StarForce

Last updated
StarForce
Type Copy protection
Website www.star-force.com   OOjs UI icon edit-ltr-progressive.svg

StarForce Technologies is a Russian software developer with headquarters in Moscow. Its main activities are information security, protection against unauthorized copying, modification, and analysis (decompilation).

Contents

Protection options

StarForce Technologies provides multiple protection options for protecting digital information, such as anti-cheat solutions, C++ obfuscation, generation of cryptographic obfuscation, optical disc DRM, limited activation number per machine/optical disk drive, audio and video files, and protection for digital media such as images and documents. The relevant protection brands are Audio/Video, C++ Obfuscator, Crypto, Content, Disc, E-m@il, MMOG, ProActive (additional versions for businesses and traders), and Universal.

Security

When StarForce 3.0 was released, it initially provided extremely strong protection – the StarForce 3.0-protected game Splinter Cell: Chaos Theory was uncracked for 422 days. [1] It also marked a significant step up in the effort required to reverse engineer it. [2]

In March 2006 the warez group RELOADED released a vast array of documentation about how StarForce 3 works. Alongside many technical details, it revealed how several resource-intensive procedures were implemented, such as virtual file system and functions protected within a complex virtual machine. [3] [4]

Driver installation

StarForce 3.0 has received criticism for installing its own device driver onto computers along with the protected product, [5] which is generally not uninstalled along with the software[ citation needed ] ( Peter Jackson's King Kong being one exception). Colin McRae: DIRT , however, both ask the player for permission to install the drivers and include a help file with information on how to remove them.

Lite

StarForce 3.0 drivers are installed with certain older game demos, freeware, and downloadable games, like TrackMania Nations. Their presence is intended to prevent crackers from using demo executables to help break retail executables (as the two will usually be quite similar).

Driverless

Currently (May 2014) the use of StarForce solutions became much easier for end users due to "driverless" security technology and binding to a computer. The company also is developing cloud services to protect content and e-mail that are designed to simplify the process of information protection used in everyday life.

Clients

StarForce's customers include Russian Railways, Corel, 1C, Mail.ru, Aeroflot, SUN InBev Russia, AMD, ATC International, MediaHouse, Russobit-M, New Disc, Buka, Snowball, 2Play, GFI, Cenega and Akella.

Community response

Some gamers have advocated boycotts of games or publishers known to use StarForce. [6] These gamers claim that StarForce software causes system instability and crashes and that Protection Technology refuses to address the damage their software causes. In 2006, a $5 million lawsuit was filed against Ubisoft for using StarForce in their games on the allegations that StarForce compromises PC security, [7] slows down PCs, causes crashes, and even damages optical drives. [8] However, the case was dropped two years later due to lack of evidence. [8]

Ubisoft decided to investigate the extent of the StarForce boycott and ran a poll on their forums, the outcome of which was against the use of StarForce. [9] As a result, (along with general discontent on the web [10] [11] ), in Heroes of Might and Magic V and GTR2 , StarForce 3.0 was replaced by SecuROM.

Removal of StarForce drivers

Uninstalling a StarForce-protected game does not remove the StarForce driver from the system. The StarForce SDK provides functions for implementors to remove the driver during uninstall of the game, but this is not automatically carried out. An official utility program exists to remove the StarForce driver from the system. [12] The program is hosted at a third-party website with a link on the official StarForce website. [13] Instructions for manual removal have also been provided by the community. [14]

Starting from StarForce 4.0 it includes a removal service. This service automatically uninstalls StarForce drivers after a StarForce-protected product is uninstalled. After the drivers are uninstalled, the service uninstalls itself as well.

Controversy

On January 1, 2006, Boing Boing claimed that StarForce was malware, mentioning several problems claimed to be associated with the protection system, including disk drive performance degradation and weakening of operating system security and stability. [15] Tweakguides subsequently countered Boing Boing's claim, stating that there is no evidence of StarForce doing anything harmful. [8]

On March 5, 2006, a StarForce employee publicly posted a working link [16] to a BitTorrent search engine listing of Galactic Civilizations II torrents during a discussion about the popularity of the game. Their action was publicized on various websites, including Digg, Neowin, [17] and Penny Arcade. [18] Stardock also posted an article, [19] partially in response to inaccurate reporting of their own reasons for releasing the game without copy protection. StarForce later closed the thread, posting an apology and stating that the employee "just wanted to show that every non-protected game can be cracked". [17]

Related Research Articles

Software cracking is an act of removing copy protection from a software. Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software generally involves circumventing licensing and usage restrictions on commercial software by illegal methods. These methods can include modifying code directly through disassembling and bit editing, sharing stolen product keys, or developing software to generate activation keys. Examples of cracks are: applying a patch or by creating reverse-engineered serial number generators known as keygens, thus bypassing software registration and payments or converting a trial/demo version of the software into fully-functioning software without paying for it. Software cracking contributes to the rise of online piracy where pirated software is distributed to end-users through filesharing sites like BitTorrent, One click hosting (OCH), or via Usenet downloads, or by downloading bundles of the original software with cracks or keygens.

