Freedom Force | |
---|---|
Developer(s) | Sunsoft [1] |
Publisher(s) | Sunsoft |
Producer(s) |
|
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) | Naoki Kodaka |
Platform(s) | Nintendo Entertainment System Arcade |
Release | NESArcade |
Genre(s) | Light gun shooter, action [1] |
Mode(s) | Single-player, multiplayer (arcade) |
Arcade system | Nintendo VS. System |
Freedom Force is a video game developed and published by Sunsoft for the Nintendo Entertainment System in 1988. The player takes the role of a sharpshooter in a counter-terrorist organization. This is one of the few games to require the NES Zapper light gun accessory. The game was released in arcades on the Nintendo VS. System as VS. Freedom Force that year.
In January 1988, it was announced as a 1-megabit cartridge at the Winter Consumer Electronics Show. [3]
Players assume the role of an anti-terrorist gunman who must kill terrorists without shooting any of their hostages. Different levels include an airport that has been taken over by the terrorists and a city street. The game has some blood, but it lacks gore; a small red splotch appears on the chest of the hit targets.
The screen scrolls from left to right, with terrorists or hostages popping out of windows and doors. Unlike other shooters, the powerups (being either energy, ammo or weapons) are obtained by shooting the lower-right box when an item appears there.
After every two stages, a bonus game can be played for bonus points. This bonus game is a word game similar to Hangman, in which the player shoots letters to uncover the word. During this game, the player can have 5 misses. If the player gets 5 wrong letters or the timer runs out, the bonus game ends without any earned bonus points. If the word is completely revealed, the player gets a time bonus.
At Winter CES in 1988, Computer Entertainer said "This one is definitely not for the squeamish, but it should be very popular with those who enjoy the more violent games." [3] In July 1988, it reported that Freedom Force was Sunsoft's "best game yet. And they've made the best use yet of the Zapper light gun by building a game around a theme that's as topical as the evening news: the taking of hostages by terrorists". [4]
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console and the Nintendo VS. System arcade hardware. The game was first released in April 1984, in Japan for the Family Computer (Famicom) console and in North America as an arcade game. It became a launch game for the NES in North America in October 1985, and was re-released in Europe two years later.
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
The Power Pad is a floor mat game controller for the Nintendo Entertainment System. It is a gray mat with twelve pressure-sensors embedded between two layers of flexible plastic. It was originally developed by Bandai.
The Zapper is an electronic light gun accessory launched within the Nintendo Entertainment System (NES) in North America on October 18, 1985. It is a cosmetic redesign by Nintendo of America's head designer Lance Barr, based on Gunpei Yokoi's Video Shooting Series light gun (光線銃シリーズガン), which had been released in Japan for the Famicom on February 18, 1984. The Zapper requires compatible NES games, such as Duck Hunt, Wild Gunman, and Hogan's Alley. Its internal optical sensor allows the player to aim at a television set and accurately shoot at in-game targets.
R.O.B. is a toy robot accessory for the Nintendo Entertainment System (NES). It was key to the NES's launch in October 1985, as a redesign of the Family Computer Robot which had been launched in July 1985 in Japan for Famicom. Its short lifespan yielded only two games in the Robot Series: Gyromite and Stack-Up.
Alien Syndrome is a run and gun video game developed by Sega and released in arcades in 1987, and later ported to the Master System in 1988. The game utilizes a side-scrolling feature that allows the player to take control of either a male (Ricky) or female (Mary) soldier whilst hunting aliens and saving hostages before they run out of time.
Shinobi (忍) is a side-scrolling hack and slash video game produced by Sega, originally released for arcades on the Sega System 16 board in 1987. The player controls ninja Joe Musashi, to stop the Zeed terrorist organization from kidnapping students of his clan.
Raid on Bungeling Bay is a shoot 'em up video game developed by Will Wright and published by Broderbund for the Commodore 64 in 1984. It was the first video game designed by Will Wright. The Commodore 64 version was published in the UK by Ariolasoft. The game inspired Wright to develop SimCity in 1989.
Hogan's Alley is a light gun shooter video game developed and published by Nintendo. It was released for the Family Computer in 1984 and then the arcade Nintendo VS. System and Nintendo Entertainment System in 1985. It was one of the first hit video games to use a light gun as an input device, along with Nintendo's Duck Hunt (1984). The game presents players with "cardboard cut-outs" of gangsters and innocent civilians. The player must shoot the gangs and spare the innocent people. It was a major arcade hit in the United States and Europe.
Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.
Gumshoe is a light gun shooter video game developed and published by Nintendo for the VS. System arcade hardware and the Nintendo Entertainment System console. It was released in 1986 in North America and in 1988 in Europe. Unusual for a Nintendo game, it was not released in Japan. It was designed by Yoshio Sakamoto.
Wild Gunman is a light gun shooter game developed and published by Nintendo. Originally created as an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game format for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.
Tengen Inc. was an American video game publisher and developer that was created by the arcade game manufacturer Atari Games for publishing computer and console games. It had a Japanese subsidiary named Tengen Ltd..
Rush'n Attack, also known as Green Beret in Japan and Europe, is a run-and-gun and hack-and-slash video game developed and released by Konami for arcades in 1985, and later converted to the Nintendo Entertainment System and home computers. Its North American title is a play on the phrase "Russian attack" due to its Cold War setting. It was ported to home systems and became a critical and commercial success for arcades and home computers.
Journey to Silius, known in Japan as Rough World, is a side-scrolling run and gun video game developed and published by Sunsoft for the Nintendo Entertainment System in 1990.
Super Pitfall is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc, the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES.
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.
Gotcha! The Sport! is a video game released in 1987 for the Nintendo Entertainment System. It uses the Zapper light gun and is a capture the flag-style game played with paintball guns.
Gunblade NY is a light gun rail shooter developed by Sega for the Model 2 arcade machine and was released in 1995 in North America and 1996 in Japan. The game was re-released alongside its sequel, L.A. Machineguns: Rage of the Machines for the Wii in 2010 as part of the Sega Arcade Hits Pack.
Blaster Master is a platform and run and gun video game released by Sunsoft for the Nintendo Entertainment System. It is a localized version of a Japanese Famicom game titled Chō Wakusei Senki Metafight, which was released on June 17, 1988. The game was released in North America in November 1988 and in Europe on April 25, 1991. The game is the first in the Blaster Master series, and it spawned two spin-off games as well as two sequels.