Laser Squad | |
---|---|
Developer(s) | Target Games |
Publisher(s) | Blade Software MicroLeague (MS-DOS) |
Designer(s) | Julian Gollop Ian Terry |
Programmer(s) | Julian Gollop Mike Stockwell |
Composer(s) | Matt Furniss |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum |
Release | 1988: Spectrum, C64, MSX 1989: CPC, Amiga, ST 1992: MS-DOS |
Genre(s) | Turn-based tactics |
Mode(s) | Single-player, multiplayer |
Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games (later Mythos Games and Codo Technologies) and published by Blade Software, [1] expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.
Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed X-COM: UFO Defense which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad.
Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvered around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control.
The original Target Games 8-bit release came with the first three missions with an expansion pack offered via mail order for the next two. The subsequent Blade Software 8-bit release included these as standard; the mail order expansion pack now offered was for missions six and seven instead. Both offers covered cassette and floppy disk versions. As well as featuring new scenarios, the expansion packs included additional weapons as part of the scenarios.
Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation:
Publication | Award |
---|---|
Amstrad Action | Mastergame [2] |
C+VG | Hit |
CU | Screen Star |
Amiga Format | Gold |
Your Sinclair | Megagame [3] |
Computer and Video Games , reviewing the original ZX Spectrum version, awarded it a near-perfect 97% score and a 'C+VG HIT!', stating that "Laser Squad is one of the hottest games I've ever played." [4] Other Spectrum reviews included an 89% in Sinclair User , [5] while Your Sinclair gave the game a 9/10, calling it "a sophisticated strategy wargame...on a par with Elite for thinking warmongers." [6] The game was voted number 16 in the Your Sinclair's Readers' Top 100 Games of All Time. [7]
The Commodore 64 version also fared well with CU Amiga-64 giving a 'CU Screen Star' award with a 92% rating. [8] Zzap!64 gave the game a score of 83%, stating that the game was "an absorbing and very fresh approach to man-to-man combat." [9] In 1993, Commodore Force ranked the game at number two on its list of the top 100 Commodore 64 games. [10] Amstrad Action awarded the CPC version with 91% and an 'AA Mastergame' accolade. [11] The Expansion Pack 2 received an even higher rating of 93% when it became available for review, as "two excellent additions to a game that was already excellent." [12]
The Amiga version also received positive reviews. Amiga Format awarded a 'Gold Award' for a 93% rating explaining that it "is a terrific game that is superbly playable and can definitely be recommended." [13] Other Amiga reviews given by Zero and CU Amiga-64 gave the game their scores of 88% [14] and 87%, [15] respectively. It was ranked the 25th best Amiga game ever by Amiga Power in 1991. [16]
In 2004, readers of Retro Gamer voted Laser Squad as the 63rd top classic game. [17]
Rebelstar and Laser Squad are among the earliest examples of turn-based unit-level wargame video games. In 1990, Mythos Games released a fantasy game Lords of Chaos , which had many similarities to Laser Squad but was a follow-up to Gollop's earlier ZX Spectrum game Chaos: The Battle of Wizards . The Laser Squad franchise has been revived by Gollop's Codo Technologies in 2002 with the play-by-email game Laser Squad Nemesis , although this departs from the turn-based action point system and does not have customizable weaponry.
Many of the Laser Squad mechanics were re-used in the later X-COM series of games, created also by Gollop and Mythos Games but published by MicroProse. Notably, the first X-COM game, X-COM: UFO Defense , began its development as Laser Squad II. Some of the name choices for characters and organizations in the games of Mythos and Codo are a thread connecting all the Laser Squad and Rebelstar games. [18] The cover art for XCOM: Enemy Unknown , Firaxis Games' and 2K Games' remake of X-COM: UFO Defense, pays homage to Laser Squad.
Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has various methods of completing the game. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.
Lords of Chaos is a turn-based tactics tactical role-playing game published by Blade Software in 1990. It is the sequel to Chaos: The Battle of Wizards and an ancestor of the popular X-COM series of games, also written by Julian Gollop. In Lords of Chaos each player controls a wizard who can cast various magic spells. The spells have various effects, for example summoning other creatures, or damaging opposing creatures and wizards. The game can be played against a computer-controlled opponent or by up to four human players.
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Julian Gollop is a British video game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the X-COM franchise."
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