List of best-selling Sega Genesis games

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Sega Genesis, along with its controller Sega-Genesis-Mk2-6button.jpg
Sega Genesis, along with its controller

This is a list of Sega Genesis/Mega Drive video games that have sold or shipped at least one million copies, sorted in order of copies sold. The best-selling title is Sonic the Hedgehog , first released in North America on June 23, 1991. Due to being bundled with the console, it sold 15 million copies. The second best-selling game is its sequel, 1992's Sonic the Hedgehog 2 , with 6 million copies sold.

Contents

List

Sega Genesis/Mega Drive games that have sold or shipped at least one million copies
TitleCopies soldRegional breakdownRelease date
Sonic the Hedgehog 15 million (bundled with Genesis/Mega Drive hardware) [1] [2] [3] June 23, 1991
Sonic the Hedgehog 2 More than 7.55 million North America5 millionas of 1996 [4]
United Kingdom1.4 million+ (1 million in 1992, [5] 400,000+ in 1993) [6]
France, Germany, Spain, Austria – 750,000 as of 1992 [7]
Japan – 400,000 as of March 1993 [8]
November 24, 1992
Mortal Kombat More than 4.33 million [9] September 13, 1993
Disney's Aladdin 4 million [10] November 11, 1993
Sonic the Hedgehog 3
Sonic & Knuckles
4 million [11] [2] Sonic & Knuckles: At least 1.24 million in the US [12]
Sonic 3: At least 1.02 million in the US [12]
February 2, 1994/October 18, 1994
Jurassic Park At least 2.2 million in the US [13] August 10, 1993
NBA Jam At least 1.93 million in the US [12] March 4, 1994
Mortal Kombat II At least 1.78 million in the US [12] September 9, 1994
Street Fighter II': Special Champion Edition 1.665 million [14] September 27, 1993
Eternal Champions More than 1.6 million [15] December 11, 1993
Altered Beast At least 1.4 million in the US (bundled with hardware) [16] August 14, 1989
Mortal Kombat 3 1.02 million in the US [12] October 13, 1995
Ms. Pac-Man More than 1 million in the US [17] July 1991
NFL '98 More than 1 million in the US [18] May 14, 1997
NFL Football '94 More than 1 million [19] November 1993
Sonic Spinball More than 1 million [19] November 23, 1993
X-Men More than 1 million [19] [20] March 8, 1993
Mighty Morphin Power Rangers 1 million in the US [21] [22] November 1994
Sonic 3D Blast More than 1 million [23] November 1996

See also

Related Research Articles

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<i>Sonic the Hedgehog 3</i> 1994 video game

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<span class="mw-page-title-main">Master System</span> Home video game console

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<i>Sonic the Hedgehog</i> (1991 video game) 1991 platform game

Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

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<i>Sonic 3D Blast</i> 1996 video game

Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.

<i>Sonic & Knuckles</i> 1994 video game

Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.

<i>Sonic Advance</i> 2001 video game

Sonic Advance, known as SonicN on the N-Gage, is a 2001 platform game developed jointly by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

<i>Comix Zone</i> 1995 video game

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<i>Sonic X-treme</i> Canceled video game by Sega

Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, and the first original Sonic game for the Sega Saturn. The storyline followed Sonic on his journey to stop Dr. Robotnik from stealing six magic rings from Tiara Boobowski and her father. X-treme featured open levels rotating around a fixed center of gravity and, like previous Sonic games, featured collectible rings and fast-paced gameplay.

<i>Sonic the Hedgehog: Triple Trouble</i> 1994 platform game

Sonic the Hedgehog: Triple Trouble is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to Sonic Chaos (1993) and features classic side-scrolling Sonic gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna, and series newcomer Nack the Weasel. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay.

<span class="mw-page-title-main">Sega Genesis</span> Home video game console

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<span class="mw-page-title-main">Sega Technical Institute</span> Video game developer

Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several Sonic the Hedgehog games, before it was closed at the end of 1996.

<i>Sonic the Hedgehog 2</i> 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.

<i>Mario & Sonic at the Olympic Games</i> 2007 video game

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<span class="mw-page-title-main">Sega</span> Japanese video game company

Sega Corporation is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, and Yakuza. From 1983 until 2001, Sega also developed its own consoles.

<i>Disneys Aladdin</i> (Sega Genesis video game) 1993 video game

Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA. The game was released by Sega for the Sega Genesis on October 19, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.

As the Sonic the Hedgehog series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational Sonic game was Tiertex Design Studios' Sonic's Edusoft for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released Sonic the Hedgehog's Gameworld and Tails and the Music Maker for it. Orion Interactive also developed the 1996 Sega PC game Sonic's Schoolhouse, which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational Sonic games for its Leapster and LeapFrog Didj.

References

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    nb sales level at number 5 = 400,000 units
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