The following games were initially announced as PlayStation titles, however were subsequently cancelled or postponed indefinitely by developers or publishers.
There are currently 91 games on this list. [a]
Title(s) | Notes/Reasons | Developer | Publisher |
---|---|---|---|
7 Blades | Work on the game began in 1998 for the original PlayStation, but development was shifted to the PlayStation 2, where the game released in late 2000, because the developers needed stronger hardware to be able render more characters onscreen concurrently. [1] [2] [3] | Konami | Konami |
Abuse | Originally released in 1996 on PC platforms, versions for the Sega Saturn and PlayStation were announced at E3 1996, but never materialized. [4] | Crack dot Com | Vic Tokai |
Æon Flux (1996) | A video game adaptation of the Æon Flux television series broadcast from 1991 to 1995 was scheduled for release on PlayStation in 1996. Development was far enough along for playable promotional copies to be sent out to magazines for previews. However, during development, publisher Viacom New Media went through a corporate merger and lost the rights to publish games from the franchise, resulting in the game's cancellation. Some of the content and assets were reworked into the poorly-received Pax Corpus (1997). The game is completely unrelated to the Æon Flux (2005) video game released for PlayStation 2 and the original Xbox. [5] [6] | Cryo Interactive | Viacom New Media |
Aliens Versus Predator | In 1995, a video game adaptation of the of the Alien vs. Predator crossover franchise was announced for release in 1997 for the PlayStation, Sega Saturn, and Microsoft Windows. The console version were in development into 1997, with the PlayStation version being present at E3 1997, but after delays, only the Windows version ever materialized when the game releaed in 1999. A Dreamcast version was later reported on by magazines, though it never materialized either. [7] [8] [9] [10] [11] | Rebellion Developments | Fox Interactive |
Aquaria | In 1997, Lobotomy Software announced their first Nintendo 64 game, Aquaria. Described as resembling an underwater version of Nights into Dreams , Enix was also said to be developing a port of the game for PlayStation. However, neither version ever released. [12] [13] | Lobotomy Software | Enix |
BattleSport II / BioSwarm | A sequel to BattleSport (1997) was planned for the Nintendo 64 and PlayStation, but never released for any system. [14] [15] | Cyclone Studios | 3DO |
Black & White | One of multiple console versions of the 2001 PC release in development, but ultimately cancelled. The version for the original PlayStation was unique in that it was the only console substantially weaker than the PC version, requiring extensive cut backs in graphics and gameplay to get running on the console. The game was scheduled for release in mid-2001, over a year after the release of the PlayStation 2. After its cancellation, focus was shifted on versions for the PS2, Dreamcast, and the original Xbox, though none of these ever materialized either. [16] [17] | Krisalis Software, Lionhead Studios | |
Blackthorne | Shortly after the game's initial release on SNES, publisher Interplay decided against a Sega Genesis port in favor of concentrating on more powerful hardware. Sega 32X, Saturn, and PlayStation versions were announced, though of those, only the 32X version released. [18] | Blizzard Entertainment | Interplay Entertainment |
BloodStorm | Released in arcades in 1994, Sega Saturn and PlayStation ports were announced, but neither console version ever materialized. [19] | Incredible Technologies | Strata |
Bubble Symphony / Bubble Bobble II | After its 1994 release as an arcade game, console versions were announced. While the announced Sega Saturn version released in 1997, a PlayStation version, far enough along to be slated for a January 1998 release, never materialized. [20] | Taito | Virgin Interactive |
Buffy the Vampire Slayer | Originally in development for the PlayStation, Dreamcast and PC, publisher Fox Interactive announced in April 2001 that the title would become an Xbox exclusive. [21] [22] | The Collective | Fox Interactive |
Burn Cycle | Released for the CD-i in 1994, console ports for the Sega Saturn and PlayStation were announced in 1996, but neither ever surfaced. [23] | TripMedia | Philips Interactive Media |
Converse Hardcore Hoops / Converse City Ball Tour | Announced at E3 1995 for the Sega Saturn, Sega Genesis, Sega 32X, SNES, PlayStation, and PC, the game was reportedly far in development, but was cancelled and never released in any capacity. Despite a large budget and a then-impressive 15,000 frames of animations, the game reported garnered very negative reactions from test audiences, who did not like the game's half-court, two versus two set up. [24] [25] | Virgin Interactive | |
Creation | With work starting in the early 1990s, the game featured a lengthy and troubled development process. Versions for the Sega Saturn, PlayStation, Amiga CD32, and various PC platforms were announced over time, though no version of the game was ever released. [26] [27] | Bullfrog Productions | |
