Three Dirty Dwarves

Last updated
Three Dirty Dwarves
Sega Saturn Three Dirty Dwarves cover art.jpg
North American Saturn cover art
Developer(s) Appaloosa Interactive
Publisher(s) SegaSoft
Director(s) László Szenttornyai
Producer(s) Jason Friedman
Designer(s) Ed Annunziata
Programmer(s) Balázs Makó
Ferenc Staengler
Kadocsa Tassonyi
Artist(s) Gábor Adonyi
Gábor Markó
Nándor Orbán
Writer(s) Merle Kessler
Composer(s) András Magyari
Attila Dobos
Attila Héger
Platform(s) Microsoft Windows
Sega Saturn
ReleaseSaturn
Windows
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer
(Only on Sega Saturn)

Three Dirty Dwarves is a 1996 beat 'em up video game developed by Appaloosa Interactive and published by Sega for their Sega Saturn console. It was later ported to PC.

Contents

Even before its release on the Saturn, SegaSoft announced that Three Dirty Dwarves would be the first game they would publish for the PlayStation once they acquired a PlayStation software license. [4] However, SegaSoft ended up only publishing Plane Crazy for the PlayStation.

Gameplay

Gameplay screenshot from the Sega Saturn version. SS Three Dirty Dwarves.png
Gameplay screenshot from the Sega Saturn version.

Most levels in Three Dirty Dwarves play in a typical beat 'em up format: players must advance the characters to the end of the stage, defeating any enemies which block the way. Up to three players take control of the three titular dwarves, with each player controlling one dwarf at a time; if there are fewer than three players, the player(s) can change which dwarf they are controlling at any time. A single hit from an enemy or obstacle will render a dwarf unconscious, but if another dwarf is still in action he can revive an unconscious dwarf by attacking him, effectively slapping him awake. [5]

Each dwarf has a short-range attack and a long-range attack, though the speed and responsiveness of each attack varies according to the dwarf. In addition, the dwarves can spend skulls to activate special team attacks, such as starting a fight with each other or morphing into one of three huge gestalt dwarves. Skulls are acquired by picking them up from fallen enemies or breaking open boxes. [6]

Story

Four children genetically engineered by the army grow up to be child geniuses instead of perfect soldiers, prompting General Briggs to use them to manufacture weaponry. [6]

To escape, the children play their favorite role-playing game and lead the party - a trio of slow-witted but heroic dwarves - to a gateway into the real world. The dwarves' equipment burns up during atmospheric entry. They land in a sporting goods store and make use of the equipment inside for their weapons and armor. The monsters from the role-playing game world have followed the dwarves into the real world, and the dwarves must battle their way through them to find the children and confront General Briggs. [6]

After the dwarves defeat Briggs' subordinate Barney and get past the army bases' automated defenses, Briggs offers them jobs in the army with generous benefits. The dwarves are on the verge of taking the offer, so the children roll the die for their role-playing game until the right number comes up, forcing the dwarves to turn down Briggs' offer and insist on the children's release. Briggs complies, but the dwarves proceed to beat him up anyway. The children use the distraction to sneak off of the base to freedom.

Reception

The Sega Saturn version received moderately positive reviews, with most critics praising the game's humor and personality. [7] [8] [5] The four reviewers of Electronic Gaming Monthly especially praised the comic weirdness of the cutscenes and the general fun of the game. [7] A Next Generation critic remarked that the side-scrolling beat 'em up genre was becoming tired, but that Three Dirty Dwarves, while not genuinely innovative, "offers just enough new spins on the tradition to make it a worthwhile venture." He found the varied and often surprising levels and the consistently solid challenge to be key. [8] Major Mike of GamePro said the jumping and three-dimensional gameplay can be awkward, but aspects such as the three-player mode and humor "make this game something special." [5] Rob Allsetter of Sega Saturn Magazine gave Three Dirty Dwarves one of its few negative reviews, calling it "a very irritating and mundane platform game". He lambasted the game's humor and said the gameplay is repetitive. [9]

Related Research Articles

<i>Street Racer</i> (1994 video game) 1994 video game

Street Racer is a racing video game published by Ubi Soft for various systems. It was released for the Super Nintendo Entertainment System in 1994, Sega Mega Drive in 1995, PlayStation, Sega Saturn and Game Boy in 1996 and PC and Amiga in 1997. Marketed as a "cross between Mario Kart and Street Fighter", the go-kart themed game combined racing with comedy and beat 'em up influenced violence. The game was a success on the SNES and Mega Drive and received mixed reviews across platforms.

<i>Saturn Bomberman</i> 1996 video game

Saturn Bomberman is an action video game by Hudson Soft for the Sega Saturn as the name implies. The twelfth installment in the Bomberman series, it was first released in Japan on July 19, 1996, in Europe in May 1, 1997, and in North America in September 4, 1997. It is best known for its multiplayer functionality for up to ten players. The game received praise from critics for its enjoyable gameplay and multiplayer, but received criticism for not advancing the Bomberman series enough beyond previous installments.

<i>Die Hard Arcade</i> 1996 video game

Die Hard Arcade, known as Dynamite Deka in Japan, is an arcade beat 'em up video game released by Sega. It was the first beat 'em up to use texture-mapped 3D polygon graphics, and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect. It also features quick time events, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.

<i>Fighting Force</i> 1997 video game

Fighting Force is a 1997 3D beat 'em up developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.

