Moonmist

Last updated
Moonmist
Moonmist box art.jpg
Developer(s) Infocom
Publisher(s) Infocom
Designer(s) Stu Galley
Jim Lawrence
Writer(s) Jim Lawrence
Stu Galley
Engine Z-machine
Platform(s) Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, Mac
ReleaseRelease 4: September 18, 1986
Release 9: October 22, 1986
Genre(s) Interactive fiction
Mode(s) Single-player

Moonmist is an interactive fiction game written by Stu Galley and Jim Lawrence [1] and published by Infocom in 1986. The game was released simultaneously for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, and Mac. It is Infocom's twenty-second game. Moonmist was re-released in Infocom's 1995 compilation The Mystery Collection, as well as the 1996 compilation Classic Text Adventure Masterpieces. [2] [3]

Contents

Jim Lawrence, one of the co-authors of Moonmist, ghostwrote books in the Nancy Drew and Hardy Boys series. [4] Galley and Lawrence previously co-wrote Seastalker for Infocom. [1]

Moonmist is the first known English language video game to feature a gay character. [5]

Plot

The player's character is a young detective, asked by friend Tamara Lynd to investigate her new home of Tresyllian Castle in Cornwall, England. Tamara has recently become engaged to the castle's lord, Jack Tresyllian. She was very happy until she began seeing what appeared to be The White Lady, a ghost who has allegedly haunted the castle for centuries. As if seeing a ghost wasn't nerve-racking enough, she's also begun to fear for her life. Is Tamara's imagination just overly excited from living in a large old castle, or is someone really trying to kill her? And if her life is in danger, is it from a ghost or someone using it as a disguise?

Gameplay

The actual game is divided into several quests depending on the player's answer to the question "what is your favorite color?" As such, the game contains green (the easiest), blue, red, and yellow (the most difficult) quests, each with a separate criminal and treasure to locate. [6] Interaction is made through the standard text commands typical of the genre.

The game must be completed by 6:59 am the following day or the game ends without a resolution. It is also possible to die in a few rare instances, though the focus of the game remains on exploration and deduction.

Release

The Moonmist package includes the following physical items:

  1. A book, The Legendary Ghosts of Cornwall written by Lady Lisbeth Norris, which includes a page dedicated to "The White Lady of Tresyllian Castle." The book has a stamp indicating it was checked out from the Festeron Town Library, the town where Wishbringer was set.
  2. Two letters from Tamara Lynd to the player: one explaining Tamara's engagement to Lord Jack Tresyllian and her moving to the castle, and one begging the player to investigate the "White Lady".
  3. An iron-on logo of the game's title.
  4. A Visitor's Guide to Tresyllian Castle, a tourist-type brochure providing a history and rough maps.

The official hint book for Moonmist, which was purchasable by mail order and not included with the game, is printed in invisible ink. [7]

Reception

COMPUTE! wrote that Moonmist was a good introduction to Infocom adventures for newcomers, and an example for veterans of how their storytelling had improved from older games. [8] However, Atari User expressed disappointment in the game's lack of depth and originality. While acknowledging that Moonmist had "deliberately been made simpler than the usual run of Infocom products", it noted that their earlier Wishbringer "was also a beginner's adventure but [..] offered yards more variety, entertainment, humour and challenge". [9]

Macworld reviewed the Macintosh version of Moonmist, calling it "an excellent [example] of text-only interactive fiction." Macworld praises the gameplay, stating that "Moonmist succeeds in emulating the classic youth mystery novels. Its puzzles and challenges are inventive and playful, and they complement the story without requiring advanced leaps and bounds of logic ... There are four variations of Moonmist, each different enough so that repeated plays will still be enjoyable." Macworld also praises the graphics, stating that "Moonmist features excellent pen-and-ink drawings reminiscent of an old-fashioned illustrated novel." Macworld expresses that the feelies included with Moonmist contribute to the game's gothic atmosphere. Macworld however criticizes the inability to scroll back to previously seen text, stating that the game as a result requires the player to take notes. [7]