Crime Patrol | After releasing as an arcade game and a few PC and consoles in 1993 and 1994, ports to Sega Saturn and PlayStation were announced for 1996, but neither ever released. [28] | American Laser Games | American Laser Games |
Dark Sun: Shattered Lands | Released for PC platforms in 1993 by Strategic Simulations, console versions by Data East were announced for Sega Saturn and PlayStation for release in 1996, but neither version ever materialized. [29] [30] | Strategic Simulations | Data East |
Deadly Honor | An action game featuring actor Steven Seagal announced for a late 1997 release for both the PlayStation and the Nintendo 64, the game was cancelled in its beta stages and never released in any capacity for either platform. [31] [32] | TecMagik | TecMagik |
Demolition Man | A video game adaptation of the film Demolition Man (1993) was announced for a number of video game consoles. While versions for Sega Genesis, Sega CD, SNES, and 3DO released across 1995, the PlayStation version never materialized. [33] | Virgin Interactive | Virgin Interactive |
Down in the Dumps | Originally for the CD-i, ports for the Sega Saturn and PlayStation were announced for late 1996 after its failure, though only releases for PC platforms every materialized. [34] | Haiku Studios | Philips Interactive Media |
Dragon Sword | Announced in 1997 as a The Legend of Zelda inspired game coming to the Nintendo 64 first, and Windows and the PlayStation sometime after, the game went through many changes over its multiple years of development, including a transition into a simpler, Golden Axe styled action game. Despite being near completion, the game was cancelled in 2001 due to its publisher pulling out, citing fears regarding its profitability. [35] [36] [37] [38] | Interactive Studios | MGM Interactive |
Duckman: The Graphic Adventures of a Private Dick | A video game adaptation of the Duckman animated television series was in development concurrently for Windows and PlayStation, and scheduled for release in 1997, the year of its final season. However, only the Windows version ever materialized. [39] | Illusions Gaming Company | Playmates Interactive |
Dungeon Keeper | Released on PC platforms in 1997, Sega Saturn and PlayStation versions were in development and due for release in 1997, [40] [41] but were both cancelled. [42] | Bullfrog Productions | Electronic Arts |
Dungeon Keeper 2 | Q4, 1998 [43] | Bullfrog Productions | Electronic Arts |
Dungeons & Dragons Collection | 1998 [44] [45] | Capcom | Capcom |
Dungeons & Dragons: Tower of Doom | 1996 [46] | Capcom | Capcom |
Earthworm Jim 3D | Q1, 1997 [47] | Shiny Entertainment | Playmates Interactive |
Enemy Zero | 1996 [48] | Warp | Sony |
Exodus | November 1997 [49] | Neversoft Entertainment | Sony Computer Entertainment |
Evergrace | 2000 [50] | FromSoftware | Agetec |
Fortris | Originally announced as Fortris by developer Promethean Designs for the Dreamcast and PlayStation 1, Majesco obtained to the rights for the game, moved development to the Game Boy Advance under their own internal development team, and released it only for the Game Boy Advance in 2001. [51] [52] | Promethean Designs | Majesco |
Ghost Rider | 1996 [53] | Neversoft Entertainment | Crystal Dynamics |
Hexen II | October 1997 [54] | Raven Software | Activision |
HyperBlade | September 1996 [55] | Wizbang! Software Productions | Interplay Entertainment |
I Have No Mouth, and I Must Scream [56] | Q2, 1995 | Cyberdreams | Cyberdreams |
Ico | 1999 [57] | Team Ico | Sony Computer Entertainment |
Independence War 2: Edge of Chaos | Scheduled for release for the PlayStation, Dreamcast, Windows, and Nintendo 64, none of the console versions ever ended up releasing; only the Windows version released in 2001. [58] | Particle Systems | Infogrames |
The Indestructibles | 1996 [59] | Bullfrog Productions | Sean Cooper |
Indiana Jones and the Infernal Machine | 1999 [60] | LucasArts | LucasArts |
Iron Soldier 2 | 1997 [61] | Eclipse Software Design | |
Jeff Gordon XS Racing | The racing game Jeff Gordon XS Racing (1999) was initially planned for release on PlayStation, with versions for Nintendo 64, Windows, and Game Boy Color planned to follow. However, the PlayStation and N64 versions were cancelled, with only the Windows and GBC versions releasing. [62] | Real Sports | ASC Games |
The Journeyman Project: Pegasus Prime (US version) | Q2, 1997 [63] | Presto Studios | Acclaim Entertainment |
Killing Time | 1996 [64] | Logicware | Acclaim Entertainment |
Kingdom O' Magic | 1996 [65] | Sales Curve Interactive | Sales Curve Interactive |
Kiss: Psycho Circus: The Nightmare Child | 2000 [66] | Third Law Interactive | |
The Last Express | 1997 [67] | GAMEBANK | Broderbund |
