Iron Soldier 2 | |
---|---|
Developer(s) | Eclipse Software Design |
Publisher(s) | Telegames |
Producer(s) | John Skruch Sean Patten Tal Funke-Bilu Ted Tahquechi |
Programmer(s) | Marc Rosocha Michael Bittner |
Artist(s) | András Kavalecz Bleick Bleicken Daniel Hericks |
Composer(s) | Joachim Gierveld Mario Knezović |
Series | Iron Soldier |
Platform(s) | Atari Jaguar CD Atari Jaguar |
Release | |
Genre(s) | Mech simulation |
Mode(s) | Single-player |
Iron Soldier 2 is a 1997 mech simulation video game developed by Eclipse Software Design and published by Telegames for the Atari Jaguar CD and Atari Jaguar. It is the second entry in the Iron Soldier series. Set after the first game, the player takes part in an elite defense force piloting a robot to protect the United Republic and stop PENTA, a rival to the Iron Fist Corporation seeking to occupy its former territory. The player is tasked with various objectives while fighting enemies in multiple missions.
Following the release of Iron Soldier, Atari sought out developers to make killer apps for Jaguar CD and requested a sequel to the game. Eclipse made Iron Soldier 2 as a cartridge-sized game to fit into the Jaguar's memory and avoid loading times. The team applied large-scale texture mapping by exploiting the Jaguar's color palette memory without losing performance. In 1996, Atari merged with JTS and production of the Jaguar ceased, resulting in the game not being released despite being finished until it was eventually picked up by Telegames.
Iron Soldier 2 received generally favorable reception from critics, with praise for the improved graphics and techno soundtrack. Some reviewers felt that the gameplay was more evolutionary and did not offer enough to be a sequel, while most noted the increased difficulty. Criticism was also directed at the repetitive objectives and lack of additional missions. It was followed by Iron Soldier 3 (2000). Retrospective commentary in the years following its release have hailed it as one of the best titles for the Jaguar.
Like its predecessor, Iron Soldier 2 is a mech simulation game played from a first-person perspective. [1] [2] [3] The premise is set after the first game, when the resistance establishes a democratic government called the United Republic (UR) after the world is liberated with the defeat of the Iron Fist Corporation (IFC). PENTA, a rival corporation to the IFC, seeks to occupy its former territory by attacking and terrorizing the UR. The player participates in an elite defense force by piloting the Iron Soldier (IS) robot to protect the UR and stop terrorist forces. [4] [5] [6]
The player has to fulfill mission objectives ranging from destroying specific targets, escorting convoys, recovering items, defending buildings or finding and eliminating car bombs. [5] [7] [8] There are 20 missions in total, each divided into groups of five. [2] [5] [7] The player customizes the robot's weaponry by mounting them on its shoulders, hips, and hands before each mission. Mounting the same weapon multiple times allows a greater amount of ammo to be carried, but some weapons are restricted to specific mounts. [1] [4] [6] The player can obtain new weapons by successfully completing certain missions. These include a shotgun, a grenade launcher, homing missiles, and a heavy machine gun. [6] [8] [9]
The player controls the IS in an environment with destructible objects while fighting enemies. [2] [5] [7] The game introduces new enemies to the series, such as fighter jets, transport aircraft, fast attack vehicles, and the two-legged Satyr walkers. [5] [6] [8] The player can walk forward or backward, look, turn, and fire weapons. The player can also hit buildings or enemies with the hand manipulator and stomp on houses, tanks and trees. Destroying buildings yields crates containing ammo refills or repair kits. The player can enable an advanced control method that decouples the movement of the IS from its head orientation and allows looking without changing course. [5] [6] [7] If the IS is destroyed or a mission fails, the player can retry using the continue option and return to mission selection. [6] Progress is manually saved by successfully completing each mission, however the Atari Jaguar CD version requires a Memory Track cartridge. [6] [9] [10] The Satyr walker can also be played but only by entering a cheat code in the options menu. [8] [11]
Iron Soldier 2 was developed by German studio Eclipse Software Design, which previously worked on Iron Soldier . [11] [12] [13] [14] Following the release of the first Iron Soldier, Atari sought out developers to make killer apps for the Atari Jaguar CD. Atari requested a sequel to the game, Eclipse received a Jaguar CD prototype unit and the team went to work on the project. [14] [15] [16] It was co-produced by John Skruch, Sean Patten, Tal Funke-Bilu and Ted Tahquechi, who worked on several Jaguar titles such as Highlander: The Last of the MacLeods and I-War (1995). [6] [17] Marc Rosocha and Michael Bittner were co-responsible for the game's programming. [6] [18] [19] Artwork for the game was done by András Kavalecz, Bleick Bleicken and Daniel Hericks. [6] [20] The soundtrack was scored by Joachim Gierveld and Mario Knezović. [6]