Legacy

In 1992, about six years after the original Moonmist, a remake of the game was developed and published by Japanese software development company SystemSoft for the NEC PC-9801, entitled Moonmist: Shiroki Kifujin no Nazo (MoonMist(ムーンミスト) ~白き貴夫人の謎~, MūnMisuto ~Shiroki Kifujin no Nazo~, lit. "Moonmist: The Mystery of the Noble White Lady"). [10] [11] There are differences in this enhanced remake: the game recognizes verb commands typed in kana (Japanese syllable system) or Latin alphabet. For convenience, some of the most common verb commands (Look, Take, etc.) can be accessed by pressing a corresponding button, but the player still has to type the name of an object. This remake also helps the player to interact with the environment by displaying a list of objects after the player has typed a command. Also, unlike the original, the remake contains enhanced graphics; every location has a unique background picture, on which the text is super-imposed, like in the PC-9801 version of Enchanter . [10] [12]

Related Research Articles

Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called Cornerstone.

<i>Leather Goddesses of Phobos</i> 1986 interactive fiction game

Leather Goddesses of Phobos is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Mac, Atari 8-bit computers, Atari ST, Commodore 64, TI-99/4A, and MS-DOS. The game was Infocom's first "sex farce", including selectable gender and "naughtiness"—the latter ranging from "tame" to "lewd". It was one of five top-selling Infocom titles to be re-released in Solid Gold versions. It was Infocom's twenty-first game.

<i>Wishbringer</i> 1985 video game

Wishbringer: The Magick Stone of Dreams is an interactive fiction video game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was well received.

<i>Planetfall</i> 1983 video game

Planetfall is a science fiction themed interactive fiction video game written by Steve Meretzky, and published in 1983 as the eighth game from Infocom. The original release was for Apple II, Atari 8-bit computers, TRS-80, and IBM PC compatibles. Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Planetfall was Meretzky's first published game, and it proved one of his most popular works and a best-seller for Infocom. It was one of five top-selling games to be re-released in Solid Gold versions with in-game hints. Planetfall uses the Z-machine originally developed for Zork and was added as a bonus to the Zork Anthology.

<i>The Lost Treasures of Infocom</i> 1991 video game

The Lost Treasures of Infocom is a 1991 compilation of 20 previously-released interactive fiction games developed by Infocom. It was published by Activision for MS-DOS, Macintosh, Amiga, and Apple IIGS versions. It was later re-released on CD-ROM, and in 2012 on iOS.

<i>Beyond Zork</i> 1987 video game

Beyond Zork: The Coconut of Quendor is an interactive fiction video game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

<i>Shadowgate</i> 1987 video game

Shadowgate is a black-and-white point-and-click adventure game published in 1987 for the Macintosh as part of the MacVenture series. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings", is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon the demon Behemoth out of Hell. Later that year, a color version of the game was released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System.

<i>Sorcerer</i> (video game) 1984 video game

Sorcerer is an interactive fiction game written by Steve Meretzky and released by Infocom in 1984. It is the second game in the magic-themed "Enchanter trilogy", preceded by Enchanter and followed by Spellbreaker. It is Infocom's eleventh game.

<i>Spellbreaker</i> 1985 video game

Spellbreaker is an interactive fiction video game written by Dave Lebling and published by Infocom in 1985, the third and final game in the "Enchanter Trilogy." It was released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Classic Mac OS, and MS-DOS. Infocom's nineteenth game, Spellbreaker is rated "Expert" difficulty.

<i>Deadline</i> (1982 video game) 1982 video game

Deadline is an interactive fiction detective video game published by Infocom in 1982. Written by Marc Blank, it was Infocom's third game. It was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, IBM PC, Osborne 1, TRS-80, and later for the Amiga and Atari ST.

<i>Infidel</i> (video game) 1983 video game

Infidel is an interactive fiction video game published by Infocom in 1983. It was written and designed by Michael Berlyn and Patricia Fogleman, and was the first in the "Tales of Adventure" line. It was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, IBM PC compatibles, TRS-80, and TI-99/4A. Ports were later published for Mac, Atari ST, and Amiga. Infidel is Infocom's tenth game.

