Three Dirty Dwarves

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Three Dirty Dwarves
Sega Saturn Three Dirty Dwarves cover art.jpg
North American Saturn cover art
Developer(s) Appaloosa Interactive
Publisher(s) SegaSoft
Director(s) László Szenttornyai
Producer(s) Jason Friedman
Designer(s) Ed Annunziata
Programmer(s) Balázs Makó
Ferenc Staengler
Kadocsa Tassonyi
Artist(s) Gábor Adonyi
Gábor Markó
Nándor Orbán
Writer(s) Merle Kessler
Composer(s) András Magyari
Attila Dobos
Attila Héger
Platform(s) Microsoft Windows
Sega Saturn
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer
(Only on Sega Saturn)

Three Dirty Dwarves is a 1996 beat 'em up video game developed by Appaloosa Interactive and published by Sega for their Sega Saturn console. It was later ported to PC.


Even before its release on the Saturn, SegaSoft announced that Three Dirty Dwarves would be the first game they would publish for the PlayStation once they acquired a PlayStation software license. [4] However, SegaSoft ended up only publishing Plane Crazy for the PlayStation.


Gameplay screenshot from the Sega Saturn version. SS Three Dirty Dwarves.png
Gameplay screenshot from the Sega Saturn version.

Most levels in Three Dirty Dwarves play in a typical beat 'em up format: players must advance the characters to the end of the stage, defeating any enemies which block the way. Up to three players take control of the three titular dwarves, with each player controlling one dwarf at a time; if there are fewer than three players, the player(s) can change which dwarf they are controlling at any time. A single hit from an enemy or obstacle will render a dwarf unconscious, but if another dwarf is still in action he can revive an unconscious dwarf by attacking him, effectively slapping him awake. [5]

Each dwarf has a short-range attack and a long-range attack, though the speed and responsiveness of each attack varies according to the dwarf. In addition, the dwarves can spend skulls to activate special team attacks, such as starting a fight with each other or morphing into one of three huge gestalt dwarves. Skulls are acquired by picking them up from fallen enemies or breaking open boxes. [6]


Four children genetically engineered by the army grow up to be child geniuses instead of perfect soldiers, prompting General Briggs to use them to manufacture weaponry. [6]

To escape, the children play their favorite role-playing game and lead the party - a trio of slow-witted but heroic dwarves - to a gateway into the real world. The dwarves' equipment burns up during atmospheric entry. They land in a sporting goods store and make use of the equipment inside for their weapons and armor. The monsters from the role-playing game world have followed the dwarves into the real world, and the dwarves must battle their way through them to find the children and confront General Briggs. [6]

After the dwarves defeat Briggs' subordinate Barney and get past the army bases' automated defenses, Briggs offers them jobs in the army with generous benefits. The dwarves are on the verge of taking the offer, so the children roll the die for their role-playing game until the right number comes up, forcing the dwarves to turn down Briggs' offer and insist on the children's release. Briggs complies, but the dwarves proceed to beat him up anyway. The children use the distraction to sneak off of the base to freedom.


The Sega Saturn version received moderately positive reviews, with most critics praising the game's humor and personality. [7] [8] [5] The four reviewers of Electronic Gaming Monthly especially praised the comic weirdness of the cutscenes and the general fun of the game. [7] A Next Generation critic remarked that the side-scrolling beat 'em up genre was becoming tired, but that Three Dirty Dwarves, while not genuinely innovative, "offers just enough new spins on the tradition to make it a worthwhile venture." He found the varied and often surprising levels and the consistently solid challenge to be key. [8] Major Mike of GamePro said the jumping and three-dimensional gameplay can be awkward, but aspects such as the three-player mode and humor "make this game something special." [5] Rob Allsetter of Sega Saturn Magazine gave Three Dirty Dwarves one of its few negative reviews, calling it "a very irritating and mundane platform game". He lambasted the game's humor and said the gameplay is repetitive. [9]

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  2. "Checkpoint - Events And Software Releases". Computer and Video Games . No. 185. Future Publishing. April 1997. p. 49.
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  4. "Sega Soft Plans PlayStation Titles". GamePro . No. 95. IDG. August 1996. p. 16.
  5. 1 2 3 "ProReview: Three Dirty Dwarves". GamePro . No. 98. IDG. November 1996. p. 124.
  6. 1 2 3 "Three Dirty Dwarves: They're Makeshift Sportsmen and, Man, Do they Stink". Electronic Gaming Monthly . No. 87. Ziff Davis. October 1996. pp. 128–9.
  7. 1 2 3 "Review Crew: Three Dirty Dwarves". Electronic Gaming Monthly . No. 87. Ziff Davis. October 1996. p. 61.
  8. 1 2 3 "Three Dirty Dwarves". Next Generation . No. 23. Imagine Media. November 1996. pp. 272, 275.
  9. 1 2 Allsetter, Rob (December 1996). "Review: 3 Dirty Dwarves". Sega Saturn Magazine . No. 14. Emap International Limited. pp. 78–79.