Rosocha explained that the game was made as a cartridge-sized ROM in the Alpine development kit to fit into the Atari Jaguar's memory and avoid loading times, only using the CD format for full-motion video (FMV) and music tracks. [14] [18] The team discovered a process to apply large-scale texture mapping for more detailed cityscapes and enemy units by exploiting the Jaguar's color palette memory to double the texture buffering speed without losing performance. [14] [18] [21] The new enemies and weapons were created by Patten via 3D Studio before being handed over to Eclipse for integration into the game. [22] According to BattleSphere designer Scott Le Grand, Eclipse wanted to implement a two-player network mode in the game and Atari requested a working networking code, but the feature was removed in the final version. [15] [23]
The game was nearing completion, but Rosocha reached out to Skruch after speaking to Attention to Detail (ATD) about Atari exiting the console market. [14] [21] Skruch told Rosocha that the Jaguar did not sell as well as Atari had hoped, but assured him that the project was not in jeopardy. [14] [16] In November 1995, Atari laid off key production personnel, including Patten's departure. [14] [16] [18] Production of the game lasted twelve months and was ready in early 1996, however, Rosocha received information from Skruch that new Jaguar projects were suspended and confirmed that Atari was abandoning the console market to merge with JTS. [11] [14] [16] In fall 1996, Telegames contacted Rosocha and expressed interest in licensing the game, which still had to undergo an extensive testing phase before being mastered. [18] All the work fell to Rosocha, who understood the source code besides Bittner, who left for Synetic after the game was cancelled. [18] [19] Rosocha spent three months testing and fixing errors before submitting a master CD for authorization to Atari in late 1996. [18] Rosocha has since said that Iron Soldier 2 would have been completed sooner if they had not been making it for both cartridge and CD formats. [14]
Iron Soldier 2 was first announced by Eclipse Software Design with a planned release in the fourth quarter of 1995. [24] [25] A demo was presented at the 1995 ECTS Spring event, but the game was delayed until January 1996. [26] [27] The game was featured at Atari during "Fun 'n' Games Day", an event to show upcoming Atari Jaguar titles to journalists, but was later scheduled for release in March 1996. [28] [29] [30] That same year, Atari merged with JTS and ceased production of the Jaguar, but agreed to continue supporting the Jaguar as part of the merger. Telegames subsequently sub-licensed the game from Atari along with several titles for the console. [31] [32] [33] By this time, Telegames was one of the last remaining third-party publishers for Jaguar. [34] [35]
Iron Soldier 2 was slated for February 1997, but technical issues with CD replication delayed the release date to April 23, 1997. [8] [33] Being a late release for the Atari Jaguar CD, it was only available through direct order from Telegames and Electronics Boutique. [36] [37] In France, the game was distributed by La Terre du Milieu. [9] On December 15, 1997, Telegames released a stripped-down cartridge version for the Jaguar, with full-motion video (FMV) sequences and redbook audio removed due to memory limitations. [32] [33] [38] Production on PC and PlayStation versions of the game began in a limited capacity. Telegames sought a major publisher for the PC and PlayStation versions while Marc Rosocha approached Sega about porting the game to Sega Saturn, but was told that the Saturn would not be a success and might end up in a similar situation to Atari. [8] [18] [14]
Publication | Score |
---|---|
AllGame | 4/5 [1] |
Atari Gaming Headquarters | 9/10 [7] |
Digital Press | 8.5/10 [10] |
Jaguar Explorer Online | 5/5 [8] |
Iron Soldier 2 received generally favorable reviews from critics. [1] [7] [39] Jaguar Explorer Online's Wes Powell lauded the game for having some of the best graphics on the Atari Jaguar. He also celebrated its soundscapes, excellent control setup and gameplay, but noted the increased difficulty and lack of additional missions. [8] Atari Gaming Headquarters' Keita Iida praised the game's audiovisual department, but felt that the gameplay, while fun, was more evolutionary than revolutionary and found it more difficult than the original Iron Soldier . [7] GamePro 's Dan Amrich commended the texture-mapped polygonal graphics and energetic soundtrack, writing that "If this high-quality game had been released during Atari's life span, the Jaguar might have survived a little longer". [4]
