|Type||Arcade video game network system|
|Platform(s)||Arcade video game|
ALL.Net (Amusement Linkage Live Network) is an arcade video game network communication system and digital distribution system made by Sega Corporation. It is similar to the Taito NESiCAxLive game distribution systems and NESYS arcade network; the player smart card system is similar to the Konami e-AMUSEMENT system.
ALL.net was developed by Sega in 2004. It was created as a method of allowing players to save player profiles, player rankings, high scores, create online rankings and have competitive online play. The system was based on the previous VF.net created by Sega for Virtua Fighter 4 in 2001. Initially the service was only available in Japan, but following a trial in Hong Kong in 2008 the service has been extended to other parts of Asia in 2010. The system has been rolled out to South Korea, Taiwan, Singapore, China.
ALL.Net was further developed as ALL.Net P-ras to allow digital distribution of arcade games, as well as for software updates. ALL.Net P-ras allows profit sharing with the arcade operators, with Sega renting games for free, while the operator pays the cost of the hardware, with all revenues from players being split between Sega and the arcade operator.
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The Sega VR is a virtual reality headset developed by Sega in the early 1990s. Versions were planned for arcades, Genesis, and Saturn. Only the arcade version was released, and the home console versions were canceled.
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for recreation. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computers such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged; this era was affected by the video game crash of 1983. From 1976 to 1992, the second generation of video consoles emerged.
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost. The Eastern Hemisphere retains a strong arcade industry.
After Burner is a 1987 vehicular combat arcade game developed and published by Sega. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games Out Run and Space Harrier, and runs on the Sega X arcade system.
Altered Beast is a 1988 beat 'em up arcade game developed and manufactured by Sega. The game is set in Ancient Greece and follows a player character resurrected by Zeus to rescue his daughter Athena from the ruler of the underworld, Neff. Through the use of power-ups, the player character can assume the form of different magical beasts. After its initial arcade release, it was ported to several home video game consoles and home computers, including the Sega Genesis, for which it was a pack-in game.
F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.
Sega Sammy Holdings Inc. is a Japanese holding company formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry.
Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega AM2 and released in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that Virtua Racing was fully developed into a standalone arcade title. Though its use of 3D polygonal graphics was predated by arcade rivals Namco and Atari, Virtua Racing had vastly improved visuals in terms of polygon count, frame rate, and overall scene complexity, and displayed multiple camera angles and 3D human non-player characters, which all contributed to a greater sense of immersion. Virtua Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygonal graphics among a wider audience.
The Virtua Striker video games are arcade-style football/soccer sports games by Sega. Originally developed by Sega AM2, the series moved to Amusement Vision with Virtua Striker 3. But the series moved to Sega Sports Design R&D Dept. with Virtua Striker 4. The original Virtua Striker, released in 1994, was the first association football game to use 3D computer graphics, and was also notable for its early use of texture mapping, along with Sega's own racing video game Daytona USA. Only two games in the series have been released on home consoles - Virtua Striker 2 for the Sega Dreamcast, and Virtua Striker 2002 for the Nintendo GameCube.
e-Amusement, stylized as e-amusement, is an online service operated by Konami, used primarily for online functionality on its arcade video games. The system is used primarily to save progress and unlockable content between games, participate in internet high score lists, access other exclusive features depending on the game, and access the Paseli digital currency service.
Astron Belt (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in the United States. Developed in 1982, it is commonly cited as the first LaserDisc game.
Galaxian3: Project Dragoon is a 1990 3D rail shooter arcade game developed and published by Namco. Originally designed as a theme park attraction for Expo '90 and later Namco's Wonder Eggs amusement park, a smaller arcade version was also produced, followed by a PlayStation port for Japan and Europe. Players take control of the Dragoon starship in an effort to prevent a catastrophic superweapon named "Cannon Seed" before it destroys all of mankind. It is the fifth entry in the Galaxian series, and ran on the Namco System 21 arcade board modified with laserdisc players.
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight-yolk stick and destroying enemies and their projectiles before they inflict damage on the player. The game is split into two sections — the first features the player destroying the mechanized planet Red Eye, and the other destroying a mechanical fortress named Iceberg. It ran on the Namco System 21 hardware.
Sega Corporation is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California, and London. Sega's arcade division existed as Sega Interactive Co., Ltd. from 2015 to 2020 before it merged with Sega Games to create Sega Corporation with Sega Games as the surviving entity. Sega is a subsidiary of Sega Group Corporation, which is, in turn, a part of Sega Sammy Holdings. From 1983 until 2002, Sega also developed video game consoles.
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media. This process has existed since the early 1980s, but it was only with network advancements in bandwidth capabilities in the early 2000s that digital distribution became more prominent as a method of selling games. Currently, the process is dominated by online distribution over broadband Internet.
NESiCAxLive is a digital distribution system for arcade video games made by Taito Corporation. It is similar to the SEGA ALL.Net game distribution system. Taito uses NESiCAxLive to distribute not only its own games, but also allows other companies to use it as a publication platform. On its introduction SNK Playmore, Cave, and Arc System Works had agreed to distribute games on NESiCAxLive.Currently 8 games are operated as alone running titles and 29 titles as downloadable titles on candy cabinets.
The Taito NESYS is an arcade game network communication system by Taito Corporation. It connects up arcade machines via a network, and allows players to participate in national rankings and online play, as well as allowing arcade operators to download updates for games. The Taito NESiCAxLive digital distribution system uses NESYS as its networking system.
Stakes Winner is a horse racing arcade video game developed by Saurus, with additional support from AM Factory, and originally published by SNK on September 27, 1995. In the game, players compete with either AI-controlled opponents or against other human players across multiple races. Though it was initially launched for the Neo Geo MVS (arcade), the title was later released for both Neo Geo AES (home) and Neo Geo CD respectively, in addition of being ported and re-released through download services for various consoles. It was received with mixed reception from critics and reviewers since its initial release. In 1996, a sequel titled Stakes Winner 2 was released for the arcades.
Stakes Winner 2 is a horse racing arcade video game developed by Saurus, with additional support from AM Factory, and originally published by SNK on September 24, 1996. It is the sequel to the original Stakes Winner, which was released earlier in 1995 on multiple platforms. In the game, players compete with either AI-controlled opponents or against other human players across multiple races. Though it was initially launched for the Neo Geo MVS (arcade), the title was later released to Neo Geo AES (home), in addition of being ported and re-released through download services for various consoles. Like its predecessor, it was received with mixed reception from critics and reviewers since its initial release. A third entry, Stakes Winner 3, was rumored to be in development but never released.