<span class="mw-page-title-main">Warez</span> Movies, software or music distributed in violation of copyright

Warez is a common computing and broader cultural term referring to pirated software that is distributed via the Internet. Warez is used most commonly as a noun, a plural form of ware, and is intended to be pronounced like the word wares. The circumvention of copy protection (cracking) is an essential step in generating warez, and based on this common mechanism, the software-focused definition has been extended to include other copyright-protected materials, including movies and games. The global array of warez groups has been referred to as "The Scene", deriving from its earlier description as "the warez scene". Distribution and trade of copyrighted works without payment of fees or royalties generally violates national and international copyright laws and agreements. The term warez covers supported as well as unsupported (abandonware) items, and legal prohibitions governing creation and distribution of warez cover both profit-driven and "enthusiast" generators and distributors of such items.

Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media.

A rootkit is a collection of computer software, typically malicious, designed to enable access to a computer or an area of its software that is not otherwise allowed and often masks its existence or the existence of other software. The term rootkit is a compound of "root" and the word "kit". The term "rootkit" has negative connotations through its association with malware.

<i>TrackMania</i> Video game series

TrackMania is a series of racing games for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, Nintendo DS, and Wii developed by Ubisoft Nadeo and Firebrand Games. Instead of following the usual trend of choosing a set car and track to play the game, in TrackMania the players can create their own tracks using a "building block" process similar to games that existed before the first TrackMania game, such as the 1984 game Excitebike, the 1985 game Racing Destruction Set, and the 1990 game Stunts.

SecuROM is a CD/DVD copy protection and digital rights management (DRM) system developed by Sony DADC. It aims to prevent unauthorised copying and reverse engineering of software, primarily commercial computer games running on Windows. The method of disc protection in later versions is data position measurement, which may be used in conjunction with online activation DRM. SecuROM gained prominence in the late 2000s but generated controversy because of its requirement for frequent online authentication and strict key activation limits. A 2008 class-action lawsuit was filed against Electronic Arts for its use of SecuROM in the video game Spore. Opponents, including the Electronic Frontier Foundation, believe that fair-use rights are restricted by DRM applications such as SecuROM.

<span class="mw-page-title-main">MediaMax CD-3</span>

MediaMax CD-3 is a software package created by SunnComm which was sold as a form of copy protection for compact discs. It was used by the record label RCA Records/BMG, and targets both Microsoft Windows and Mac OS X. Elected officials and computer security experts regard the software as a form of malware since its purpose is to intercept and inhibit normal computer operation without the user's authorization. MediaMax received media attention in late 2005 in fallout from the Sony XCP copy protection scandal.

<i>Galactic Civilizations II: Dread Lords</i> 2006 video game

Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008.

<span class="mw-page-title-main">Extended Copy Protection</span>

Extended Copy Protection (XCP) is a software package developed by the British company First 4 Internet and sold as a copy protection or digital rights management (DRM) scheme for Compact Discs. It was used on some CDs distributed by Sony BMG and sparked the 2005 Sony BMG CD copy protection scandal; in that context it is also known as the Sony rootkit.

<span class="mw-page-title-main">Sony BMG copy protection rootkit scandal</span> Sony BMGs implementation of copy protection measures

The Sony BMG CD copy protection scandal concerns the copy protection measures included by Sony BMG on compact discs in 2005. When inserted into a computer, the CDs installed one of two pieces of software that provided a form of digital rights management (DRM) by modifying the operating system to interfere with CD copying. Neither program could easily be uninstalled, and they created vulnerabilities that were exploited by unrelated malware. One of the programs would install and "phone home" with reports on the user's private listening habits, even if the user refused its end-user license agreement (EULA), while the other was not mentioned in the EULA at all. Both programs contained code from several pieces of copylefted free software in an apparent infringement of copyright, and configured the operating system to hide the software's existence, leading to both programs being classified as rootkits.

Google Pack was a collection of software tools offered by Google to download in a single archive. It was announced at the 2006 Consumer Electronics Show, on January 6. Google Pack was only available for Windows XP, Windows Vista, and Windows 7.

<i>The Moment of Silence</i> 2004 video game

The Moment of Silence is an investigative thriller adventure game developed in 2004 by German developer House of Tales.

