List of cancelled PlayStation games

Last updated

The following games were initially announced as PlayStation titles, however were subsequently cancelled or postponed indefinitely by developers or publishers.

Contents

Games

There are currently 91 games on this list. [a]

List of cancelled Nintendo 64 games
Title(s)Notes/ReasonsDeveloperPublisher
7 Blades Work on the game began in 1998 for the original PlayStation, but development was shifted to the PlayStation 2, where the game released in late 2000, because the developers needed stronger hardware to be able render more characters onscreen concurrently. [1] [2] [3] Konami Konami
Abuse Originally released in 1996 on PC platforms, versions for the Sega Saturn and PlayStation were announced at E3 1996, but never materialized. [4] Crack dot Com Vic Tokai
Æon Flux (1996)A video game adaptation of the Æon Flux television series broadcast from 1991 to 1995 was scheduled for release on PlayStation in 1996. Development was far enough along for playable promotional copies to be sent out to magazines for previews. However, during development, publisher Viacom New Media went through a corporate merger and lost the rights to publish games from the franchise, resulting in the game's cancellation. Some of the content and assets were reworked into the poorly-received Pax Corpus (1997). The game is completely unrelated to the Æon Flux (2005) video game released for PlayStation 2 and the original Xbox. [5] [6] Cryo Interactive Viacom New Media
Aliens Versus Predator In 1995, a video game adaptation of the of the Alien vs. Predator crossover franchise was announced for release in 1997 for the PlayStation, Sega Saturn, and Microsoft Windows. The console version were in development into 1997, with the PlayStation version being present at E3 1997, but after delays, only the Windows version ever materialized when the game releaed in 1999. A Dreamcast version was later reported on by magazines, though it never materialized either. [7] [8] [9] [10] [11] Rebellion Developments Fox Interactive
AquariaIn 1997, Lobotomy Software announced their first Nintendo 64 game, Aquaria. Described as resembling an underwater version of Nights into Dreams , Enix was also said to be developing a port of the game for PlayStation. However, neither version ever released. [12] [13] Lobotomy Software Enix
BattleSport II / BioSwarmA sequel to BattleSport (1997) was planned for the Nintendo 64 and PlayStation, but never released for any system. [14] [15] Cyclone Studios 3DO
Black & White One of multiple console versions of the 2001 PC release in development, but ultimately cancelled. The version for the original PlayStation was unique in that it was the only console substantially weaker than the PC version, requiring extensive cut backs in graphics and gameplay to get running on the console. The game was scheduled for release in mid-2001, over a year after the release of the PlayStation 2. After its cancellation, focus was shifted on versions for the PS2, Dreamcast, and the original Xbox, though none of these ever materialized either. [16] [17] Krisalis Software, Lionhead Studios
Blackthorne Shortly after the game's initial release on SNES, publisher Interplay decided against a Sega Genesis port in favor of concentrating on more powerful hardware. Sega 32X, Saturn, and PlayStation versions were announced, though of those, only the 32X version released. [18] Blizzard Entertainment Interplay Entertainment
BloodStorm Released in arcades in 1994, Sega Saturn and PlayStation ports were announced, but neither console version ever materialized. [19] Incredible Technologies Strata
Bubble Symphony / Bubble Bobble II After its 1994 release as an arcade game, console versions were announced. While the announced Sega Saturn version released in 1997, a PlayStation version, far enough along to be slated for a January 1998 release, never materialized. [20] Taito Virgin Interactive
Buffy the Vampire Slayer Originally in development for the PlayStation, Dreamcast and PC, publisher Fox Interactive announced in April 2001 that the title would become an Xbox exclusive. [21] [22] The Collective Fox Interactive
Burn Cycle Released for the CD-i in 1994, console ports for the Sega Saturn and PlayStation were announced in 1996, but neither ever surfaced. [23] TripMedia Philips Interactive Media
Converse Hardcore Hoops / Converse City Ball TourAnnounced at E3 1995 for the Sega Saturn, Sega Genesis, Sega 32X, SNES, PlayStation, and PC, the game was reportedly far in development, but was cancelled and never released in any capacity. Despite a large budget and a then-impressive 15,000 frames of animations, the game reported garnered very negative reactions from test audiences, who did not like the game's half-court, two versus two set up. [24] [25] Virgin Interactive
