![]() | This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)
|
Bomb Jack | |
---|---|
![]() Arcade flyer | |
Developer(s) | Tehkan |
Publisher(s) | Tehkan |
Designer(s) | Michitaka Tsuruta Kazutoshi Ueda [1] |
Platform(s) | Arcade, various |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Arcade system | 1 × Z80 @ 4 MHz |
Bomb Jack [4] is a platformer arcade game released in 1984 by Tehkan (later known as Tecmo), and later ported to various home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer title Mighty Bomb Jack , the arcade game Bomb Jack Twin , [5] and Bomb Jack II which was licensed for home computers only.
Bomb Jack is a hero who can perform high jumps and float in the air. His goal is to collect all red bombs on the screen. The game's antagonists are enemies such as birds and mummies which, once they drop in the bottom of the screen, can morph into things like flying saucers and orbs that float around the screen, making Jack lose a life if he touches them.
Collecting bombs will increase the bonus meter at the top of the screen (collecting lit bombs increases it more). When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies into bonus coins for a short period during which Jack may collect them. Other similar bonuses are the B (Bonus) which increases the score multiplier (up to 5x), the E (Extra) which gives an extra life, and the rare S (Special), which awards a free game. There are five different screens in the game, each featuring a distinct scheme of platforms (the fifth has no platforms at all). There is a special bonus for collecting 21 to 23 lit bombs in a row, out of the 24 bombs of each round.
The Commodore 64 version uses Jean-Michel Jarre's Magnetic Fields Part II . [6]
In Japan, Game Machine listed Bomb Jack on their May 15, 1984 issue as being the third most-successful table arcade unit of the month. [7] The Commodore 64 and ZX Spectrum versions topped the UK software sales chart in April 1986, [8] . The following month, the Spectrum version was at number 2 on the UK sales chart, below Green Beret . [9] Two years later, Bomb Jack returned to the top of the UK sales chart when it was re-released on the Encore budget label. [10] [11]
Crash magazine gave the Sinclair ZX Spectrum version a 92% rating with the comment "a great arcade conversion, don't miss it", [12] while Zzap!64 was less enthusiastic for the Commodore 64 version giving it 47%. [6] Commodore User gave the Amiga version 6 out of 10 citing that the Amiga should be well capable of doing better on a then four-year-old arcade game. [13]
Bomb Jack II is a licensed follow-up developed for 8-bit home computers by the British games publisher Elite Systems in 1986. The game went to number 2 in the UK sales charts, behind Leaderboard . [14]
Mighty Bomb Jack was released in 1986. The game was largely identical to the original game in almost all factors, except that the same screen layouts from the first game in the same sequence were now linked in a map-like continuous form by scrolling passages. [15] Mighty Bomb Jack got less favorable reviews than the original game.
Bomb Jack Twin was released in 1993 by NMK. In this version, two players could play simultaneously.[ citation needed ]
Ghosts 'n Goblins, known as Makaimura in Japan, is a side-scrolling platform game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and has since been ported to numerous home platforms.
Mighty Bomb Jack is a 1986 Nintendo Entertainment System (NES) game released by Tecmo, which was later ported to the Amiga, Atari ST and Commodore 64. Mighty Bomb Jack is a sequel to the 1984 game Bomb Jack.
Uridium is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium. The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".
Solomon's Key is a puzzle game developed by Tecmo in 1986 for an arcade release on custom hardware based on the Z80 chipset. It was ported to multiple systems including the Nintendo Entertainment System and Commodore 64. The PC Engine version was known as Zipang and the Game Boy version as Solomon's Club. A prequel, Solomon's Key 2, was released in 1992 for the NES.
Super Hang-On is a motorcycle racing arcade game released by Sega, and the sequel to the acclaimed Hang-On. It uses a fully simulated motorcycle arcade cabinet, like the original game. A version of this game, in the full simulated motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On.
Star Force, also released in arcades outside of Japan as Mega Force, is a vertical-scrolling shooter computer game released in 1984 by Tehkan.
Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.
Forgotten Worlds, titled Lost Worlds in Japan, is a side-scrolling shooter video game by Capcom, originally released as a coin-operated arcade game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game hardware.
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum, Amstrad and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version featured a completely different theme by Jeroen Tel.
The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro, and Acorn Electron in 1988, the Apple II in 1989, the Amiga, and Atari ST in 1990, and the Acorn Archimedes in 1991.
Wonder Boy is a 1986 platform game published by Sega and developed by Escape. Originally designed for arcades, it was later ported to the SG-1000, Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016.
Black Tiger, known in Japan as Black Dragon, is a hack-and-slash platform game released for arcades by Capcom in 1987.
Mr. Heli, fully titled in Japan as Mr. HELI no Daibōken and known in North America as Battle Chopper, is a 1987 multidirectional scrolling shoot 'em up arcade game developed and published by Irem. The game was released in Europe as Mr. Heli.
Ninja Gaiden, released in Japan as Ninja Ryūkenden and in Europe as Shadow Warriors, is a 1988 side-scrolling beat-'em-up game, originally released by Tecmo as a coin-operated arcade video game. It was first released in North America and Europe in late 1988, and then in Japan in February 1989. The Ninja Gaiden arcade game was produced and released almost simultaneously with its home console counterpart for the Nintendo Entertainment System, although they are different games with only a few similarities. The designer of the arcade game is only credited as "Strong Shima", but Masato Kato, who worked on the NES version, identified him as one "Mr. Iijima". It was the first game released in the Ninja Gaiden franchise. The arcade game was a major commercial success in North America, becoming the highest-grossing arcade conversion kit of 1989 in the United States.
Vigilante (ビジランテ) is a 1988 beat 'em up arcade video game developed and published by Irem in Japan and Europe, and published in North America by Data East. It is considered as a spiritual sequel to Irem's earlier Kung-Fu Master (1984).
Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.
CJ's Elephant Antics is a platform game developed by Genesis for the Commodore 64 with conversions made for the Amiga, Atari ST, ZX Spectrum and Nintendo Entertainment System. All ports were handled by Genesis with the exception of the ZX Spectrum version which was handled by Big Red Software. The computer versions were published by Codemasters in 1991, with the NES game arriving in 1992 as part of the unlicensed compilation cartridge Quattro Arcade. The player controls a baby elephant by the name of Columbus Jumbo on his way home to Africa.
Rolling Thunder is a run-and-gun shooter action game produced by Namco, originally released as a coin-operated arcade game which ran on the Namco System 86 hardware in 1986. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has also been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates.
Sonic Boom is a vertically scrolling shooter created by Sega and released in arcades in 1987. Home computer versions followed.