<span class="mw-page-title-main">Impulse (software)</span> Defunct video game distribution platform (2008-14)

Impulse was a digital distribution and multiplayer platform. Originally developed by Stardock to succeed Stardock Central, it was purchased by GameStop in March 2011, and was subsequently rebranded as GameStop PC Downloads, with the client being renamed GameStop App. The client was discontinued in April 2014.

Tagès was a software copy protection system, jointly developed, at first, by MPO and the Thales Group starting in 1999. Its method of protection has since been described as twin sectors.

Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) like access control technologies, can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification and distribution of copyrighted works and of systems that enforce these policies within devices. DRM technologies include licensing agreements and encryption.

<span class="mw-page-title-main">Copyright infringement</span> Illegal usage of copyrighted works

Copyright infringement is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works. The copyright holder is typically the work's creator, or a publisher or other business to whom copyright has been assigned. Copyright holders routinely invoke legal and technological measures to prevent and penalize copyright infringement.

Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease of being able to distribute games for free, via torrenting or websites offering direct download links. Right holders generally attempt to counter piracy of their products by enforcing the Digital Millennium Copyright Act, though this has never been totally successful. Digital distribution of pirated games has historically occurred on bulletin board systems (BBS), and more recently via decentralized peer-to-peer torrenting. In terms of physical distribution, Taiwan, China and Malaysia are known for major manufacturing and distribution centers for pirated game copies, while Hong Kong and Singapore are major importers.

Anti-tamper software is software which makes it harder for an attacker to modify it. The measures involved can be passive such as obfuscation to make reverse engineering difficult or active tamper-detection techniques which aim to make a program malfunction or not operate at all if modified. It is essentially tamper resistance implemented in the software domain. It shares certain aspects but also differs from related technologies like copy protection and trusted hardware, though it is often used in combination with them. Anti-tampering technology typically makes the software somewhat larger and also has a performance impact. There are no provably secure software anti-tampering methods; thus, the field is an arms race between attackers and software anti-tampering technologies.

<span class="mw-page-title-main">Denuvo</span> Anti-tamper software

Denuvo Anti-Tamper is an anti-tamper and digital rights management (DRM) system developed by the Austrian company Denuvo Software Solutions GmbH. The company was formed from a management buyout of DigitalWorks, the developer of SecuROM, and began developing the software in 2014. It was introduced with FIFA 15 in September. In addition to Denuvo Anti-Tamper, Denuvo Software Solutions has developed the anti-cheat system Denuvo Anti-Cheat and Nintendo Switch Emulator Protection, which prevents Nintendo Switch games from being emulated. The company was acquired by Irdeto in January 2018.

References

  1. Ciolek, Todd (2009-06-16). "Interview: The Return Of... StarForce?". Gamasutra. Everybody remembers Ubisoft's Splinter Cell: Chaos Theory. It held for 422 days without a piracy crack. This world record for AAA-class games is still unbeaten and no other solutions managed to make a game last longer.
  2. "StarForce Game Copy Protections". GameBurnWorld. Retrieved 2010-03-12. StarForce Professional v3.0 has been released recently and there is no known way to successfully backup games protected with this version.
  3. "missing".
  4. "STARFORCE.RE.TOOLS.READNFO-RELOADED". scenenotice.org. 2006-03-29. Here is our little contribution to the reverse-engineering community.
  5. Anderson, Nate (31 January 2006). "Is your game's copy protection system frying your machine?". Ars Technica.
  6. "Boycott Starforce". www.glop.org.
  7. "Kotaku | Gaming Reviews, News, Tips and More". Kotaku.
  8. 1 2 3 "PC Game Piracy Examined: Page 9". Archived from the original on 2019-11-05.
  9. Smith, Luke (2006-04-14). "Ubisoft Drops StarForce DRM". Extremetech.com. Retrieved 2010-04-14.
  10. "Steam Community: Discussions". steamcommunity.com.
  11. "Ubisoft officially dumps Starforce".
  12. "StarForce Drivers Removal" . Retrieved 2008-04-03. StarForce ... has granted a sole right to distribute the StarForce Removal Tool utility to www.onlinesecurity-on.com.
  13. "Update/Remove driver - StarForce Support". StarForce.
  14. "How can I get rid of StarForce?" . Retrieved 2008-04-03.
  15. "Anti-copying malware installs itself with dozens of games". Boing Boing. 30 January 2006. Archived from the original on 2008-12-24. Retrieved 2010-04-14.
  16. "See".
  17. 1 2 "Starforce Linking to Illegal Torrents?". www.neowin.net. Archived from the original on 2008-01-09. Retrieved 2008-12-24.
  18. "Penny Arcade! - In League With Demonic Forces". www.penny-arcade.com. Retrieved 2008-12-24.
  19. "Galactic Civilizations II, Copy Protection, and Piracy » Forum Post by Frogboy". forums.galciv2.com. Retrieved 2008-12-24.