Originally known as VR-SHOOTER, the Sega Lock-On is a laser tag game developed by Sega and originally released in 1992. It was particularly popular in Hong Kong and South Korea. [1] There were three versions of this system made, unofficially called Mark I, Mark II and Voice Command Lock-On. The Mark I and Mark II versions operated the same and differed in their overall appearance. Each system consists of a headset and a gun for each player, the aim being to shoot the opponent's headset. The headset required one 9-Volt battery while the gun required two C batteries. The Mark II headset used four AAA batteries instead of the single 9V one. Each gun and headset was able to select between two teams, A and B. A gun set to team A could only hit a headset set to team B and vice versa. This way friendly fire was not possible.
The guns have a primary trigger which can be pressed once for a single shot or held for continuous fire, with an unlimited number of shots. A second trigger called the high power button is located on the left hand side of the gun and when pressed gives a quick tone indicating that a high powered shot is ready. If, within a few seconds, the main trigger is then pressed, a high power shot would be fired. This high power shot would take off three hit points from a headset, whereas a normal shot would take off one. When turned on, each headset would start at nine hit points and when shot would count down and display the remaining hit points. When they reached zero, the headset sounds a death tone and the player is tagged out.
There exists a way to perform target practice with a headset and gun. The user would activate the headset, and during the power-on process, would shoot at the headset from the gun. The headset would go dark and silent for a random period of time before beeping and lighting up, indicating a target to shoot. After a short interval, if the user didn't shoot it, it would go dark. The process would then continue.
A double-barreled shotgun, also known as a double shotgun, is a break-action shotgun with two parallel barrels, allowing two single shots that can be fired simultaneously or sequentially in quick succession.
Shooting sports is a group of competitive and recreational sporting activities involving proficiency tests of accuracy, precision and speed in shooting — the art of using ranged weapons, mainly small arms and bows/crossbows.
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
The NES Zapper, also known as the Video Shooting Series light gun in Japan, is an electronic light gun accessory for the Nintendo Entertainment System (NES) and the Japanese Famicom. It was released in Japan for the Famicom on February 18, 1984, and launched alongside the NES in North America in October 1985.
A semi-automatic pistol is a handgun that automatically ejects and loads cartridges in its chamber after every shot fired. Only one round of ammunition is fired each time the trigger is pulled, as the pistol's fire control group disconnects the trigger mechanism from the firing pin/striker until the trigger has been released and reset.
Accurizing is the process of improving the accuracy and precision of a gun.
Point shooting is a practical shooting method where the shooter points a ranged weapon at a target without relying on the use of sights to aim. Emphasis is placed on fast draw and trying to score preemptive hits first. In close quarters combat, where life-threatening situations emerge very quickly, sighted marksmanship techniques become risky, so advocates of point shooting emphasize a less sighting-oriented style that prioritizes the tactical advantages of quick fire superiority and suppression.
Q-ZAR is a type of laser tag that was developed by Geoff Haselhurst, Peter Robertson and Omnitronics in Perth, Western Australia. The rights were later sold to Leisureplex Ltd, a company based in Ireland which in turn sold them to Q-ZAR International based in Dallas, Texas.
B-Daman is a marble shooting toy franchise produced in Japan by Takara. It was originally based on the Bomberman series, but later expanded into other franchises and its own original designs.
The Menacer is a light gun peripheral released by Sega in 1992 for its Sega Genesis and Sega CD video game consoles. It was created in response to Nintendo's Super Scope and as Sega's successor to the Master System Light Phaser. The gun is built from three detachable parts, and communicates with the television via an infrared sensor. The Menacer was announced at the May 1992 Consumer Electronics Show in Chicago and was released later that year. The gun was bundled with a pack-in six-game cartridge of mostly shooting gallery games. Sega also released a Menacer bundle with Terminator 2: The Arcade Game.
The Dreamcast video game console had several light guns released as accessories between the years of 1999 and 2003. The official light gun from Sega was released in Europe and Asia, but not in the United States due to concerns about bad press soon after the Columbine High School massacre. Instead, an officially licensed light gun was released by Mad Catz for the U.S. market.
A trigger is a mechanism that actuates the function of a ranged weapon such as a firearm, airgun, crossbow, or speargun. The word may also be used to describe a switch that initiates the operation of other non-shooting devices such as a trap, a power tool, or a quick release. A small amount of energy applied to the trigger leads to the release of much more energy.
Dry firing is the act of activating the firing mechanism a bow, crossbow, firearm or other projectile discharging weapon while unloaded or without live ammunition. The expression is also used to refer to practicing with an inert laser/infrared training platform and may also include the use of a target/feedback system.
The Iowa-class battleships are the most heavily armed warships the United States Navy has ever put to sea, due to the continual development of their onboard weaponry. The first Iowa-class ship was laid down in June 1940; in their World War II configuration, each of the Iowa-class battleships had a main battery of 16-inch (406 mm) guns that could hit targets nearly 20 statute miles (32 km) away with a variety of artillery shells designed for anti-ship or bombardment work. The secondary battery of 5-inch (127 mm) guns could hit targets nearly 9 statute miles (14 km) away with solid projectiles or proximity fuzed shells, and was effective in an anti-aircraft role as well. Each of the four battleships carried a wide array of 20 mm and 40 mm anti-aircraft guns for defense against enemy aircraft.
The following are terms related to firearms and ammunition topics.
Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines delivered real-time VR gaming via a stereoscopic VR headset, joysticks, tracking devices and networked units for a multi-player experience.
Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.
A Nerf Blaster is a toy gun made by Hasbro that fires foam darts, arrows, discs, or foam balls. “Nerf blaster” or more commonly “Nerf gun” are often used to describe the toy. Nerf blasters are manufactured in multiple forms; the first Nerf blasters emerged in the late 1980s with the release of the Nerf Blast-a-Ball (1989) and the Sharpshooter (1992). Today, Hasbro has produced over twenty unique lines of Nerf-brand blasters, with each line centered on a particular theme or type of ammunition. Hasbro has also produced Nerf blasters based on specific franchises, including Marvel Comics, Star Wars, G.I. Joe, Fortnite, Transformers, Overwatch, Halo Infinite, and Roblox. Nerf blasters are available in several international marketplaces, although some blasters have their names changed or are not sold in certain countries due to laws surrounding toy safety franchises.
Lock time or action time refers to the time interval from when the trigger of a firearm is activated until the firing pin strikes the primer, and depends on the design of the firing mechanism. A long lock time increases the probability of the shooter pulling the sights away from the target before the bullet has left the barrel, a common shooter error which can lead to poor hits or even misses. Shooters can therefore tend to experience better precision using firearms with a shorter lock time, and short lock times are especially sought after for shooting competitions which require high precision on small targets from unstable positions, such as the standing offhand position.
The Video Challenger is a home video game console that was produced by Takara in 1987. It uses special VHS tape-based footage that allows players to shoot targets with a ray gun.