Also known as | MT-777DX, IQ-502, Super Pegasus |
---|---|
Type | Video game console |
Release date | |
Media | ROM cartridge (Nintendo 60-pin equivalent), floppy disk (if equipped with the FDS) |
CPU | MOS 6502 at 1.779 MHz or UMC UA6528P @ 5.37 MHz |
Display | PAL, 256×240, 25 colors (out of 64) |
Sound | Noise channel, PCM channel, 3 sound channels, external audio source via cartridge pins 48 and 49 |
Pegasus is a clone of the Nintendo Famicom (Japanese original model of the Nintendo Entertainment System) that was sold in the Czech Republic, [2] Poland, [3] Indonesia, Bosnia-Herzegovina [ citation needed ] and the Federal Republic of Yugoslavia [ citation needed ] during the early to mid 1990s.
The system was manufactured in Taiwan and built to resemble the Nintendo Famicom. Pegasus, like most known NES clones, was compatible with 60-pin Famicom cartridges, and partially compatible with some NES games through the use of a special converter.
The typical retail set included the system and two detachable gamepads (with added "turbo" buttons for 4 in total; 6-button controllers also existed), power supply, RF cable, and audio-video RCA connectors. [4] Additionally, customers could buy a light gun called Casel (similar in design to the NES Zapper) and a special joystick. [5] The system itself did not include any built-in games, but was bundled with an unauthorized multicart labelled Contra 168-in-1, which contained 34 games, including Contra , Super Mario Bros. , Tetris , Donkey Kong , Bomberman , Arkanoid , Popeye , and Pac-Man . Most of the games had a "trainer" feature, which allowed the player to adjust the number of lives, and even the starting level of the game. [6]
In Poland, Pegasus was marketed by BobMark International, established in 1991. [1] The first model, called MT-777DX, became very popular between 1992 and 1993. [7] BobMark released new consoles like the Super Pegasus (NES clone designed to look like the Super Nintendo) [8] and the Pegasus Game Boy, which was a cheaper clone of the Game Boy. [9] In 1994, due to changes in Polish copyright law, BobMark stopped publishing bootleg games and bought an official license to software published by Codemasters, Sachen and Western Technologies, distributing them in Asian cartridges.[ clarification needed ] [10] The most popular of these releases were the bundles Pegasus Golden Four and Pegasus Golden Five, which contained Codemasters games. [11] [12]
BobMark also released a new model called the IQ-502 with a unique design. [13] [14] In late 1994, Nintendo started to sell their official products (Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, etc) in Poland. [15] At the same time, BobMark began to sell official Sega products, like the Sega Mega Drive, Game Gear and Master System, [16] as part of their move to more legal venues. The Pegasus brand began to slowly lose its importance due to cheaper clones entering the market and new generation consoles. BobMark tried to move to newer 16-bit consoles with the Power Pegasus, a Mega Drive clone bundled with official Sega games, but sales weren't as good as those of the 8-bit Pegasus. [17] BobMark continued to sell Sega and Pegasus products until the late 1990s, when its founders, due to heavy losses, left the market and began to invest in Hoop drinks. [1]
In Indonesia, Spica sold the Pegasus MT-999DX, based on Micro Genius IQ-701. [18]
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.
Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob. The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear. All Game Genie devices temporarily modify game data, allowing the player to do things unintended by developers such as, depending on the game, cheating, manipulating various aspects of games, and accessing unused assets and functions. Five million units of the original Game Genie products were sold worldwide, and most video game console emulators for the platforms it was on feature Game Genie code support. Emulators that have Game Genie support also allow a near-unlimited number of codes to be entered whereas the actual products have an upper and lower limit, between three and six codes.
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