Publisher(s) | |
Producer(s) | Martin Klíma |
Designer(s) | Lukáš Veselý Vojtěch Vild |
Programmer(s) | Michal Světlý |
Artist(s) | Radim Pech David Zapletal Zdeněk Vespalec |
Writer(s) | David Ellis |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics Turn-based strategy |
Mode(s) | Single-player |
UFO: Aftershock is a real-time tactics/turn-based strategy video game developed by Altar Interactive and released by Cenega Publishing in Europe and Tri Synergy in North America in 2005. It is a squad combat game at its core with overlying strategic elements inspired by the 1994 classic UFO: Enemy Unknown , though less than its own 2004 predecessor, UFO: Aftermath . It was followed by UFO: Afterlight in 2007.
The combat section of the game uses a real-time system with adjustable speed along with a pause option, and it has been improved from the previous game, with added features such as multilevel battlefields and accessible buildings, but also lacks some previous features, such as destructible terrain. The strategic section holds resource and squad management, research, development, some limited diplomacy and planning of attacks. As a departure from both the X-COM series and the prequel, there is no air-to-air interception.
![]() | This article needs an improved plot summary.(December 2020) |
Aftershock is set in a post-apocalyptic 2050, after the events of UFO: Aftermath . The game assumes that the player took up the Reticulans offer of resettling the most able of humanity in a space station, while allowing the rest to die, consumed by the Biomass that the Reticulans could not control. (However, in the first game the player could reject their offer, and save the Earth while defending against both the Reticulans and the Biomass.) Having lost contact with the Earth, the player must find out what happened.
UFO: Aftershock was released in Europe on 21 October 2005 and in North America on 23 November 2005. It is protected by the controversial StarForce copy protection software on all store sold copies of the game. It was re-released by GOG.com, a digital distribution game retailer, without any copy protection. [1]
An Xbox version was planned for release in Europe but cancelled.[ citation needed ] The publisher granted a license to the Czech company Redboss Games, a subsidiary of Redboss, which they used to create a mobile version of UFO: Aftershock.[ citation needed ]
![]() | This section needs expansion. You can help by adding to it. (December 2020) |
The game received mixed critical reviews upon release.[ citation needed ] It is notoriously buggy even after several released patches.[ citation needed ]
A sequel and third game in the series was released two years after Aftershock, titled UFO: Afterlight , to execute the same concept on Mars.
XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game UFO: Enemy Unknown created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.
X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to UFO: Enemy Unknown and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.
Ace Combat is an arcade-style combat flight simulation video game series by Project Aces, an internal development team of Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with Air Combat for the PlayStation, the series includes eight mainline installments, multiple spin-offs, and other forms of media, such as novels, model kits, and soundtrack albums. Since 2012, the series has been developed primarily by Bandai Namco Studios through its internal development group, Project Aces.
Battlefield 2 is a first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows. It was released in June 2005 as the third game in the Battlefield franchise.
Close Combat is a series of real-time computer wargames by Atomic Games. In the Close Combat series, the player takes control of a small unit of troops and leads them in battles of World War II from a top down 2D perspective.
Tactical role-playing game, also known as strategy role-playing game or simulation RPG, is a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.
Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula.
Warhammer 40,000: Chaos Gate is a video game set in the gothic science fiction backdrop of the Games Workshop game system Warhammer 40,000. In it, players take command of a number of squads of Ultramarines to do battle with their ancient enemies the Word Bearers Traitor Marines, Chaos Demons, and their commander the Chaos Lord Zymran. A sequel, Warhammer 40,000: Chaos Gate - Daemonhunters, was released in 2022.
X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver. It is the third installment in the X series and the sequel to X2: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X3: Reunion was released originally for Windows in 2005. The game was later ported to Mac OS X and Linux.
I-War is a space combat simulator developed by Particle Systems and published by Infogrames. The game was first published in November 1997 in Europe, and in late August of 1998 in North America.
UFO: Aftermath is a 2003 real-time tactics/turn-based strategy video game created by ALTAR Interactive. It is a homage to the X-COM game series, with roots in the unfinished game The Dreamland Chronicles: Freedom Ridge. It was followed by two sequels, UFO: Aftershock (2005) and UFO: Afterlight (2007).
Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the absence of classic resource micromanagement and base or unit building, and by the greater importance of individual units and a focus on complex battlefield tactics.
Fallen Earth is a free-to-play massively multiplayer online role-playing game co-developed by Icarus Studios and Fallen Earth. The game takes place in a post-apocalyptic wasteland located around the American Grand Canyon. Fallen Earth's gameplay features elements of both first-person shooter and role-playing video games, first-person/third person views, hundreds of items, including improvised equipment and weapons, a variety of functional vehicles, a real-time, in-depth crafting system, various skills and abilities, factions and tactical PvP, all existing within 1000 square kilometers of usable terrain based on real-world topographical maps of the area. The game was released on September 22, 2009. Two years later, GamersFirst purchased the intellectual property and made the game free to play. It was acquired by the publisher Little Orbit in 2018. Two years following its initial shutdown, Fallen Earth's servers were brought back online on October 28, 2021, as a free to play classic server.
Redboss is a distributor and developer of mobile phone games in the Czech Republic. It was a brand of the Czech company MLiven.
Battle Isle is a series of turn-based strategy/tactics video games developed in the 1990s by Blue Byte and released for Amiga and MS-DOS and later for Microsoft Windows. The settings are wars on a fictional planet, Chromos.
UFO: Afterlight is a 2007 real-time tactics/turn-based strategy video game and the third in Altar Games' UFO series. Like its predecessors UFO: Aftermath and UFO: Aftershock, it combines squad-level tactical combat with overlying strategic elements inspired by the 1994 classic UFO: Enemy Unknown.
GOG.com is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its digital platform for Microsoft Windows, macOS and Linux.
The Dreamland Chronicles: Freedom Ridge is an unreleased video game for Microsoft Windows and PlayStation 2 by Mythos Games. Developed by the team which produced UFO: Enemy Unknown, including lead designer Julian Gollop, the game was planned to be "a remake of the first X-COM with 3D graphics," as the first of four games planned in the new series. Cancelled in 2001, the unfinished game was later bought and partially turned into UFO: Aftermath by Altar Interactive, which was in turn itself followed by two sequels. Some elements of the game are also present in Gollop's own Phoenix Point.
Xenonauts is a turn-based science fiction video game developed and published as the maiden title of London-based independent game studio Goldhawk Interactive. Inspired by the 1994 game UFO: Enemy Unknown, gameplay involves the player taking the role of the commander of a clandestine organization known as the Xenonauts, and attempting to defeat an alien invasion of Earth in the alternative history year 1979. The game was released on June 17, 2014 for Microsoft Windows. Ports to Mac OS X and Linux were initially based on the Wine compatibility layer, until native ports became available in September 2015. A sequel, Xenonauts 2, was released through early access in 2023.