The Witness (1983 video game)

Last updated
The Witness
The Witness box art.jpg
Cover art
Developer(s) Infocom
Publisher(s) Infocom
Designer(s) Stu Galley [1]
Engine Z-machine
Platform(s) Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, Macintosh
ReleaseRelease 13: May 24, 1983

Release 18: September 10, 1983
Release 20: November 19, 1983
Release 21: December 8, 1983

Release 22: September 24, 1984

Contents

Genre(s) Adventure, Interactive fiction
Mode(s) Single-player

The Witness is an interactive fiction video game published by Infocom in 1983. Like Infocom's earlier title Deadline , it is a murder mystery. The Witness was written in the ZIL language for the Z-machine, which allowed it to be released simultaneously on many systems. It is Infocom's seventh game.

Plot

The beginning of the game The Witness (1983 video game) screenshot.jpg
The beginning of the game

The game takes place in Cabeza Plana, a quiet and fictional (the name is Spanish for "Flathead", from Zork mythology) suburb of Los Angeles, California in February 1938.

Freeman Linder, a local millionaire, has begged the police for protection from a man named Stiles. The player's character is a detective assigned one evening to check out the wealthy man's claims: is Linder seriously in danger or just another rich eccentric? Before the player can decide, a window explodes and Linder collapses, dead.

The case of possible harassment has just become a murder, with the player as the only witness. With the help of Sgt. Duffy (last seen in Deadline), the player has until sunrise to solve the mystery. Motive, method, and opportunity must all be established to secure a solid arrest and the optimal ending. There are two ways for the player to die. [2]

Development

Enjoying playing Deadline more than Zork , Stu Galley decided to write another mystery game as its counterpart; while Deadline is set in the eastern United States on a summer day, Witness is set in the West Coast at night. For authenticity, he obtained a 1930s Sears catalog and researched contemporary slang; the radio plays the programs that aired on the day the game occurs in. [3]

Release

Included in each package of The Witness were the following supplementary items:

Reception

Creative Computing wrote "Infocom has come up with another fine game with Witness ... If you have ever longed to work with Philip Marlowe, Miss Marple, or Lord Peter Wimsey, Witness is the next best thing." [4] Dan Gutman in Compute! stated that "The Witness is the latest in Infocom's masterful series in all-text adventures, and it may be their best one yet". He praised the game's feelies and period-accurate prose style, and said that the addition of Duffy avoided Deadline's tendency to "bog down". Gutman cautioned, however, that only those who enjoyed intricate puzzles would like The Witness. [5] BYTE agreed on the game's difficulty, and stated that author Stu Galley "apparently read enough of the [hard-boiled mystery] genre to emulate the style without mocking it", with "quick but thorough and evocative" descriptions. The magazine praised the feelies, and concluded that "Galley and the Infocom staff have succeeded in designing what Sherlock Holmes would call a 'three-pipe problem.'" [6] PC Magazine gave the game 11.0 points out of 12. It stated that the quality of the text parser and intricate plot balanced the "scant" 28 locations in the game. [7]

The Witness received the award for "1984 Best Computer Adventure" at the 5th annual Arkie Awards where judges warned those who thought text adventures were "passe" that the game had "run away with the Arcade Award" just as Infocom's previous text adventure, Deadline , had the previous year. [8] :28

Related Research Articles

Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called Cornerstone.

<span class="mw-page-title-main">Interactive fiction</span> Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphic text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

<i>Zork</i> 1977 video game

Zork is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.

<i>Suspended</i> (video game) 1983 video game

Suspended: A Cryogenic Nightmare is an interactive fiction video game written by Michael Berlyn and published by Infocom in 1983. Infocom's sixth game, it was released for Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, Commodore Plus/4, IBM PC, TRS-80, and TI-99/4A. It was later available for Macintosh, Amiga, and Atari ST.

<span class="mw-page-title-main">Steve Meretzky</span> American video game developer

Steven Eric Meretzky is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction version of The Hitchhiker's Guide to the Galaxy, one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.

<i>The Hitchhikers Guide to the Galaxy</i> (video game) 1984 video game

The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and it was first released in 1984 for the Apple II, Macintosh, Commodore 64, CP/M, MS-DOS, Amiga, Atari 8-bit family, and Atari ST. It is Infocom's fourteenth game.