Creation With work starting in the early 1990s, the game featured a lengthy and troubled development process. Versions for the Sega Saturn, PlayStation, Amiga CD32, and various PC platforms were announced over time, though no version of the game was ever released. [26] [27] Bullfrog Productions
Crime Patrol After releasing as an arcade game and a few PC and consoles in 1993 and 1994, ports to Sega Saturn and PlayStation were announced for 1996, but neither ever released. [28] American Laser Games American Laser Games
Dark Sun: Shattered Lands Released for PC platforms in 1993 by Strategic Simulations, console versions by Data East were announced for Sega Saturn and PlayStation for release in 1996, but neither version ever materialized. [29] [30] Strategic Simulations Data East
Deadly Honor An action game featuring actor Steven Seagal announced for a late 1997 release for both the PlayStation and the Nintendo 64, the game was cancelled in its beta stages and never released in any capacity for either platform. [31] [32] TecMagik TecMagik
Demolition Man A video game adaptation of the film Demolition Man (1993) was announced for a number of video game consoles. While versions for Sega Genesis, Sega CD, SNES, and 3DO released across 1995, the PlayStation version never materialized. [33] Virgin Interactive Virgin Interactive
Down in the Dumps Originally for the CD-i, ports for the Sega Saturn and PlayStation were announced for late 1996 after its failure, though only releases for PC platforms every materialized. [34] Haiku Studios Philips Interactive Media
Dragon Sword Announced in 1997 as a The Legend of Zelda inspired game coming to the Nintendo 64 first, and Windows and the PlayStation sometime after, the game went through many changes over its multiple years of development, including a transition into a simpler, Golden Axe styled action game. Despite being near completion, the game was cancelled in 2001 due to its publisher pulling out, citing fears regarding its profitability. [35] [36] [37] [38] Interactive Studios MGM Interactive
Duckman: The Graphic Adventures of a Private Dick A video game adaptation of the Duckman animated television series was in development concurrently for Windows and PlayStation, and scheduled for release in 1997, the year of its final season. However, only the Windows version ever materialized. [39] Illusions Gaming Company Playmates Interactive
Dungeon Keeper Released on PC platforms in 1997, Sega Saturn and PlayStation versions were in development and due for release in 1997, [40] [41] but were both cancelled. [42] Bullfrog Productions Electronic Arts
Dungeon Keeper 2 Q4, 1998 [43] Bullfrog Productions Electronic Arts
Dungeons & Dragons Collection 1998 [44] [45] Capcom Capcom
Dungeons & Dragons: Tower of Doom 1996 [46] Capcom Capcom
Earthworm Jim 3D Q1, 1997 [47] Shiny Entertainment Playmates Interactive
Enemy Zero 1996 [48] Warp Sony
ExodusNovember 1997 [49] Neversoft Entertainment Sony Computer Entertainment
Evergrace 2000 [50] FromSoftware Agetec
Fortris Originally announced as Fortris by developer Promethean Designs for the Dreamcast and PlayStation 1, Majesco obtained to the rights for the game, moved development to the Game Boy Advance under their own internal development team, and released it only for the Game Boy Advance in 2001. [51] [52] Promethean Designs Majesco
Ghost Rider 1996 [53] Neversoft Entertainment Crystal Dynamics
Hexen II October 1997 [54] Raven Software Activision
HyperBlade September 1996 [55] Wizbang! Software Productions Interplay Entertainment
I Have No Mouth, and I Must Scream [56] Q2, 1995 Cyberdreams Cyberdreams
Ico 1999 [57] Team Ico Sony Computer Entertainment
Independence War 2: Edge of Chaos Scheduled for release for the PlayStation, Dreamcast, Windows, and Nintendo 64, none of the console versions ever ended up releasing; only the Windows version released in 2001. [58] Particle Systems Infogrames
The Indestructibles 1996 [59] Bullfrog Productions Sean Cooper
Indiana Jones and the Infernal Machine 1999 [60] LucasArts LucasArts
Iron Soldier 2 1997 [61] Eclipse Software Design
Jeff Gordon XS Racing The racing game Jeff Gordon XS Racing (1999) was initially planned for release on PlayStation, with versions for Nintendo 64, Windows, and Game Boy Color planned to follow. However, the PlayStation and N64 versions were cancelled, with only the Windows and GBC versions releasing. [62] Real Sports ASC Games
The Journeyman Project: Pegasus Prime (US version)Q2, 1997 [63] Presto Studios Acclaim Entertainment
Killing Time 1996 [64] Logicware Acclaim Entertainment
Kingdom O' Magic 1996 [65] Sales Curve Interactive Sales Curve Interactive
Kiss: Psycho Circus: The Nightmare Child 2000 [66] Third Law Interactive
