The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars",the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games. A total of 40 titles were produced worldwide [36 NA games (10 Exclusives), 27 PAL (2 Exclusives), 18 JP (1 exclusive), and 1 gameexclusive to BR], including six that required both the 32X and Sega CD add-ons.
Unveiled at June 1994's Consumer Electronics Show, Sega presented the 32X as the "poor man's entry into 'next generation' games." graphics processor. Despite these changes, the console failed to attract either developers or consumers as the Sega Saturn had already been announced for release the next year. In part because of this, and also to rush the 32X to market before the holiday season in 1994, the 32X suffered from a poor library of titles, including Genesis ports with improvements to the number of colors that appeared on screen. Originally released at US$159, Sega dropped the price to $99 in only a few months and ultimately cleared the remaining inventory at $19.95. 800,000 units were sold worldwide.The product was originally conceived as an entirely new console by Sega of Japan and positioned as an inexpensive alternative for gamers into the 32-bit era, but at the suggestion of Sega of America research and development head Joe Miller, the console was converted into an add-on to the existing Genesis and made more powerful, with two 32-bit central processing unit chips and a 3D
The following list contains all of the games released for the 32X, as well as the games that required both the 32X and the CD. Among the titles for the 32X were ports of arcade games Space Harrier and Star Wars Arcade , a sidescroller with a hummingbird as a main character in Kolibri , a 32X-exclusive game in the Sonic the Hedgehog series in Knuckles' Chaotix , and a version of Doom that was noted for its movement and game length issues when compared to other versions of the game. In a retrospective review of the console, Star Wars Arcade was considered the best game for the 32X by IGN for its co-operative play, soundtrack, and faithful reproduction of the experiences of Star Wars .
|Regions released||Region description|
|JP (Japan)||Japanese (NTSC-J) formatted release|
|NA (North America)||North America and other NTSC territories, besides Japan|
|PAL||PAL/SECAM territories: much of Europe, Australia, parts of Asia|
|BR (Brazil)||NTSC-U release in Brazil (some systems may output PAL-M, but all games are NTSC-U)|
|Title(s)||Year released||Requires Sega CD?||Developer||Publisher||JP||NA||PAL||BR||Ref(s)|
|BC Racers||1995||No||Core Design||U.S. Gold||Yes|
|Brutal: Above the Claw||1995||No||GameTek||GameTek||Yes|
|Corpse Killer||1994||Yes||Digital Pictures||Digital Pictures||Yes||Yes|
|Cosmic Carnage (JP: Cyber Brawl)||1994||No||Givro||Sega||Yes||Yes||Yes|
|FIFA Soccer 96||1995||No||Extended Play Productions||EA Sports||Yes|
|Golf Magazine: 36 Great Holes Starring Fred Couples||1994||No||Flashpoint Productions||Sega||Yes||Yes||Yes|
|Knuckles' Chaotix||1995||No||Sonic Team||Sega||Yes||Yes||Yes|
|Mortal Kombat II||1995||No||Probe||Acclaim Entertainment||Yes||Yes||Yes|
|Motocross Championship||1995||No||Artech Studios||Sega||Yes||Yes|
|NBA Jam Tournament Edition||1995||No||Iguana Entertainment||Acclaim Entertainment||Yes||Yes||Yes|
|NFL Quarterback Club||1995||No||IGS Games||Acclaim Entertainment||Yes||Yes||Yes|
|Night Trap||1994||Yes||Digital Pictures||Sega||Yes||Yes|
|Pitfall: The Mayan Adventure||1995||No||Activision||Activision||Yes|
|Primal Rage||1995||No||Probe||Time Warner Interactive||Yes||Yes|
|R.B.I. Baseball '95||1995||No||Time Warner Interactive||Time Warner Interactive||Yes|
|Shadow Squadron (JP and PAL: Stellar Assault)||1995||No||Sega||Sega||Yes||Yes||Yes|
|Slam City with Scottie Pippen||1995||Yes||Digital Pictures||Sega||Yes||Yes|
|Spider-Man: Web of Fire||1996||No||BlueSky Software||Sega||Yes|
|Star Trek: Starfleet Academy Starship Bridge Simulator||1995||No||Interplay||Interplay||Yes|
|Star Wars Arcade||1994||No||Sega Interactive||Sega||Yes||Yes||Yes|
|Supreme Warrior||1995||Yes||Digital Pictures||Sega||Yes||Yes|
|Surgical Strike||1995||Yes||The Code Monkeys||Tec Toy||Yes|
|T-MEK||1995||No||Bits Studios||Time Warner Interactive||Yes||Yes|
|Tempo||1995||No|| Sega |
|Toughman Contest||1995||No||Visual Concepts||Electronic Arts||Yes||Yes|
|Virtua Racing Deluxe||1994||No||Sega-AM2||Sega||Yes||Yes||Yes|
|World Series Baseball Starring Deion Sanders||1995||No||Blue Sky Software||Sega||Yes|
|WWF Raw||1995||No||Sculptured Software||Acclaim Entertainment||Yes||Yes||Yes|
|WWF WrestleMania: The Arcade Game||1995||No||Sculptured Software||Acclaim Entertainment||Yes|
|Zaxxon's Motherbase 2000 (EU: Motherbase/ JP: Parasquad)||1995||No||CSK Research Institute Corp.||Sega||Yes||Yes||Yes|
|A Town Called Chaos|
|Alien vs Predator|
|Alone in the Dark|
|Alone in the Dark 2|
|Barkley Shut Up and Jam 2|
|Batman Forever: The Arcade Game|
|Beyond Zero Tolerance|
|Boogerman: A Pick and Flick Adventure|
|Castlevania: The Bloodletting|
|ClayFighter 2: Judgment Clay|
|College Basketball's National Championship Hosted by Billy Parker|
|Converse Hardcore Hoops|
|Darkstalkers: The Night Warriors|
|Die Hard Trilogy|
|Fever Pitch Soccer|
|Izzy's Quest for the Olympic Rings|
|Jet Ski Rage|
|Kids on Site|
|Kingdom: The Far Reaches|
|Megaopolis: Tokyo City Battle|
|Michael Jackson in Scramble Training|
|NBA Action '95|
|NFL Football Trivia Challenge|
|Off Road Interceptor|
|Primetime NFL Football|
|Ratchet and Bolt|
|Saban's VR Troopers|
|SegaSonic the Hedgehog|
|Shadow of Atlantis|
|Soul Star X|
|Spot Goes to Hollywood|
|Star Control II|
|Street Fighter: The Movie|
|Tomcat Alley Deluxe|
|X-Men: Mind Games|
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Finally with regards the launch of the 32X Shinobu Toyoda of Sega of America recalls, "We had an inventory problem. Behind the scenes, Nakayama wanted us to sell a million units in the US in the first year. Kalinske and I said we could only sell 600,000. We shook hands on a compromise - 800,000. At the end of the year we had managed to shift 600,000 as estimated, so ended up with 200,000 units in our warehouse, which we had to sell to retailers at a steep discount to get rid of the inventory."