Xenonauts

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Xenonauts
Xenonauts logo.jpg
Storefront logo of Xenonauts
Developer(s) Goldhawk Interactive [lower-alpha 1]
Publisher(s) Goldhawk Interactive
Designer(s) Chris England
Programmer(s) Sergey Kovrov, Gijs-Jan Roelofs, Laszlo Perneky, Giovanni Frigo
Composer(s) Aleksi Aubry-Carlson
Platform(s)
ReleaseMicrosoft Windows
  • WW: June 17, 2014
OS X, Linux
  • WW: September 29, 2015
Genre(s) Strategy, turn-based tactics
Mode(s) Single-player

Xenonauts is a turn-based science fiction video game developed and published as the maiden title of London-based independent game studio Goldhawk Interactive. [1] Inspired by the 1994 game X-COM: UFO Defense , gameplay involves the player taking the role of the commander of a clandestine organization known as the Xenonauts, and attempting to defeat an alien invasion of Earth in the alternative history year 1979. [2] The game was released on June 17, 2014 for Microsoft Windows. [3] Ports to Mac OS X and Linux were initially based on the Wine compatibility layer, until native ports became available in September 2015. [4] A sequel, Xenonauts 2 , was released through early access in 2023.

Contents

Gameplay

A screenshot of tactical gameplay (alpha version), showing a UFO crashed in a farm Xenonauts gameplay.jpg
A screenshot of tactical gameplay (alpha version), showing a UFO crashed in a farm

The game utilizes the fundamental mechanics of the early X-COM games, in this case considered to be the real-time global air control and strategic management and research components of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces. Soldiers can develop their attributes through combat experience. All terrain in the ground combat maps is destructible. [5]

Features advertised by Goldhawk as "enhancements" to the original X-COM model include the following: [6] [7]

Plot

In an alternate history 1958, an alien UFO enters Earth's atmosphere over Iceland and is immediately hostile to the fighters scrambled to intercept it. The United States and Soviet Union use nuclear missiles to shoot down the UFO, which then self-destructs. The governments of the world realise that a hostile interstellar alien race is too much for any of them to face alone, so the Xenonauts are founded to combat the alien menace if and when it returns.

In November 1979 a huge alien fleet arrives in orbit. Initially only the smallest UFOs are able to fly in Earth's atmosphere, but the aliens quickly modify their ships to enable incursion by larger vessels. The aliens attack military and civilian targets in an attempt to spread panic and destabilise Earth's defence. While the Xenonauts are successful in shooting down and researching alien craft, weapons and biology, the alien forces in orbit are seemingly endless.

Studying the aliens' biology reveals that they are extremely hierarchical, with the lowest ranked being mindless slaves. Only the highest ranked "Praetors" truly have free will. The Xenonauts implement a two-pronged plan to defeat the alien invasion - they develop and activate a hyperspace inhibition field, which prevents any future alien forces coming to Earth, then infiltrate the alien mothership and assassinate the High Praetor, rendering the entire alien fleet around Earth inactive.

Development

Development of Xenonauts began in 2009. The game was heavily influenced by the X-COM series but is described by the development team as neither a remake nor a clone, but rather a "re-imagining". It was marketed as a Cold War-era based "planetary defense simulator" and as a direct competitor to 2K Marin's The Bureau: XCOM Declassified , which at the time had alienated many fans due to its FPS-based gameplay. [8] [9] [10] [11]

In November 2010, the project launched a revamped website, announcing that they were accepting pre-orders. The benefits of pre-ordering included early beta access, as well as a price discount. A provisional release date was set as Autumn 2012. [12] A public game demo was released on May 8, 2012. [13] The game's Kickstarter fundraising project managed to raise a total of $154,715 from 4,668 backers. [14]

Xenonauts for Windows reached beta and launched on Steam Early Access in June 2013. [15] A full release date of the end of that year was announced in September 2013, although the developer conceded that the title might be delayed until early 2014 if additional work was required. [16] It was released on June 17, 2014. [1]

Reception

Xenonauts was generally well received by critics, receiving a score of 85% from PC Gamer, [17] and a 77% on Metacritic, based on 21 reviews. [18]

Community Edition

Shortly after the release of the stable version Goldhawk Interactive allowed selected members of the community to access the source code. [19] This resulted in the Windows only platform based community edition of the game, called Xenonauts: Community Edition, which continues development of an independent branch of the game, adding new features and bugfixes. [20] The 1.5 version of Xenonauts incorporated a large number of these changes. While as of February 2017 Goldhawk's version of the game is in maintenance mode, Community Edition keeps updating the game with the most recent release in May 2020, [21] a new release has recently been released as a demo under the name of Xenonauts 2 on the 18th of July 2023. [22]

Sequel

In 2015, Goldhawk Interactive hinted that they were designing and prototyping a sequel. [23] In February 2016, Xenonauts 2 was officially announced. The game is being developed in the Unity game engine, making use of 3D graphics. As with the original game, the developers announced plans to release the game in an early access phase. [24]

Notes

  1. Ported to OS X and Linux by Knockout Games.

Related Research Articles

<i>XCOM</i> Video game series

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<i>X-COM: Terror from the Deep</i> 1995 video game

X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to X-COM: UFO Defense and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.

<i>X-COM: UFO Defense</i> 1994 video game

UFO: Enemy Unknown, also known as X-COM: UFO Defense in North America and as X-COM: Enemy Unknown, is a 1994 science fiction strategy video game developed by Mythos Games and MicroProse. It was published by MicroProse for DOS and Amiga computers, the Amiga CD32 console, and the PlayStation. Originally planned by Julian Gollop as a sequel to Mythos Games' 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. The player takes the role of commander of X-COM – an international paramilitary and scientific organization secretly defending Earth from an alien invasion. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organization's finances and personnel, and monitors and responds to UFO activity.

Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.

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References

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