Legacy of Kain: Soul Reaver 2 | The project was initially started as a project on Dreamcast and the PlayStation, but in May 2000, after putting together a mock-up of what could be accomplished on PlayStation 2 for an E3 2000 presentation, Eidos Interactive decided to cancel the prior version and shift to a PS2 and Windows release, which occurred in late 2001. [68] | Crystal Dynamics | Eidos Interactive |
Legions of the Undead | 1995 [69] | Rebellion Developments | |
Lego Stunt Rally | 2000 [70] | Asylum Entertainment | Lego Media |
Mace: The Dark Age | 1997 [71] | Midway Games | Midway Games |
Madden NFL 96 | 1995 [72] [73] | Visual Concepts | EA Sports |
Major Damage | 1996 [74] [75] | Capcom | Sony Computer Entertainment |
Malice | 2004 [76] | Argonaut Games | Mud Duck Productions |
Marvel 2099: One Nation Under Doom | 1997 [77] [78] | Mindscape | Capcom |
Messiah | Originally announced for Dreamcast, PlayStation, and Windows, only the Windows version ever released. The Dreamcast version was delayed and eventually cancelled due to the slow hardware sales of the Dreamcast. [79] [80] | Shiny Entertainment | Interplay Entertainment |
Monster Force | 2001 [81] | Digital Eclipse Software | Konami |
Myth: History in the Making | A revival of Myth: History in the Making (1989) was in development for Nintendo 64, PlayStation, Sega Saturn, and Windows. The release was delayed due to a legal dispute with Eidos Interactive, who were already releasing their own Myth series, and the game ultimately never materialized for any system. [82] | System 3 | |
NHL 96 | 1995 [73] [83] | EA Sports | EA Sports |
NHL Blades of Steel '99 | 1999 [84] | Konami | Konami |
Omikron: The Nomad Soul | 2000 [85] | Quantic Dream | Eidos Interactive |
Onimusha: Warlords | 1997 [86] | Capcom | Capcom |
Powerslide | After its 1998 Windows release, versions for the PlayStation, arcades, and Nintendo 64 were announced, though none of the other versions ever materialized. [87] | Ratbag Games | GT Interactive |
Prince of Persia 3D | 1999 [88] | Red Orb Entertainment | Red Orb Entertainment |
The Punisher | 1996 [89] | Crystal Dynamics | Capcom |
Quake | 1997 [90] [91] | Lobotomy Software | |
Rayman II | Summer 1996 [92] | Ubisoft | |
Raze | Originally announced as Realms of Valor for Nintendo 64, Raze was a four-player 3D fighting game based in the Dungeons & Dragons Forgotten Realms setting. By 2000, the game had shifted development to the PlayStation, but was ultimately never released in any capacity. [93] [94] | Interplay Entertainment | Interplay Entertainment |
Rebel Moon Rising | 1997 [95] | Fenris Wolf | GT Interactive |
Redline | 1997 [96] | Accolade | Accolade |
Ripper | 1996 [97] | Take-Two Interactive | Take-Two Interactive |
Rocket Jockey | 1997 [98] | Rocket Science Games | |
Rocky Interactive Horror Show | 1999 [99] [100] | On-Line Entertainment | On-Line Entertainment |
Scooby-Doo! Classic Creep Capers | 2001 [101] | Terraglyph Interactive Studios | |
Space Bunnies Must Die! | Console versions of the 1998 Windows release were scheduled for the PlayStation and Nintendo 64, but never released, as the game was a serious commercial failure for its developers Ripcord Games, who were bought out by investors due to its poor performance. It was seen as a poor attempt to cash in on the popularity of the Tomb Raider franchise. [102] [103] | Jinx/Ripcord Games | Take-Two Interactive |
Spec Ops: Rangers Lead the Way | 1997 [104] | Zombie Studios | BMG Interactive |
Spiral Saga | 1998 [105] | Software Creations | Sony Computer Entertainment Europe |
Star Trek: Starfleet Academy | 1997 [106] | Interplay Entertainment | Interplay Entertainment |
Star Wars: Episode I Racer | 1999 [107] | LucasArts | LucasArts |
Superman | 2000 [108] [109] [110] | BlueSky Software | Titus Interactive |
Test Drive Cycles | 2000 [111] | Infogrames North America | Infogrames North America |
Three Dirty Dwarves | 1996 [112] | Appaloosa Interactive | SegaSoft |
Thrill Kill | 1998 [113] | Paradox Development | Virgin Interactive |
Time Crisis II | 1997 [114] | Namco | Namco |
Titan A.E. | Fall 2000 [115] [116] [117] | Blitz Games | |
Tommy Thunder | Originally announced for the Nintendo 64, development later shifted to the PlayStation, though this version also went unreleased. [118] | Player 1 Studios | ASC Games |
Too Human | 1999 [119] | Silicon Knights | |
Transformers | In 1994, Takara announced that the cancellation of a Transformers game being developed for SNES, and that the project would instead be released in 1995 on the next generation of consoles, including the PlayStation. However, these ports were also never released. [120] [121] | Argonaut Software | Takara |
Varuna's Forces | 1996 [122] | Accent Media Productions | |
Waterworld | 1995 [123] | Ocean Software | |
Wild Wild West: The Steel Assassin | 1999 [124] | SouthPeak Interactive | SouthPeak Interactive |
Wonder Project J2 | 1997 [125] | Givro Corporation | Enix |
Zero 5 | 1997 [126] | Caspian Software |
{{cite magazine}}
: CS1 maint: numeric names: authors list (link)Deadly Honor is the title of the forthcoming PlayStation and N64 title from TecMagik and is scheduled for release some time in the fourth quarter.
System: PlayStation, Release date: 1st Qtr, '97