Digital Press' Edward Villalpando felt that the sequel improved on the formula of the original Iron Soldier, citing better texture mapping, new enemies, and more action overall, but pointed out its relentless difficulty. [10] AllGame 's Kyle Knight praised the improved audiovisual presentation over its predecessor, as well as the fun gameplay and replay value, but felt that Iron Soldier 2 did not offer enough to be a great sequel and found its difficulty challenging. [1] ST-Computer's Helge Bollinger commended the refined graphics, soundscapes, good controls and varied missions, stating that the game "can not only keep up with the competition from other systems, but can easily outdo them in terms of gameplay". [2] Alain Coadec of the French ST Magazine gave positive remarks to the game's detailed environments, techno soundtrack, enjoyable playability, and overall longevity, but saw the high difficulty and repetitive objectives as negative points. [9]
In retrospectives, Iron Soldier 2 has been listed among the best Jaguar games by Retro Gamer , HobbyConsolas , and Comic Book Resources . [40] [41] [42] The Atari Times' Gregory D. George found the audiovisual presentation better overall, but expressed disappointment that the game, while enjoyable on its own, was the same as the first Iron Soldier. [43] Brett Daly of Jaguar Front Page News (a part of the GameSpy network) lauded the improved graphics, soundtrack and weapon selection over the original Iron Soldier, but highlighted the game's increased difficulty. [44] Reviewing the game in 2006, neXGam called it one of the most visually beautiful Jaguar games and commended its non-linear missions, but noted that the controls take some getting used to and that the slow gameplay may not be for everyone, while the lack of innovations compared to its predecessor was seen as a negative. [5] Retro Gamer stated that the game had improved greatly compared to the first game, with more extensive texture mapping, a longer draw distance, more advanced missions, and a new mech. [45]
The Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with fourth generation consoles released the same year, including the 16-bit Genesis, the 16-bit Super NES, and the 32-bit 3DO Interactive Multiplayer. Jaguar has a Motorola 68000 CPU and two custom 32-bit coprocessors named Tom and Jerry. Atari marketed it as the world's first 64-bit game system, emphasizing its blitter's 64-bit bus; however, none of its three processors have a 64-bit instruction set, as do later 64-bit consoles such as PlayStation 2 or Nintendo 64. The Jaguar launched with Cybermorph as the pack-in game, which received mixed reviews. The system's library ultimately comprises only 50 licensed games.
I-War is a 1995 shooter video game developed by Imagitec Design and published by Atari Corporation for the Atari Jaguar. The plot takes place in a futuristic setting where the mainframe supercomputer Override begins to mutate databases and create computer viruses. The player is tasked with piloting an antivirus tank vehicle to eliminate mutated databases and viruses clogging the I-Way network, while recovering data pods and facing off against a variety of enemies.
Defender 2000 is a 1996 scrolling shooter video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari's 2000 series of arcade game revivals, it is an update of Eugene Jarvis' arcade game Defender (1981). The premise takes place in a future where the Alpha Promixian empire attack mining settlements on distant resource planets. Gameplay is divided into three modes, with the player acting as part of the System Defense Team commanding the Threshold ship to defeat waves of invading aliens while protecting humans.
BattleSphere is a space combat simulation video game developed by 4Play for the Atari Jaguar. The game was released in 2000, with the enhanced edition BattleSphere Gold released in 2002. Set during a future war between seven alien races, the factions agree to confine their hostilities to a tournament with the galaxy at stake. Gameplay consists of five modes, each featuring distinct scenarios and objectives. Up to 16 players can participate in a deathmatch mode via local area network (LAN) play.
Iron Soldier is a 1994 mech simulation video game developed by Eclipse Software Design and published by Atari for the Atari Jaguar. It is the first entry in the Iron Soldier series. Set in the future on an industrialized Earth, the player takes on the role of a resistance member piloting a robot to overthrow the military dictatorship of the Iron Fist Corporation. The player is tasked with various objectives while fighting enemies in multiple missions.
