This article needs additional citations for verification .(January 2024) |
The Dreamcast video game console had several light guns released as accessories during its lifespan. The official light gun from Sega was released in Europe and Asia; in the United States, it was previewed in magazines preceding the console's release, [1] but it ultimately never released due to concerns about bad press in the wake of the Columbine High School massacre. [2] [3] Instead, an officially licensed light gun was released by Mad Catz for the U.S. market. [4]
Several Dreamcast games support light guns, as well as various homebrew titles. The light guns work with a CRT TV or a CRT VGA monitor in 640x480 mode.
The Dreamcast Gun is a light gun that was released only in Europe and Asia, where it is the official light gun for use. It works on American consoles due to its lack of regional lockout. However, some American games such as Confidential Mission and House of the Dead 2 were intentionally region-locked and will not work with the Japanese gun. [3] [5] Other North American releases, such as Virtua Cop 2 are not soft-locked.
The pistol-shaped gun has one expansion slot that is compatible with the VMU and the vibration pack. [6]
Mad Catz's Dream Blaster is the official Dreamcast light gun for use in the United States. It features official Sega branding on the side of the gun and has a design mimicking the Dreamcast Gun. This gun also features an auto-reload and auto-fire feature. [4] However, unlike the Star Fire Light Blaster, it lacks the delay, thus giving the player an infinite stream of ammunition.
This officially licensed light gun was manufactured by Interact and retailed for $30. [7] This accessory features a directional pad on its left side and two start and B buttons on each side. It has a few extra features compared to the official light gun: an auto-reload trigger located in front of the gun trigger, an auto-fire mode, and an "intelligent reload" mode. [8] [9]
The Bio Gun is identical in form to the Saturn light gun, but is a beige color similar to the Dreamcast console. It incorporates auto fire and auto reload functions, has internal vibration, an 8-way directional pad, and B/Start buttons.
If the "Silent Scope" mode is chosen with the mode selector, the player can control the scope with the 8-way directional pad at the side like with the analog stick on the normal pad. There is a mode selector switch at the side of the gun. The selector switch has two modes, auto and single fire.
The Virtual Blaster is a third party "made in China" light gun for the Dreamcast. It bears the brand name Topmax.
It looks very similar to the Dream Blaster except that it is slightly shorter and does not have a rubber grip. It has a small 8-directional D-Pad, B and START button on the back of the gun. There are 3 shooting modes: manual, auto-reload and auto-fire/reload (3-position slider button on the left side of the barrel). The auto-fire/reload does not have any delay. It has a VMU slot, but a rumble pack is unnecessary as it has a built-in vibration function that can be switched off with the 2-position slider button on the right side of the barrel.
The DCX Blaster is an almost exact clone of the original Dreamcast Gun, except that it is painted black and has minor stylistic variations. It features a single expansion slot and is compatible in all regions. It has variable firing configurations which include manual-reload & triggered-fire, auto-reload & triggered-fire, and auto-reload & auto-fire.
Hais DC Lightgun with Kick-Back has 3 modes of operation which are selected using a switch: "Normal" (single shot), "AR" (single shot with auto reload) and "AR+AF" (automatic fire with automatic reload). The gun features a kick-back feature where the slide actually kicks back and forth every shot (which can be disabled using a switch). For this functionality, however, the gun requires an additional power supply to be plugged into the gun's plug on the Dreamcast console.
The gun is modeled after a Desert Eagle, and is white with orange buttons. There are also versions sold under the "Desert Eagle" label that are all black. There is no VMU slot. The gun features a D-pad and Start and B buttons beneath the barrel and an additional B Button is on the grip itself. Though the hammer is articulated, it has no function.
Hais also released a Guncon 2 version for the PlayStation 2
The Hais DC Mini Gun has both single shot and autofire capabilities and has a built-in vibration function (which can be disabled using a switch). The gun is small in comparison to other light guns for the Dreamcast. There are no expansion slots. The gun features a directional pad and Start and B buttons beneath the barrel. The trigger uses a plastic slide, as opposed to hinged triggers, which produce clicking noises. The orange plastic hammer of the gun is actually a functional button capable of triggering a secondary weapon.
Yobo DC Lightgun has 3 modes of operation which are selected using a switch: "Normal" (single shot), "AR" (single shot with auto reload) and "AF" (automatic fire with automatic reload). It also has a vibration on/off switch. It looks like the original Dreamcast Gun but bulkier. There is an expansion slot. The gun features a D-pad with Start and B buttons above the grip along with the trigger.
This Dreamcast light gun was modeled after light guns traditionally used in arcades. It is wireless and uses a transmitter that utilizes infrared signals. The box gives these instructions:
A gun by Pelican.
A gun by Thrustmaster (Thrust Master)
The gun is grey with orange buttons and carries the imprint "Terra Nexus 12mm" together with a switch on the side. The other side has a digital pad, three buttons and another switch. The front carries a red LED to simulate a laser targeting system.
