The Lost Treasures of Infocom

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The Lost Treasures of Infocom
The Lost Treasures of Infocom.jpg
Developer(s) Infocom
Publisher(s) Activision
Platform(s) Amiga, Apple IIGS, Macintosh, MS-DOS, iOS
Release1991
Genre(s) Interactive fiction
Mode(s) Single player

The Lost Treasures of Infocom is a 1991 compilation of 20 previously-released interactive fiction games developed by Infocom. It was published by Activision for MS-DOS, Macintosh, Amiga, and Apple IIGS versions. It was later re-released on CD-ROM, and in 2012 on iOS.

Contents

Gameplay

The Lost Treasures of Infocom compiles 20 interactive fiction titles, with which the player interacts via text parser.

The compilation includes Zork I , II and III , along with the Zork-connected games Beyond Zork , Zork Zero , Enchanter , Sorcerer and Spellbreaker . The other titles included are Deadline , The Witness , Suspect , The Lurking Horror , Ballyhoo , Infidel , Moonmist , Starcross , Suspended , Planetfall , Stationfall and The Hitchhiker's Guide to the Galaxy .

The package contains all the instructions (bound in one volume) and maps for each game as well as all the InvisiClues, printed normally instead of using "invisible" ink. The package also features a launch menu which lets the user select which one of the 20 games they wish to play.

Some significant omissions from the package were the "feelies" for which Infocom had become known. The package merely contained photocopies or pictures of these items, such as the sunglasses from Hitchhiker's Guide and the Stellar Patrol ID card from Planetfall.

Development

Discussing the announcement of The Lost Treasures of Infocom, Scorpia of Computer Gaming World noted that Activision was "rising like a phoenix ... from the bankrupt ashes of Mediagenic" with the release. [1] After the company's restructuring during bankruptcy, it began to lean on its back catalog of licenses, including Zork. Activision CEO Bobby Kotick later said that "Zork on a brick would sell 100,000 copies". [2] Infocom had been closed by Activision in 1989; the publisher held the copyright to nearly all the past Infocom titles.

An additional bonus was the updated version of Hitchhiker's Guide. The game was repackaged using a later version of the Z-machine than the original, and now featured a built-in hint system.

Reception

The Lost Treasures of Infocom was a commercial hit. [3] [4] Peter Doctorow of Activision reported in 1992 that The Lost Treasures of Infocom was "selling extremely well". [3] Jeremy Reimer of Ars Technica wrote, "Retailing for $99, it sold over 100,000 copies and was almost pure profit. The ashes of Infocom saved Activision from bankruptcy." [4]

Brian Walker of Computer Games Strategy Plus declared The Lost Treasures of Infocom Activision's best game of 1992. [5] Reviewing the iOS version of the game in 2017, TouchArcade gave it a strongly positive review. [6]

Sequel

The Lost Treasures of Infocom II
Developer(s) Infocom
Publisher(s) Activision
Platform(s) Apple Macintosh, MS-DOS
Release1992
Genre(s) Interactive fiction
Mode(s) Single player

The success of the original Lost Treasures of Infocom prompted a follow-up collection published in 1992 titled The Lost Treasures of Infocom II. This package contained 11 more classic Infocom titles. The games included in Lost Treasures II were:

Leather Goddesses of Phobos was not included, but could be ordered for $9.95 via an enclosed coupon.

The games' InvisiClues were not included as before; instead, a card advertising a pay-per-minute hint line was included in the package.

In addition to being dual-format (MS-DOS and Apple Macintosh), the CD-ROM version included three extra games:

The Soul of the Samurai and Known World maps from Shogun and the map from Journey were included separately; an added instruction manual included the Book of Hours from Arthur as well as instructions for all three added games.

See also

Related Research Articles

Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called Cornerstone.

<span class="mw-page-title-main">Interactive fiction</span> Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

<i>Zork</i> 1977 video game

Zork is a text-based adventure game, first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. It was expanded by the original developers and others as Infocom and split into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a variety of personal computers beginning in 1980. In the game, the player explores the abandoned Great Underground Empire in search of treasures. The game is composed of hundreds of areas, and the player moves between these areas and interacts with objects in them by typing commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It has been described as the most famous piece of interactive fiction.

Steve Meretzky American video game developer

Steven Eric Meretzky is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction version of The Hitchhiker's Guide to the Galaxy, one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.

<i>Return to Zork</i> 1993 video game

Return to Zork is a 1993 graphic adventure game in the Zork series. It was developed by Activision and was the final Zork game to be published under the Infocom label.