Battlemorph is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to Cybermorph (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, which plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back to their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire.
Telegames, Inc. is an American video game company based in Mabank, Texas, with a sister operation based in England.
AirCars is a 1997 shooter video game developed by MidNite Entertainment Group and published by ICD for the Atari Jaguar. Set in a post-apocalyptic world, the player pilots a hovercraft to fight the E.B.N.E.R.S. organization and stop their plans for world domination. The player is tasked with destroying key targets while fighting enemies and bosses in multiple missions. Two players can play in a co-operative campaign, or up to eight players can participate in a deathmatch mode via local area network (LAN).
Missile Command 3D is a 1995 shoot 'em up video game developed by Virtuality Entertainment and published for the Atari Jaguar. As part of Atari's 2000 series of arcade game revivals, it is an update of Dave Theurer's arcade game Missile Command (1980). The game has the player defend six cities from incoming missiles by launching anti-ballistic missiles.
World Tour Racing is a 1997 racing video game developed by Teque London and published by Telegames for the Atari Jaguar CD. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes and the player can customize the vehicle's characteristics.
Protector is a scrolling shooter video game developed by Bethesda Softworks for the Atari Jaguar. The game was released in 1999, followed by the Special Edition in 2002 and the expansion pack Resurgence in 2014. The game takes place during a futuristic alien invasion of Earth, where the player pilots the Starblade to defend the planetoid Haven-7.
Power Drive Rally is a 1995 racing video game developed by Rage Software and published by Time Warner Interactive for the Atari Jaguar. It is a conversion of the 1994 racing game Power Drive, which was released on multiple platforms. Revolving around rallying, the game features six real vehicles and circuits based on eight locations around the world. The players participate in various racing events and earn money by qualifying or winning to continue the rally season and repair damage to the car.
Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.
Towers II: Plight of the Stargazer is a first-person role-playing video game originally developed and published by JV Enterprises for the Atari Falcon in 1995. It is the sequel to Towers: Lord Baniff's Deceit, which was first released as a shareware title on the Atari ST in 1993 and later ported to MS-DOS and Game Boy Color.
Blue Lightning is a 1995 combat flight simulator video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar CD. It is a conversion of Epyx's 1989 Atari Lynx title of the same name, and one of the pack-in games for the Jaguar CD. In the game, the player assumes the role of a rookie fighter pilot from the Blue Lightning squadron, taking control of multiple military aircraft across various missions to stop general Drako, who betrayed the United Nations and gained power of military organizations through corruption to expand his organized crime empire all over the world.
Iron Soldier 3 is a 2000 mech simulation video game developed by Eclipse Software Design for the PlayStation and Nuon. It was published by Vatical Entertainment and VM Labs in North America, and by Telegames in Europe. It is the third and final entry in the Iron Soldier series. Set in a future where industrialization has covered much of the Earth, the player takes part in an elite defense force piloting a robot to protect the United Republic against terrorist activities by PENTA. The player is tasked with various objectives while fighting enemies in multiple missions.
Phase Zero is an unfinished shooter video game that was being developed by Hyper Image Productions and would have been published by Atari for the Atari Jaguar. Set in the future on a terrestrial planet, the player takes on the role of a newcomer to the Phase Zero squad, piloting a hovercraft to fight rival corporate states. The player is tasked with various objectives while fighting enemies in multiple missions.
Zero 5 is a shooter video game developed by Caspian Software and published by Telegames exclusively for the Atari Jaguar on September 29, 1997. It is a remake of the 1994 Atari STe title of the same name and one of the last licensed releases to be published for the Jaguar after being discontinued in 1996 by Atari Corporation, who merged with JT Storage in a reverse takeover prior to its eventual launch.
Ultimate Brain Games is an unreleased board video game that was in development by Teque London and planned to be published by Telegames on a scheduled Q2 1995 release date exclusively for the Atari Jaguar. The game was going to be a spiritual successor to Fidelity Electronics and Telegames's 1991 Atari Lynx title The Fidelity Ultimate Chess Challenge. It was also intended to be released the Atari Jaguar CD add-on and later on the PC.