Developer | Analogue |
---|---|
Manufacturer | Analogue Inc. |
Type | Home video game console |
Release date | 2015 |
Introductory price | $499.00 [1] |
Discontinued | By July 2017 |
Media | NES and Famicom cartridges |
CPU | Ricoh 2A03 [2] |
Graphics | Ricoh 2c02 PPU |
Input | 3.5mm microphone jack [1] |
Controller input | Up to 4 NES controllers [3] |
Dimensions | 1.7 by 9.7 by 5.7 inches (43 mm × 246 mm × 145 mm) |
Marketing target | Retro gamers |
Backward compatibility | NES and Famicom game cartridges |
Predecessor | CMVS [4] |
Successor | Analogue Nt Mini |
The Analogue Nt is a home video game console designed and manufactured by Analogue, [5] [6] designed to play games for the Nintendo Entertainment System and the Famicom.
In March, 2014 the system was announced. [7] Analogue began accepting pre-orders for the system on May 5, 2014. [8]
Pre-orders began shipping in June 2015. [9]
A limited run of 10 24 karat gold plated special edition systems were produced by April 2016, and were available for sale at a price of $4999. [10] [11]
In 2016 Analogue announced a followup system, the Nt Mini, a smaller model which includes RGB & HDMI output in the base model and uses an FPGA as a processor. [12]
By July 23, 2017, the Analogue Nt had been discontinued. [13]
Instead of software emulation or an FPGA, the original Analogue Nt uses parts sourced from damaged Famicom HVC-001 systems. [3] [8] In particular the system incorporates a Ricoh 2A03 CPU and an NTSC [4] Ricoh 2c02 PPU, on a custom printed circuit board. [2] [14] [15] A notable original chip which was omitted included the lockout chip used on the NES. [3] The system was designed to be compatible with NES, Famicom, and Famicom Disk System titles. [2]
The default model was released with RGB (RGB, Component, S-Video, Composite, VGA, and SCART) video outputs, [1] with an additional "add-on" for 1080p HDMI output and other digital features.
The Analogue Nt's enclosure is solid aluminium unibody enclosure manufactured from 6061 aluminium in China, and assembled in the United States of America. [2] [3] [8] Casing could be anodized red, blue, or black for an additional fee. [1] The system dimensions are 1.7 by 9.7 by 5.7 inches (43 mm × 246 mm × 145 mm). [1]
The Analogue Nt received positive reviews, with critics praising performance on HD TVs, while noting an unusually high price for the system. Will Greenwald's PCMag review gave the Analogue Nt a 4/5, praising the graphical output of the system as "simply the best-looking direct feed of an NES cartridge I've ever seen.", while noting that the price of the console with HDMI output was "tough-to-swallow". [1] Vice praised the Analogue Nt's build quality and video quality saying, "the Analogue Nt is a gorgeous machine...The Analogue Nt makes NES games look phenomenal.", while also noting that NES games may have limited appeal to gamers not nostalgic for them. [16] CNET.com said "In an age where retro games just don't look right on modern HDTVs, the Analogue Nt is a magical piece of hardware." while noting that "At $500 the Analogue Nt is obviously not for everyone." [17] The high price of the system was noted by many, such as Kyle Orland of Ars Technica, who noted that "it's hard to recommend to anyone besides the most committed 8-bit retro gaming addict". [18]
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.
SCART is a French-originated standard and associated 21-pin connector for connecting audio-visual (AV) equipment. The name SCART comes from Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs, "Radio and Television Receiver Manufacturers' Association", the French organisation that created the connector in the mid-1970s. The related European standard EN 50049 has then been refined and published in 1978 by CENELEC, calling it péritelevision, but it is commonly called by the abbreviation péritel in French.
Masayuki Uemura was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System.
In video gaming, famiclone is a term used to refer to a hardware clone of the Nintendo Entertainment System (NES), known in Japan as the Family Computer or Famicom. They are designed to replicate the workings of, and play games designed for, the NES and Famicom. Hundreds of unauthorized clones and unlicensed game copies have been made available since the height of the NES popularity in the late 1980s. The technology employed in such clones has evolved over the years: while the earliest clones feature a printed circuit board containing custom or third party integrated circuits (ICs), more recent (post-1996) clones utilize single-chip designs, with a custom ASIC which simulates the functionality of the original hardware, and often includes one or more on-board games. Most devices originate in China and Taiwan, and less commonly South Korea. Outside China and Taiwan, they are mostly widespread across emerging markets of developing countries.
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.
The Super 8, also sold under the title Tri-star or Tristar, is an unlicensed video game peripheral released in 1995 for the Super Nintendo Entertainment System designed to allow the system to run games developed for the Nintendo Entertainment System. The Super 8 utilized an NES-on-a-chip integrated circuit to duplicate the functionality of the original NES hardware, and connected to the SNES's own cartridge slot.
The Ricoh 2A03 or RP2A03 / Ricoh 2A07 or RP2A07 is an 8-bit microprocessor manufactured by Ricoh for the Nintendo Entertainment System video game console. It was also used as a sound chip and secondary CPU by Nintendo's arcade games Punch-Out!! and Donkey Kong 3.
The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on 15 July 1983 as the Family Computer (Famicom). It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System.
The Super NES CD-ROM is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge-based SNES by adding support for a CD-ROM-based format known as Super Disc.
RetroN is a series of video game consoles created and developed by Hyperkin which allows users to play video games from consoles such as the Nintendo Entertainment System and the Super NES. Since the release of the RetroN 5, they have been connected via HDMI. The latest in the series, RetroN Sq, was released in 2021.
Analogue, Inc. is an American company that designs, develops and sells video game hardware. Its hardware products include the Analogue Pocket, Analogue Mega Sg, Analogue Super Nt, Analogue Nt Mini, and Analogue Nt. Analogue was created with the philosophy of faithfully recreating 80s-90s video game console.
The Analogue Nt Mini is a video game console designed and manufactured by Analogue It was designed to play games for the Nintendo Entertainment System and the Famicom, like the original Analogue Nt. Unlike the former, the Nt Mini uses an FPGA for processing.
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The Analogue Super Nt is an FPGA-based home video game console designed and manufactured by Analogue. It is designed to be compatible with games for the Super Nintendo Entertainment System.
Kevin "Kevtris" Horton is an American electrical engineer known for his work with Analogue with the Analogue Nt Mini, Super Nt, and the Mega Sg.
The Analogue Pocket is a handheld game console designed and manufactured by Analogue. Announced in October 2019 and released on December 13, 2021, it uses field-programmable gate array (FPGA) chips to play games from various handheld consoles up to the sixth generation.
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