<i>Dungeons & Dragons: Tower of Doom</i> 1994 arcade game

Dungeons & Dragons: Tower of Doom, published in 1994, is the first of two arcade games created by Capcom based on the Dungeons & Dragons tabletop role-playing game and set in the Mystara campaign setting. It is a side scrolling beat 'em up with some role-playing video game elements for one to four players. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only two players. In 2013, both games were re-released for PlayStation 3, Windows, Xbox 360 and Wii U as Dungeons & Dragons: Chronicles of Mystara.

<i>Madden NFL 98</i> 1997 American football video game

Madden NFL 98 is a 1997 football video game. It was the last edition of the Madden series to be released for the Super NES, Genesis and Sega Saturn platforms, as well as the last Madden game to utilize 2D sprites for the players and referee, on 3D playing fields.

<i>Guardian Heroes</i> 1996 video game

Guardian Heroes is a 2D side-scrolling beat 'em up video game developed by Treasure and released by Sega in 1996 for the Sega Saturn video game console. The game resembles Final Fight or Golden Axe, but with RPG elements. The development team called it a "fighting RPG". A sequel was released in 2004 for the Game Boy Advance entitled Advance Guardian Heroes.

<i>Batman Forever: The Arcade Game</i> 1996 video game

Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.

<i>Hercs Adventures</i> 1997 video game

Herc's Adventures is a video game released for the PlayStation and the Sega Saturn by LucasArts in 1997. The overhead, action-adventure format is similar to Zombies Ate My Neighbors. Up to two players each take on the role of one of three ancient Greek heroes: Herc (Hercules), Atlanta (Atalanta), or Jason, who are on a quest to defeat Hades and save the goddess of nature, Persephone. In 2014, it was released for PSN in North America.

<i>WWF WrestleMania: The Arcade Game</i> 1995 video game

WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.

<i>Black Dawn</i> (video game) 1996 video game

Black Dawn is a helicopter-combat simulation, published by Virgin Interactive Entertainment. It was released on the Sony PlayStation and the Sega Saturn in 1996.

<i>Pro Pinball: The Web</i> 1996 video game

Pro Pinball: The Web is a pinball simulation video game developed by Cunning Developments for PlayStation, MS-DOS, Windows 95 and Sega Saturn. It is the first game in the Pro Pinball series.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.

<i>The Crow: City of Angels</i> (video game) 1997 video game

The Crow: City of Angels is a 1997 action video game for Sega Saturn, PlayStation and Microsoft Windows. It is loosely based on the movie of the same title. The player assumes the role of the hero of the film, Ashe Corven. The game was developed by Gray Matter, whose previous game was Perfect Weapon, which The Crow: City of Angels closely resembles in its basic mechanics. It was met with negative reviews.

<i>The Lost Vikings 2</i> 1997 video game

Lost Vikings 2 is a 1997 puzzle-platform game developed by Beam Software and published by Interplay. All versions of the game, except the SNES release, were titled Lost Vikings 2: Norse by Norsewest. The sequel to The Lost Vikings, it features the original three characters plus two new playable characters: Fang the werewolf and Scorch the dragon. The gameplay remains largely the same, though the three Viking characters all have new or modified abilities.

<i>Blazing Dragons</i> (video game) 1996 video game

Blazing Dragons is a point-and-click adventure game developed by the Illusions Gaming Company and published by Crystal Dynamics. It is based on the television series of the same name and was released for the PlayStation and Sega Saturn in late 1996.

<i>CrimeWave</i> 1996 video game

CrimeWave is a vehicular combat video game, developed and published by Eidos Interactive, released as a Sega Saturn exclusive in 1996–1997.

<i>Mass Destruction</i> (video game) 1997 video game

Mass Destruction is a 1997 third-person action game developed by NMS Software and published by ASC Games and BMG Interactive. Released for MS-DOS, the Sega Saturn, and the PlayStation, the game puts players in control of a tank, and tasks them with destroying enemy forces. It has often been likened to Return Fire.

References

  1. "Three Dirty Dwarves". 1996-12-15. Archived from the original on 1996-12-15. Retrieved 2023-11-15.
  2. "Checkpoint - Events And Software Releases". Computer and Video Games . No. 185. Future Publishing. April 1997. p. 49.
  3. "SEGA SATURN Soft > 1997" (in Japanese). GAME Data Room. Retrieved 2019-06-24.
  4. "Sega Soft Plans PlayStation Titles". GamePro . No. 95. IDG. August 1996. p. 16.
  5. 1 2 3 "ProReview: Three Dirty Dwarves". GamePro . No. 98. IDG. November 1996. p. 124.
  6. 1 2 3 "Three Dirty Dwarves: They're Makeshift Sportsmen and, Man, Do they Stink". Electronic Gaming Monthly . No. 87. Ziff Davis. October 1996. pp. 128–9.
  7. 1 2 3 "Review Crew: Three Dirty Dwarves". Electronic Gaming Monthly . No. 87. Ziff Davis. October 1996. p. 61.
  8. 1 2 3 "Three Dirty Dwarves". Next Generation . No. 23. Imagine Media. November 1996. pp. 272, 275.
  9. 1 2 Allsetter, Rob (December 1996). "Review: 3 Dirty Dwarves". Sega Saturn Magazine . No. 14. Emap International Limited. pp. 78–79.