<span class="mw-page-title-main">Brian Moriarty</span> American video game designer

Brian Moriarty is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer (1985), Trinity (1986), and Beyond Zork (1987), as well as Loom (1990) for LucasArts.

<i>Wishbringer</i> 1985 video game

Wishbringer: The Magick Stone of Dreams is an interactive fiction video game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.

<i>Planetfall</i> 1983 video game

Planetfall is a science fiction themed interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. The original release included versions for Apple II, Atari 8-bit family, TRS-80, and IBM PC compatibles. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall uses the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology".

<i>The Lost Treasures of Infocom</i> 1991 video game

The Lost Treasures of Infocom is a 1991 compilation of 20 previously-released interactive fiction games developed by Infocom. It was published by Activision for MS-DOS, Macintosh, Amiga, and Apple IIGS versions. It was later re-released on CD-ROM, and in 2012 on iOS.

Tim Anderson is an American computer programmer best known for co-creating the adventure game Zork, one of the first works of interactive fiction and an early descendant of ADVENT.

<i>Enchanter</i> (video game) 1983 video game

Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. The first fantasy game published by Infocom after the Zork trilogy, it was originally intended to be Zork IV. The game has a parser that understands over 700 words, making it the most advanced interactive fiction game of its time. It was Infocom's ninth game.

<i>Beyond Zork</i> 1987 video game

Beyond Zork is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

<i>The Lurking Horror</i> 1987 video game

The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft. The original release was for MS-DOS, Apple II, Atari ST, Atari 8-bit family, and Commodore 64. It was Infocom's 26th game and the only in the horror genre. Infocom rated it as "Standard" in terms of difficulty. Later, it was ported to the Amiga with the addition of sound effects, making it the first Infocom adventure with that feature.

<i>Zork Zero</i> 1988 text adventure game

Zork Zero: The Revenge of Megaboz is an interactive fiction computer game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closure, Zork Zero takes place before the previous eight games. Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game.

<i>Deadline</i> (1982 video game) 1982 video game

Deadline is an interactive fiction detective video game published by Infocom in 1982. Written by Marc Blank, it was Infocom's third game. It was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, IBM PC, Osborne 1, TRS-80, and later for the Amiga and Atari ST.

<i>Seastalker</i> 1984 video game

Seastalker is an interactive fiction game written by Stu Galley and Jim Lawrence and published by Infocom in 1984. It was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC compatibles. The game was marketed as an introduction to interactive fiction for preteen players, having difficulty rating of "Junior." It was the only game to ever use this rating, which was replaced by the "Introductory" label given to games such as Wishbringer. It is Infocom's twelfth game.

<i>Moonmist</i> 1986 video game

Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for the Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, and Macintosh. It is Infocom's twenty-second game. Moonmist was re-released in Infocom's 1995 compilation The Mystery Collection, as well as the 1996 compilation Classic Text Adventure Masterpieces.

Classic Text Adventure Masterpieces of Infocom is a collection of 33 computer games from interactive fiction pioneer Infocom, and the top 6 winners of the 1995 Interactive Fiction Competition, released in 1996. All 39 games are combined on a single cross-platform CD-ROM, which also includes PDFs of all the Infocom games' instructions, maps, and hint booklets.

<i>The Book of Adventure Games</i>

The Book of Adventure Games is a book by Kim Schuette published in 1984 by Arrays, Inc.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Infocom Scoreboard" (PDF). The New Zork Times. 3 (2): 3. Spring 1984.
  3. Dyer, Richard (1984-05-06). "Masters of the Game". The Boston Globe. Archived from the original on 1997-06-07.
  4. Arrants, Steve (December 1983). "Infocom does it again ... and again". Creative Computing. p. 153. Retrieved February 26, 2013.
  5. Gutman, Dan (December 1983). "The Witness". Compute!. pp. 182, 184. Retrieved 30 October 2013.
  6. Barker, Dennis (March 1984). "The Witness". BYTE. p. 301. Retrieved 17 January 2015.
  7. Wiswell, Phil (1985-01-22). "The Plot Thickens". PC Magazine. p. 245. Retrieved 28 October 2013.
  8. Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video . Reese Communications. 7 (11): 28–29. ISSN   0147-8907.