Trinity | |
---|---|
Developer(s) | Infocom |
Publisher(s) | Infocom |
Designer(s) | Brian Moriarty |
Engine | Z-machine |
Platform(s) | Amiga, Apple II, Atari ST, Commodore 128, MS-DOS, Macintosh |
Release | May 9, 1986 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Trinity is an interactive fiction video game written by Brian Moriarty and published in 1986 by Infocom. It is widely regarded as one of the company's best works. [1]
The plot blends historical and fantastic elements as part of a prose poem regarding the destructive power of the atomic bomb and the futile nature of war in the atomic age. The name refers to the Trinity test, the first nuclear explosion, which took place in July 1945. It is Infocom's twentieth game and the last game released by the company when it was solvent.
As the game begins, the player's character is spending a final day of a London vacation in the Kensington Gardens. The evening flight back to the United States is looking increasingly unlikely for a number of unusual reasons. Hordes of nannies are blocking all exits from the Gardens, and the grass actively resists efforts to be walked upon. Worst of all, a gleam on the horizon soon heralds the unwelcome arrival of a Soviet nuclear missile. Time begins to slow as the missile approaches, and with some ingenuity the player's character finds an incongruous door hovering in mid-air. There's no telling where it may lead, but it cannot possibly be worse than the alternative of being at ground zero of a nuclear detonation...
The doorway leads to a strange land, where impossible objects exist. Space and time do not seem to behave in the familiar ways here. Exploring this new environment, the player finds several other mysterious doors, each of which leads to another chapter in the history of nuclear weaponry. After visiting test sites (including ones in Siberia, Nevada, and the Eniwetok Atoll) and Nagasaki just before each device is detonated, the player has one scenario left to deal with. The final door leads to the New Mexico desert on July 16, 1945, mere minutes before the test-firing that will change the course of history. But something is wrong at the "Trinity" site, and without the player's intervention things will go horribly awry.
The player is witness to, or rather narrowly escapes being a witness to, a number of nuclear explosions in the game. The sites visited, and the markings on the sundial that represent them, are:
Each of the symbols has a meaning relevant to the incident it represents. Trinity was the site of the first atomic explosion, and is therefore represented by an alpha, which is the first character of the Greek alphabet. The bombing of Nagasaki was an act of war, and Mars is the Roman god of war. The test in Siberia (actually in the Kazakh Soviet Socialist Republic) was an example of another superpower attempting to establish balance in the nuclear arms race, and the zodiacal sign of Libra is represented by the scales, making a reference to restoring the balance. The Eniwetok Atoll test took place in the middle of the ocean; hence it is symbolized by Neptune, the Roman god of the sea. The Nevada test is underground, and thus represented by Pluto, god of the underworld. The fictional incident in London was chronologically the latest to take place, and omega is the last letter of the Greek alphabet. The symbols also appear at the corresponding locations in The Illustrated Story of the Atom Bomb comic, which was included with the game. The fictional Low Earth Orbit (Mercury) detonation is very likely a reference to the space interceptor subproject of the Strategic Defense Initiative, nicknamed "Star Wars", contemporary with the game's development. Trinity also includes numerous references to British children's literature, including the Alice books of Lewis Carroll, the Mary Poppins books of P. L. Travers, and especially J. M. Barrie 's novel The Little White Bird .