The Last Express 1997 [67] GAMEBANK Broderbund
Legacy of Kain: Soul Reaver 2 The project was initially started as a project on Dreamcast and the PlayStation, but in May 2000, after putting together a mock-up of what could be accomplished on PlayStation 2 for an E3 2000 presentation, Eidos Interactive decided to cancel the prior version and shift to a PS2 and Windows release, which occurred in late 2001. [68] Crystal Dynamics Eidos Interactive
Legions of the Undead 1995 [69] Rebellion Developments
Lego Stunt Rally 2000 [70] Asylum Entertainment Lego Media
Mace: The Dark Age 1997 [71] Midway Games Midway Games
Madden NFL 96 1995 [72] [73] Visual Concepts EA Sports
Major Damage 1996 [74] [75] Capcom Sony Computer Entertainment
Malice 2004 [76] Argonaut Games Mud Duck Productions
Marvel 2099: One Nation Under Doom 1997 [77] [78] Mindscape Capcom
Messiah Originally announced for Dreamcast, PlayStation, and Windows, only the Windows version ever released. The Dreamcast version was delayed and eventually cancelled due to the slow hardware sales of the Dreamcast. [79] [80] Shiny Entertainment Interplay Entertainment
Monster Force 2001 [81] Digital Eclipse Software Konami
Myth: History in the MakingA revival of Myth: History in the Making (1989) was in development for Nintendo 64, PlayStation, Sega Saturn, and Windows. The release was delayed due to a legal dispute with Eidos Interactive, who were already releasing their own Myth series, and the game ultimately never materialized for any system. [82] System 3
NHL 96 1995 [73] [83] EA Sports EA Sports
NHL Blades of Steel '99 1999 [84] Konami Konami
Omikron: The Nomad Soul 2000 [85] Quantic Dream Eidos Interactive
Onimusha: Warlords 1997 [86] Capcom Capcom
Powerslide After its 1998 Windows release, versions for the PlayStation, arcades, and Nintendo 64 were announced, though none of the other versions ever materialized. [87] Ratbag Games GT Interactive
Prince of Persia 3D 1999 [88] Red Orb Entertainment Red Orb Entertainment
The Punisher 1996 [89] Crystal Dynamics Capcom
Quake 1997 [90] [91] Lobotomy Software
Rayman II Summer 1996 [92] Ubisoft
RazeOriginally announced as Realms of Valor for Nintendo 64, Raze was a four-player 3D fighting game based in the Dungeons & Dragons Forgotten Realms setting. By 2000, the game had shifted development to the PlayStation, but was ultimately never released in any capacity. [93] [94] Interplay Entertainment Interplay Entertainment
Rebel Moon Rising 1997 [95] Fenris Wolf GT Interactive
Redline 1997 [96] Accolade Accolade
Ripper 1996 [97] Take-Two Interactive Take-Two Interactive
Rocket Jockey 1997 [98] Rocket Science Games
Rocky Interactive Horror Show 1999 [99] [100] On-Line EntertainmentOn-Line Entertainment
Scooby-Doo! Classic Creep Capers 2001 [101] Terraglyph Interactive Studios
Space Bunnies Must Die! Console versions of the 1998 Windows release were scheduled for the PlayStation and Nintendo 64, but never released, as the game was a serious commercial failure for its developers Ripcord Games, who were bought out by investors due to its poor performance. It was seen as a poor attempt to cash in on the popularity of the Tomb Raider franchise. [102] [103] Jinx/Ripcord Games Take-Two Interactive
Spec Ops: Rangers Lead the Way 1997 [104] Zombie Studios BMG Interactive
Spiral Saga1998 [105] Software Creations Sony Computer Entertainment Europe
Star Trek: Starfleet Academy 1997 [106] Interplay Entertainment Interplay Entertainment
Star Wars: Episode I Racer 1999 [107] LucasArts LucasArts
Superman 2000 [108] [109] [110] BlueSky Software Titus Interactive
Test Drive Cycles 2000 [111] Infogrames North America Infogrames North America
Three Dirty Dwarves 1996 [112] Appaloosa Interactive SegaSoft
Thrill Kill 1998 [113] Paradox Development Virgin Interactive
Time Crisis II 1997 [114] Namco Namco
Titan A.E. Fall 2000 [115] [116] [117] Blitz Games
Tommy ThunderOriginally announced for the Nintendo 64, development later shifted to the PlayStation, though this version also went unreleased. [118] Player 1 Studios ASC Games
Too Human 1999 [119] Silicon Knights
Transformers In 1994, Takara announced that the cancellation of a Transformers game being developed for SNES, and that the project would instead be released in 1995 on the next generation of consoles, including the PlayStation. However, these ports were also never released. [120] [121] Argonaut Software Takara
Varuna's Forces 1996 [122] Accent Media Productions
Waterworld 1995 [123] Ocean Software
Wild Wild West: The Steel Assassin 1999 [124] SouthPeak Interactive SouthPeak Interactive
Wonder Project J2 1997 [125] Givro Corporation Enix
Zero 5 1997 [126] Caspian Software

Notes

  1. This number is always up to date by this script.

References

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