<i>The Hitchhikers Guide to the Galaxy</i> (video game) 1984 video game

The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and it was first released in 1984 for the Apple II, Macintosh, Commodore 64, CP/M, MS-DOS, Amiga, Atari 8-bit family, and Atari ST. It is Infocom's fourteenth game.

Dave Lebling

Peter David Lebling is an interactive fiction game designer (implementor) and programmer who has worked at various companies, including Infocom and Avid.

<i>Leather Goddesses of Phobos</i> 1986 video game

Leather Goddesses of Phobos is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Macintosh, Atari 8-bit family, Atari ST, Commodore 64, TI-99/4A and MS-DOS. The game was Infocom's first "sex farce", including selectable gender and "naughtiness"—the latter ranging from "tame" to "lewd". It was one of five top-selling Infocom titles to be re-released in Solid Gold versions. It was Infocom's twenty-first game.

<i>Wishbringer</i> 1985 video game

Wishbringer: The Magick Stone of Dreams is an interactive fiction video game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.

<i>Planetfall</i> 1983 video game

Planetfall is a science fiction themed interactive fiction video game written by Steve Meretzky, and the eighth title published by Infocom in 1983. The original release included versions for Apple II, Atari 8-bit family, TRS-80, and IBM PC compatibles. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall uses the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology".

<i>Enchanter</i> (video game) 1983 video game

Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. The first fantasy game published by Infocom after the Zork trilogy, it was originally intended to be Zork IV. The game has a parser that understands over 700 words, making it the most advanced interactive fiction game of its time. It was Infocom's ninth game.

<i>Beyond Zork</i> 1987 video game

Beyond Zork is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games.

<i>Arthur: The Quest for Excalibur</i> Interactive fiction video game

Arthur: The Quest for Excalibur is an illustrated interactive fiction video game written by Bob Bates and published by Infocom in 1989. It was released for the Apple II, Amiga, Macintosh, and IBM PC compatibles. Atypically for an Infocom product, it shows illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge using Infocom's development tools.

<i>Zork Zero</i> 1988 text adventure game

Zork Zero: The Revenge of Megaboz is an interactive fiction computer game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closure, Zork Zero takes place before the previous eight games. Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game.

<i>Moonmist</i> 1986 video game

Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for the Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, and Macintosh. It is Infocom's twenty-second game. Moonmist was re-released in Infocom's 1995 compilation The Mystery Collection, as well as the 1996 compilation Classic Text Adventure Masterpieces.

<i>James Clavells Shōgun</i> 1989 interactive fiction computer game

James Clavell's Shōgun is an interactive fiction video game written by Dave Lebling and published by Infocom in 1989. It was released for the Amiga, Apple II, MS-DOS, and Macintosh. The game is based on the 1975 novel Shōgun by James Clavell. It is Infocom's thirty-third game.

<i>Journey</i> (1989 video game) 1989 video game

Journey: The Quest Begins is an interactive fiction computer game designed by Marc Blank, with illustrations by Donald Langosy, and released by Infocom in 1989. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms, such as the Commodore 64, Apple II, and PC. Journey is unusual among Infocom games in that it could be played entirely via mouse or joystick, with no typing required. It was the thirty-fifth and last game released by Infocom before parent company Activision closed the Cambridge office, effectively reducing Infocom to a "label" to be applied to later games.

Classic Text Adventure Masterpieces of Infocom is a collection of 33 computer games from interactive fiction pioneer Infocom, and the top 6 winners of the 1995 Interactive Fiction Competition, released in 1996. All 39 games are combined on a single cross-platform CD-ROM, which also includes PDFs of all the Infocom games' instructions, maps, and hint booklets.

The Interactive Fiction Collections is a video game series developed by Infocom and published by Activision for the PC.

References

  1. Scorpia (April 1992). "Scorpion's Mail". Computer Gaming World . No. 93. p. 51.
  2. Sengstack, Jeff (June 24, 1996). "Activision: Reorganized, Redefined and on the Rebound". NewMedia. Archived from the original on 1998-01-28. Retrieved 2019-01-05.
  3. 1 2 Doctorow, Peter (October 1992). "Letters from Paradise; Prognosis for Phobos Phobia". Computer Gaming World . No. 99. p. 76.
  4. 1 2 Reimer, Jeremy (September 29, 2010). "Looking back at the Infocom era: A review of Get Lamp". Ars Technica . Retrieved September 16, 2020.
  5. Walker, Brian (March 1993). "Company Report 1992". Computer Games Strategy Plus (28): 80.
  6. "Classic Reload – 'Lost Treasures of Infocom' – TouchArcade". Archived from the original on 2020-09-16.