<i>The Witness</i> (1983 video game) 1983 video game

The Witness is an interactive fiction video game published by Infocom in 1983. Like Infocom's earlier title Deadline, it is a murder mystery. The Witness was written in the ZIL language for the Z-machine, which allowed it to be released simultaneously on many systems. It is Infocom's seventh game.

<i>Seastalker</i> 1984 video game

Seastalker is an interactive fiction game written by Stu Galley and Jim Lawrence and published by Infocom in 1984. It was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC compatibles. The game was marketed as an introduction to interactive fiction for preteen players, having difficulty rating of "Junior." It was the only game to ever use this rating, which was replaced by the "Introductory" label given to games such as Wishbringer. It is Infocom's twelfth game.

<i>Border Zone</i> (video game) 1987 video game

Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987. It was released for IBM PC compatibles, Apple II, Commodore 64, Amiga, Atari ST, and Mac. Border Zone incorporates real-time elements into the gameplay. It is also Infocom's thirtieth game. Its tagline is "Action and international intrigue behind the Iron Curtain."

<i>Plundered Hearts</i> 1987 video game

Plundered Hearts is an interactive fiction video game created by Amy Briggs and published by Infocom in 1987. Infocom's only game in the romance genre, it was released simultaneously for the Apple II, Commodore 64, Atari 8-bit computers, Atari ST, Amiga, Mac, and MS-DOS. It is Infocom's twenty-eighth game.

Classic Text Adventure Masterpieces of Infocom is a collection of 33 computer games from interactive fiction pioneer Infocom, and the top 6 winners of the 1995 Interactive Fiction Competition, released in 1996. All 39 games are combined on a single cross-platform CD-ROM, which also includes PDFs of all the Infocom games' instructions, maps, and hint booklets.

<i>Quarterstaff: The Tomb of Setmoth</i> 1988 video game

Quarterstaff: The Tomb of Setmoth is an interactive fiction role-playing video game developed by Scott Schmitz and Ken Updike and released by Infocom for Macintosh in 1988. The game features a text parser, graphics, a dynamically updated map, and a graphical interface that incorporates Mac OS hierarchical menus.

SystemSoft Alpha Corporation is a Japanese software development company.

<i>Ulysses and the Golden Fleece</i> 1981 video game

Ulysses and the Golden Fleece is a graphic adventure released by Sierra On-Line in 1981 for the Apple II. It was created by Bob Davis and Ken Williams as part of the Hi-Res Adventure series. With a still image displayed in the upper portion of the game screen, the player interacts the via a two-word command parser. The game was ported to the Atari 8-bit computers, Commodore 64, and IBM PC.

The Interactive Fiction Collections is a video game series developed by Infocom and published by Activision for the PC and classic Mac OS.

References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. "The Mystery Collection".{{cite magazine}}: Cite magazine requires |magazine= (help)(1995). Infocom. Activision.
  3. "Classic Text Adventure Masterpieces".{{cite magazine}}: Cite magazine requires |magazine= (help)(1996). Infocom. Activision.
  4. "Moonmist Manual". p. 18.{{cite magazine}}: Cite magazine requires |magazine= (help)(1986). Infocom. Infocom.
  5. Cobbett, Richard (February 20, 2011). "They Did It First". PC Gamer . Retrieved April 8, 2018.
  6. Maher, Jimmy (2015-03-12). "Moonmist". The Digital Antiquarian. Retrieved 12 March 2015.
  7. 1 2 McCandless, Keith (August 1987). "Gender-Specific Leather and Lace: Moonmist 4.0 Review". Macworld. Mac Publishing. pp. 159–160.
  8. Randall, Neil (July 1987). "Moonmist". Compute!. p. 34. Retrieved 10 November 2013.
  9. Brillig (February 1987). "Moon Eclipsed". Atari User (22).
  10. 1 2 "PC-98x1 게임 도서관 :: System Soft의 게임 목록 (1992년)" [PC-98x1 Game Library :: SystemSoft's Game List (1992)] (in Korean). PC-98 Library. 16 June 2011. Retrieved 16 December 2016.
  11. "PC-9801 User's Manual for Moonmist". VGJunk. Retrieved 16 December 2016.
  12. "Enchanter: Wakaki Madōshi no Shiren". MobyGames . Retrieved 16 December 2016.