Legends of Zork

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Legends of Zork
Legends of Zork Logo.png
Developer(s) Jolt Online Gaming
Platform(s) Web browser
ReleaseApril 1, 2009
Genre(s) Adventure

Legends of Zork was a browser-based online adventure game based on the Zork universe created by software company Infocom.

Contents

Production

A Zork massively multiplayer online game was originally announced in January, 2009. [1] [2] However, the developers recanted that MMO statement, calling it a "casual adventure game", instead. [3] Game mechanics were similar to those of Kingdom of Loathing , and there was no charge to sign up. [4]

Premise and gameplay

Players controlled a recently fired traveling salesman for FrobozzCo International, now fighting monsters and solving puzzles for zorkmids (the world's currency). A class, leveling, equipment and skill system give each character unique attributes. Free accounts were given 30 action points per day, but could pay a fee to receive more and other "perks".

Upon defeating monsters, players may have recovered enchanted Double Fanucci cards which could be arranged into four-card hands called "gambits", which enhanced types of skills. In addition, having face cards in a gambit could provide other enhancements, like additional hit points or inventory capacity. Legends of Zork's Double Fanucci cards were drawn by artist Greg Brown and colored by Jim "Zubby" Zubkavich. [5] [6]

Critical reception

Legends of Zork received mixed reactions from the gaming community, with many reviews complaining that the game was not true to the original Zork . [7]

Alec Meer of Rock, Paper, Shotgun criticized the game, saying it's "as though someone designed a micropayment system then awkwardly shoved a very crude game on top of it." Meer goes on to describe the game as "rudimentary" and "unfunny." [8]

Kenneth Newquist of nuketown.com called it "a barebones MMORPG-style game designed for the casual gamer" which was all about number crunching, although pointed out that it was not necessarily a bad thing, comparing the game to the Facebook app D&D Tiny Adventures. He criticised the lack of a story within the game, but admitted that later additions to the game in the form of quests came some way to fixing this problem. He also said "Still, it is Zork-like. The locations, the artwork, and the tone all evoke the Infocom games I loved." He conceded that while it did not come up to his expectations (although he was still playing it several months after release), other players might, and thought that as "an amusing little app, and as a lunch time diversion, I think it works." [9]

Game closure

Jolt Online Gaming quickly killed off the game on May 31, 2011 without any warning notice to its adventurers.

Related Research Articles

Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called Cornerstone.

<span class="mw-page-title-main">Interactive fiction</span> Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphic text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

<i>Zork</i> 1977 video game

Zork is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.

<i>Return to Zork</i> 1993 video game

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Beyond Zork is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

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<i>Zork Zero</i> 1988 text adventure game

Zork Zero: The Revenge of Megaboz is an interactive fiction computer game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closure, Zork Zero takes place before the previous eight games. Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game.

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<span class="mw-page-title-main">Jolt Online Gaming</span>

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References

  1. Graft, Kris (2009-01-14). "Zork MMO Announced". Edge Online. Archived from the original on 2012-09-05. Retrieved 2009-04-09.
  2. Cohen, Peter. "Legends of Zork launches as Web-based casual game". Macworld . Retrieved 2009-04-02.
  3. Graft, Kris (2009-03-09). "Legends of Zork Dev: "It's Not an MMO"". Edge Online. Archived from the original on 2011-05-25. Retrieved 2009-04-09.
  4. Faylor, Chris (April 2009). "Legends of Zork Actually Launches Today". Shacknews . Retrieved 2009-04-02.
  5. Zubkavich, Jim (April 6, 2009). "Zork- Fanucci Suit Icons". Zub's Art Refuge. Retrieved September 3, 2010.
  6. Brown, Greg (April 7, 2009). "Double Fanucci Face-Cards". The Cornflake Box. Archived from the original on July 8, 2011. Retrieved September 3, 2010.
  7. Biggs, John (2009-04-03). "Legends of Zork: This is not the Zork you're looking for". Crunchgear.com. Archived from the original on 2009-04-05. Retrieved 2009-04-09.
  8. Meer, Alec (2009-04-02). "Grue-some: Zork Remake Live, Horrible". Rock, Paper, Shotgun . Retrieved 2009-07-29.
  9. Newquist, Kenneth (2009-04-06). "Misremembering the Legends of Zork". Nuketown.com . Retrieved 2009-09-14.