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
Microsoft SideWinder was the general name given to the family of digital game controllers developed by Microsoft for PCs. The line was first launched in 1995. Although intended only for use with Microsoft Windows, Microsoft SideWinder game controllers can also be used with macOS, Mac OS 9 with third-party software, and Linux.
The Visual Memory Unit (VMU), also referred to as the Visual Memory System (VMS) in Japan and Europe, is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multiplayer gaming capability, second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability. Prior to the launch of the Dreamcast, a special Godzilla edition VMU, preloaded with a virtual pet game, was released on July 30, 1998, in Japan.
The Super Scope, known as the Nintendo Scope in Europe and Australia, is a first party light gun peripheral for the Super Nintendo Entertainment System. The successor to the NES Zapper, the Super Scope was released in North America and the PAL region in 1992, followed by a limited release in Japan in 1993 due to a lack of consumer demand. The peripheral consists of two devices: the wireless light gun itself, called the "Transmitter", and a "Receiver" that connects to the second controller port of the Super NES console. The Transmitter has two action buttons, a pause button, a power switch and is powered by six AA batteries.
A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.
Pop'n Music, commonly abbreviated as Pop'n, PM or PNM and stylized as pop'n music, is a music video game series in the Bemani series made by Konami. The games are known for their bright colors, upbeat songs, and cute cartoon character graphics. Originally released in 1998, the series has had 22 home releases in Japan as well as 30 mainline arcade versions.
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
The DualShock is a line of gamepads developed by Sony Interactive Entertainment for the PlayStation family of video game consoles. It is named for vibration-feedback and analog controls. Introduced in November 1997, it was initially marketed as a secondary peripheral for the first PlayStation console. The console's bundle was updated to include DualShock, and phase out the original PlayStation controller and the Dual Analog Controller. The DualShock is the best-selling gamepad of all time by units sold, excluding bundled controllers.
Final Fight Revenge is a 1999 3D fighting game released by Capcom. Revenge is the only one-on-one fighting game in the Final Fight series of games. The cast of playable characters includes series mainstays Mike Haggar, Cody and Guy, along with various members of the opposing Mad Gear gang. Originally developed for the Sega Saturn-based ST-V arcade hardware, a home version of Revenge for the Saturn only in Japan followed in 2000. A Dreamcast version was planned, but it was cancelled.
A D-pad is a flat, typically thumb-operated, directional control. D-pads are found on nearly all modern gamepads, handheld game consoles, and audiovisual device remote controls. Because they operate using four internal push-buttons, the vast majority of D-pads provide discrete, rather than continuous, directional options—typically limited to up, down, left, and right, and sometimes offering intermediate diagonals by means of two-button combinations.
The PocketStation is a memory card peripheral by Sony Interactive Entertainment for the PlayStation home video game console. It was released in Japan in 1999. The device acted not only as a memory card, but was interactive itself via a small monochrome LCD display and buttons on its case. Many PlayStation games included software that could be downloaded and played on the PocketStation. A release in Europe and North America was planned, but was ultimately canceled. The PocketStation shares similarities with Sega's VMU for the Dreamcast.
The Nintendo 64 controller is the standard game controller for the Nintendo 64 home video game console. It was first manufactured and released by Nintendo on June 23, 1996, in Japan; in September 29, 1996, in North America; and March 1, 1997, in Europe. It is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, a "Control Stick", and a D-pad.
Ghost Squad and Ghost Squad: Evolution are light gun rail shooter arcade games developed and published by Sega. A home version of the original Ghost Squad was developed for Nintendo's Wii game console. A sequel, Operation GHOST, was released in arcades in 2012.
A guitar controller is a video game controller designed to simulate the playing of the guitar, a string musical instrument. Guitar controllers are often used for music games such as Guitar Hero, Rock Band, Um Jammer Lammy: NOW! and GuitarFreaks. The controllers are played by holding down a colored fret button that matches a colored, on-screen note, while pressing the strum bar as the note passes through the target. The controllers also feature a whammy bar, which is used to bend notes and collect each game's equivalent of bonus energy. Different games and models of controllers have introduced additional features, such as effects switches, additional fret buttons, and fret touch pads. The fret buttons are colored usually in the order of green, red, yellow, blue, and orange.
The GunCon, known as the G-Con in Europe, is a family of gun peripherals designed by Namco for the PlayStation consoles. The original controllers used traditional light gun technology, while newer controllers use LED tracking technology.
Rhythm game accessories are often required to play rhythm games available for various consoles, such as the PlayStation 2, PlayStation 3, Wii, and Xbox 360. These include dance pads, guitar controllers, drum controllers, microphones and turntable controllers. With the exception of microphones, these controllers can generally be used to control any game, but have limited inputs, making them impractical for most games.
The Xbox controller is the primary game controller for Microsoft's Xbox home video game console and was introduced at the Game Developers Conference in 2000. The first-generation Xbox controller was the first controller bundled with Xbox systems for all territories except Japan. A smaller and redesigned variant, called "Controller S", was sold and bundled with the console in Japan. It was later released in other territories and by the end of 2003 had replaced the first-generation controller worldwide. The larger original controller remained available as an optional accessory.