Get Lamp

Last updated
Get Lamp
Get Lamp screengrab.png
Title screen
Directed by Jason Scott
Produced byJason Scott
Release date
  • July 2010 (2010-07)
CountryUnited States
LanguageEnglish

Get Lamp is a documentary about interactive fiction (a genre that includes text adventures) filmed by computer historian Jason Scott of textfiles.com. Scott conducted the interviews between February 2006 and February 2008, and the documentary was released in July 2010. [1]

Contents

Description

The documentary and its hours of episodes and bonus footage contain material from roughly 80 interviews of interactive fiction developers, designers, and players. [2] Included in the bonus footage is a nearly 50-minute documentary about Infocom, the best-known commercial publisher of interactive fiction. The DVD release included photographs, essays, and a collectible coin. [3]

Get Lamp is licensed under the Creative Commons Attribution-Sharealike-Noncommercial license. [4]

Raw interview footage is hosted at the Internet Archive. [5]

The name "Get Lamp" comes from the first inventory pickup in arguably the first-ever adventure game, Will Crowther's Colossal Cave Adventure (1975), more commonly known as simply Adventure. The lamp appears as a kind of Easter Egg in nearly every interview. The film starts off with a tour of part of the real-life Mammoth Cave system in Kentucky that Adventure was based on. The soundtrack includes Creative Commons-licensed work from Zoë Blade (who started out writing Amiga .MOD files) and Tony Longworth. [6]

Reception

Jeremy Reiner of Ars Technica called it "a gem of a film": "The documentary's peek into the culture of Infocom is one of the most fascinating stories I've seen in all of high technology." [6] Gordon Haff of CNET said it "does a great job of capturing a gaming era which is ultimately hard to separate from the history of Infocom." [7] In The Guardian , Will Freeman listed it among "Six of the Best Gaming Documentaries": "It is a low-fi doc prone to the sentimental, but takes the viewer on a journey through a world of gaming all too often forgotten now that Call of Duty and Angry Birds are household names." [8]

See also

Related Research Articles

Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called Cornerstone.

<span class="mw-page-title-main">Interactive fiction</span> Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphic text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

<i>Zork</i> 1977 video game

Zork is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.

<span class="mw-page-title-main">Steve Meretzky</span> American video game developer

Steven Eric Meretzky is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction version of The Hitchhiker's Guide to the Galaxy, one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.

<i>Colossal Cave Adventure</i> 1976 video game

Colossal Cave Adventure is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.

<i>The Hitchhikers Guide to the Galaxy</i> (video game) 1984 video game

The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and it was first released in 1984 for the Apple II, Macintosh, Commodore 64, CP/M, MS-DOS, Amiga, Atari 8-bit family, and Atari ST. It is Infocom's fourteenth game.

Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fiction studio Infocom that shut down in 1989. Legend's first two games, Spellcasting 101: Sorcerers Get All the Girls and Timequest, had strong sales that sustained the company. Legend also profited from negotiating licenses to popular book series, allowing them to create notable game adaptations such as Companions of Xanth and Gateway. Legend also earned a reputation for comedic adventures, with numerous awards for Eric the Unready in 1993. As the technology of the game industry changed, Legend continued to expand its game engine to take advantage of higher graphical fidelity, mouse support, and the increased media storage of the compact disc.

<i>A Mind Forever Voyaging</i> 1985 video game

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game designed and implemented by Steve Meretzky and published by Infocom. The game was intended as a polemical critique of Ronald Reagan's politics.

<span class="mw-page-title-main">Paul Reiche III</span> American game designer (born 1961)

Paul Reiche III is an American game designer. His career started in the pen and paper RPG industry, where he collaborated with artist Erol Otus on games such as Dungeons & Dragons and Gamma World. He then transitioned into video games, working with Jon Freeman to establish Free Fall Associates and developed titles like Mail Order Monsters, World Tour Golf, and Archon. Later, he left Free Fall to establish Toys for Bob with Fred Ford. Their first collaboration resulted in Star Control. After a successful sequel, they declined to make a third installment, instead focusing on other projects including the successful Skylanders franchise.

<span class="mw-page-title-main">Andrew Plotkin</span> Interactive fiction programmer and writer

Andrew Plotkin, also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene.