Brian Moriarty created Trinity's story in 1983. After joining Infocom in 1984 he proposed it to the company, but management believed that it was too large for the z-machine at the time. After completing Wishbringer Moriarty began working on Trinity in May 1985, researching the history of nuclear weapons and visiting the Trinity site and Los Alamos, New Mexico. He attempted to make the game accurately depict the geography of New Mexico and Kensington Gardens. Moriarty completed the game in June 1986, and later stated that "writing it wasn't a pleasant experience, I can tell you that. It's not easy to sit down and write that stuff ... It was hard to live with that game for a year". He added, however, that "Trinity is not a funeral, and [don't] be afraid of it. It's kind of a dark game, but it's also, I like to think, kind of a fun game, too. But I do want people to think about what they see." [2]
The packaging for Trinity contained several items, called feelies, related to the plot of the game. These feelies included:
In 1996, Next Generation listed Trinity at number 100 in their "Top 100 Games of All Time", commenting that "Trinity takes the same types of serious themes of A Mind Forever Voyaging , and adds to them a heavy dose of mythology and fantasy. ... this is not only one of the most socially and politically powerful game experiences ever created, but also a landscape upon which puzzles of trademark Infocom quality can appear." [3] Later the same year, Computer Gaming World listed Trinity at #120 among their top 150 best games of all time. The editors called it "a tense, ethical tightrope walk through the Cold War". [4]
Trinity was included as one of the titles in the 2010 book 1001 Video Games You Must Play Before You Die . [5]
Video game designer and programmer Jonathan Blow mentioned Trinity as one of his formative influences [6] [7] and was a significant inspiration for his game, Braid. [8]
"Fat Man" was the codename for the type of nuclear weapon the United States detonated over the Japanese city of Nagasaki on 9 August 1945. It was the second of the only two nuclear weapons ever used in warfare, the first being Little Boy, and its detonation marked the third nuclear explosion in history. The first one was built by scientists and engineers at Los Alamos Laboratory using plutonium manufactured at the Hanford Site and was dropped from the Boeing B-29 Superfortress Bockscar piloted by Major Charles Sweeney.
Trinity was the code name of the first detonation of a nuclear weapon, conducted by the United States Army at 5:29 a.m. MWT on July 16, 1945, as part of the Manhattan Project. The test was of an implosion-design plutonium bomb, nicknamed the "gadget", of the same design as the Fat Man bomb later detonated over Nagasaki, Japan, on August 9, 1945. Concerns about whether the complex Fat Man design would work led to a decision to conduct the first nuclear test. The code name "Trinity" was assigned by J. Robert Oppenheimer, the director of the Los Alamos Laboratory, possibly inspired by the poetry of John Donne.
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The Atomic Age, also known as the Atomic Era, is the period of history following the detonation of the first nuclear weapon, The Gadget at the Trinity test in New Mexico on 16 July 1945 during World War II. Although nuclear chain reactions had been hypothesized in 1933 and the first artificial self-sustaining nuclear chain reaction had taken place in December 1942, the Trinity test and the ensuing bombings of Hiroshima and Nagasaki that ended World War II represented the first large-scale use of nuclear technology and ushered in profound changes in sociopolitical thinking and the course of technological development.
Operation Crossroads was a pair of nuclear weapon tests conducted by the United States at Bikini Atoll in mid-1946. They were the first nuclear weapon tests since Trinity on July 16, 1945, and the first detonations of nuclear devices since the atomic bombing of Nagasaki on August 9, 1945. The purpose of the tests was to investigate the effect of nuclear weapons on warships.
Operation Ivy was the eighth series of American nuclear tests, coming after Tumbler-Snapper and before Upshot–Knothole. The two explosions were staged in late 1952 at Enewetak Atoll in the Pacific Proving Ground in the Marshall Islands.
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Brian Moriarty is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer (1985), Trinity (1986), and Beyond Zork (1987), as well as Loom (1990) for LucasArts.
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Atomic tourism or nuclear tourism is a form of tourism in which visitors witness nuclear tests or learn about the Atomic Age by traveling to significant sites in atomic history such as nuclear test reactors, museums with nuclear weapon artifacts, delivery vehicles, sites where atomic weapons were detonated, and nuclear power plants.
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Hiroshima is a BBC docudrama that premiered as a television special on 5 August 2005, marking the eve of the 60th anniversary of the atomic bombing of Hiroshima. The program was aired on the Discovery Channel and BBC America in the United States. The documentary features historical reenactments using firsthand eyewitness accounts and computer-generated imagery of the explosion. The film won an Emmy and three BAFTA awards in 2006.
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