<i>The Lost Treasures of Infocom</i> 1991 video game

The Lost Treasures of Infocom is a 1991 compilation of 20 previously-released interactive fiction games developed by Infocom. It was published by Activision for MS-DOS, Macintosh, Amiga, and Apple IIGS versions. It was later re-released on CD-ROM, and in 2012 on iOS.

<span class="mw-page-title-main">Jason Scott</span> American technology historian and archivist

Jason Scott Sadofsky, more commonly known as Jason Scott, is an American archivist, historian of technology, filmmaker, performer, and actor. Scott has been known by the online pseudonyms Sketch, SketchCow, The Slipped Disk, and textfiles. He has been called "the figurehead of the digital archiving world".

<i>Border Zone</i> (video game) 1987 video game

Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987. It was released for DOS, Apple II, Commodore 64, Amiga, Atari ST, and Macintosh. Unlike most other purely text-based games, Border Zone incorporates real-time aspects of gameplay. It is also Infocom's thirtieth game. Its tagline is "Action and international intrigue behind the Iron Curtain."

<i>Fooblitzky</i> 1985 board game video game

Fooblitzky is a board game-style video game published by Infocom in 1985 and designed by a team which included interactive fiction authors Marc Blank and Michael Berlyn. It is unique among Infocom titles for not being interactive fiction and for being the first to incorporate graphics beyond ASCII characters. Unlike most Infocom games, it was only released for the Apple II, Atari 8-bit family, and IBM PC compatibles.

<span class="mw-page-title-main">Bob Bates</span> American computer game designer

Robert Bates is an American computer game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After Infocom's dissolution in 1989, Bates co-founded Legend Entertainment to continue publishing games in the Infocom tradition, but with added graphics. Notable games that he has designed, written, or produced include Unreal II (2003), Spider-Man 3 (2007), and Eric the Unready (1993), listed as Adventure Game of the Year by Computer Gaming World magazine and also included on the 1996 list of "150 best games of all time". In 1998 he wrote the award-winning game Quandaries for the U.S. Department of Justice. He has twice been the chairperson of the International Game Developers Association, which honored him with a Lifetime Achievement Award in 2010. Bates has written extensively about game design and development in works such as the 2001 book Game Design: The Art and Business of Creating Games, which is commonly used as a game design textbook in college courses. From 2011–2014, Bates was Chief Creative Officer for External Studios at Zynga. He continues to work as an independent consultant with various publishers in the games industry.

<span class="mw-page-title-main">Marc Blank</span> American game developer

Marc Blank is an American game developer and software engineer. He is best known as part of the team that created one of the first commercially successful text adventure computer games, Zork. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

Amy Ruth Briggs is an American video game implementor known for creating Plundered Hearts, an interactive fiction computer game published by Infocom in 1987.

Mary Ann Buckles is widely credited as the first academic to research and speculate about the emotional and cultural impact of videogames.

<i>Wikipedia – The Text Adventure</i> 2017 video game

Wikipedia: The Text Adventure is an indie interactive fiction browser game developed by the London-based Kevan Davis. It was released in 2017, and pulls data from Wikipedia to automatically generate a playable video game. It was praised by the media for its unique idea and retro appearance, but criticized for the emotionless, AI-generated nature of its content.

References

  1. Gagne, Ken (26 Jul 2010). "The Grill: Jason Scott". Computerworld.com. Archived from the original on 19 January 2013. Retrieved 8 Aug 2010.
  2. "Get Lamp: Interviews". getlamp.com. Retrieved 8 Aug 2010.
  3. Smith, Graham (6 August 2010). "Get Lamp: text adventure documentary". PC Gamer . Retrieved 1 February 2016.
  4. "Get Lamp order page". Archived from the original on 5 January 2016. Retrieved 1 February 2016. Production is licensed Creative Commons-Attribution-Sharealike-NonCommercial
  5. "The GET LAMP Interview Archives" . Retrieved 18 September 2022.
  6. 1 2 "Looking back at the Infocom era: a review of Get Lamp". Ars Technica . 29 September 2010. Retrieved 1 February 2016.
  7. Haff, Gordon (10 August 2010). "'Get Lamp' illuminates the text adventure game" . Retrieved 1 February 2016.
  8. Freeman, Will (10 March 2014). "How augmented reality builds bridge between games and children's books". The Guardian . Retrieved 1 February 2016.